A turn based strategy game with real time battles! Build up your settlement, train mighty armies, research technologies, cast spells, discover hidden goodies and more as you fight your way across the map to overthrow the enemy warlord in his keep!
User reviews:
Overall:
Mostly Negative (10 reviews) - 30% of the 10 user reviews for this game are positive.
Release Date: May 12, 2014

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Downloadable Content For This Game

 

Recent updates View all (2)

February 15

Arcane Units DLC Released!

This DLC pack includes 6 additional units; three ranged gunpowder units and three melee golem units. The first pair appear at Teir 2 (Stoneborne), another two appear at Tier 3 (Ironwrought) and the last remaining pair featuring the mighty Bombard appear at Tier 4 (Arcane). These units were originally awarded to people who 'beat the average' price when Siege of Turtle Enclave was featured on one of IndieGameStand's PWYW sales, now you can get them here on Steam!

Enjoy,
~Heftig

1 comments Read more

January 31

Graphics Update! Also Linux Support!

This is primarily a graphical update (pretty cool if I do say so myself), with some framework installed to pave the way for the Special Edition units to be made available through Steam.

What's that? You don't know about the Special Edition? That was a cool bit of fluff I made for the PWYW deal on IndieGameStand a while back, if you beat the average price during the sale you got to download the 'Special Edition' of the game. It included 6 additional units; three ranged gunpowder units and three melee golem units. They should be coming out sometime within the next few weeks, I've been really busy lately but I'm making the time to get them set up.

Oh also the game on Steam and IndieGameStand now includes Linux versions! Yay! I' expecting problems with that so if you have any please let me know, I'll try and address them as quickly as possible.

As for other changes there is now an end-battle screen that tells you how many units you lost, how many of them recovered after being struck down, and also how many enemy units you killed.

That's about it, thanks for stopping by and let me know what you think about the new graphics!
~ Heftig

PS: I added an Encyclopedia and Game Manual that can be accessed through the Steam client or the Steam website, I'm hoping it will help new players better understand the game since quite a few have complained of ambiguity in the game. Sorry the tutorial wasn't clear enough and I hope the manual helps a bit.

1 comments Read more

About This Game

Siege of Turtle Enclave is a turn based strategy war game with real time battles, it's set in a vibrant and inviting fantasy world where the last remnant of a nation of turtles seeks to reclaim their homeland from a horde of corrupt owls. Over the course of the game you will research technologies, build up your settlement, train armies, and fight your way across the map in an attempt to overthrow the enemy warlord in his keep. Along the way, you will find goodie huts, collect resources from the map, and discover and recruit powerful heroes to fight alongside your armies. Each play through will be different, as the campaign map is randomly generated at the start of each new game, adding to the game's replay value.

Key features:

~ Fast paced real-time battles; featuring a 'dual rock-paper-scissors' mechanic.
~ Time as a dynamic resource; your workforce will determine how much you can do each turn.
~ Dozens of units; to command and to fight against.
~ Powerful Heroes and Villains; their presence inspires their troops and harms the opposition.
~ Random Maps; no two campaigns will be the same!
~ Magic; cast and defend against powerful spells on the campaign map.
~ Diverse Infrastructure; build up your settlement & economy to swell your ranks.
~ Agriculture; crops offer powerful buffs to your troops during battle.
~ Research; learn new technologies to unlock new units, spells, and more.
~ Goodie Huts; hidden throughout the map, cleanse them of evil to reap their rewards!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Athlon 64 X2 3200 equivalent or better
    • Memory: 2 GB RAM
    • Graphics: Geforce 8400 GS equivalent or better, shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
    • Sound Card: DirectX9 compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (10 reviews)
Recently Posted
Demonman101
( 0.5 hrs on record )
Posted: January 28
Tried to play this game twice and I just couldn't understand what I was supposed to do. Was super confusing.
Helpful? Yes No Funny
Firestar1212
( 0.6 hrs on record )
Posted: February 15, 2015
this game is decent at best right now

the interface is terrible, the guide system isnt that good, and the battles are hard to do, and increbaly simple minded for a RTS
Helpful? Yes No Funny
andy
( 1.8 hrs on record )
Posted: February 14, 2015
This game was boring. The enclave design wasn't bad, and the building/resource system worked reasonably well, but the battles were just SOOOO uninteresting. Would have been better to just make combat purely turn-based to let the player move through them at their own pace than bog the whole system down with the attempt at forcing real time controls. Has potential, played an hour or two out of curiousity then deleted it from my system for good.
Helpful? Yes No Funny
Dual_Cored
( 8.7 hrs on record )
Posted: February 13, 2015
A lot of strategy here for 5$. Just started playing but so far enjoying this game. Seems like the dev put a lot of work into this.

Edit: Just a few hours into the first campaign, or as we turtle's call it "The War of Owl Aggression". The owl horde is advancing quickly into turtle territory. We recruited armored grunts for our front line backed up by herbalists, slingers and hunters. Research is slow as we've put most of our lumber, stone and iron resources into troops and housing. Our lone hero is now level 3, and his army is whooping owl ash. Turtle peasants worked hard to build a citadel in the heart of enemy territory, but now a huge owl army lead by an insidious enemy hero is marching towards it. We built several watchtowers at our enclave to aid in the fight in case our last stronghold is attacked.
It's Christmas time, and although every turtle's heart is gripped with fear at the sound of winged death flying overhead, the peasants still have the heart to decorate the enclave in festive lights. The Chief Thane has decreed that some of the cucumber crops that have fed us through the hard winter must be uprooted in favor of watermelon, to aid us in battle. We huddle close in the barracks, as we hear the horn blow, signaling the order to march.
We meet the enemy on the field of battle. We can see the bloodlust on the beaks of our enemies. What can turtle's do against such hate? With a roar of vengeance in our hearts, and for our families, our ancestors, we advance into the fray. The demon owl's wings flap against our shells, and their claws scratch our faces as our front line grunts deploy a pikewall to try and stop their furious charge. Our slingers and hunters unleash a barrage of ranged death at our foes. The battle rages on, until both sides fall exhausted on the battlefield, neither gaining ground. We look to our leader, our hero. We've fought valiantly, and suffered casualties. Surely a tactical retreat is in order? CHARGE!!!!!!! He commands. Like madturtle's, we scream "FREEDOM" as we waddle towards our enemies, mad with fury. The owls fight back, only to give ground and finally flap for safety as we drive them from the field. The day is our's.

All for less than 5$.
Helpful? Yes No Funny
Loren1350
( 0.4 hrs on record )
Posted: February 13, 2015
There might be a good game here, underneath the terrible interface and clumsy explanation.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
35 of 49 people (71%) found this review helpful
18 people found this review funny
Recommended
8.7 hrs on record
Posted: February 13, 2015
A lot of strategy here for 5$. Just started playing but so far enjoying this game. Seems like the dev put a lot of work into this.

Edit: Just a few hours into the first campaign, or as we turtle's call it "The War of Owl Aggression". The owl horde is advancing quickly into turtle territory. We recruited armored grunts for our front line backed up by herbalists, slingers and hunters. Research is slow as we've put most of our lumber, stone and iron resources into troops and housing. Our lone hero is now level 3, and his army is whooping owl ash. Turtle peasants worked hard to build a citadel in the heart of enemy territory, but now a huge owl army lead by an insidious enemy hero is marching towards it. We built several watchtowers at our enclave to aid in the fight in case our last stronghold is attacked.
It's Christmas time, and although every turtle's heart is gripped with fear at the sound of winged death flying overhead, the peasants still have the heart to decorate the enclave in festive lights. The Chief Thane has decreed that some of the cucumber crops that have fed us through the hard winter must be uprooted in favor of watermelon, to aid us in battle. We huddle close in the barracks, as we hear the horn blow, signaling the order to march.
We meet the enemy on the field of battle. We can see the bloodlust on the beaks of our enemies. What can turtle's do against such hate? With a roar of vengeance in our hearts, and for our families, our ancestors, we advance into the fray. The demon owl's wings flap against our shells, and their claws scratch our faces as our front line grunts deploy a pikewall to try and stop their furious charge. Our slingers and hunters unleash a barrage of ranged death at our foes. The battle rages on, until both sides fall exhausted on the battlefield, neither gaining ground. We look to our leader, our hero. We've fought valiantly, and suffered casualties. Surely a tactical retreat is in order? CHARGE!!!!!!! He commands. Like madturtle's, we scream "FREEDOM" as we waddle towards our enemies, mad with fury. The owls fight back, only to give ground and finally flap for safety as we drive them from the field. The day is our's.

All for less than 5$.
Was this review helpful? Yes No Funny
19 of 31 people (61%) found this review helpful
1 person found this review funny
Not Recommended
1.8 hrs on record
Posted: February 14, 2015
This game was boring. The enclave design wasn't bad, and the building/resource system worked reasonably well, but the battles were just SOOOO uninteresting. Would have been better to just make combat purely turn-based to let the player move through them at their own pace than bog the whole system down with the attempt at forcing real time controls. Has potential, played an hour or two out of curiousity then deleted it from my system for good.
Was this review helpful? Yes No Funny
3 of 8 people (38%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: January 28
Tried to play this game twice and I just couldn't understand what I was supposed to do. Was super confusing.
Was this review helpful? Yes No Funny
11 of 29 people (38%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Posted: February 15, 2015
this game is decent at best right now

the interface is terrible, the guide system isnt that good, and the battles are hard to do, and increbaly simple minded for a RTS
Was this review helpful? Yes No Funny
10 of 33 people (30%) found this review helpful
3 people found this review funny
Not Recommended
0.4 hrs on record
Posted: February 13, 2015
There might be a good game here, underneath the terrible interface and clumsy explanation.
Was this review helpful? Yes No Funny