WAW is a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels.
User reviews:
Mixed (24 reviews) - 54% of the 24 user reviews for this game are positive.
Release Date: May 4, 2017

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Recent updates View all (9)

July 20

July Update

- (Localization) Improved Spanish localization
- (Localization) Improved German localization
- (UI) Fixed small color issue in Options menu
- (UI) Hiding a stack now also hides to the enemy the VP/Money indicators showing that this stack contains units with VP/Money value
- (UI) Unit info icons are now always displayed on units in the stack viewers (previously, only Elite icons where displayed)
- (UI) Scenario loading screen now displays the players' flags and types (human or AI)
- (UI) Slight improvement of game option's visual design
- (Purchase) The toolbar no longer auto-hides when the last available unit is bought
- (Movements) It is no longer possible to trigger a recon test by moving twice (or more) in the same region
- (Audio) A train sound is now played if stacks take at least one railroad connection when moving
- (Breakthrough) It is now possible to select which units will perform a breathrough among all units that have this capacity in the victorious stack.
- (Battle) If a battle results in a pursuit, panicked units on the routed side can now be hit (and possibly destroyed) by pursuing units
- (Battle) Air units can no longer get panicked by units that cannot shoot in the Air domain (i.e. non AA units)
- (Battle) In the Battle list, user can now choose to launch the battle in normal mode (one roll per unit at a time) or with accelerated dice rolls
- (Battle) Added fast battle mode where battle dices are launched much quicker. Normal or Fast is selected for each round. By default, IA launches dices in fast mode, but the user can select normal mode.
- (Maintenance AI) AI maintenance phase is now hidden from other players
- (Delivery AI) Unit delivery phase is not displayed anymore when AI is playing
- (Cards AI) The AI can no longer play several times in the same battle a card that allows it to shoot first.
- (Gameplay) Added a bonus income to AI regarding the difficulty level (Basic = 1, Voluntary = 2, Expert = 3)
- (Gameplay) Added a bonus victory point to AI regarding the difficulty level (Basic = 0, Voluntary = 1,Expert = 2) whereas human player have 1 less VP in Voluntary difficulty and 2 less VP in Expert

[b]*** FIXES ***[/b]
- (Cards - Reinforcements) Fixed game getting stuck when rebuilding units (e.g. "New Units" card in Normandy 1944 scenario)
- (Cards) Fixed bug that allowed to play some cards despite their playing conditions not being fullfiled
- (UI) Fixed bug that allowed to simultaneously open multiple instances of the Credits window
- (Purchase) When production is cancelled, the available treasury and summary window are now correctly updated, and units whose production is cancelled are placed back is the list of available units.
- (Saves) Fixed incorrect date/time for autosaves
- (Movement) Fixed bug where paratrooper units entering an enemy region would take the region without going into battle
- (Movement) Fixes an issue where units were able to move on forbidden regions
- (Files) Fixed location of user data (options and game saves) on macOS. Data stored in wrong location is moved to the correct one
- (Breakthrough) It is no longer possibler to breakthrough on a region with a terrain that does not allow it
- (Battle) Skirmisher units no longer inflict panicks during the pursuit phase of battles, but hits instead
- (Battle) Fixed issue where a pursuit could take place in a region whose terrain forbids pursuits
- (Battle) Fixed count of Victory Points at the end of the battle
- (Aerial Movement) Air support can now move through region with enemy land combat units
- (Supply) Fixed bug that allowed a stack to be supplied by a supply source exclusive to the opposing side
- (Boarding) Boarding was only allowed from adjacent region, it is now allowed from anywhere.
- (Maintenance) When player has not enough treasury to pay for aerial units, all aerial units are immobilized. The samme applies to naval units
- (Maintenance) Fixed an error when user choose to apply maintenance cost on the cheapest stack
- (Maintenance) Correction of visual bugs
- (Maintenance) Cost of maintenance for aerial and naval unit is now displayed when player hasn't enough treasury and has to choose on which stack maintenance cost has to be applied
- (Maintenance AI) : Fixed error where player had to choose units to disband during AI turn
- (Purchase AI) Fixed a miscalculation resulting in AI not always applying bought replacements
- Fixed internal bugs.

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June 20

Release of Congo 1964

The Congo 1964 DLC will be released today.

This game plunges you in the midst of the bloody 1964 Simba rebellion in eastern Congo and its crushing by the mercenaries of Marshal Mobutu. The Simbas want to control as much of the land as possible and to terrorize expatriates and civilians alike. The Congo government must eradicate the revolt, with the help of Belgian and American support, and also with its mercenaries. But beware of Che Guevara surprise intervention !

Also a few of the current DLCs (Normandy, Bulge, Six Days, Mali) have recently been updated and improved in the current build.

Have fun

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About This Game

WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.

Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!

Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!

The Main Game Features includes:
  • Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).
  • The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.
  • When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.
  • Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.
  • Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.
  • Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.
  • Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.


The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!

Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!

Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.

The Expanded collection is more ambitious, usually doubling the scope of the Classic one.

WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each collection will require one the packs to run (giving the engine, 3 or 6 games and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)

Each month, a new scenario will be released!

The base pack, WAW ‘CLASSIC’ is delivered with 3 different scenarios (and can make use of all future DLCs):
  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

The advanced pack, WAW ‘EXPANDED’ version of the engine offers the Classic pack content plus 3 extra scenarios with larger maps, more units, generals, playing cards and events. Those are:

  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

  • AUSTERLITZ 1805, Napoleon’s most famous campaign;
  • BERLIN 1945, the fall of the Nazis against the Soviets;
  • and KOREA 1950, the hottest conflict of the ‘Cold’ war!

During the next few days after release, players will be given free access, inside the Tools section, to the Game Editor.

The Game Editor will allow you to customize your scenarios, as well as design new ones.

WAW will work in French, English, Spanish, German and Russian. Other languages following according to demand.

First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2017, and multiplayer should be coming late 2017.

System Requirements

Mac OS X
    • OS: Windows 7/8
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9600
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024 MB DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Storage: 2 GB available space

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Mixed (24 reviews)
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