Introducing Corona MotorSport, the newest independently developed and published racing game on the market. Now featuring Racing AI!
All Reviews:
Mixed (20) - 40% of the 20 user reviews for this game are positive.
Release Date:
Mar 13, 2015
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm putting Corona MotorSport in Early Access because I want to build an audience before the game is officially released and have them help improve the experience for future gamers.”

Approximately how long will this game be in Early Access?

“Corona MotorSport will remain in Early Access for as long as needed, that depends on how much help and support we receive from the community.”

How is the full version planned to differ from the Early Access version?

“The final version will be a lot different from early access. I plan for the game to get more realistic vehicle physics and even better graphics as well as seamless multiplayer and storyline integration. I want the game to have a professional look and feel, to make the gamer think this is truly a unique experience.”

What is the current state of the Early Access version?

“Corona MotorSport is still in it's alpha stages but will soon transfer to a full release when the time comes.”

Will the game be priced differently during and after Early Access?

“Yes, the final release price will most likely increase as we continue to add new features every update.”

How are you planning on involving the Community in your development process?

“I plan on greatly involving the Steam Community to help me finish the game. Im looking for people to provide feedback, point out bugs, make suggestions, and even help with designing the game such as making textures or modeling tracks/vehicles. I would also need people to help translate the game into their own native languages.”
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Recent updates View all (62)

October 18

3.02 is coming...

While you are waiting for 3.02 to come out, enjoy this in game screenshot showing off the new lighting and shading...

I don't have an ETA yet, but at the rate I am going at, it shouldn't take much longer.

Here's what to expect:
  • Completely overhauled framework
  • Glitch-free game manager/spawning system
  • NVIDIA Ansel integration
  • New Track - Barcelona
  • Improved Monza - 3D trees, new textures, new grandstands, pit garages
  • New sky/weather system
  • Smaller build size
  • Removal of redundant/deprecated assets
  • Improved UI
  • Higher average framerates
  • Improved handling for racing AI
  • Updated to Unity 2017
  • New driver model - proper racing jumpsuit and helmet, fixed inverse kinematics issues with awkward bone rotations; more lifelike movement (reacts to g-force)
  • More features TBD based on timeframe

Many of you guys have complained about the vehicle handling, I'm doing my best at improving it, the original author has abandoned the pacakge completely. I'm in the process of hiring additional manpower to work on the physics and vehicle models so bear with me on that.

Anyways,
Thanks for your continued support and I am looking forward to turning Corona MotorSport into a success..

Luke Japaridze
LucasGame Studios
0 comments Read more

October 10

Update 3.02 Progress

Hey guys!
Update 3.02 will be releasing as soon as possible, in a effort to improve the overall quality of the game, I decided to rebuild the project from the ground up. AKA, create a new project folder in unity and copy the bare essentials over and rework the core framework of the game. This will eliminate redundant assets (reduce build size and build time), allow me to improve vehicle physics until a new package is available or I develop an in-house solution, re-do lighting, scene management and just improve the overall game experience. This will also allow me to fix issues with the racing AI.

As noted in the roadmap, Mac and Linux support have been pushed back to the next update. The main reason is compatibility, the resolution manager does not work on Linux (compiler errors, uses windows only libraries) and technical difficulties with getting the right linux driver for my graphics card to utilise all available power. Same issue with Mac support. Once I can provide a workaround, I'll start supporting Mac and Linux.

As for multiplayer, that's still a work in progress, thanks to everyone that is participating in the closed beta, I'm working hard on fixing the bugs and optimizing the experience.

I do have some good news: Update 3.02 will also feature a new track!
Thanks for your continued support!

Luke Japaridze
LucasGame Studios
0 comments Read more
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About This Game



Corona MotorSport is a simulation-based independently developed and published racing game. Developed by LucasGame Studios, Corona MotorSport features a constantly improving physics system based on Nvidia PhysX 3. Corona MotorSport also features realistic graphics and vehicle models. The game is almost entirely coded in C# and built in Unity 5.
LucasGame Studios is an indie game studio that was founded in 2012.




Racing AI
Now featuring Racing AI! Race against up to 10 other cars in the new action-packed race mode.

Advanced Tire Model

Traditionally, Unity-based racing games use WheelColliders to simulate wheels in-game. These only detect a single contact point on the wheel, which is suitable for most arcade-styled games. Corona MotorSport uses a Tire Model that recognizes multiple contact points on the wheel to improve realism and suspension/handling simulation.

Beautiful Graphics
Corona MotorSport features top-of-the-line graphics with constant tweaks and improvements each update.
  • Realtime Reflection Probes - creates the base layer of reflections in the game, very low performance cost
  • Screen Space Reflections (SSR) - Adds onto reflection probes to provide accurate, higher resolution reflections.
  • Dynamic Time and Weather system - Test your skills in rain, fog, snow (seasonal), sun, night or day!
  • Next-Gen Post-Processing - Bloom, Academy Color Encoding System (ACES) based Color grading/Tonemapping, Cinema-Quality Depth of Field and more come together to create a beautiful racing experience
  • Physically based shading - High quality environment shaders based on Shader Model 5 with dynamic rain and snow coverage support combined with next-generation car shaders (clear coat and procedural flake generation)
  • DirectX 11

Real-Time Damage Physics
Want to f*** up your car beyond all recognition? No problem! Corona MotorSport features mesh deformation, hinge physics and detachable parts with engine/drivetrain damage coming soon.

Tracks
  • Monza, Italy - Long track with challenging curves and a short circuit layout
  • Daytona, Florida - Oval circuit with road course
  • More coming soon

Vehicles
  • Serato Conquistador - powerful Italian sports car
  • Factory Five Mark IV Roadster - Officially licensed Factory Five Cobra replica
  • Factory Five Type 65 Coupe - Officially licensed Factory Five Daytona replica
  • Tonnere Serpent - French supercar
  • Chevette G1 - American Classic car
  • Nyzan GTX - Japanese sportscar
  • Doge Hellfire - American 4 door Muscle car
  • Serato Stretto - Formula one car
  • Obey V10 - AWD German sportscar
  • Serato Uragano - powerful Italian sports car
  • Merseda GT - German engineered gull-wing door car

System Requirements

    Minimum:
    • OS: Windows XP SP2 or greater
    • Processor: Intel Core i3, SSE2 instruction set support
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: 16:9 Aspect Ratio required
    Recommended:
    • OS: Windows XP SP2 or greater
    • Processor: Intel Core i7, SSE2 instruction set support
    • Memory: 6 GB RAM
    • Graphics: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: Any sound card
    • Additional Notes: 16:9 Aspect Ratio required

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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