Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies!
User reviews:
Recent:
Mostly Positive (17 reviews) - 70% of the 17 user reviews in the last 30 days are positive.
Overall:
Very Positive (615 reviews) - 86% of the 615 user reviews for this game are positive.
Release Date: Jan 1, 2015

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April 16

Update 3.0.1 has been released!

AlienFX and Logitech Keyboard/Mouse Lighting support has been implemented!

Woohoo! If you've got yourself one of these fancy new devices, Overture now makes them come alive with color!

3 comments Read more

Reviews

“Its addictive, fast-paced and frenetic twin-stick shooter feel and almost sensory overload-inducing loot and treasure drops are an absolute joy to experience.”
Destructoid

“Overture features the same type of one-more-run gameplay that makes The Binding of Isaac so appealing. A highly addictive retro roguelike.”
Alpha Beta Gamer

“Overture has a lot of cool things going for it, from its pick-up and play gameplay to its catchy chiptune music...Overture will hand your butt to you.”
Hardcore Gamer

About This Game

From the creators of the critically acclaimed SanctuaryRPG: Black Edition!

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

Features

  • Play as TWENTY-FOUR character classes!
  • Take down insanely challenging bosses
  • Collect mountains of shiny loot and weapons
  • Explore vast randomly generated dungeons
  • Experience intense nail-biting gameplay
  • Enjoy an immersive chiptune soundtrack


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    • Sound Card: Integrated Audio
    Minimum:
    • OS: Snow Leopard (10.6.x)
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    • Sound Card: Integrated Audio
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (17 reviews)
Overall:
Very Positive (615 reviews)
Recently Posted
Lethal_T-Bag
( 11.4 hrs on record )
Posted: July 29
I rarely write reviews but I do not recommend this game. There is little dynamic game play available within individual runs... Instead, the games relies on many characters (some that aren't worth playing at all). I figured I would try it out since it is cheap - don't make the same mistake.
Helpful? Yes No Funny
Atisheh
( 3.0 hrs on record )
Posted: July 23
When I saw the trailer I thought it looks really bad and no fun at all.
Then I happened to somehow win the game so I gave it a chance and it's really way better as I thought!
The beginning is kinda crappy because you're a looser and need to die in order to level up. But then it is a lot of fun!
Helpful? Yes No Funny
turnerjer0000
( 4.6 hrs on record )
Posted: July 22
This game is extremely cool. At first I was turned off by the frenetic and overwhelmingly difficult gameplay, but I stuck with it, and pretty soon I found that I was surviving longer and longer. Eventually I decided to unlock some more characters, and that's when Overture really started to shine. The playable characters, like the enemies, are very diverse.

This game is hard, but very rewarding. So far I've only managed to reach Floor 1-2, but I can see myself coming back to Overture again and again. Games tend to be short and punishing, but since you always keep the gold you collect, no session is ever wasted.

One small tip: try out at least a couple of different characters from each category before you settle down and start powering up your favorites. There are cool tricks for every one that I've tried, and I've only unlocked maybe 1/6 of them.

Terrific game, especially for the price.
Helpful? Yes No Funny
SapphireKirby128 (#TeamPyro)
( 1.6 hrs on record )
Posted: July 21
So this isn't a problem with the game it's just a problem for me... I can't beat the first boss and it's boring to stay in the same room farming.
Helpful? Yes No Funny
Vaagur
( 11.4 hrs on record )
Posted: July 20
Really good top-down roguelike game, it's fun, very challenging and there's alot of classes. I love it. :D
Helpful? Yes No Funny
[Saint] Jumbaco
( 6.5 hrs on record )
Posted: July 11
Reasonably fun, but sometimes a bit unfair.

If Realm of the Mad God is your calling in life, then you definitely want this game.
Helpful? Yes No Funny
Benny Banana Bread
( 33.6 hrs on record )
Posted: July 6
This game is very difficult but it's really fun and the soundtrack is awesome. Reminds me of Binding of Isaac, Rogue Legacy and Hero Siege with more emphasis on arcade style. Just pick a class and upgrade the crap the out of it. I've been using Barbarian and playing with a controller. At first it seems like there's so much crap flying all over the screen and there's no possible way to see what's happening but after a few rounds and and taking your time, you get the hang of it. I've come to accept the fact that I may never beat the game because it is seriously soooo difficult but I keep playing it. It's that great. I have 18 hours on this game as of writting this and I've only gotten to the third floor. The soundtrack is awesome. I already said that but I thought I should mention it again.
Helpful? Yes No Funny
Joaozinh
( 8.2 hrs on record )
Posted: July 6
True Bullet Hell
Helpful? Yes No Funny
Anal Tuna
( 3.8 hrs on record )
Posted: July 5
How cotrolner?
Helpful? Yes No Funny
stellatedHexahedron
( 0.3 hrs on record )
Posted: July 4
At first seems like a promising simple action game, but instead is a chaotic smattering of flashing lights and large numbers, which keeps you from concentrating and can't be turned off. Has all the gameplay depth of a petri dish. Swarms of enemies keep attack you unrelentingly, then you fight a miniboss, then you fight a boss, over and over. Unless you die because you didn't see that skeleton there because a giant 413 or 261 is in the way, which is EXTREMELY LIKELY.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Recommended
14.3 hrs on record
Posted: July 2
Introduction:

Developed by Black Shell Media, Overture is a roguelike game inspired in the oldie 8-bit AAA RPG games that demands a lot of skill of the player due to its intense difficulty but rewarded with lots of action mainly killing crowded hordes of zombies, skeletons, fire summoners, dragons, big minibosses, as well to collect everything that will help you in your intense journey, added with the auto generated dungeon system that allows the stage exploration in order to get gear improvements and hard boss battles that guarantees that gaming sessions won’t be repetitive.

Gameplay:

Overture offers to the player an 8-bit console look like game, with amazing soundtrack that matches perfectly to the game. Controls are based in WASD configuration to move your character and the mouse helps you to aim – represented with a sword – in order to aim where the shoot goes. When you put the cursor in the same way your character walks, your character goes really fast. Also, stop shooting will help to walk a little faster. Combine them to rush: It is a key to survive when you are surrounded and you need to escape as soon as possible. As some roguelike games, you have only one life to face all the hordes of enemies that will be pursuing you until they see you dead. With 24 characters divided into four classes – 4 by default and 20 unlockable via game money - the game counts with variety in terms of character skills and firepower.

Also, the game counts with a simple RPG system where you level up, you can pick up items with specific properties that help you to find more HP, MP, EXP and other special attacks that are not present by default. It you see that the game is so hard, you can upgrade your characters via game money to increase firepower stats to rise the opportunities to continue alive and kill faster the hordes.

Like other games of the same genre, it has a menu – press C key - to see the properties of your character, equipment with their description and a save feature that disappears once you die. So save when necessary.

Although the game has only 10 stages with their bosses, it has a high replay value due to its randomly generated dungeons – even bosses are not the same, except the final one -. You will feel that exploring blindspots and chests you need to find throughout all the stage will reward you with interesting items that will help a lot.

However, be very, very aware. Overture is not a walk in the park. The game is really hard and will slap you in the face when you don’t expect it. The death sequence is really bloody and will help you to figure out how many foes you left before dying. Shooting to the horde and escape from them is not an easy task, but expect to step unintentionally to traps set in all the stage that will release more hordes. Add also the minibosses that will attack you at long distances. Once you beat all of them, you will be satisfied, but expect a hellish challenge in stage 2 and so on. The rewards at the end of the stage are really, really helpful and motivates you to endure in the game.

Pro tip: If you are annoyed of the visual garbage that all kills generate in the stage, press alt + enter to change to window mode. If you want again fullscreen, press them. That will clean everything and will help you to see better the stage.

Pros:

• The game generates the scenarios allowing replay value.
• Amazing 8-bit soundtrack.
• 20 characters to unlock via game money and explore their specific skills in the battlefield.
• Fast paced gameplay.
• Responsive controls and intuitive menu.
• Possibility to upgrade characters via game money.
• Save feature in middle game.
• RPG-Like system.
• Loots and items, LOTS OF THEM.

Cons:

• Incredible high difficulty for novice players.
• Hordes are a big challenge to kill and they attack you from all angles.
• When you die, the save disappears.
• Visual garbage – in tons – when you kill a horde or stage items.

Result / Final thoughts:

Overture is a really enjoyable and entertaining game, even if it is too difficult at the beginning. Black Shell Media has done an incredible work using 8-bit-like graphics and music to surround the player in an immersive rush-to-kill game. This game is a big reference of some NES games, and reminds us that simple graphics and outdated music don’t mean that the game would be easy. Overture will punish you intensely: will kick your butt, will punch your nose and will make you bleed profusely when you’re with your guard down, with no breaks and no pauses. Indeed, you will feel that you can finish the game and you will try it again, and again, and again.

Valoration/Rating:
45/50.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
1 person found this review funny
Recommended
11.4 hrs on record
Posted: July 20
Really good top-down roguelike game, it's fun, very challenging and there's alot of classes. I love it. :D
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Most Helpful Reviews  Overall
114 of 131 people (87%) found this review helpful
9 people found this review funny
Recommended
7.0 hrs on record
Posted: January 29, 2015
Overture is a top-down bullet hell roguelite. It cites Diablo, Binding of Isaac, and Zelda as inspirations, but the easiest comparison is to Realm of the Mad God. It has almost the exact same gameplay style and even uses the same sprite pack. I'll start this review with a quick pro/con list for those with short attention spans and elaborate on some of those points afterwards. I've also marked each bulletpoint with the paragraph in which I elaborate on them.

PROS:
  • Fast, kinetic, screen-filling combat (p1)
  • 24 classes, most of which are relatively varied (p3)
  • Good soundtrack
  • Dev seems to actually be paying attention to what people say on the forums (p7)
  • Incredibly difficult (might not be a good thing) (p8)
  • Permadeath actually causes you to lose something, unlike some games touting roguelike elements (p5)
  • Fast running mechanic adds a tad of depth, albeit fairly little (p2)

CONS:
  • Random level generation is essentially window dressing, having very little impact on how you actually play
  • RPG mechanics are simple and boring (p5)
  • Overused artwork (p6)
  • Some bosses don't seem totally balanced, maybe I don't understand them yet (p8)
  • More cluttered than it needs to be (p2)
  • Not many bosses or minibosses (p8)
  • Boring class unlocks (p4)
  • Cited inspirations might imply this game is something it isn't (p5)


Alright, now for the wordy rambling bits.

1. While similar to Realm of the Mad God in combat, the way you progress through the game is fairly different. RotMG tends to have a slow and fairly boring start as the usual strategy is to farm fairly easy areas up to level 20 and then go into actually difficult areas. Overture is quick and difficult from the start and progresses at a much more enjoyable pace, even if it rarely gives you a chance to breath. By the 4th floor it's already of a fairly absurd difficulty.

2. The combat is quick and more satisfying than I'd expect a game like this to be. There's just something simply enjoyable about wreaking havoc on everying within eyeshot. That said, some classes have skills that make the game nigh incomprehensible, completely filling the screen and destroying any clarity. Most bullet hells tend to increase opacity on your bullets and various other things that can't hit you, since strictly speaking you don't NEED to see them in order to not die. It's a really good way of increasing clarity that this game opts not to utilize. The game introduces a fairly innovative running mechanic which keeps it from having the brainless "don't stop shooting" style of gameplay a lot of bullet hell games do. After all, if there's no reason to ever NOT be pressing the button, then why should it be player-controlled instead of automatic? Minor but I like it.

3. With 24 classes there's a lot to try out and I haven't quite given everything a go yet. For the most part, they all play differently. Some transform, turn invisible, summon minions, CC, but most just utterly destroy everything you can see. There is some overlap though, the worst case being the Duelist and the Bandit which for whatever reason have effectively identical kits. There's no reason for them both to exist in this game, as far as I can tell.

4. You can unlock every character by paying gold which you'll be picking up constantly throughout the game and they're all fairly cheap. Some people will like this ease of access, but personally I find it incredibly boring. I would have preferred some form of unlock system beyond simply paying gold, like getting to a certain floor with a certain class or beating a boss.

5. The game says it's an "action-adventure Roguelike. Drawing heavy inspiration from hits such as Diablo, The Binding of Isaac, Zelda". Though this is fairly misleading, at least it was for me. While deaths are more punshing than in some other games claiming to be rogue-inspired or "roguelite" (I'm looking at you, Rogue Legacy) claiming that this is a Roguelike is an absolute falsehood. It lacks the varied and game-changing itemization common in most Roguelikes as well as Binding of Isaac and since most items have little variety and impact it lacks the loot-based thrills of Diablo. Some items grant proc chances to, say, drop health potions or create poison novas, but most of it is fairly uninteresting. Without even a simple skill tree to offer choice and variety in character progression, the RPG elements end up being fairly dissatisfying.

6. The game uses the Oryx 16-bit fantasy sprite set. If this looks familiar, it's because you've seen it before. Everywhere. It's the same one that RotMG uses. If you haven't managed to grow sick of these sprites yet, then you'll be treated to fairly good sprite art. If you have, then the art here might be a bit boring.

7. At the moment this game is a bit content-thin. I've only seen 4 or 5 main bosses, one stair-guarding miniboss (though it has a few variations on what attacks it can do), and not a lot of shiny loots to get excited about. Hopefully over time this content will be added (hopefully for free, though it's only $4 to begin with), but at the moment there's not a lot. That said, the devs seem to be active and attentive on the forums with plans to continuously add content and patch the game, so it seems likely that this will improve.

8. This game is hard. You can go from full health to dead in an instant, even just against a group of normal mobs once you're a few floors in. By floor 4 it's hard as hell and I'm told it goes up to 10 (if this is wrong, please let me know). I honestly don't know if the difficulty is within reason, but if this game takes anything away from the roguelike genre it's difficulty and punishment. For the most part, this is good. It keeps you attentive and engaged. That said, if it continues to ramp up the way it does for floors 1-4 all the way up to 10, I'd expect it to go well past reasonable. It also seems like some of the bosses are not terribly well balanced. By the 4th floor bosses do so much damage that with some attacks they could kill you instantly, especially on low-HP classes. Combine this with a fast and nigh-impossible to dodge melee attack that all bosses seem to have and I start to have to wonder if I'm doing something wrong. All of my good runs have gotten to this point and simply been destroyed with no apparent way of achieving victory. Maybe I'm just not good enough at the game, but at this point it sure seems unbalanced.

I think this review was probably more bad than good, but honestly, that's mostly just because I like to complain. The game is engaging, frantic, and frankly hard to put down. For $5 you're getting a really good game. I've gotten my money's worth and I've not even given half the classes a go. With more content and balance patches likely to come, it's easy to recommend this game for it's hectic, challenging, and borderline eye-melting fun.
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114 of 152 people (75%) found this review helpful
5 people found this review funny
Not Recommended
2.1 hrs on record
Posted: April 28, 2015
Here is my stupid review of the game:

Pro's:
-Catchy music
-Good variety of classes to choose from and to unlock
-Easy to pick up and play

Con's:
-Bosses seem too uninspired and end up being nothing more than an stretched out sprite that spews fireballs in every direction with no rhyme nor reason
-Map layout is dull and uninteresting
-Very cluttered in combat where you die most of the time because you can't see what's coming at you
-Tiering up doesn't seem to matter very much as you are still a glass cannon vs bosses
-Single player

The game isn't bad, just not great either. There is only ten levels, it wont kill them to add some terrain apart from a few random blocks. Bosses could be a bit more interesting and fun but are just an enlarged sprite that spamfires for the sake of "difficulty"
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60 of 76 people (79%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: September 10, 2015
I spent a lot of time deciding whether to give this game a positive or negative review. Overture isn't a bad game, but it definitely isn't a good one.

Overture is a hoard-time grinding game. No, not a dungeon crawler. No, not a puzzle game. No, not an RPG. This is a grinding game. Progressing in this game isn't determined by skill, choices, or even luck, but how much time you're willing to put into this game, which honestly isn't worth it. You will NOT be able to clear this game without grinding for what seems like forever.

You collect gold in each stage, gold is used to unlock/purchase or level up a character of your choice, which becomes more expensive each time. I've only put a little over an hour into this game and even then, I had to force myself to keep playing. The only difference between floors is that enemies have more health as you progress.

Pros
  • Game is easy to learn to play
  • Tons of characters to unlock
  • Music is pretty good

Cons
  • Only fun if you want to spend hours spam clicking
  • Characters aren't very different from each other
  • Game gets old very quickly
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42 of 50 people (84%) found this review helpful
4 people found this review funny
Not Recommended
16.7 hrs on record
Posted: December 11, 2015
Even though I put in 16 hours as of this review. I would not recommend this game to anyone. It is a simple game that has 24 classes where you play and fight against hordes of monsters. The main problem with these 24 classes is that they function too similar. This meant that you somewhat feel like playing the same class but with a twist. I have only made it to 6th floor but the difficulty is very high. I put in ~15 hours, being a masochist, into one of warrior classes. I dedicated all gold loots to upgrading it but I still could not get past 6th floor. This is a point where I realized that this game is essentially a grindfest galore. All 24 classes start at level 1. To upgrade them, it cost 500*(Level number) so at first, it'll cost 500 coins, then 1000 after that, 1500 and so on. I managed to reach level 40 on one class. It was very expensive to upgrade at that point. Upgrading only gives +5 attack, that is it. Level 1 does approximately 200-240 damage. So +5 is hardly anything but at level 40, I doubled my basic attack power. I would think I win the game with it easily. This is not the case. The difficulty is really high at level 5 and on and I only made it to level 6. That is why I said this game is really a grindfest galore. After a while, I finally got tired of doing this.

I cannot reasonably recommend this to anyone even though this game is very cheap when discounted. It is not worth of your time as the game is repetitive because all floors have similar monsters so you would be going through them over and over. When dead, you upgrade to get a tidbit more power and start all over again. Rinse and Repeat.
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31 of 34 people (91%) found this review helpful
4 people found this review funny
Not Recommended
48.4 hrs on record
Posted: May 1
You better record your runs if you want to see what killed you.

Update: Next to invisible flame, Overture in a nutshell - http://steamcommunity.com/sharedfiles/filedetails/?id=677113544&fileuploadsuccess=1

Another treat for you:
http://steamcommunity.com/sharedfiles/filedetails/?id=677725735
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35 of 44 people (80%) found this review helpful
1 person found this review funny
Recommended
10.6 hrs on record
Posted: August 21, 2015
It took me an hour to get past the first level of Overture. Hard doesn’t begin to cover it really. It’s a fast paced, action ‘Rogue-lite’, with a lot of monsters, a lot of loot, and not a lot of story. While the game is certainly fun in short bursts, you are going to have to sink a lot of time into it before you can progress.
There are 24 playable classes split up into four types: warriors, rogues, mages and shamans. At the start, you will just have one option from each of the four types, the standard warrior, a ranger, the wizard and the cleric. The others are unlocked using the money you accumulate each time you venture out into one of the randomly generated dungeons. This money is also used to upgrade the attack power of a character once it has been unlocked.
Early on you will probably only be getting a few hundred goal per run, so it’s quite a limited resource. It seems odd therefore, that money is used both to unlock new characters and upgrade them. If you want to get anywhere in the game, you will need to upgrade a class a fair number of times before it is powerful enough to take on the end boss of each level. This means you will need to unlock a character you actually like playing, which is impossible to know beforehand. If you don’t get lucky, you will probably end up feeling like you have wasted some of your time, and money, on a class when you could have just been upgrading another one.
That said, the classes aren’t all that different when it comes down to it. You move around with WASD and attack by using the mouse buttons, where the attacks will go towards your mouse cursor. Right clicking will use your class’ special ability. You will either be up close with a melee weapon or firing from afar with a ranged weapon or a magic spell, but there aren’t a great many differences between these. You will be safer firing from a distance, but you won’t be able to make as many hits, so it balances out. However, even the sturdier characters can die pretty quickly in a bad situation.
To get out of a bad spot, you have the ability to run fast. In order to do this, you stop attacking, and run towards your mouse cursor. Dust picks up behind your character and you start hightailing it away. It is a clunky mechanic that could have been improved by just having a button assigned to it. It’s just too finicky to get right in a high pressure situation. It’s also not helped by your cursor often being lost in the mayhem on screen. This also hinders you in situations where you need to quickly attack in another direction.
However, when you are in the thick of the action, it is a lot of fun. Damage numbers fly out of enemies and gold and items pour out of corpses and chests in a hugely satisfying fashion. Equipping items is as easy as walking over them and pressing a button. They will be ‘identified’ when you step on them, and some green or red text will tell you whether it’s better than what you currently have equipped. It won’t tell you deeper stats such as special powers, like a weapon which has a chance to reanimate slain enemies to fight for you. But this information can be viewed from a pause screen.
What you get is just the luck of the draw though, so you will sometimes find yourself woefully underprepared for the final boss of each level, and even some of the smaller enemies will pose a tough challenge if they manage to gang up on you. The randomness of loot drops doesn’t help the overall difficulty. It’s obviously supposed to be hard, but the difficulty invariably comes from not having the right stats for the fight, rather than based on player skill.
Overture is frustrating at times and has some odd ways of doing things, but when it works, it really works. It takes cues from the likes of Diablo, Zelda and Realm of the Mad God, and there are many reasons for fans of those games to check this one out. Just know that you will be spending a lot of time in the game, and much of it may feel like a grind. There’s no story, and no other modes to speak of. Thankfully, the action makes up for it in most places.
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30 of 39 people (77%) found this review helpful
Recommended
3.5 hrs on record
Posted: February 10, 2015
Fun little game. I found it to be sort of 3 parts rogue-like and 1 part Gauntlet. You basically fight swarms of enemies in procedurally generated level and then a boss at the end. That's about all there is to it but there's a wide variety of classes that you can unlock and upgrade that all play a little bit differently.

It's got that addictive just one more game quality and you can play it in short bursts. Dying is not a huge deal because you keep your money and can use it to upgrade so you still advance even through dying. It reminds me a bit of Rogue Legacy in that regard.

Chiptune music is nice and works really well with the game. The price is reasonable and I think fair for what it is.
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47 of 70 people (67%) found this review helpful
8 people found this review funny
Not Recommended
3.0 hrs on record
Posted: December 21, 2015
Run around in circles while enemies mob you from all sides in a nondescript backdrop and die after a few minutes. Real winner here.
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