Chronicles of Teddy : Harmony of Exidus is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.
User reviews:
Mostly Positive (138 reviews) - 74% of the 138 user reviews for this game are positive.
Release Date: Apr 2, 2015

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About This Game

Tarant needs help…

Chronicles of Teddy : Harmony of Exidus is a 2D Adventure / Action game with a Pixel Art Retro finish. Help Tarant in a quest, in which you will have to fight, use your sense of direction and hearing to accomplish your mission.

Key points

  • Very long playing time, over 20 hours for the main quest. Dozens of hours for the secondary quests!
  • Beautiful Pixel Art Finish that takes us back to the 8-16 bit era, with modern effects.
  • Unique use of music with the Musicom.
  • A high level challenge and difficulty that all Gamers will love.
  • An Action / Adventure type game which is all too rare nowadays.

System Requirements

Mac OS X
    • OS: Windows 7+
    • Processor: 1.8 GHz Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible GPU
    • Storage: 300 MB available space
    • OS: OSX 10.7+
    • Processor: 1.8 GHz Intel Core 2 Duo or better
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 compatible GPU
    • Storage: 300 MB available space
Customer reviews
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Mostly Positive (138 reviews)
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81 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: October 9
This game is absolutely wonderful.
The music is lovely, the pixel art is adorable and the level design and puzzles are clever.
There's some really unique gameplay mechanics, the combat is very reminiscent of Zelda II which I loved back in the day and what little there is of a story is pretty neat.
That's for the first two thirds of the game though.

As is true of most other Indie plaformers the other third is where they ran out of ideas and it feels like the work was outsourced to bitter unpaid interns.
Enemy placements are in the most inconvenient places possible, the "platforming challenges" are riddled with spikes and long drops and I hope you like bottomless pits because you'll live in them.
The most disappointing thing is the final boss whose theme sounds like a Casio piano after a frat party and up until then the music was just fine, even during the previous boss whose main problem was having stolen hitboxes from Monster Hunter Freedom. His sword's hitbox stays active so long after he attacks that you have time to run into it from the other side of the room.

That being said if you're not planning on playing that far... have at it. Otherwise, don't buy this game, you're not gonna like it for long.
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Most Helpful Reviews  Overall
88 of 98 people (90%) found this review helpful
1 person found this review funny
21.2 hrs on record
Posted: April 6, 2015
For anyone hoping to find a point and click sequel to the first game, I'm thrilled they abandon it for what we got with the sequel. Finding Teddy 2 is a fun, 2D side-scrolling adventure game in a mapless MetroidVania style but with controls taken from Zelda 2. This feels so familiar, fun and fresh for every retro gamer that grew up in the 80s or 90s. There's no nostalgia here outside of the Adventure of Link poster on the wall, Finding Teddy 2 offers an new 20 hour adventure that relies heavily on exploration, discovery, combat and traversal. Its an enjoyable experience through its entire beautiful world. From an underground river to the furthest reaches of the heavens, its well worth your time to explore.

There's so much to explore and discover. You'll always find a subtle goal of what to do next, but to know where to go. To explore a new place, you'll need to remember and old one. You're never guided or hand held. You won't ever find a map, so beware, you'll need to make your own or just take screenshots to remember a place or something important. That's all you need to make it easier on yourself.

You never get an explanation on why you are in this strange new world. You simply travel into your basement after a night of playing video games and you're teleported down. The environments are beautiful and marvelously detailed with an retro pixelated look. The world has a sense of size and scope when the camera is pulled out. You'll see your character so tiny on the screen compared to a massive guardian that's as tall as a skyscraper. For tight corridors, the camera will zoom in tight to give a sense of cluster phobia.

Like other MetroidVania games, you'll explore a vast foreboding world, starting with the outside and inside of a castle. Over time, you'll gather books that will teleport you to four unique areas. You'll visit a rugged forest, a dreary swamp, a charming winter wonderland and a happy hunting ground that hides volcanic caves within. Each of these four areas has a palace with its own theme and boss.

In each of these areas, you'll come across towns with inhabitants that speak only in musical melodies. Each word can amount to two, three or four notes. Each word gets stored in your Lexicom so you can use them later as codes to open doors or speak to palace guardians. Its the musical melodies that make up the majority of puzzles in Finding Teddy. Since the game is about exploration and discovery, you need to find all twelve tones to your instrument from treasure chests scattered throughout the world.

As you search through the world, you'll hear melodies over the subtle ambient music. When you perform the same melody, you'll discover a firefly as a sort of hidden collectable that will unlock an extra far deeper in the game. You'll need to use the same play by ear technique to unlock big golden treasure boxes in each palace with each containing a new ability to traverse the world.

You'll find hieroglyphics in palaces that will teach you necessary melodies. You can shift ice crystals from cold to hot and vise versa. Heating them up will melt ice blocks surrounding doors, chests or even blocking paths. One quick melody can subdue flower petals that have overgrown doorways and platforms. The petals will grow back, so it turns into a timer for certain sections. The real downfall is having to use the quick melody over and over again for several flower platforms.

The game is easy to control with a 360 controller and keyboard support. You have buttons to run, play music, jump and attack. For anyone used to a whip or a gun in your MetroidVania games, you might not like how short your sword is. I didn't find any issue with it though, because you have a lot of control over it from the start, you can downward or upward thrust enemies easily to keep you moving. You can also double tap a direction to start running, which I thought was an issue, because I'd accidentally run into something. I'd like to be able to turn off the double tap. There are vines you can easily go up or down, probably the easiest game to climb things quickly. Floors you can drop through and one way platforms to restrict as an entrance only. You can even crouch to attack or crawl through tight areas. Even walk through walls to find secret areas! If its all been done before, Finding Teddy 2 pulls it off to perfection.

There are four traversal abilities, a duck inner tube to float through water, a double jump that temporarily transforms you to an angel, a wall jump and a downward thrust that will break special blocks. The bosses of each palace require you to use your new skills. Everything from floating in the water to dodge projectiles to wall jumping in order to avoid a giant snake made of crystals. While all of the bosses are interesting, none is that difficult. Its a fun game so nothing is ever too daunting. Each ability allows you to move not only further in the castle that holds this world together, but you'll have to back track to find other things. The further you go, the more books you'll find to enter new areas.

Your menu has placeholders for everything that you'll find. Items to give to people, 25 collectable items in each of the four themed areas. There are colored orbs, each one turns hollow squares into blocks that you can platform on. These orbs can also unlock colored doors. Keys will of course unlock locked doors. Each defeated boss earns you one of four colored eggs which is your ultimate goal to the final boss. Its all about finding what it takes to get you through the next door.

There is a big variety of enemies that will keep you on your toes. Even a variety of blobs become a threat. Standard yellow blobs give way to electric blobs that will hurt you if you attack them at inopportune moments. Fire blobs that leave trails of fire and then explode into flames when destroyed. Several foes have shields so you'll need to attack from behind, above or any place you can time it right. They're all intelligent and will block accordingly.

As you defeat enemies, you'll collect marbles and health. The marbles are a currency that let you buy things from the world's only store inside the castle library. There's a brief selection of sword and defense upgrades, a health sphere, a health container that gives you more health, a ring with mysterious powers and a death diamond. While Finding Teddy 2 is a forgiving game with plenty of health, death explodes your character, including losing a lot of marbles in the process. Each death sends you back to an entry point of the area or palace. Having the death diamond resurrects you where you are with half your health bar full. A nice thing about the store is you can put a down payment on an item, so if you die, you'll have less marbles.

For anyone looking for replay value, you can unlock a new game plus by making it through the game. It doesn't stop there, because you keep unlocking more new game pluses. There are tons of secrets that will have you solving melody puzzles for hours as you search and listen for firefly tones. Its a wonderful game for explorers and completionists to pour time into. A fun game just to move around and beautiful to look around too.

I think the only thing holding this game back is its music is ambient. Its still good and makes an effort to sooth and relax you. The issue is it doesn't have a big, bold, upbeat catchy soundtrack like Castlevania or Metroid. I do understand the music needs to be subtle to add to the atmosphere and ensure that you hear the melodies, but it can be a detriment to just how great this game is.

In conclusion, outside of a few issues, Finding Teddy 2 is a great game that's well worth $15 or even $25. Its not a difficult game, its a joy to play and exactly what I was looking for. Its beautiful, immersive and even if a bit time consuming having to scour every area over and over again to use every new item or ability. I'd also like to thank Delphine of Plug In Digital for the copy.
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54 of 58 people (93%) found this review helpful
3 people found this review funny
19.3 hrs on record
Posted: January 30
Recommended for Zelda 2 fans, with some reservations

-Fantastic art and animations
-has all the classic metroidvania staples, well designed levels, secrets, places that are locked until you find the appropriate items
-Puzzles and recorder device are smart and well implimented
-decent and fitting soudtrack, good sound effects

-Hard difficulty
-No guide or explanation, exploration and problem solving encouraged.
-You lose your currency upon dying. Some will appreciate this as a challenge. I f'n hated it.

-You'll need a controller as button mapping cannot be changed, and on a keyboard it's almost impossible to play. This should really be pointed out.
-No Map-Why???
-Your sword is tiny. It's more like a shovel. You have to be two pixels from an enemy to connect. I found this super frustrating when...

-THIS IS BY FAR THE WORST THING: The controls for the most part are fine and responsive, but pushing forward twice causes a dash. So when you are trying to get close to an enemy or platforming, you end up dashing into an enemy or off the cliff. When your sword is friggin tiny you find yourself getting hurt by otherwise easy to kill enemys. PLEASE CHANGE THIS!

-Its very easy to miss things, because the backgrounds, while beautiful, are very subtle. I didn't realize there was a store till after resorting to a walkthrough. By then I had died a few times reducing the $500 I had to a little over a hundred. Because...
-When you die you lose HALF your money. Saving for that upgrade? Better not kick the bucket!

Despite all those negatives, It's stll a lush, challenging, beautiful game. It's frustrating that some of the difficulty lies with the controls, but I'm sure I'll keep going if I don't break my controller first.
I'd say 8.5/10

If you like this game I highly recommend Elliot Quest. Very similar style and gameplay.
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33 of 35 people (94%) found this review helpful
2.4 hrs on record
Posted: May 4, 2015
Although a departure from the original. Finding Teddy 2, manages to keep the magic and atmosphere of its former. However, new elements and ideas have been added and refined. The music note system which was fairly tricky in the first game. Has been streamlined with a dictionary and simple to use interface. The game has also adopted a new Metroidvania element. Where parts of the game unlock as you gain access to new abilities and powers. The difficulty one found in the original can also be found here. With no maps or little narrative to guide you. The games speed lies solely in your hands for discovery. While this does lead to backtracking and even sometimes feeling lost. There is usually something to be explored or a hint to be given.
The combat in Finding Teddy 2 is difficult and rewards careful players. Those looking to hack and slash there way through the game quickly will quickly find themselves dead. With bosses, plenty of gameplay, Steamy goodness and more. Finding Teddy 2 is a sequel that holds up to the original and brings something fresh to the table.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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71 of 102 people (70%) found this review helpful
1 person found this review funny
Not Recommended
7.8 hrs on record
Posted: April 5, 2015
Hard to recommend in its current state.

I love the idea of the game: A strong girl running around Zelda 2 style collecting powerups and items that will help her navigate the world. The art and animation is wonderful. I love the idea of music/notes to pass through major unlockable areas.

However, the world makes no consistent sense, and there's no mapping.

Mapping: Many moden games like this have auto-mapping to help keep track of where all the twisting branching areas go. There's just too many areas and doors to simply "memorize" it. I'm probably less than 1/4 into the game but have already surpassed like 1.5 Metroids worth of maps and corridors. Knowing that now, it's okay; I've busted out paper and pen for when I can't seem to get any further, and carefully take notes. But this is jarring when you fist experience it.

Consistent Sense: Nothing seems to make sense. The hub-world doesn't make sense. None of the equipment you pick up or purchased is explained at all. I have a ring! No idea what it does. I upgraded to cute blue oeveralls; they seem to provide no protection bonus. I collected Eggplants, Scarabs and Snowflakes: I'm hours into the game but have no idea what they're for! In my inventory I have sunglasses and christmas ornaments, but no idea what they're for. And on and on.

The discussion boards are flooded with the same questions over and over: Using the shield, opening certain doors, how to use the books as warp gates (this is one of the most intregal features of the game early on, and there's no explanation given for it. The only way to know how to proceed is to check the answer in the Discussion board... What the heck??).

Ultimately, the above two points (complex maps that require hand-mapping; and no sense or guidance on objects or their uses) lead to far more frustration than fun. I've gone through The Talos Project without many hints, so I know my way around puzzle games... and yet I find myself stumped regularly, with no guidance as to where to go for the next hint/clue/action... Have spent more time backtracking in this game than making forward progress!

So, currently I'm about halfway through the game. I'm of equal parts joy and frustration. The art, animation, themes and sound have me going further instead of giving up. We'll see if I make it out the other side.
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20 of 24 people (83%) found this review helpful
5 people found this review funny
26.5 hrs on record
Posted: April 2, 2015
A GIRL SITS IN THE DARK playing a video game one Summer evening. It looks alot like another game you may have seen before, or perhaps even played yourself. Abruptly the strong glow of the television cuts out and shrouds the room and its contents into shadow. Upset by this, the girl tosses her controller to the carpet, stands, and roots arond in a nearby chest -- eventually pulling out a small dagger and green coloured shield. Now so equipped, the girl traverses the disparate rooms of the unpopulated house with the resolve to find out the cause of this unwelcomed interruption. In the basement she finds something strange... and peculiar. The nebulous shade of a teddy bear floating next to an open doorway full of bright light beckons the girl to follow it into the luminance beyond the portal. She renews her grip upon her dagger and shield, descends the basement steps, and begins her adventure.

Okay so, I will start by giving the obvious thing away. This is - through and through - a METROIDVANIA. So if you know what that phrase means and arent put off by it but rather all-the-more intrigued, then I can happily report that you should BUY THIS GAME IMMEDIATELY!

Here are some reasons WHY:

The Music, Sound Design, Graphics -- basically anything aesthetically pleasing about a video game is done SO, VERY, well here. This game has Syphony of The Night mixed with FEZ levels of graphical splendor that just oozes over your eyeballs and coaxes your brain into telling you only to simply nod and go, "Wow...". It's a seriously gorgeous game.

It also has a very maze-like approach to level design and, without the help of a map, you really have to use your brain-box to sort it all out for yourself. Navigating can be a bit of a nightmare because of this mapless system, however I never begrudged the game this missing feature because it forcefully got me to explore things more than I already had and to also stumble upon numerous secrets and to amass more currency via slaying monsters to spend in the vendor's shop.

As far as I can tell the game is made by non-english speakers, and as such, the whole thing has this theme of non verbal communication that is rather charming and it only ends up adding to the overall mystique of the world in general. The only downside to this is that when there is text, there are several typos and odd sentances that end up occuring here and there but, this is nothing that a patch won't eventually fix.

Finding Teddy 2 is exploration, it's combat, it's lyrical puzzle solving. All to the waxing of a beautiful soundtack, and stunning graphics. It's also pretty hard and doesn't hold your hand through the puzzles. I found myself getting stuck for small pockets of time and having the game test me to see if I had indeed been paying attension or not.

Seriously, if you want to relive the good old days and with a little bit of what contemporary PIXEL technology has to offer... what are you waiting for.

HIGHLY RECCOMENDED! A game of this type hasn't been done THIS well in some time.

Can't wait for the THIRD one!
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14 of 15 people (93%) found this review helpful
17.7 hrs on record
Posted: April 3, 2015
As someone who has played almost every Metroidvania on Steam, this one is pretty good. The game just drops you into the world and turns you loose. A lot of people seem to take issue with this approach, but I like the fact that the game pushes you to explore and think. There is a minimal amount of explanation and the player has to figure out everything. It doesn't treat you like an idiot, and its rewarding to figure out some of the game's puzzles and progress. There is no in-game map, but it's not that big of a problem. There's a lot of hidden secrets and the game has many of the standard MV upgrades you have to find (double jump, swim etc.)

The default controls are a little weird as other have said, so keyboard play is awkward at first. After the first hour though I was fine
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11 of 12 people (92%) found this review helpful
34.3 hrs on record
Posted: April 6, 2015
If you like Zelda games, you should try Finding Teddy 2!
i haven't played a game like this for... many years. The atmosphere is gorgeous, puzzles are challenging and there's a lot (I mean A LOT) of secrets you probably won't find if you rush the game.

It seems to be a little hard at first: There is no tutorials, little assistance. But hey! It's like these old games you played when you were a kid in which clues were very rare and you probably spent a lot of time to find the solution. Once you will understand this, the game will be easier.
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21 of 31 people (68%) found this review helpful
5 people found this review funny
11.2 hrs on record
Posted: April 2, 2015
[A quick rant praise review mindsplosion]

Finding Teddy 2 is a brilliant mix of:
Castlevania, Zelda 2, Metroid, FEZ, Ufouria (NES)

The game's got some really pleasing aesthetics and consistent art direction. The worlds and areas are really diverse and filled with small details, secrets and gives a great sense of exploration. They all have their own little personality too. Music and sound effects are made really well and it'll definitely be a soundtrack I'll chill out and listen to every now and then.

The FEZ mention is because it's the first game since I brought out a pen and paper and actually had fun doing that "old school" and also listening to things in the world that are of importance and can be crucial for going forwards.

I immediately got into the controls with ease, this might be due to finishing Zelda 2 countless times in my youth and recently last year. There's an enemy straight out of that game as well which was nice to see actually, the Iron Knuckle (the orange, blue or red knights) gets a warm welcome back from me oddly enough :)

But you won't have a helping hand or a tutorial guiding you hence the slight FEZ comparison above, though I personally have no issues with it. I love the feeling when you're frustrated, confused or just impatient and you solve some cryptic puzzle without a walkthrough etc. it's just amazing and really makes you appreciate it a whole lot more in my opininon.

Compared to other games today where I'm tired of following a linear tutorial that's supposed to teach you the basics (but you'll most likely forget ~50% of it depending on how advanced it is, and still figure out the rest on your own anyways) and at the end of it you'll get a pointless achievement - no thanks.

I'd take Finding Teddy 2-style no holding hands type of exploration any day over some uninspired dumbed down guidance in a game that's supposed to make you feel good at the game. Though some people act like they're on digital cocaine and the social media obsessions eff up their nervous systems thus needing everything perfect (and achievements to feel like they're doing something) and 100% walkthrough'd provided at release these days, eh, let's cut the rant already befeore this turns into some Hunter S. Thompson impersonation.

I was very happy to see this as I hadn't followed or heard about a sequel at all!

(Note: The first game isn't similar to this)
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8 of 8 people (100%) found this review helpful
19.2 hrs on record
Posted: May 30, 2015
A solid metroidvania platformer, with movement that feels good. My only complaint is that I wish there was a little more breathing room between the edge of my character's hitbox, and her weapon's attack range -- the enemies with shields are harder than they should be.

But, the bosses are excellent, and the music system is interesting. A+
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Recently Posted
Torto Racoon
24.2 hrs
Posted: October 2
If you would like a new game that resemblance classic versions of Zelda and Castlevania, this game is a Must Have. It is not a copy of these games, but goes back to old school mechanics well placed with stunning scenaries. The story is simple, and a sequel to "Finding Teddy", which you don't have to play to dive into this world of magic.
Congratulations Julien Rocca, and thanks for the moments you brought to me.
Helpful? Yes No Funny
21.2 hrs
Posted: August 28
Another indie dev (basically one guy) designs a simple, yet gorgeous Metroidvania game with a strong Zelda 2 vibe. It does have the graphical look and musical persuasion of Fez, however, I would argue that it is nowhere near as insidiously cryptic. This game will challenge you, yes, but will reward exploration - the clues can be found and decyphered - *cough, La Mulana.

- Metroidvania - duh
- Zelda 2 - duh
- Great exploration opportunities
- Neat mechanic allowing unlocking of secrets through musical sound
- 8-, 16-bit homage

- Because of the 8-, 16-bit retro feel, the controls (fully gamepad-compatible) can feel a bit wonky. There is a lag to sword swiping in the air after jump (and especially double jump). Spoiler - Once wall grab is obtained, the jump, double jump near walls can convolute with the grab and confuse what you had originally intended. Ok, basically, this con is criticizing its intentional retro control design, but, I grew up with crappy controls due to these limitations - no big deal.
- Spoiler: After all the orbs are obtained, a new level is unlocked that basically yields a health upgrade - there is a treasure chest as well. However, one of the levels in this level is so exponentially more difficult than the other aspects of the game that it's almost a game breaker. Again, this level is optional, and only rewards with a minor upgrade, but completionists may be disappointed. I'm all for challenge, but one particular section of this level within a level fights the control mechanics offered. It tries to be Super Mario, but without the superior twitch control necessary.

In summary, the game is a gem, especially for the price. I don't know why it didn't get more press or notice - I believe it's available on 2016 gen consoles. It can be a bit challenging, but nowhere near as difficult as Cave Story+ or Valdis Story. The game's exploration, again, rewards with upgrades that can greatly benefit near-endgame play. Definite buy!
Helpful? Yes No Funny
0.4 hrs
Posted: August 17
The game does not support keyboard controls. I do not have any gamepads with which to play. This is, frankly, appalling for a PC-only game. Hopefully, this will be fixed in the future.

Currently, I cannot recommend buying this game unless you own and use a gamepad.
Helpful? Yes No Funny
23.7 hrs
Posted: August 12
Chronicles of Teddy has the makings of a good game, mostly in its graphics and sounds. But the current gameplay is an uneven, frustrating mess in need of retooling.

The mechanics don't mesh, so the gameplay falls apart the more you progress. Right off the bat, your ability to push small pots serves no purpose outside screwing up your ability to break them. The double tap run makes you prone to accidentally running face first into a shielded enemy. Gaining the wall jump frequently screws up your double jump and which way you were facing. Get the ground pound and it goes off by accident when you least want it to, sending you down a chasm or leaving you pinned to the ground in front of an enemy. I get what they were aiming for in a Metroidvania, but what it adds up to is highly unpolished.

Enemies lodge their loot in walls to make them unretrievable, and artificially ramp up the difficulty with cheap abilities like "turn invincible wherever and whenever for however long where you get hurt if you hit them." Or they just sucker punch you from out of view, and the lack of mercy invincibility gets you dominoed into a bunch of attacks and fall off a cliff to repeat the process. One monster can continuously spit spikes from across the room for half a minute while you're stuck in stun lock until you die. Things get very luck-based the further you go. Fighting bosses means a lot of standing around waiting for long periods until they become vulnerable, sometimes by sheer chance after several minutes. Battle only gets more unrewarding and tedious.

Then there's the musical gimmick. It does its job when you're just unlocking chests and gateways by song. But early on, there are platforms you must unlock one at a time by going into a menu and picking two notes from a list. Then jumping on the platform and reopening your menu to pick the same two notes again for the next. And the next. And the next. Seven Platforms in a row. There are 4 such chains fairly close to one another, and they rear their ugly head again from time to time. Those sequences aren't difficult, but they might just be the worst, momentum-wrecking chore brought to platforming. Aside from the invisible collectibles you hunt by sound, which have long periods of silence so you can walk right past them unless you spend even more time just standing still on every spot in the game. Of which ther are 50 to find, so if you miss one, you'll have to obsessive compulsively re-explore every map again as a cruel joke. They really should be marked on the map.

The game has all the assets to be good, but there's a lot off in its direction and execution.

***Added in response to Arc, an ardent defender of the game in the comments. Because replies have a 1000 character limit.***

Nobody owes you an argument or "proof," and you sure didn't supply the latter just by making your own claims. I don't enjoy wasting more time on games I don't like, but I do enjoy making fun of horrible people on the internet. And you've certainly qualified, so I'll step up.

"Treasure left in the wall by enemies by the way can ALWAYS be recovered by a simple sword strike, no treasure can fall far enough through a wall that you cannot reach it anymore"
With one screenshot, here is concrete proof you are a filthy liar.

Drop positions are so based on luck, even life pick-ups can end up out of reach. Completely stationary enemies that were never programmed to move around or end up next to walls can still make drops irrecoverable.

"Same with the ground pound, I don't see how you can accidentally trigger it as it requires a precise imput,"
I can't take screencaps of bad controls and mechanics. But I can tell you the "precise input" for the ground pound (tapping down twice) gets set off by inputting "down forwards down." Just trying to position yourself to bounce off an enemy's head accidentally triggers it. That input is badly programmed and accident prone.

"As for the fireflies, you want hidden elements to be marked on the map? Dude, wtf? That one doesn't even compute."
Several treasure chests are out of view "hidden elements" the programmers themselves marked on the map. Even they don't follow your arbitrary rules. Being "hidden" isn't some magical excuse for a badly done collect-a-thon. You tackled none of what I actually said in your strawman example. The problem is they made their "hidden element" too gimmicky and based on luck to find.

"They have a very precise trigger that sets off their special attack, it is not random and far from unfair, there is something that triggers their invincibity attack based off YOUR moves, once again a skill based element, nothing random about it, this is something you should have learned by now if you were patient enough or like I said, actually tried to adapt to the enemies and decipher patterns. "
What's this? Two slimes next to each other and only one got triggered?
I could be standing between two of them and only one gets spontaneously triggered. It sure is a well-hidden trigger because it's not even anywhere in your insane run-on. And if it does exist, you'll have to forgive some of us for not being able to find it in a game otherwise so dependant on blind luck and waiting.

Where do rock and fire enemies scatter debris after they die, making you wait until they clear? It's completely random.
When you enter a new room, will you suddenly get shot at from off-screen? Who knows, enemy positions, which way they're facing, and if they're attacking is completely random.
Can a time-sensitive passage get cut off by a trail of wait-inducing flames? Beats me, that stuff is completely random.
But at least it didn't get cut off by a 30 second volley of spikes from off screen which are, again, completely random.

What route the boss Harao takes and whether you end up overlapping with his body taking several continuous hits is completely random. When the last boss decides to use an attack that leaves him open is completely random. There is nothing inherently wrong with games using an RNG to shuffle up its challenge... but when you take a game that revels in it and claim, "There are factually NO luck based instances in the game, neither with the jumping nore with teh enemies," you have gone off the deep end.

"The same goes with the Spike cannon enemy complaint, ALL you need to do is block the incoming attacks, seriously, how hard is that? You just block"
No, crazy person. That was never the issue. It's that those things can just shoot you from offscreen with no warning.
And if it's in a tunnel where you get hit-stunned forever, failing to block one projectile leading to a 30 second long annoying death is ridiculous as a consequence. If a single Hadouken in Street Fighter made your character immobile for the rest of the round, "ALL you need to do is block the incoming attacks, seriously, how hard is that?" isn't an acceptable solution no matter how big of a Git Gud guy you are. It's one hell of a flaw in the game.

Chronicles of Teddy is not the worst, but fans who lie, patronize, brow-beat, and insult to force their opinion on others sure are. Just enjoy your game and don't assume people who don't are as dishonest as you.
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14.5 hrs
Posted: August 8
Loved the game at first, but it becomes extremely tedious. Difficult games are not a problem for me. I don't mind dying a lot and this has been rather tame in that respect as I've only died a few times so far (My volume also shoots up to max for some reason when I do die... Naturally, I tried extra hard to avoid dying as a result). But I've just got through the fourth dungeon, a dungeon which was so boring to traverse, I can't bring myself to continue playing (Also I managed to encountered a minor glitch:

The controls are fine, but they're not for everyone. The game takes a lot of inspiration from Zelda 2 in that regard, it's quite slow and very stiff. Nice for combat, even if your sword reaches about as far as your elbow, but not so good for the insane amount of backtracking required in this game. This wouldn't be so bad if the controls were a bit smoother, flowed better and was more fun to actually move around in general. Unless you use a walkthrough, for a blind playthorugh theres going to be a lot of going back over previous levels, every time you gain a new ability from a dungeon, so that you can collect the runes, orbs and quest items, all three of which are essential for progressing through the game. For those who like to find all the secrets, you have Fireflies, treasure chests and level unique collectables for an upgrade to backtrack to and collect too.

Ultimately, very dissapointed because I had wanted this game for a long time, really enjoyed it at first and just have not enjoyed playing it since the first two levels.
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19.1 hrs
Posted: August 7
My Playthrough
Youtube Playlist
The Review
This game is a huge improvement on the prequel. The genre may have changes but it still have the essence of Finding teddy. The gameplay is fast paced and enjoyable. The gameplay feels similar to Zelda II: The Adventure of Link, interestingly enough there is a little nod to Zelda 2 at the beginning of the game. The story is good enough and the music is very good. Let it be known that this game is difficult like most NES games so if you have little patience I would avoid this game but for everyone else I recommend playing this.
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7.0 hrs
Posted: August 5
Chronicles of Teddy is good but not great. I wanted to love this game but after putting about 6 hours into the game I just lost the will to continue. But don't let this make you think the game is not worth purchasing. Those 6 hours were an enjoyable experience and an experience quite unique.

The graphics are beautiful. I love the art design.
The music is pretty good; it's like zelda where each area has its overarching theme and dungeons have their own as well.
The combat is fun too.

My big gripe, and the reason I lost interest, was the music system. In this game, the puzzles revolve around this musical language you can speak; you collect different runes and must use them to open doors etc.
I hated having to remember the runes and I found it took me out of the game; for the majority of my playthrough I just pulled up the guide and did what it said with regards to the music puzzles. I did not find them fun or creative but rather monotonous because it seems in every dungeon you just explore to find these secret music words. After collecting enough you can finally open the boss' door. It ended up feeling so formulaic it took me out of the game.

Worth trying though, I don't want to minimize the awe and intrigue I felt going into the first two areas of the game. The 3rd snow area is great too but the dungeon really made me question this game's design.
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13.3 hrs
Posted: August 3
Good game 4/5

Pro's:Fair amount of content, decent combat

Con's:Somewhat lacking soundtrack, occasional crashes

The crashes were pretty annoying too, so make sure you save often. If it had a slightly more interesting soundtrack and didn't crash on me 3-4 times throughout my run of it, it would have been 5/5. A must buy though for people who enjoy metroidvania style games.
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0.3 hrs
Posted: July 30
The game looks interesting and I want to play it, but I can't as long as it's arrow keys + forced KLOP.
I won't be able to enjoy this game or write a proper review for it until there's key configuration.
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