Gunslugs 2 takes the action chaos genre further than ever before... into space and beyond. Rockets, tanks, choppers, train crashes, huge metal robots, aliens and hordes and hordes of the Black Duck army minions !
User reviews:
Overall:
Mixed (28 reviews) - 50% of the 28 user reviews for this game are positive.
Release Date: Jan 14, 2015

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Reviews

“the most hectic shooter I’ve played in months”
AppSpy

About This Game


A world under attack by tanks, spiders, bombs, rockets, aliens and the evil Black Duck army, ... that world needs a hero, you are that hero! are you ready to join the Gunslugs ?

If you like over the top action, chaos, explosions, weirdness and don’t take it all too serious, then you know exactly what Gunslugs is all about.

A combination of fast run and gun gameplay mixed with elements of all our favorite movies and other pop-art from the 90s and 80s.


The Black Duck Army is back with new domination plans, this time they want to take the galaxy! Their signal towers are covering the planet, and alien technology seems to be used all over the place Luckily the Gunslugs are here to stop them.




Seven worlds, 8 levels per world, end of level bosses, randomly generated inside-area's, tanks,hell-worms,rocket-launchers,aliens,lightning guns, huge spaceships, cut scenes, and so much more, all keeping you clinging to your device.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Windows 7 or higher
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: OSX Lion or newer
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Minimum:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
    Recommended:
    • OS: Ubuntu 12
    • Processor: 2.0 ghz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD3000 or higher with OpenGL 2.1 support
    • Storage: 200 MB available space
    • Sound Card: OpenAL supported sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (28 reviews)
Recently Posted
eXcruciate
4.5 hrs
Posted: August 9
Just as bad as the first game. Not even worth the dollar I paid for them on sale.

9/10,500 generic poorly made garbage
Helpful? Yes No Funny
BruceTheGoose
0.2 hrs
Posted: February 13
Okay.
Helpful? Yes No Funny
ownosourus
16.3 hrs
Posted: September 30, 2015
Gunslugs 2 is a love letter to the side scrolling shoot em ups of years gone by like Metal Slug and Contra with a decidedly modern feel. You take command of a selection of stereotypical heroes plucked from 80s action movies, filling hundreds of enemies with thousands of bullets throughout your time with it. That’s it. Happily enough, this is all Gunslugs 2 needs to create an experience that fills the heart with happiness.

The whole game is typified by the characters presented to you therein. There’s a classic blond dude on shades, a twin pistol brandishing heroine, even a Mr. T style character with a flamethrower, all the way up to a machine gun toting sarge. Gunslugs 2 isn’t a satirical send-up of this whole 80s action flick idea though. Like similar titles such as Broforce or even Tango Fiesta, it revels in the ridiculousness of this whole idea. Tropes are thrown around the screen in ways only the action movie genre could love. One person against an endless stream of faceless goons.

As much as it sounds like one, Gunslugs 2 isn’t just an action shooting maelstrom. Outside of boss areas, every level plays out in exactly the same way. You make your way through each level in a decidedly eastern direction, running into beacon towers to blow them up. Blow them all up and there’ll be a chopper waiting at the level’s end, fueled up and ready to whisk you off to the next bullet-fest. These beacons are often the most challenging portions of Gunslugs 2. Nestled within are a handful of enemies and often dangerous elements intent on hampering your journey to the end-point. Upon reaching this, you bounce on a plunger to blow up the tower and proceed to the next.

It’s inside these towers that you’ll find people caged. These people each represent the different characters. Freeing one will grant a full health bar and access to whatever weapon they classically use. In some cases this is a pair of pistols that fires in both directions. In others, you’ll free Sarge with his massive Aliens inspired machine gun or a Bruce Willis looking chap who throws what looks like throwing stars or grenades. They add an element of variety to Gunslugs 2, but they’re not game changers.

The weapons, however, are.Their flavors are like those of a well-stocked candy store. From simple double pistols to an incredibly powerful flame thrower, they make Gunslugs 2 a joyful experience when it comes to shooting stuff in the face until it’s dead. When you’re spending hours launching volley after volley of rounds into enemies, the variety on offer in Gunslugs 2 makes it a joy to take whichever weapon you grab into combat against otherwise faceless enemies.

Backing up the armory of pixel-launching weapons are the shops. These are small locations in which one item can be purchased to further augment your abilities. Armor reminiscent of Robocop’s classic helmet or Batman’s cowl can be picked up along with small ammo boosts or even health boosts to make the next tornado of bullets a little easier to endure.

Gunslugs 2‘s primary issue is that of difficulty. Now difficulty isn’t something to be marked down for, that’s just a given, but when entering world 7 there’s a significant difficulty spike from two previously unseen elements. Acidic goo and wall-mounted turrets combine to first wear down your health, then pummel you to death with long range explosives. This world isn’t impossibly hard by any stretch of the imagination, but it suddenly becomes rather problematic. This is actually likely to be the reason some don’t get to the end of the game.

Surely it’s easy to avoid these, you’re thinking. Well sadly you’re quite wrong. While Gunslugs 2‘s visual style is joyous to look at it can at times be hard to differentiate between the incoming fire from enemies and what you’re pumping out yourself. Your character also looks almost exactly the same as many of the enemies. Like the sudden spike in difficulty, this can cause some significant problems, especially among those who may have poor sight or colorblindness.

On a happier note of graphical vision however, visually Gunslugs 2′s style is one that pleases the eye. It harks back to the arcade games of yore, prioritizing a colorful presentation over the high res imagery we are so used to seeing in the games of today. This bright, almost brash, color scheme is backed up with an electronic soundtrack bound to get any fan of arcade shooters a little weak in the knees. For a title which costs less than your standard fast food meal Gunslugs 2 provides a sensory ride meatier than any burger you could ever find.

This is mostly thanks to the environments which manage to be eye-pleasing whether the screen is full of enemies or their dropped items. They stand up to close inspection well while not intruding on the frenetic gameplay. There are even special environmental weapons like tanks and armored mech-suits that bring a welcome relief to simply running right across the screen. The controls are the same as moving around normally but the damage they can throw out is devastating to the endless stream of villains presented.

It’s a shame then that the boss fights, often the centerpiece of any game in Gunslugs 2‘s ilk, are a wet mess. Outside of an incredibly interesting battle against a spacecraft, where barrels must be used to deal damage from the ground, they’re all fairly basic and unimaginative. Shoot the boss in its weakpoint for massive damage, then dodge gunfire or shoot aforementioned boss when it comes to the ground level.

A shame as it is that these pivotal battles are nothing more than yawn-worthy, the joy of playing Gunslugs 2 outside of the boss battles is enough to still make it worthwhile. Gunslugs 2 is a joyride through a bygone era that tickles the modern needs of players, without giving up what lies at its core. There are some small problems of course, this can’t be denied. On the whole however, Gunslugs 2 just hits that sweet spot to keep fans of arcade shooters happy for many dark nights to come.
Helpful? Yes No Funny
eoin.mcg
1.0 hrs
Posted: June 14, 2015
Splendid retro graphics, thumping chip tunes and an overdose of mayhem.

Great fun, mindless shooter!
Helpful? Yes No Funny
Jacobyte
0.6 hrs
Posted: June 12, 2015
I haven't put much game time into Gunslugs 2 yet on Steam, but have played a fair bit on my iPad.

Gunslugs 2 is a great little run and gun that includes a variety of modes and daily challenges. Unlike many similar games, the weapons in the game feel like they are doing some damage which adds to the feel of the game. Couple this with the fact that the game is often played at a frantic pace and you'll find you have a winner on your hands.

The reason I am writing this review so early on into playing the game on Steam is I feel the dev deserves a massive thank you for the work they have done ironing out early bugs in the game. Initially my controls were reversed (as was the case for others), but despite updates sorting out controllers for what felt like everyone else, mine still had the same problem. Orange Pascal kept working on the issue, despite it seemingly only affecting me, and ultimately got to the bottom of it so I can now play the game with my chosen controller. I don't think I can recall a case where a dev would work on a game to please one single customer, and if that is not fantastic customer service then I don't know what is!

In summary, great game, great dev and doesn't cost a lot of money. Why are you reading this review when you should be buying the game!
Helpful? Yes No Funny
Alineblogt
10.2 hrs
Posted: May 20, 2015
Have past all of the levels recently, I didnt do all the daily's so there is a lot more to play...
Helpful? Yes No Funny
TheCyberDruid
1.8 hrs
Posted: May 19, 2015
Tells me to go to setup for controller options. There's a room named setup. There are no controller options in it. Pressing escape puts me back on the title screen. Well played, game.
Helpful? Yes No Funny
MRNasher
1.1 hrs
Posted: May 14, 2015
[ Fun: 5 | CTRL: 6 | GFX: 6 | SFX: 5 | Replay: 4 ] [ Total: 5 ]

+ Decent shooting mechanics (hold X)
+ Nice attempts at action genre tropes

~ The small viewing area limits strategic play

- Scenery repeats
- Mini-bosses repeat
- Platforms repeat
- Each characters attacks are the same

Where Gunslugs 2 comes up short is after you play Broforce... that game gives you a wide destructible area to move around, fortresses built into the scenery and characters with diverse attacks...

while here the scenery is pretty much the same boxes and platforms over n over. The towers do make for fun exploration but again they start to all feel very samey. Likewise the mini-boss who pops up.. its the same machine with the same attack pattern.. if you can call it a pattern.

For the sake of some level design and more screen space there is something worth while here, right now its forgettably average but ok for a bundled game price.
Helpful? Yes No Funny
-=9315+35/<r4/VX=-
0.5 hrs
Posted: May 11, 2015
Hold the firebutton and run. Thats all. ...If you get this game to run without crashing ...or at all.
Helpful? Yes No Funny
JerryLeeLodbrok
1.3 hrs
Posted: April 30, 2015
I love the way the game looks, love the pixel art, and I want to love the game but I can't.

Between how much damage you take, how much damage you do, and the health system the game feels terrible.

It was clear one of the design descisions was to add health packs to try to fix this, it doesn't.

Also, fix your options menu, gamepad support, main menu, ect. That ♥♥♥♥ is just nonsense.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Not Recommended
4.5 hrs on record
Posted: August 9
Just as bad as the first game. Not even worth the dollar I paid for them on sale.

9/10,500 generic poorly made garbage
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 16 people (100%) found this review helpful
Recommended
16.3 hrs on record
Posted: September 30, 2015
Gunslugs 2 is a love letter to the side scrolling shoot em ups of years gone by like Metal Slug and Contra with a decidedly modern feel. You take command of a selection of stereotypical heroes plucked from 80s action movies, filling hundreds of enemies with thousands of bullets throughout your time with it. That’s it. Happily enough, this is all Gunslugs 2 needs to create an experience that fills the heart with happiness.

The whole game is typified by the characters presented to you therein. There’s a classic blond dude on shades, a twin pistol brandishing heroine, even a Mr. T style character with a flamethrower, all the way up to a machine gun toting sarge. Gunslugs 2 isn’t a satirical send-up of this whole 80s action flick idea though. Like similar titles such as Broforce or even Tango Fiesta, it revels in the ridiculousness of this whole idea. Tropes are thrown around the screen in ways only the action movie genre could love. One person against an endless stream of faceless goons.

As much as it sounds like one, Gunslugs 2 isn’t just an action shooting maelstrom. Outside of boss areas, every level plays out in exactly the same way. You make your way through each level in a decidedly eastern direction, running into beacon towers to blow them up. Blow them all up and there’ll be a chopper waiting at the level’s end, fueled up and ready to whisk you off to the next bullet-fest. These beacons are often the most challenging portions of Gunslugs 2. Nestled within are a handful of enemies and often dangerous elements intent on hampering your journey to the end-point. Upon reaching this, you bounce on a plunger to blow up the tower and proceed to the next.

It’s inside these towers that you’ll find people caged. These people each represent the different characters. Freeing one will grant a full health bar and access to whatever weapon they classically use. In some cases this is a pair of pistols that fires in both directions. In others, you’ll free Sarge with his massive Aliens inspired machine gun or a Bruce Willis looking chap who throws what looks like throwing stars or grenades. They add an element of variety to Gunslugs 2, but they’re not game changers.

The weapons, however, are.Their flavors are like those of a well-stocked candy store. From simple double pistols to an incredibly powerful flame thrower, they make Gunslugs 2 a joyful experience when it comes to shooting stuff in the face until it’s dead. When you’re spending hours launching volley after volley of rounds into enemies, the variety on offer in Gunslugs 2 makes it a joy to take whichever weapon you grab into combat against otherwise faceless enemies.

Backing up the armory of pixel-launching weapons are the shops. These are small locations in which one item can be purchased to further augment your abilities. Armor reminiscent of Robocop’s classic helmet or Batman’s cowl can be picked up along with small ammo boosts or even health boosts to make the next tornado of bullets a little easier to endure.

Gunslugs 2‘s primary issue is that of difficulty. Now difficulty isn’t something to be marked down for, that’s just a given, but when entering world 7 there’s a significant difficulty spike from two previously unseen elements. Acidic goo and wall-mounted turrets combine to first wear down your health, then pummel you to death with long range explosives. This world isn’t impossibly hard by any stretch of the imagination, but it suddenly becomes rather problematic. This is actually likely to be the reason some don’t get to the end of the game.

Surely it’s easy to avoid these, you’re thinking. Well sadly you’re quite wrong. While Gunslugs 2‘s visual style is joyous to look at it can at times be hard to differentiate between the incoming fire from enemies and what you’re pumping out yourself. Your character also looks almost exactly the same as many of the enemies. Like the sudden spike in difficulty, this can cause some significant problems, especially among those who may have poor sight or colorblindness.

On a happier note of graphical vision however, visually Gunslugs 2′s style is one that pleases the eye. It harks back to the arcade games of yore, prioritizing a colorful presentation over the high res imagery we are so used to seeing in the games of today. This bright, almost brash, color scheme is backed up with an electronic soundtrack bound to get any fan of arcade shooters a little weak in the knees. For a title which costs less than your standard fast food meal Gunslugs 2 provides a sensory ride meatier than any burger you could ever find.

This is mostly thanks to the environments which manage to be eye-pleasing whether the screen is full of enemies or their dropped items. They stand up to close inspection well while not intruding on the frenetic gameplay. There are even special environmental weapons like tanks and armored mech-suits that bring a welcome relief to simply running right across the screen. The controls are the same as moving around normally but the damage they can throw out is devastating to the endless stream of villains presented.

It’s a shame then that the boss fights, often the centerpiece of any game in Gunslugs 2‘s ilk, are a wet mess. Outside of an incredibly interesting battle against a spacecraft, where barrels must be used to deal damage from the ground, they’re all fairly basic and unimaginative. Shoot the boss in its weakpoint for massive damage, then dodge gunfire or shoot aforementioned boss when it comes to the ground level.

A shame as it is that these pivotal battles are nothing more than yawn-worthy, the joy of playing Gunslugs 2 outside of the boss battles is enough to still make it worthwhile. Gunslugs 2 is a joyride through a bygone era that tickles the modern needs of players, without giving up what lies at its core. There are some small problems of course, this can’t be denied. On the whole however, Gunslugs 2 just hits that sweet spot to keep fans of arcade shooters happy for many dark nights to come.
Was this review helpful? Yes No Funny
25 of 34 people (74%) found this review helpful
3 people found this review funny
Not Recommended
7.9 hrs on record
Posted: April 3, 2015
I don't find this game enjoyable. It's pretty much the same level, after and after, with different ennemies.
It's better as a mobile game, free-to-play, but not as a game on PC. You can't even change the resolution, ugh.

There's almost no explanation, you just shoot everything in front of you and try your best to get health because it's damn near impossible to not get hit everytime, and you go into 3 towers and then into the helicopter. Yeah, that's almost 90% of the game. The other 10%? Daily missions that are impossible, and arcade mode, which is the same as the story mode, but when you die you go back to the first level of the game.

It's just not worth it. Not even your time.
Was this review helpful? Yes No Funny
15 of 24 people (63%) found this review helpful
3 people found this review funny
Recommended
6.7 hrs on record
Pre-Release Review
Posted: January 15, 2015
Somebody get B.A Barracuda, Sly Rocko and Willis Kiyay out of retirement, because those evil-doers, Black Duck, are back up to their old tricks once more! In Orange Pixel’s Gunslugs 2 you will be reprising those roles, including many more, and teaching those evil Black Duck dudes a lesson they won’t soon forget……again!

Gunslugs 2 is a straightforward sequel to the first entry in the series that has you and your comrades travelling across the Earth, and outer space, on the heels of the evil Black Duck army. The game pays heavy respects to SNK’s Metal Slug series, with its hectic run ‘n’ gun action, powerful vehicles, goliath bosses, and a cast of loveable meatheads. As a sequel,’slugs 2 makes great steps forward for the series, as well as a few steps back.

The action remains, largely, unchanged, and, like Metal Slug, you travel from one side of the screen to the other, killing everything in sight. Each level also has a number of Black Duck beacon towers that you will need to destroy before a rescue chopper can swoop in and transport you away to safety. The coins you collect during gameplay can still be spent in the many shops dotted around each level, which sell a modest rotation of buff items like shields that make you look like Batman or Robocop, and health upgrades. Sadly, Gunslugs 2 dispenses with some of the humour seen in the first game, and it, seemingly, no longer has the random mini game rooms, nor the funny cameos from other game series characters. In return for those little ommissions you are given a campaign that is longer than the first game’s, and that is every bit as hectic, if not more so.


On your dangerous ♥♥♥-kicking mission you’ll rescue your buddies from the first game, all of whom are cute pixelated send-ups of 80s action movie heroes. Some of them seem to miraculously find themselves taken prisoner on every level, but I’m not complaining, after all once you rescue them you can assume control of them and refill your health bar, which is vitally handy in some later levels when the action really ramps up.

Gunslugs 2 turns the action-o-meter up to 11, throwing scores of enemies, vehicles and a hail of bullets your way, in a relentless barrage of fast-paced run-n-gun mayhem. There is no let up in the formula, save for boss battles where enemy count is vastly reduced to make things more manageable. Boss battles are simple and formulaic, tasking you with dodging projectiles, killing mob enemies and replenishing your health and ammo. Whilst they are fun, they couldn’t be described as challenging.

You will most likely cakewalk most of the game, as we did until we came to the Black Duck base levels. This part of the game brings a sharp increase in difficulty with it, but it doesn’t feel all that fair or congruous with the rest of the game. Whereas, for most of the action, you’ll be running and gunning at a fast pace, if you want to stay alive in the Black Duck base you will need to be careful as you move. Puddles of green alien ooze are dotted around the place and will damage you if you step on them, meaning you will be required to suddenly adjust your play style. In beacon towers you will have no choice but to take a hit by running through these puddles, draining your life bar – which is much bigger deal towards the end of the game than it is at the beginning.


The game further annoys by placing ooze puddles at the top and bottom of step ladders, and even adds pairs of wall mounted cannons into the mix which deal massive damage and are almost impossible to dodge. These bad design choices bring the game’s rapid pace to a screeching halt, and really grated on my nerves. Despite those issues it is hard not to see how far Gunslugs has come, from a technical and design point of view. The whole game feels just a little bit more refined than the first entry, and it is graphically better than ever.

Even with its slight missteps Gunslugs 2 is an impressive sequel. Orange Pixel have kicked the action up a notch, making for a satisfying and exhilarating Metal Slug wannabe, and while it never quite reaches the same lofty heights it makes for an admirable impersonation.
----------------------------------------------------------------------------------------------------
Thanks to Orange Pixel for providing a promotional copy of the game. Review originally posted here: http://criticalindiegamer.com/2015/01/gunslugs-2-review/
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
1.1 hrs on record
Posted: May 14, 2015
[ Fun: 5 | CTRL: 6 | GFX: 6 | SFX: 5 | Replay: 4 ] [ Total: 5 ]

+ Decent shooting mechanics (hold X)
+ Nice attempts at action genre tropes

~ The small viewing area limits strategic play

- Scenery repeats
- Mini-bosses repeat
- Platforms repeat
- Each characters attacks are the same

Where Gunslugs 2 comes up short is after you play Broforce... that game gives you a wide destructible area to move around, fortresses built into the scenery and characters with diverse attacks...

while here the scenery is pretty much the same boxes and platforms over n over. The towers do make for fun exploration but again they start to all feel very samey. Likewise the mini-boss who pops up.. its the same machine with the same attack pattern.. if you can call it a pattern.

For the sake of some level design and more screen space there is something worth while here, right now its forgettably average but ok for a bundled game price.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
0.6 hrs on record
Posted: June 12, 2015
I haven't put much game time into Gunslugs 2 yet on Steam, but have played a fair bit on my iPad.

Gunslugs 2 is a great little run and gun that includes a variety of modes and daily challenges. Unlike many similar games, the weapons in the game feel like they are doing some damage which adds to the feel of the game. Couple this with the fact that the game is often played at a frantic pace and you'll find you have a winner on your hands.

The reason I am writing this review so early on into playing the game on Steam is I feel the dev deserves a massive thank you for the work they have done ironing out early bugs in the game. Initially my controls were reversed (as was the case for others), but despite updates sorting out controllers for what felt like everyone else, mine still had the same problem. Orange Pascal kept working on the issue, despite it seemingly only affecting me, and ultimately got to the bottom of it so I can now play the game with my chosen controller. I don't think I can recall a case where a dev would work on a game to please one single customer, and if that is not fantastic customer service then I don't know what is!

In summary, great game, great dev and doesn't cost a lot of money. Why are you reading this review when you should be buying the game!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
1.0 hrs on record
Posted: June 14, 2015
Splendid retro graphics, thumping chip tunes and an overdose of mayhem.

Great fun, mindless shooter!
Was this review helpful? Yes No Funny
8 of 13 people (62%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: April 30, 2015
I love the way the game looks, love the pixel art, and I want to love the game but I can't.

Between how much damage you take, how much damage you do, and the health system the game feels terrible.

It was clear one of the design descisions was to add health packs to try to fix this, it doesn't.

Also, fix your options menu, gamepad support, main menu, ect. That ♥♥♥♥ is just nonsense.
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
3 people found this review funny
Recommended
5.3 hrs on record
Posted: January 15, 2015
It's a very hectic sidescrolling shooter in the vein of Metal Slug, except its levels are procedurally generated - so there's a new challenge every time you play it. Giant bosses, lots of explosions, fast pace, it's all here with a pinch of funny action movie references. Good fun!
Was this review helpful? Yes No Funny
21 of 39 people (54%) found this review helpful
1 person found this review funny
Not Recommended
1.6 hrs on record
Posted: January 15, 2015
It's lacking for a Shootem Up. Game is too easy but on the flip side, feel like its unfair at the same time. The game lacks impact, lacks any sort of excitement like in Metal Slug 3 or Broforce. This game isn't for me, and hopefully the following gameplay and commentary can tell exactly why:

http://youtu.be/C5BNyRCsuEc
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