Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies!
User reviews:
Recent:
Mostly Positive (12 reviews) - 75% of the 12 user reviews in the last 30 days are positive.
Overall:
Very Positive (527 reviews) - 88% of the 527 user reviews for this game are positive.
Release Date: Jan 1, 2015

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Includes 7 items: Overture, Skyflower, Dungeon Souls, Zombie Party, Vampire of the Sands, DungeonUp, Virtual Rogue

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August 27

The gift of Overture!

Hey guys! If you're wondering why you suddenly found a copy of Overture in your library, it's because we decided to give out a copy to all owners of Terablaster!

Thank you so much for the support. Enjoy your time playing Overture, and don't let the difficulty faze you too much!

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Reviews

“Its addictive, fast-paced and frenetic twin-stick shooter feel and almost sensory overload-inducing loot and treasure drops are an absolute joy to experience.”
Destructoid

“Overture features the same type of one-more-run gameplay that makes The Binding of Isaac so appealing. A highly addictive retro roguelike.”
Alpha Beta Gamer

“Overture has a lot of cool things going for it, from its pick-up and play gameplay to its catchy chiptune music...Overture will hand your butt to you.”
Hardcore Gamer

About This Game

From the creators of the critically acclaimed SanctuaryRPG: Black Edition!

Overture is an action-adventure roguelike which draws heavy inspiration from hits such as Diablo, Realm of The Mad God, Zelda, and The Binding of Isaac. Explore vast randomly generated dungeons and slay hordes of cunning enemies, find companions to fight with, and upgrade your characters!

Features

  • Play as TWENTY-FOUR character classes!
  • Take down insanely challenging bosses
  • Collect mountains of shiny loot and weapons
  • Explore vast randomly generated dungeons
  • Experience intense nail-biting gameplay
  • Enjoy an immersive chiptune soundtrack


System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    • Sound Card: Integrated Audio
    Minimum:
    • OS: Snow Leopard (10.6.x)
    • Processor: 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Integrated Graphics
    • Storage: 50 MB available space
    • Sound Card: Integrated Audio
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mostly Positive (12 reviews)
Overall:
Very Positive (527 reviews)
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400 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
9 of 10 people (90%) found this review helpful
7 people found this review funny
Recommended
0.5 hrs on record
Posted: September 10
The only game I know of that offers a 4-pack deal but has no multiplayer.

It's just that good boys and girls.
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2 of 3 people (67%) found this review helpful
2 of 3 people (67%) found this review helpful
2 people found this review funny
Recommended
1.8 hrs on record
Posted: September 7
Product received for free
The best part is when you die and all the enemies slowly shamble over to dance on your tombstone which endlessly erupts in blood for no reason.
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2 of 4 people (50%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: September 19
Boring grindfest. It actually has -lag- which makes absolutely no sense.
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2 of 5 people (40%) found this review helpful
Recommended
3.0 hrs on record
Posted: September 2
Product received for free
Good RogueLike
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Most Helpful Reviews  Overall
119 of 137 people (87%) found this review helpful
9 people found this review funny
Recommended
7.0 hrs on record
Posted: January 29, 2015
Overture is a top-down bullet hell roguelite. It cites Diablo, Binding of Isaac, and Zelda as inspirations, but the easiest comparison is to Realm of the Mad God. It has almost the exact same gameplay style and even uses the same sprite pack. I'll start this review with a quick pro/con list for those with short attention spans and elaborate on some of those points afterwards. I've also marked each bulletpoint with the paragraph in which I elaborate on them.

PROS:
  • Fast, kinetic, screen-filling combat (p1)
  • 24 classes, most of which are relatively varied (p3)
  • Good soundtrack
  • Dev seems to actually be paying attention to what people say on the forums (p7)
  • Incredibly difficult (might not be a good thing) (p8)
  • Permadeath actually causes you to lose something, unlike some games touting roguelike elements (p5)
  • Fast running mechanic adds a tad of depth, albeit fairly little (p2)

CONS:
  • Random level generation is essentially window dressing, having very little impact on how you actually play
  • RPG mechanics are simple and boring (p5)
  • Overused artwork (p6)
  • Some bosses don't seem totally balanced, maybe I don't understand them yet (p8)
  • More cluttered than it needs to be (p2)
  • Not many bosses or minibosses (p8)
  • Boring class unlocks (p4)
  • Cited inspirations might imply this game is something it isn't (p5)


Alright, now for the wordy rambling bits.

1. While similar to Realm of the Mad God in combat, the way you progress through the game is fairly different. RotMG tends to have a slow and fairly boring start as the usual strategy is to farm fairly easy areas up to level 20 and then go into actually difficult areas. Overture is quick and difficult from the start and progresses at a much more enjoyable pace, even if it rarely gives you a chance to breath. By the 4th floor it's already of a fairly absurd difficulty.

2. The combat is quick and more satisfying than I'd expect a game like this to be. There's just something simply enjoyable about wreaking havoc on everying within eyeshot. That said, some classes have skills that make the game nigh incomprehensible, completely filling the screen and destroying any clarity. Most bullet hells tend to increase opacity on your bullets and various other things that can't hit you, since strictly speaking you don't NEED to see them in order to not die. It's a really good way of increasing clarity that this game opts not to utilize. The game introduces a fairly innovative running mechanic which keeps it from having the brainless "don't stop shooting" style of gameplay a lot of bullet hell games do. After all, if there's no reason to ever NOT be pressing the button, then why should it be player-controlled instead of automatic? Minor but I like it.

3. With 24 classes there's a lot to try out and I haven't quite given everything a go yet. For the most part, they all play differently. Some transform, turn invisible, summon minions, CC, but most just utterly destroy everything you can see. There is some overlap though, the worst case being the Duelist and the Bandit which for whatever reason have effectively identical kits. There's no reason for them both to exist in this game, as far as I can tell.

4. You can unlock every character by paying gold which you'll be picking up constantly throughout the game and they're all fairly cheap. Some people will like this ease of access, but personally I find it incredibly boring. I would have preferred some form of unlock system beyond simply paying gold, like getting to a certain floor with a certain class or beating a boss.

5. The game says it's an "action-adventure Roguelike. Drawing heavy inspiration from hits such as Diablo, The Binding of Isaac, Zelda". Though this is fairly misleading, at least it was for me. While deaths are more punshing than in some other games claiming to be rogue-inspired or "roguelite" (I'm looking at you, Rogue Legacy) claiming that this is a Roguelike is an absolute falsehood. It lacks the varied and game-changing itemization common in most Roguelikes as well as Binding of Isaac and since most items have little variety and impact it lacks the loot-based thrills of Diablo. Some items grant proc chances to, say, drop health potions or create poison novas, but most of it is fairly uninteresting. Without even a simple skill tree to offer choice and variety in character progression, the RPG elements end up being fairly dissatisfying.

6. The game uses the Oryx 16-bit fantasy sprite set. If this looks familiar, it's because you've seen it before. Everywhere. It's the same one that RotMG uses. If you haven't managed to grow sick of these sprites yet, then you'll be treated to fairly good sprite art. If you have, then the art here might be a bit boring.

7. At the moment this game is a bit content-thin. I've only seen 4 or 5 main bosses, one stair-guarding miniboss (though it has a few variations on what attacks it can do), and not a lot of shiny loots to get excited about. Hopefully over time this content will be added (hopefully for free, though it's only $4 to begin with), but at the moment there's not a lot. That said, the devs seem to be active and attentive on the forums with plans to continuously add content and patch the game, so it seems likely that this will improve.

8. This game is hard. You can go from full health to dead in an instant, even just against a group of normal mobs once you're a few floors in. By floor 4 it's hard as hell and I'm told it goes up to 10 (if this is wrong, please let me know). I honestly don't know if the difficulty is within reason, but if this game takes anything away from the roguelike genre it's difficulty and punishment. For the most part, this is good. It keeps you attentive and engaged. That said, if it continues to ramp up the way it does for floors 1-4 all the way up to 10, I'd expect it to go well past reasonable. It also seems like some of the bosses are not terribly well balanced. By the 4th floor bosses do so much damage that with some attacks they could kill you instantly, especially on low-HP classes. Combine this with a fast and nigh-impossible to dodge melee attack that all bosses seem to have and I start to have to wonder if I'm doing something wrong. All of my good runs have gotten to this point and simply been destroyed with no apparent way of achieving victory. Maybe I'm just not good enough at the game, but at this point it sure seems unbalanced.

I think this review was probably more bad than good, but honestly, that's mostly just because I like to complain. The game is engaging, frantic, and frankly hard to put down. For $5 you're getting a really good game. I've gotten my money's worth and I've not even given half the classes a go. With more content and balance patches likely to come, it's easy to recommend this game for it's hectic, challenging, and borderline eye-melting fun.
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121 of 161 people (75%) found this review helpful
5 people found this review funny
Not Recommended
2.1 hrs on record
Posted: April 28, 2015
Here is my stupid review of the game:

Pro's:
-Catchy music
-Good variety of classes to choose from and to unlock
-Easy to pick up and play

Con's:
-Bosses seem too uninspired and end up being nothing more than an stretched out sprite that spews fireballs in every direction with no rhyme nor reason
-Map layout is dull and uninteresting
-Very cluttered in combat where you die most of the time because you can't see what's coming at you
-Tiering up doesn't seem to matter very much as you are still a glass cannon vs bosses
-Single player

The game isn't bad, just not great either. There is only ten levels, it wont kill them to add some terrain apart from a few random blocks. Bosses could be a bit more interesting and fun but are just an enlarged sprite that spamfires for the sake of "difficulty"
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62 of 78 people (79%) found this review helpful
2 people found this review funny
Not Recommended
3.3 hrs on record
Posted: September 10, 2015
I spent a lot of time deciding whether to give this game a positive or negative review. Overture isn't a bad game, but it definitely isn't a good one.

Overture is a hoard-time grinding game. No, not a dungeon crawler. No, not a puzzle game. No, not an RPG. This is a grinding game. Progressing in this game isn't determined by skill, choices, or even luck, but how much time you're willing to put into this game, which honestly isn't worth it. You will NOT be able to clear this game without grinding for what seems like forever.

You collect gold in each stage, gold is used to unlock/purchase or level up a character of your choice, which becomes more expensive each time. I've only put a little over an hour into this game and even then, I had to force myself to keep playing. The only difference between floors is that enemies have more health as you progress.

Pros
  • Game is easy to learn to play
  • Tons of characters to unlock
  • Music is pretty good

Cons
  • Only fun if you want to spend hours spam clicking
  • Characters aren't very different from each other
  • Game gets old very quickly
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45 of 53 people (85%) found this review helpful
4 people found this review funny
Not Recommended
16.7 hrs on record
Posted: December 11, 2015
Even though I put in 16 hours as of this review. I would not recommend this game to anyone. It is a simple game that has 24 classes where you play and fight against hordes of monsters. The main problem with these 24 classes is that they function too similar. This meant that you somewhat feel like playing the same class but with a twist. I have only made it to 6th floor but the difficulty is very high. I put in ~15 hours, being a masochist, into one of warrior classes. I dedicated all gold loots to upgrading it but I still could not get past 6th floor. This is a point where I realized that this game is essentially a grindfest galore. All 24 classes start at level 1. To upgrade them, it cost 500*(Level number) so at first, it'll cost 500 coins, then 1000 after that, 1500 and so on. I managed to reach level 40 on one class. It was very expensive to upgrade at that point. Upgrading only gives +5 attack, that is it. Level 1 does approximately 200-240 damage. So +5 is hardly anything but at level 40, I doubled my basic attack power. I would think I win the game with it easily. This is not the case. The difficulty is really high at level 5 and on and I only made it to level 6. That is why I said this game is really a grindfest galore. After a while, I finally got tired of doing this.

I cannot reasonably recommend this to anyone even though this game is very cheap when discounted. It is not worth of your time as the game is repetitive because all floors have similar monsters so you would be going through them over and over. When dead, you upgrade to get a tidbit more power and start all over again. Rinse and Repeat.
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33 of 36 people (92%) found this review helpful
4 people found this review funny
Not Recommended
48.4 hrs on record
Posted: May 1
You better record your runs if you want to see what killed you.

Update: Next to invisible flame, Overture in a nutshell - http://steamcommunity.com/sharedfiles/filedetails/?id=677113544&fileuploadsuccess=1

Another treat for you:
http://steamcommunity.com/sharedfiles/filedetails/?id=677725735
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saMEGAme
3.1 hrs
Posted: September 29
Fun game. Too bad its not Coop
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korsair
0.7 hrs
Posted: September 16
Go in, get slaughtered. Go back in, get in slaughtered again. Repeat. And repeat. It get boring real quick. Level up your character? Sure, but it won't matter when a level 200 dragon stomps your a**. Needless to say, this game frustrated me real quick. I gave it a second shot, thought I was doing better. Then I got my a** stomped, hard, and repeatedly. There is NO tutorial, despite what the pre-game menus offer; the closest is a one-screen item that says run. And, why are we running? Oh, right, there's no backstory. It could just be a suicidal mission, a quest to save the princess or any thing else. No clue is given. On the plus side, the action was good and I'd love this game if it had a less steep learning curve and more of a story.
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$Tevo
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Posted: September 16
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gwilson1920
13.7 hrs
Posted: September 11
This game feels perfect. Everything I love about the genre, stripped down. I find myself playing this game over and over.
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