Zombie Kill of the Week - Reborn is a challenging, fast paced, 2D survival shooter! Featuring a compelling single player survival mode and cooperative multiplayer for up-to four players, this is one zombie firefight you're not going to want to miss!
All Reviews:
Very Positive (492) - 94% of the 492 user reviews for this game are positive.
Release Date:
Mar 13, 2015

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February 21

Zombie Kill of the Week - Aftermath

ZKW-Aftermath will be the fourth installment in the ZKW game series. Yes. There will be another ZKW.

There isn't much I can tell you about this project just yet, but I'll tell you a story.

When we started working on The Walking Vegetables, we knew we'd at one point make another sequel for ZKW. We wanted to keep this as a secret, and tell you guys about it after TWV was done, and we were happy with the game.
Unfortunately, TWV wasn't as successful as we'd hope for. We can't work on games for full time anymore, which means that there will have to be compromises made.

We will still be finishing The Walking Vegetables, as we have tons and tons of cool ideas on what to do with that game. Yes, there will be a mobile version of the game within the next few months, so that more of you could give the game a chance, and maybe support us by purchasing the full version. There will be online multiplayer as well, and much more.

After all this, we'll start working on ZKW-Aftermath. With that said, we're basically already working on that game, as we're already planning on where to go with the new ZKW installment.

What will be different on Aftermath VS Reborn?
Everything you know and love in ZKW-Reborn will make a return. And there will be a ton of new features (a campaign mode, just to name one) and improvements. But there will be one HUGE difference with the new game:

This time around, I won't be making the game within the old ZKW engine, that I used with every other ZKW installment. Why? Because it sucks. Hard.

Instead, I'll be using the engine that was made for TWV. Because of this, the way the game is displayed will change from side scrolling game, to a "2.5D top-down view" such as in TWV. With this change however, we're able to make MUCH more complicated levels, with MUCH more detail in them AND! Get this! AND! I can actually make an AI, that WILL find the player! Wether it'll be the dumb bots who try to revive dead player, or dumber zombies, they. will. find. you.

There are some huge reasons why we're doing this. First of all, I used over six months building the engine alone. I made everything very flexible, and easy to add new stuff in mind. In ZKW-Reborn, it took me four hours to add a new weapon. In TWV however, it only takes a couple of minutes.
So basically, with this we're able to cut down some serious development time, and just concentrate on making the actual game, instead of working six months on the engine.
We would also had been changing the perspective of the game anyways, so it just makes sense.
Plus, since we'll start working on the actual game after TWV is done, it'll mean that we'll basically have a working online multiplayer on launch.

Random blabbering about stuff
I'm very proud of the engine I made for TWV, and I do not want to throw it all away for nothing. Do not worry though. Recycling the engine does NOT mean that the game will feel like just a re-skinned TWV. It won't. The gameplay will be the same as on every other installment of ZKW, just turned up to 11.

Anyway, we already have tons of very cool and interesting ideas for ZKW-Aftermath, and since we now actually have a whole team working on a ZKW game (instead of just me) I'm sure we can be able to make something incredible.

Right, I think that's all for now.
I'm glad to see so many of you old ZKW fans still around here, and I hope we can bring you the sequel you all deserve. Actually, I know we can. ZKW-Aftermath will be an amazing game.
Thank you for sticking around all these years. Now I feel like I can get back to working with ZKW again. I feel like I have something more to give. I'm very excited about ZKW-Aftermath, and I hope you guys are too. (but seriously. In case you haven't, CHECK OUT TWV! Seriously! Give it a chance. You won't be disappointed)

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6 comments Read more

September 27, 2017

The Walking Vegetables is out. NOW!

Yup. It's there. Now

A year of work, a year of our lives, and it all comes down to this.
I'm too stoked to write you guys anything too much (and also, it has been a looong day, so I'm very tired)

Anyways, yeah. The Walking Vegetables has just been launched on Steam today!

Have fun everyone!

3 comments Read more

About This Game

Zombie Kill of the Week - Reborn is a challenging, fast paced, 2D survival shooter! And when we say fast, we mean breakneck, flat-out, adrenaline fuelled fast! What’s different from the other shooters is your goal isn’t to run through levels and finish the game, but to survive for as long as possible under increasingly frantic conditions (we say as long as possible because ultimately you will die!).

Seems simple enough, but where Zombie Kill of the Week - Reborn really takes off is in the added layers of depth and huge variety of features and customisation available. Players earn money for slaughtering the zombies (money might not bring you happiness, but it does buy you guns!). We live in a consumer society after all, which is useful, as you can spend big on over 25 different weapons (including chainsaw, katana, mini-gun, RPG, D.O.M. and many others!). You also need cash to open doors, activate jumps, buy new weapons, or hunt for the magic fridge and see what loot drops are inside! In short… the longer you survive, the more weapons and prizes you get.

Surviving longer also gains you ZKW-Points which you can cash in to totally customize your character, customize your weapons, buy new weapons, buy different perks, open new maps, and a lot lot more! Players also earn XP as they play, allowing them to level-up their character and develop them to fit their chosen gameplay skills. Survival is all about the margins, and every little extra helps!

The Steam release also features an exclusive level editor for the Zombie Kill of the Week - Reborn community, which allows the community to create their own custom and bespoke maps, then share them with friends (and enemies) for everyone to enjoy. Endless permutations and maps means endless challenges.

With a compelling single player survival mode, as well as cooperative multiplayer for up-to four players, this is one zombie firefight you are not going to want to miss! If that wasn't enough you can even play cross-platform play with Android owners too!

  • Kill zombies with a very wide arsenal of weapons, including: Chainsaw, RPG, D.O.M., katana and many others!
  • Over 20 Steam Achievements
  • 5 stunning maps
  • Exclusive Level Editor for PC. Create your own custom maps, then upload and share with friends.
  • Cooperative multiplayer for up-to 4 players
  • Full controller support
  • Online highscores
  • Cloud profiles
  • Weapon customization
  • Player customization
  • Skills, trophies, perks, blood and gore!
  • Original sound tracks composed by Roland La Goy
  • Cross-platform play with Android allowing you to carry on playing on the go!


System Requirements

Mac OS X
    • OS: Windows 7, Windows 8 or Windows 10 only
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 30 MB available space
    • Additional Notes: Xbox 360 / XInput controller, Screen resolution of 800×600 (or bigger) recommended. 5MB/s download and upload speed needed for online multiplayer.
    • OS: Mac OS X 10.7
    • Processor: Intel dual core processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512 MB memory
    • Storage: 1 GB available space
    • Sound Card: Intergral

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