WAW is a unique historical strategy turn-based game, in a boardgame spirit, which aims at simulating in one single system ALL kind of wars and conflicts throughout the world (and beyond) from Prehistoric times to nowadays, on the operational or strategic levels.
User reviews:
Overall:
Mixed (23 reviews) - 56% of the 23 user reviews for this game are positive.
Release Date: May 4, 2017

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Buy Wars Across The World: Classic Collection Pack

Buy Wars Across The World: Expanded Edition

 

Recent updates View all (11)

August 9

Minor early August Quick Fix

ERSION: WAW 1.170809a
DATE: 09/08/2017

*** FIXES ***
- (Siege) : Blockade rules was tested even if the structure wasn't a port, now this rule apply only on port
- (Maintenance) : Fixed an error that disband planes for the rest of the game
- (Loading) : Fixed a freeze that occured at AI turn
- (Cards) : Fixed bug in application of recurring card effects that change the VP count of a Player
- (Cards) : Fixed bug when destroyed railroads were not implemented
- (Battle) Fixed issue where the last dice rolled during a battle was not displayed in Quick Dice mode if no hit or panic was inflicted
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July 27

July Quickfix

VERSION: WAW 1.170727a
DATE: 27/07/2017

*** IMPROVEMENTS ***
- (Movements) The scenario can now specify which side is allowed to use railroads

*** FIXES ***
- (Movements) : Land and naval Recon test are now correctly done at the end of all land and naval movements
- (Movements) : in transports, adding a stack to another stack poping out from a transport made the moving stack dissapear, it now adds the moving stack to the transport
- (Movements) : In land movement, fixed cursor icon when moving above a transported stack. The fusion icon was used instead of the enter/transport icon
- (Movements) : In land movement, fixed an issue that allowed units with 0 movement point to disembark
- (AI) : Fixed issue where AI would get stuck when trying to plan movements whereas no unit could actually be moved
- (Supply) Fixed issue where regions were incorrectly not supplied
- (Maintenance) : Fixed an error that immobilized planes for the rest of the game

*** SCENARIO IMPROVEMENTS ***
- (Hastings 1066) : the Normans receive their fleet in the Channel in April and AI should now make correct use of it for transport.
- (Saratoga 1977) : general Clinton now correctly arrives at NY when card is played.
- (Waterloo 1815) : the cards asking for Prussian units now correctly check nationality. Also, when Napoleon is killed or eliminated, victory immediately goes to Coalition.
- (Tanenberg 1914) : the Russians can no longer use railroads in the scenario, as historical.
- (Normandy 1944) : the Allies can no longer use railroads in the scenario, as historical.
- (Korea 1950) : made the striped areas north of Korea real decorative areas, they can no longer be enterred.

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About This Game







WAW is a unique strategy turn-based game concept, on a boardgame spirit, which aims at simulating in one single system ALL conflicts throughout the world (and beyond) from Prehistoric times to nowadays, from grand massive wars to asymmetrical conflicts. And it will work also on non-historical, alternate history, fantastic or SF titles. The key is the use of a single system of rules and situations which works in all cases.

Why? Because we want players to learn rules only once, get confident and at ease with them, and then spend all their time with the titles in the collection in a speedy and effortless manner ... for example, the battle screen will be similar throughout the games, and thus will require almost no adaptation for enjoying it in a new game!

Practically, a few minutes are required to read about the specific properties and content of a new scenario and you can jump right in!



The Main Game Features includes:
  • Game is turn-based, using the I GO U GO system, each player taking one side (sides involve sometimes more than one nation).
  • The map is divided into numerous regions, with various terrains and sometimes structures (ports, fortresses, airports ...), and potentially sources of income when necessary.
  • When maintenance and purchase of forces is needed, or to acquire new event cards, a simple income system is activated.
  • Combat units may be from the land, naval or air domains. You will find different types, such as infantry, cavalry, artillery, guerrillas, submarines, flat tops, fighters, elephants, anti-aircraft batteries, etc ... All of which can be combined into different stacks for easy handling.
  • Leaders are crucial in the game, as they have three main usages: first they give bonus to the base combat values of their stacks, second their morale values are use to check victory or defeat levels, and lastly they are necessary to launch attacks on the enemy.
  • Two opposing stacks in the same region generate a battle, which is resolved in a semi-tactical way in two successive rounds. The game automatically calculates the various bonus and penalties of sides, their respective morale levels, allows for event cards play, and they each combat unit of each side shoots simultaneously (in most cases) at the enemy. Losses are taken in terms of hits and panics. The moral level of the initial army affected by the losses and panics suffered, which in turn may lead to rout, pursuit and breakthroughs.
  • Multiple Events Cards packs are granted to each side, that they will use to influence all aspects of the game, such as alliances, income, movement, weather, leadership, number and quality of troops and finally many tactical aspects for the battles. This ensures both a real uncertainty in the game and a great replayability potential.

  


The scale changes according to scenarios. A ground combat unit could be only a simple battalion or a whole army. A region may represent a few square miles or a whole country. And similarly, a game turn could be just a few hours or up to many years!

Game allows for coverage of different ‘spaces’ of play, such as land, sea, air or outer space…!

Basically, all titles in the Classic collection have a reasonable playing time and a limited number of units and cards, making them both fun and fast to play.

The Expanded collection is more ambitious, usually doubling the scope of the Classic one.
  
  


WAW essentially offers two collections (types of scenarios), the Classic (short game play time, a hundred or so units, three dozens of event cards, a game map equivalent to about 2 game screens) and the Expanded (double size more or less from the Classic). Each collection will require one the packs to run (giving the engine, 3 or 6 games and the tutorial), and you will be able to get also later thematic packs (4 games on the same topic / region) or bundles (with packs of scenarios included)

PLANNING
Each month, a new scenario will be released!
  



The base pack, WAW ‘CLASSIC’ is delivered with 3 different scenarios (and can make use of all future DLCs):
  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

The advanced pack, WAW ‘EXPANDED’ version of the engine offers the Classic pack content plus 3 extra scenarios with larger maps, more units, generals, playing cards and events. Those are:

  • HASTINGS 1066, opposing Normans, Vikings ands Saxons to claim the crown of England.
  • SARATOGA 1777, the battle that changed the course of the War of Independence.
  • NORMANDIE 1944, the most famous landing operation on the beaches of France.

PLUS
  • AUSTERLITZ 1805, Napoleon’s most famous campaign;
  • BERLIN 1945, the fall of the Nazis against the Soviets;
  • and KOREA 1950, the hottest conflict of the ‘Cold’ war!


During the next few days after release, players will be given free access, inside the Tools section, to the Game Editor.

The Game Editor will allow you to customize your scenarios, as well as design new ones.
  


WAW will work in French, English, Spanish, German and Russian. Other languages following according to demand.


First version is in solo mode and hot seat; PBEM (Play-by-Email) in the Summer of 2017, and multiplayer should be coming late 2017.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7/8
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVIDIA GeForce 9600
    • DirectX: Version 9.0
    • Storage: 750 MB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 1024 MB DirectX 11 compatible
    • DirectX: Version 11
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Storage: 750 MB available space
    Recommended:
    • OS: 10.9 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Storage: 2 GB available space

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Overall:
Mixed (23 reviews)
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