Find yourself trapped alone in a room with a ticking time bomb. Your friends have the manual to defuse it, but they can't see the bomb, so you're going to have to talk it out – fast!
Recent Reviews:
Overwhelmingly Positive (285) - 98% of the 285 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (3,573) - 98% of the 3,573 user reviews for this game are positive.
Release Date:
Oct 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Keep Talking and Nobody Explodes

Buy Keep Talking and Nobody Explodes + Soundtrack

Includes 2 items: Keep Talking and Nobody Explodes, Keep Talking and Nobody Explodes - Soundtrack


Recent updates View all (18)

December 8

Manage Steam Workshop Content In-Game!

Now you can browse, download, and manage mods directly in-game. Play exciting new community made modules, missions and more! There are currently over a hundred mods to choose from.

Mod Manager Details:
  • Browse, install, and manage mods directly in-game
  • Explore new missions, modules, bombs, sound effects and game environments
  • Vote for your favorite mods

If you have questions about mods, please visit our Support Page.

Modding Resources
Mod Kit: Interested in making mods? Check our mod kit on GitHub
Community Discord: Join fellow fans and modders on the community Discord server
Timwi's Repository of Manual Pages: This fan made site is an excellent resource for information about modded content

Update 1.6.0 Patch Notes:
  • Added Mod Manager with Steam Workshop browser to browse/download mods and collections. Easily find and download mods from within the game!
  • Added ability to disable/enable mods in-game without unsubscribing from Workshop items
  • Added mod loading screen so you can tell what's happening
  • Improved usability with motion controls by not closing menus they are no longer held
  • Fixed occasional issue that could cause incorrect player height in room scale VR
  • Added mod support for creating Selectables dynamically
  • Added mod support for creating holdables
  • Added mod support for specifying widget count
  • Added mod support for querying the number of front face module positions
  • Added mod support for custom freeplay missions
  • Added mod support for spawning new bombs during gameplay
  • Fixed timer rate getting too fast for mod bombs with more than 3 strikes
  • Fixed issue with highlight sizes on scaled mod bombs
  • Added unique id to module logging for modders to be able to differentiate between instances of modules
  • Added ability to disable mouse lock in playerSettings.xml
  • Other small bug fixes
5 comments Read more

June 22

Things You Might Have Missed

It’s been almost two years since we first released Keep Talking and Nobody Explodes. While the core game will still look and feel very familiar there have been a number of cool things we’ve added that you might have missed, so here is a quick summary:

We have a mod kit that you can use to make mods for the game!

We’ve added support for making new content for the game which includes new puzzles, environments, missions, bomb types and more.

Mods work on both PC and Mac and can be installed manually or through the Steam Workshop.

If you’re interested in building something here is a link to our mod kit:

The community has made a lot of mods!

As of this post there are 136 mods in the Steam Workshop! This includes more than 100 new puzzle types associated manuals that have been made!

Here’s a cool page created by the modder Timwi with all of the manual pages and more:

Printing out all of the mod puzzle pages gets a little bit crazy:

There’s also a bunch of crazy stuff that we didn’t anticipate at all like multiple bombs, a mod selector, and even a bot that allows twitch chat to defuse the most ridiculous looking bombs ever conceived of!

There is an active discord community to play with!

We understand that asking people to come over and read weird technical manuals while shouting at each other doesn’t always work. Fortunately you can still play the game with some friendly people on the community discord server here:

It’s also a great place to discuss creating mods for the game as most of the modders hang out there.

There is now a second screen manual when playing in VR mode!

Originally when playing in VR mode we only showed a mirror view of what was in the headset. This can be useful for streaming or guiding someone through the game their first time, but otherwise could be a pain to hide from the experts.

We later added the ability to instead show a copy of the manual on the monitor to make it that much easier to start playing and maybe save some of that overpriced printer ink.

You can now play Keep Talking and Nobody Explodes with Oculus Touch or Vive controllers!

Our first prototype of Keep Talking and Nobody Controls was motion controls only. Unfortunately this was in 2014 at a time when the only motion tracked controllers around were the discontinued Razer Hydra. As we hoped to sell more than 12 copies of the game we instead focused on gamepad.

When the Vive controllers and the Oculus Touch released we knew we wanted to support them properly, but it was a serious challenge to try to adapt a game that wasn’t designed for them. It took a lot of work but we now have full support for motion controls in the game.

There is a secret room scale elevator room designed for motion controls!

The elevator bomb started as a quick mod we put together in order to play around with room scale VR but we liked it enough that we decided to put it in the game as an easter egg.

Just flick the hidden switch under the right side of the desk in the office and then any missions you play will be in the elevator. Also when the elevator is active you can boost the number of modules in freeplay all the way to 54!

We have leaderboards!

Have you ever wondered how you compare at defusing bombs against the rest of the world? Well we did, and so we added leaderboards into the game to find out.

Before leaderboards were released we were pretty confident that we were the best players on earth! Unfortunately now that we have real data it turns out that we were way off. Also apparently some people are really good at this game!

We have a lot more music than when we first released!

Our musician Liam Sauvé created some great gameplay music for our Global Game Jam prototype that really set the tense tone that we were going for. He then created all of the additional music needed for the rest of the game prior to release.

But shortly after release we realized there was a serious problem with the music: we wanted more!

In the first release of the game there was only the title music, one track for the office room, two tracks for the defusal room and two tracks of postgame music. In an update Liam created five new tracks of gameplay music and two new tracks of destressing music for the office while you set up your next round.

He also put this into a really great soundtrack that you can buy from our Steam store page here:

Tournament mode

Do you like hidden, barely tested, unsupported features? If so you might be interested to know that we have the special tournament mode that we created for the PAX East Omegathon finals in the game. It can be activated and configured by adding a tournamentSettings.xml file with contents similar to this to your game’s save folder.

<?xml version="1.0" encoding="utf-8"?> <TournamentSettings xmlns:xsi="" xmlns:xsd=""> <Enabled>true</Enabled> <Name>Tournament Name</Name> <Teams> <string>Team 1 Name</string> <string>Team 2 Name</string> </Teams> <MissionIDs> <string>firsttime</string> <string>somethingoldsomethingnew</string> <string>onestepup</string> </MissionIDs> <TurnOrder>Snake</TurnOrder> <SeedStyle>GenerateSame</SeedStyle> <FixedSeed>0</FixedSeed> <PacingEvents>ForceOneMinuteLeftOnly</PacingEvents> <TieBreakerMissionID>firsttime</TieBreakerMissionID> </TournamentSettings>

This allows you to have two teams compete with the exact same bombs and will keep track of time remaining to declare a winner.

18 comments Read more


“Verdict: Buy, buy, buy. A must-have video game.”
Ars Technica

“'ll have a lot of close calls as you're sweating bullets down to sometimes literally the last second.”
9/10 – Destructoid

“I loved playing Keep Talking. I think it’s the most fun I’ve had in a cooperative game in a long time. I’d recommend it to everyone. I wish I was playing it right now.”
Rock Paper Shotgun

Now with Motion Control Support!

HTC Vive and Oculus Touch motion controllers are now supported! Grab a bomb and get defusing!

Includes Steam Workshop Support

Mod support has been added! Check out the Steam Workshop to try out new modules, missions, a driveable bus, a double bomb with up to 23 modules, sound packs, and much more!

About This Game

In Keep Talking and Nobody Explodes, one player is trapped in a virtual room with a ticking time bomb they must defuse. The other players are the “Experts” who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual. But there’s a catch: the experts can’t see the bomb, so everyone will need to talk it out – fast!

Rounds are fast-paced, tense, occasionally silly, and almost always loud. Everybody has a role to play whether they are defusing the bomb or not. Swap out between rounds and share the experience with all of your friends!

Puzzle solving and communication skills - and maybe a few friendships - will be put to the test as players race to defuse bombs while communicating quickly, clearly, and effectively.


  • Challenging puzzles that will test the limits of your communication skills… and friendships?
  • A different bomb every time! Procedurally generated puzzles keep the action fresh.
  • Local multiplayer party game – A great way to experience VR with all of your friends at the same time!
  • Only one copy of the game needed! If you can talk to the bomb defuser, you can be their expert! Try using your favorite voice chat service and playing remotely.
  • Mod support! Try out new modules, missions, and more from the community with Steam Workshop!

The bomb defusal manual is freely available at and can be printed or viewed on a tablet or any other web-enabled device.

System Requirements

Mac OS X
    • OS: Windows 7 or higher
    • Processor: 1.5 Ghz
    • Memory: 2 GB RAM
    • Graphics: 256MB DirectX 9 or higher
    • Storage: 1 GB available space
    • Additional Notes: A printed copy of the Bomb Defusal Manual or an additional web-enabled device to view the Bomb Defusal Manual is required. The Bomb Defusal Manual is freely available at . HTC Vive or Oculus Rift/DK2 required for VR play. Gamepad or motion controllers required for VR play.
    • OS: OS X 10.8 (Mountain Lion) or later
    • Processor: 1.5GHz Intel Processor
    • Graphics: 256MB or higher
    • Storage: 1 GB available space
    • Additional Notes: A printed copy of the Bomb Defusal Manual or an additional web-enabled device to view the Bomb Defusal Manual is required. The Bomb Defusal Manual is freely available at . Virtual reality not supported.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...