At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. It's really easy, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the level-design.
User reviews:
Very Positive (226 reviews) - 95% of the 226 user reviews for this game are positive.
Release Date: Jan 8, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Cubot



“For fans of shape-based slide puzzles, such as the Rubick's Cube and Tetris will enjoy Cubot.”
The Unofficial Apple Weblog

“Cubot takes the concept of “in order to create something simple, you must understand it with an immense complexity,” and progresses it a bit further.”
Indie Game Mag

About This Game

At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. It's really easy, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the level-design. Moreover, an important point in the gameplay is if you have multiple cubes, they move simultaneously !

  • Easy gameplay, just move cubes... that's it!
  • Simplistic but not repetitive, use different elements to achieve your goal: buttons, elevators, color swappers, teleporters...
  • The game and menus have a clean look to not disturb your concentration. In the same vein, the music is very soothing.
  • There are 80 levels for several hours of playing to keep you challenged.
  • The challenge increases level by level. If you are stumped, help is available!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: 2 GHz
    • Memory: 256 MB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • OS: Mac OS X 10.6+
    • Processor: Intel 2 GHz
    • Memory: 256 MB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 200 MB available space
    • OS: Ubuntu 10.10+, SteamOS+
    • Processor: 2 GHz
    • Memory: 256 MB RAM
    • Graphics: DX9 (shader model 2.0) capabilities, and recommended dedicated graphics card with 128 MB of RAM
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (226 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
116 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1.7 hrs on record
Posted: October 18
Minds Game was GooD / 15 min per Day
- - - -
XBOX controller was Better / ONLY PLAYiNG
not for English Man ( Controller's keyboard AZERTY, etc.. IMPOSSIBLE )
-> XBoX > game bad portage
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
141 of 161 people (88%) found this review helpful
11 people found this review funny
1.9 hrs on record
Posted: January 8, 2015
So I found this today and decided why not, cheap price and I love puzzle games, why not indeed. This a a complex puzzler that cloaks itself in its minimalistic artwork and relatively simple mechanics and delivers a very challenging game that makes you feel like an idiot because someone completed the level in two or three less moves than you did, overall an excellent puzzle game and I would definitely recommend it, remember, SIMPLICITY IS KEY.
Was this review helpful? Yes No Funny
45 of 51 people (88%) found this review helpful
10 people found this review funny
12.6 hrs on record
Posted: January 13, 2015
A must for puzzler fans especially at the low base price. Basically you move all your blocks at the same time and there are different colors of blocks that behave differently per turn. The trick is getting them all at the right spots to complete the level/puzzle optimally.

Very well done. Didn't take to the initial tune though, but no problem, bring your own.
Was this review helpful? Yes No Funny
41 of 49 people (84%) found this review helpful
5 people found this review funny
2.5 hrs on record
Posted: January 8, 2015
First 3 or 4 Chapters: Hm, okay, easy game.
Then it starts to melt your damn brain...
But seriously, it is a very nice game. It is challenging(If you're not some smart-♥♥♥ dude with an IQ of 150+) and wants you to think different, like those Riddles where you have to think either the way a kid does, or think around corners.(it's technically the same...)
The Soundtrack somehow works fine with the game, even though it seems a bit repetitive to me(and you just have to mute it after a time), but it won't stop you from thinking. The graphics seem well-made(you don't need better graphics for this kind of game) and it certainly looks simple but nice. Somehow futuristic.

So i found no bugs(yet) and can say, that it has a unique style of playing(to me), is challenging and looks+sounds fine. I would recommend it, especially for this price!

PS: It seems to have an active and nice developer, just look at the Community-Hub(He is very active now, not like those from the BIG COMPANIES). He/She(Who knows?) seems to also wants to implement the ideas from the community. Another BIG PLUS!
Was this review helpful? Yes No Funny
24 of 29 people (83%) found this review helpful
6 people found this review funny
2.9 hrs on record
Posted: January 8, 2015
I'm a huge fan of games that are inexpensive, minimalistic, indie, and puzzle, so I bought this game as soon as I saw it.

The basic mechanic of the game is that you move colorful cubes (each color having specific atributes) to lead them to their goal. The difficulty comes from the fact that there are multiple levels (extending the game into three dimensions) to deal with, and all cubes move simulaneously; when a cube is moved left, every cube will move to the left. This leads to very interesting and unique gameplay, and as the levels progress, the game grows increasingly challenging. For the perfectionist, at the end of each level, the perfect score for that level is revealed, and you can then retry the level to lower your score the one or two (or five or ten) moves. However, completing the game and earning the achievements do not require this, making the game fun for serious and casual gamers.

The only downside I found to the game is that the sound played when you hover over a button, something required in-between every level, is harsh and out of place with the music. This meant that after about ten levels I muted the sounds, but this fixed the problem, and the ambient sound now fit the game excellently.

I highly recommend this game for the puzzles it provides, and doubly because of the cheap price.
Was this review helpful? Yes No Funny
16 of 17 people (94%) found this review helpful
1 person found this review funny
10.3 hrs on record
Posted: January 16, 2015
At its core, this is a really good puzzle game with some great ideas. You eventually have to track many things at once that behave in different ways, while figuring out how to make them work together.

Its not perfect. New concepts and block behaviors are shown with an animation before the levels in which they first appear, but these animations/descriptions are not particularly clear. It doesn't matter, though, because the first few groups of levels are exceptionally easy - in general, the game progresses a little too slow at the beginning. Its not 'that' hard to figure out the basics! And new mechanics are easier and easier to fit in, since you already have a handle on the previous ones.

It has a very pretty aesthetic, but the usability and controls don't live up to it. There doesn't seem to be an ideal setup - controller makes most sense for the core gameplay, but the menus are so slow with a controller that I stick with mouse/keyboard - however, mouse controls are awkward. Keyboard is fine, but I gotta be careful not to left click!

The biggest issue by far is lack of any kind of 'undo'. When you've got a level that takes 20+ moves at minimum, and you're going for that minimum score, you don't want to make a mistake 20 moves in! I'm stuck on one level for this exact reason, and its SO FRUSTRATING having to play the first 17/18 odd moves EVERY FREAKING TIME! Even a quicker way to reset the level would be welcome.

All that said, its worth playing and the price is more than fair.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
4.0 hrs on record
Posted: June 23, 2015
"Nice little 3D Cube Puzzler, but also a little bit too sterile sometimes"

Ok I must admit after playing Innercube, Cubot was a little bit too easy for me. Innercube has six different colored sided cubes, but Cubot cubes are just one colored. Well but let's now discuss Cubot.

Cubots is the currency you can earn in this game after completing each level. You can buy solutions for that (it starts with 8 cubots) but who seriously does? There's apparently no other purpose of Cubots. Like in Hexcells where you need the points to unlock next levels. In Cubot every level is automatically unlocked after beating stage 6 - evertyime. Each level has 8 stages a 10 levels that makes 80 levels altogether - That's OK.

The levels can be distinguished by new cube types (different colors: red does double steps, green has reversed movement, and so on ... ) or new puzzle elements (like colorchangers, portals, elevators or stoppers).
The aim is to bring all cubes to the same colored fields in the end. Very positive is that the level design has different layers where you also can fall down from a higher level. I also liked much the level select menu with a miniature picture of the whole map. They even lately added a level editor.

Now comes the moan. This game makes fun for sure. But it's not as high as expected. It seems sterile that after every solved stage 7 you'll get as reward a hardcoded wise quote of Erno Rubik, Eric Schmidt or Albert Einstein. It isn't random and/or surprising. Also the puzzle elements are well mixedup in higher levels, but there's no higher value to progress at all.
I missed some basic game elements like the "undo" button which I'm used to. Some menus do not respond on the first click. It also seems after once changing the camera view or use the mouse roll gesture the WASD controls get temporarly deactivated. That's annoying because these are just little fixable bugs. But my first impression got spoiled due to that.

Cubot is not a bad game. I wouldn't say that and I recommend it. But sometimes you have to bite your teeth together to playthrough a certainly well meant great game with little nerving mistakes.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
2.3 hrs on record
Posted: January 3
A simple, beginner’s puzzle. But it gets the point across.

Overall, I enjoyed the game. The difficulty has a nice, but challenging, ramp.

Not every level is quickly solved, still, beating it doesn’t take long.
There’s something comforting about a slow puzzle and smooth music.
Was this review helpful? Yes No Funny
27 of 41 people (66%) found this review helpful
2 people found this review funny
7.6 hrs on record
Posted: January 8, 2015
Cubot takes great pride in its minimalist presentation. A cynic may suspect that this “minimalism” is a carelessly-crafted excuse for a lazy or empty game. Such skepticism could not be more misplaced.

Cubot is puzzle-solving game comparable to sliding puzzles, or perhaps to Rush Hour. Cubot adds to these games what could only be feasible in a three- dimensional game: three dimensions. The objective of the game is to land each block—puzzles quickly include more than one block, onto its respective target location. Each action, however, moves all blocks in accordance with the game’s rules as well as with each block’s own distinctive properties. There are, as far as I can tell, ten different kinds of blocks. One moves one space per turn, another moves two. One presents or removes obstacles, another moves in the opposite direction of all other blocks. There are 80 levels and, while this isn’t the most difficult game ever presented, it is satisfying to solve (particularly in the fewest number of turns possible).

On top of these mechanics, the game manages to have a personality despite its minimalist form. The music is calm and the UI is very clean. The developers even threw in some famous quotes, and they’re about—you guessed it—solving puzzles. For the low starting price of $2 and the presumption that it will get even cheaper, this game is certainly worth it if you like puzzles (I’m enjoying this game the same way that I enjoy the Portal games, even without the witty dialogue) or if you’re looking for a game that isn’t too difficult to 100%. I am enjoying this game and I am glad to see it on Steam.

Update: I 100%'d the game. Game is hard.
Was this review helpful? Yes No Funny
18 of 25 people (72%) found this review helpful
2 people found this review funny
6.3 hrs on record
Posted: January 12, 2015
Cubot is a truely awesome game for me and my Steam Group. I have Cubot on my phone and I couldn't wait for it to be fully released on Steam! Would recommend the money for this game. Rating? It's gotta be 9.9/10!

My Request: Make a workshop content so other players can make their own custom levels =D
Was this review helpful? Yes No Funny
Recently Posted
Oddxy | ƓƠᒺƒ
1.6 hrs
Posted: October 17
Product received for free
This game was a really mind boggling adventure! I would recommend this game to anyone who wants a good puzzle game that deals with advanced mechalism like Portal 2. :)
Helpful? Yes No Funny
DJ Heady
1.1 hrs
Posted: October 5
Oooh, what a lovely game! Very relaxing, easy to play, difficult to master. Very good concept, which is easy to understand. Some levels look very easy, but then...hey, how could you do it in so few steps? Everything at this game is good - controls, music, difficulty, price...1,99€ as full price? This should cost more! Support the developer by buying it!
Helpful? Yes No Funny
[TI] Ajf151
2.1 hrs
Posted: October 5
Short, but an interesting twist on the block puzzle genre. It makes some of the choices I don't like, such as equating complexity with the number of moves required to solve the puzzle, and it falls into some of the old pitfalls like allowing irreversible mistakes that require restarts. When it starts taking 30 moves to solve a puzzle and you can make a mistake 25 moves in that requires a restart, that's frustrating. Still, it has a reasonable mechanism for circumventing the levels you don't like and the achievements are managable in scale. Overall, a pleasant game.
Helpful? Yes No Funny
Mongoloid Mike
1.0 hrs
Posted: September 4
Helpful? Yes No Funny
5.5 hrs
Posted: July 12
Overall a nice puzzle game with potential, but it lacks a bit of personality (there is no story or anything, just some random quotes, and the theme is as abstract as it gets). And I think some of the puzzle elements are lame - there are levels that are hard to solve, but not in a fun way, because you mostly fail thanks to the yellow-greenish and purple cubes that move into the opposite direction. Those are just annoying. The best and most fun puzzle mechanics (the orange cubes that only move together with the normal ones, and the autoblockers) are only part of the last two "episodes" (with 8 levels each).

Thankfully sooner or later you can solve all the levels (apparently I needed over 4 hours for the 80 levels), so I give it a thumbs up.
Helpful? Yes No Funny
0.2 hrs
Posted: July 6
Cubicle is the shape of my brain now ;-;
Helpful? Yes No Funny
0.2 hrs
Posted: July 6
This game might be fun for my 8 year olds, but for me the music and sound effects are all so abrasive it ruined the relaxed mood that this game could have created. Sure I could mute it and turn on my own music, but a game like this should provide that atmosphere on its own. It's not that hard to not have loud high pitched tones in your music and an obnoxious DING for every movement in the menu. Additionally, I was on stage 4 of 10 in 12 minutes and wondering when the tutorial would be done and the game would start. There was seriously no challenge to this game at all. Nonetheless, it was pretty, and the game mechanic is a good idea.

4/10 for lack of atmosphere and challenge
Helpful? Yes No Funny
The Real HQX
3.3 hrs
Posted: July 4
I did not enjoy this game. Fortunately, it was short. I found the noises the game made very annoying, and the soundtrack was very plain. The puzzles were made tedious by a lack of "undo" button, or a quick restart feature. Having the solutions be unlockable by spending points like a mobile game was very silly. If I want the answer, I will use the internet. Hints would have been better. It was more of a time waster than a puzzler for me thanks to the slow UI, and the unskipable, repeating tutorials. Overall it was one of the worst games I have ever played. The only positive things I have to say about this game are that I enjoyed Level 9: The Orange Block, and that I recieved cards and achievements as compensation for my pain.
Helpful? Yes No Funny
4.0 hrs
Posted: June 30
Fun puzzle game :)
Also pretty good for 100% Hunter
Helpful? Yes No Funny