As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as RIOT – Civil Unrest places you in some of the world’s most fractious disputes.
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Release Date: Early 2017

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Available: Early 2017

 

Recent updates View all (33)

January 20

RIOT 2017 Update

Hi Everyone,

Thanks for all the great comments and support in the community hub and on the previous announcement.

The team is still hard at work on the game. Currently the game is going through refinement. We are going through several stages of assessment and we will begin our largest testing phase soon. A primary focus for us is improving the experience that is, a riot, and overall fun factor; while maintaining the overall experience of a real riot.

More updates will follow soon on what the team is currently working on in detail.

We are still on track to release RIOT - Civil Unrest early this year. We will have a more precise date soon.

Thanks again for the support!

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December 24, 2016

The Complete 2016 Update!

Hi Everyone,

We all hope you’re having a great holiday!
It’s the time for giving, so we’re giving you a complete 2016 update!
If you’ve been following our updates, you’ll have seen us discuss gameplay additions, modifications, art updates, code edits etc etc. 2016 has seen rapid development progress for RIOT: Civil Unrest.
With that said, let’s get into this! Here’s how 2016 has looked for RIOT:

January
On track for a good start to the year. The pace is beginning to pick up, more people on the team and things are looking great!

February
A massive incompatibility bug sets back development! The team found a glitch in the repository server whereby, using an IDE that is slightly out-dated caused complex conflicts, setting back development by weeks!

March
The problem is resolved! Hundreds of rollbacks, rebasing, remerging, and sweeping ignores later…Marco, the lead programmer finally emerges victorious. Development can continue!
Now the code has been recovered, bug fixing commences to resolve various glitches that have surfaced with this problem.
Meanwhile, we analyse the game, take a step back and consider the game from the end-user perspective. There were no instructions, guides, tips or anything of that nature. “We need to add more information!” Everyone agreed to proceed with this goal.
Preparations begin for PAX! A video of gameplay so far, is uploaded:
https://www.youtube.com/watch?v=p6BJnspZoXg

April
We start to identify key bugs in animation, menus, movement. These issues are raised to high priority. Can’t play a game if you can’t control it! D:

May & June
Animation, movement and menus get a complete overhaul and refinement. Throughout this refinement process, AI has been tweaked! The game is more efficient and running better than before! Still, there’s much work to be done….

July
While the game is certainly more optimized than before, we soon realise that we can’t keep working on the game unless multithreading is added. Moving massive crowds where each character has their own AI, characteristics, responses to events, actions and so on; is extremely demanding on the game!
Initial tests show the implementation of multithreading is successful and the game is running much better.

August
We’re looking to achieve a final alpha!!!
Marco – the lead programmer, Fabrizio – assistant programmer, Leonard – the artist; all start tying up the various loose ends of production for a large internal alpha test session!
Things are looking great and we finally close a final alpha for internal tests!

September
Alpha tests begin, immediately we begin to see bug after bug, feature request after feature request…So, we start to compile all this feedback we have made internally to work from. We begin to make a schedule for beta development.
We begin working on resolving all the alpha bugs as we start working on beta!
15th September – There’s light at the end of the tunnel!!! We decide to start posting fortnightly updates to Steam to show everyone what exactly, we are working on!

October
Gameplay and AI have become a big focus for the team following alpha tests. We have noticed that it’s quite hard to control the game in some instances. The nature of a riot really works against you when you really want to have control! The AI is good, in fact, sometimes it’s too good, too convincing! Each character has their own view on what’s happening at any given time – basically, while they move as a crowd, they are not a hive mind and some people will react differently to the majority in the crowd. Some people will be brave and stand against a smoke grenade, many will run. In a riot, you see things like this happen, but how can you maintain control of something like that? Well, we need to draw a balance to realistic response and gameplay. This process continues to the day of this post!
This month, we identified some big AI problems, but we also have solutions that we are working on.



November
The AI is nearing completion, we are now able to have the game play itself! We just enable AI for police and protesters and watch them go! It’s interesting to watch and it really highlights some underlying problems as we can watch both sides and take notes.
We continue to refine single player by continuing tests with just one side’s AI enabled.
Local Multiplayer is almost ready!
Some gameplay elements still need refinement and we realise that some of the level layouts need tweaking.
The UI has been updated again and refinement of the art assets has begun!


The new RIOT editor!

December
Gameplay balancing is the primary milestone for the month. Following everything we have learned along the way this year, this stands out as our last big obstacle. Making the game fair, and fun.
You may have seen our updates on gameplay elements, formations were just a part of a larger test phase as we continue to drill down to solutions and make the game enjoyable.
All the feedback, support and questions we have received on these updates has been phenomenal! We really hope you all enjoy the game when it comes out, and it will come out, in early 2017.
Please continue to stick with us for more updates, we should have more rigid dates soon for you all.

Thanks again for all the support!
RIOT – Civil Unrest Development Team

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Reviews

“...the strikingly beautiful pixel art lends some serious weight to the game's portrayal of chaos in the streets.”
Destructoid

“...mixture of passion, adrenaline and chaos that often accompany moments when the two sides clash.”
The New York Times

“RIOT is making a bold attempt to tapp into this emerging genre in a way few games are.”
Gamespot

About This Game


As the world’s economical crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder.

RIOT – Civil Unrest is the highly anticipated real-time strategy game that places the player right in the heart of some of the world’s most fractious riots -Indignados (Spain), Arab Spring (Egypt), Keratea (Greece) and NoTAV (Italy). Already heavily backed on Steam Greenlight, RIOT – Civil Unrest is coming to Steam this summer.

RIOT – Civil Unrest’s creator, Leonard Menchiari, experienced rioting first-hand at the NoTAV protests in Italy. He created the game to tell the stories and express the feelings experienced during these clashes. What triggers the crowd to behave with such anger and aggression? Often outnumbered, what does a police officer feel like during the conflict? RIOT – Civil Unrest presents the player with the opportunity to experience both sides of the fight - a fight in which there really are no winners. Who is right and who is wrong? Experience RIOT – Civil Unrest and draw your own conclusions.



Play as the Police

  • Employ numerous crowd-control tactics, both passive and aggressive.
  • Command Assault, Tactical, Ballistic, Arrest and Plain Clothes squads.
  • Call in police trucks, water cannon, snatch squads and others.
  • Choose whether to use smoke grenades, rubber and plastic bullets, tasers or even live ammunition.

Play as the Rioters

  • Instruct Leaders, Agitators, Rioters (armed and passive) and Journalists.
  • Incite rage and cause the masses to act aggressively or try to calm the situation with tactical crowd reformation and retreats.
  • Attack authority with Molotov cocktails, fireworks, paper-bombs, rocks, street furniture and the power of the media.



Multiple Modes

  • Twenty levels split over four campaigns Keratea (Greece), NoTAV (Italy), Indignados (Spain) and Arab Spring (Egypt).
  • See the story unfold from both sides - play all twenty levels as the Rioters or the Police.
  • Single player mode - play against the computer AI.
  • Skirmish mode - play against a friend on the same computer.
  • Multiplayer mode: play against a friend online.

Create your own Riots with the level editor

  • Alter the look of the confrontation by importing your own background graphics.
  • Position elements, vehicles and obstacles where you want them.
  • Set the time of day and the weather.
  • Choose and position rioters and police starting points as well as their orders and level of aggression.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Windows compatible card
    Minimum:
    • OS: OS X 10.7 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • Storage: 500 MB available space
    Minimum:
    • OS: UBUNTU 10.10 or better
    • Processor: 1.80GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512mb or better
    • Storage: 500 MB available space
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