Zombie Kill of the Week - Reborn is a challenging, fast paced, 2D survival shooter! Featuring a compelling single player survival mode and cooperative multiplayer for up-to four players, this is one zombie firefight you're not going to want to miss!
Recent Reviews:
Mostly Positive (15) - 73% of the 15 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (464) - 95% of the 464 user reviews for this game are positive.
Release Date:
Mar 13, 2015
Developer:

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Recent updates View all (50)

September 27

The Walking Vegetables is out. NOW!


Yup. It's there. Now

A year of work, a year of our lives, and it all comes down to this.
I'm too stoked to write you guys anything too much (and also, it has been a looong day, so I'm very tired)

Anyways, yeah. The Walking Vegetables has just been launched on Steam today!

Have fun everyone!

http://store.steampowered.com/app/704840/The_Walking_Vegetables/
3 comments Read more

September 7

I'm back!



Been a YEAR! Where have you been!?
Yeah, about that. I sort of may have lied about being back. I mean, I'm back for sure, but maybe not in the way you guys were expecting.

First things first, this announcement is actually not about ZKW-Reborn.
I have something else to show you guys..



The Walking Vegetables - Steam page

It's vegetables. Yes. You read it right. Moving on?

Does this mean ZKW-Reborn is not supported anymore?
Nnno. It does not mean that. In case you haven't noticed, the profile and multiplayer servers are still running (see what I did there) and I'm still around, answering your questions and helping people out. So no, I will still support ZKW-Reborn. Afterall, I worked on that game for 6 years. I'm not just going to throw all that away.

What this DOES mean however, is that (again, if you've been living under a rock) I do not have any future plans for ZKW-Reborn. The game is finished in my eyes, and even though I had some big plans for future updates, I was not able to complete them, as I've been getting better and better with coding during the development of ZKW, and as it stands now, some of the code in the game is outright awful. If I were to make any big changes into the game, that would basically mean that I'd have to re-write the whole game from scratch. And that's not a really easy task to accomplish.

Ha! You're still talking about ZKW!
Ah yes, shall we move on now?




The Walking Vegetables
Is a game I've been working on with a friend of mine for the last year. It was supposed to be a small brainfart of an game, but then again, that's exactly how ZKW started it's life. Except, with one crucial difference.. Actually, two.

1. First of all, I'm not alone this time. Just think how good The Walking Vegetables can be, if I was able to make ZKW on my own basically? Now, I have two more people working on The Walking Vegetables full time! More on that later.. Stick with us..

2. Me. Yes, I actually did just do that, I listed myself here.
My coding skills have drastically improved from the times of ZKW. Even from ZKW-Reborn. I'm able to do things I couldn't even imagine doing when I worked on ZKW. Alright, I think that's enough for me to brag about myself..


Ok ok.. It's not ZKW, but go on..
Thank you!

So as I was saying, The Walking Vegetables started it's life as a brainfart. I wanted to do something else than ZKW, make something fresh for a while. I called a friend of mine, who I actually have worked with maaany years back. He told me he had this idea, this idiotically chaotic idea. Vegetable shooting. Shooting.. Vegetables. Because logic.
It was so stupid idea, of course we had no choice but to make it happen!

We started to work on The Walking Vegetables as a small free time project kind of a deal. Days went by, and I was asked to visit this local game event.
I rushed into one of those supermarkets, and got myself this shi..y clone xbox one controller, and made the game to work on a gamepad for the event.
I went there, and showed The Walking Vegetables.
And you know what?
People actually liked it. I mean, for god sake, one guy played it for over an hour and asked me where can he buy the game?
I didn't know what was going on. But later that day, I called my friend. Told him, that we had something in our hands.. Something much, much bigger, than we ever imagined (still talking about the game here guys. Stay in topic)

Thankfully, we realized that, and started to act on it.
Months went by, and we had tons of fun. Still Running team also grew to three people during the development. We got ourselves an in-house composer, who started to work on those radical tunes that can be heard in The Walking Vegetables.

I don't care, just show us something to look at
Oh yeah. Sorry, I have this habit of turning everything into a wall of text.



The Walking Vegetables has a live Steam page that you guys should be checking out!
From there one can find even more of me blabbering about the game, and check out the radical gameplay trailer, and an actual animation that was made for TWV to tell everyone the deeeeep storyline behind TWV.


The Walking Vegetables - Steam page

And again, thank you all for sticking around! I've said this many times, and will continue to do so, but you guys are the reason why I'm making games. Stay awesome people!
4 comments Read more

About This Game

Zombie Kill of the Week - Reborn is a challenging, fast paced, 2D survival shooter! And when we say fast, we mean breakneck, flat-out, adrenaline fuelled fast! What’s different from the other shooters is your goal isn’t to run through levels and finish the game, but to survive for as long as possible under increasingly frantic conditions (we say as long as possible because ultimately you will die!).



Seems simple enough, but where Zombie Kill of the Week - Reborn really takes off is in the added layers of depth and huge variety of features and customisation available. Players earn money for slaughtering the zombies (money might not bring you happiness, but it does buy you guns!). We live in a consumer society after all, which is useful, as you can spend big on over 25 different weapons (including chainsaw, katana, mini-gun, RPG, D.O.M. and many others!). You also need cash to open doors, activate jumps, buy new weapons, or hunt for the magic fridge and see what loot drops are inside! In short… the longer you survive, the more weapons and prizes you get.

Surviving longer also gains you ZKW-Points which you can cash in to totally customize your character, customize your weapons, buy new weapons, buy different perks, open new maps, and a lot lot more! Players also earn XP as they play, allowing them to level-up their character and develop them to fit their chosen gameplay skills. Survival is all about the margins, and every little extra helps!



The Steam release also features an exclusive level editor for the Zombie Kill of the Week - Reborn community, which allows the community to create their own custom and bespoke maps, then share them with friends (and enemies) for everyone to enjoy. Endless permutations and maps means endless challenges.

With a compelling single player survival mode, as well as cooperative multiplayer for up-to four players, this is one zombie firefight you are not going to want to miss! If that wasn't enough you can even play cross-platform play with Android owners too!



  • Kill zombies with a very wide arsenal of weapons, including: Chainsaw, RPG, D.O.M., katana and many others!
  • Over 20 Steam Achievements
  • 5 stunning maps
  • Exclusive Level Editor for PC. Create your own custom maps, then upload and share with friends.
  • Cooperative multiplayer for up-to 4 players
  • Full controller support
  • Online highscores
  • Cloud profiles
  • Weapon customization
  • Player customization
  • Skills, trophies, perks, blood and gore!
  • Original sound tracks composed by Roland La Goy
  • Cross-platform play with Android allowing you to carry on playing on the go!

http://store.steampowered.com/app/310850

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Windows 8 or Windows 10 only
    • Processor: 1.2GHz processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 128 MB memory
    • Storage: 30 MB available space
    • Additional Notes: Xbox 360 / XInput controller, Screen resolution of 800×600 (or bigger) recommended. 5MB/s download and upload speed needed for online multiplayer.
    Minimum:
    • OS: Mac OS X 10.7
    • Processor: Intel dual core processor
    • Memory: 2 GB RAM
    • Graphics: Dedicated graphics card with 512 MB memory
    • Storage: 1 GB available space
    • Sound Card: Intergral
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