As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
Recent Reviews:
Mixed (35) - 62% of the 35 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (518) - 70% of the 518 user reviews for this game are positive.
Release Date:
6 Dec, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is a way for you to enjoy RIOT – Civil Unrest while it is in the final stages of development. With the community’s support and input we aim to make RIOT – Civil Unrest an enjoyable simulation that will keep fans of the genre coming back for more time after time.

By launching the game into Early Access we hope to ensure the game will be rock-solid when fully launched. We encourage you to provide feedback as we progress through the final stages of development. With the community’s support, feedback and input we believe we can make RIOT – Civil Unrest even better then we have planned.”

Approximately how long will this game be in Early Access?

“We envisage the game to stay in early access until sometime around Spring 2018.”

How is the full version planned to differ from the Early Access version?

“All of RIOT – Civil Unrest’s core mechanics are in the Early Access version. We’ll continue to tweak these as well as add content. We’ll also respond to players’ suggestions, comments and recommendations. We'll also keep updating the code and offer patch/update notes so you can see exactly what we've changed.”

What is the current state of the Early Access version?

“The Early Access launch version is pretty robust. Progress on the game has been extraordinary over the past six months. We are confident the code will stand up to scrutiny.”

Will the game be priced differently during and after Early Access?

“Yes, probably, maybe... The price point is likely to change. The price certainly won't head south when the final version is released.”

How are you planning on involving the Community in your development process?

“We want the community to get involved. The plan is to update regularly and post in the game's community pages on a regular basis. We'll look out for user comments, observations, recommendations and the like. Where possible we'll act on the community's suggestions too. To make things easy, every time a player leaves the game they'll be presented with a Google doc that can be submitted with suggestions and comments.”
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Recent updates View all (79)

12 March

WIP-NEW LEVEL 1: Hamburg 2017, G20 - Rote Flora

Hi everybody! Finally we're here with info about new levels!

These new levels will be available as preset for the editor when we'll release it, so now we'll keep you updated but these level won't be playable till the editor will be released.

So, here it is! G20 protests, Hamburg, Germany, 6/7th of july 2017.
This is a mockup done using the elements created for this level:

News! I did it, I'm the 2D artist who will work the new levels!

Here, another screen to give a taste of the way it will appear in the game.

- - -
The night (00:30-01:00) between 6th and 7th of July there were protests in Hamburg, Germany, against the G20 meeting.
One of the main ones was in front of the Rote Flora.
"The Rote Flora is a former theatre in the Sternschanze quarter in Hamburg. It has been squatted since November 1989 in response to a decision to turn it into a musical theatre." (Wikipedia)

We worked it out using the direct info of E., a friend of us working in TPO (Bologna, Italy), who was on the scene that night, together with other friends. So we had direct info to elaborate this level.

There were two fires and mainly the protesters (about 4/500 people) stayed between them. Police on the right (about 40/50 in the beginning, then more).

On the rioters side there were mainly: rocks, empty bottles, firecrackers, some DIY rockets.

Police were extremely disciplined and used a watercannon to extinguish the fire, and tonfa, telescopic baton and pepper spray. There were some different kind of police as they come from different Länder.

For our german RIOT friends: if you have to add/comment something, please write in this post as comment! I'll do my best to collect all info and prepare the best level as possible.


ps: apologize for my rough english!
31 comments Read more

9 March


Hi everybody!

We are there. We can now say that the game is almost solid, (nearly) bugfree and pretty well balanced. Even do, there is still a long way to go with the project.

Now, however, it’s time for us to make changes!

(pixelselfie: Marco, Zago, Ivan)

Our plan is to
1 - re-design the menu
2 - create a more complete loadout menu for the rioters. Similar to the police menu, offering the opportunity to add and subtract groups.
3 - push strongly toward a more immediate style of gameplay, removing all the delays between the command and the action. It will be a bit less realistic, but the rocket will launched when you want! No more waiting for the guy to arrive, load it, light it then finally fire - Just CLICK and SHOOT! So you will find an option to switch between the “realistic” gameplay (like now) and the new one (more immediate) “action” gameplay.
4 - remove redundant submenus.
5 - add the GLOBAL MODE, where you will be able (in single or multiplayer modes) to play ALL the levels, starting from the beginning right through to the last one. Progressing only by completing each level in order to progress to the next one. We will include a well-balanced learning curve for each of the difficulty levels. New items will also be unlocked and usable at every level.
6 - major changes to the UI. We want the UI to be more visible, more immediate. This will also make it easier to play the the game with a joypad.
7 - add skills and items to let the rebel groups be able to charge and fight toe-to-toe. We’ll be addin the likes of crowbars, ironbars etc. for this.
8 - unify the unit parameters. No longer will you find a wounded unit still reacting positively. Likewise you won’t see healthy units reacting negitivly and fleeing the scene. All units and groups will begin a fight at the same level of morale, what happens next will be down to your actions.

In order to make these major alterations and addtions we plan to halt the weekly updates for now. We need to rewrite some parts of the code from scratch. We believe we’ll need several weeks to achieve our goal.


In the meanwhile, we’re working on content. I’ll post again to give you a taste of what to expect but in the meantime, here’s a clue… it is related to the editor.


Post Scriptum!
For the record: The team spent 3 years in development, not 5!
5 years ago Leonard did the crowdfunding on Indiegogo then tried to create the game with three different indie teams, without results.
IV PRODUCTIONS and MERGE GAMES, we began the game completely from scratch 3 years ago. Less than one year ago we changed the gameplay and game design (the original design was too hard and confusional - and boring!)
The two years before we were not involved -and we had no money from the crowdfunding! We know that three years is still a long time, but it’s certainly shorter than five years!
14 comments Read more
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“...the strikingly beautiful pixel art lends some serious weight to the game's portrayal of chaos in the streets.”

“...mixture of passion, adrenaline and chaos that often accompany moments when the two sides clash.”
The New York Times

“RIOT is making a bold attempt to tapp into this emerging genre in a way few games are.”

About This Game

As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.

RIOT – Civil Unrest is the highly anticipated real-time riot simulator that places the player right in the heart of some of the world’s most fractious clashes. Campaigns include: Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Seventeen single level scenarios include Rome, Oakland, Paris, London and Ukraine.

RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.

Play as the Police

  • Employ numerous crowd-control tactics, both passive and aggressive.
  • Command Assault, Tactical, and Ballistic squads.
  • Call in police trucks, water cannon or even a tank!
  • Choose whether to use smoke grenades, rubber and plastic bullets or even live ammunition.

Play as the Rioters

  • Instruct Rioters (armed and passive) and Journalists.
  • Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
  • Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.

Multiple Modes

  • Sixteen campaign levels split over four scenarios; Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
  • See the story unfold from both sides - play all thirty-two levels as the Rioters or the Police.
  • Single player mode - play against the computer AI.
  • Versus mode – play with or against a friend or AI on the same computer.

Create your own Riots with the level editor (Coming During Early Access)

  • Alter the look of the confrontation by importing your own background graphics.
  • Position elements, vehicles and obstacles where you want them.
  • Choose and position rioters and police starting points as well as their orders and level of aggression.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 or higher
    • Processor: 3GHz Processor or better
    • Memory: 4 GB RAM
    • Graphics: HD Graphics 4000 or better
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: Windows 10
    • Processor: 3.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: 2GB Dedicated VRAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • OS: OS X 10.7 or better
    • Processor: 3GHz or better
    • Memory: 4 GB RAM
    • Graphics: HD Graphics 4000 or better
    • Storage: 3 GB available space
    • OS: OS X 10.7 or better
    • Processor: 3.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: 2GB Dedicated VRAM
    • Storage: 3 GB available space
    • OS: UBUNTU 10.10 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • Storage: 500 MB available space
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