The video games you played as a kid, mashed together and remade into a tactical role-playing game.
User reviews:
Very Positive (94 reviews) - 90% of the 94 user reviews for this game are positive.
Release Date: Mar 17, 2015

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About This Game

The video games you played as a kid, mashed together and remade into a tactical role-playing game.

  • Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
  • Detailed turn-based combat system inspired by the 1994 classic, X-Com.
  • Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
  • Permanent death ensures that combat is always tense.

Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.

Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

Cover art by Joshua Hutchinson.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP SP3, Vista, 7, or 8
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compatible 3D graphics card
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: OS X Mountain Lion, Mavericks, or Yosemite
    • Processor: 1.4 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGl 2.0 compatible 3D graphics card
    • Storage: 2 GB available space
    • Processor: 1.4 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGl 2.0 compatible 3D graphics card
    • Storage: 2 GB available space
Customer reviews
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Very Positive (94 reviews)
Recently Posted
( 6.6 hrs on record )
Posted: June 26
Here's a real hidden gem on the Steam store! It's kind of like Jagged Alliance (Or Old School X-com if it were an adventure instead of full-on strategy), only with a copyright friendly 80's gaming theme running about it.


+Combat System: It's sort of like Old-School X-Com where there's a little randomness given to physical shots but otherwise they do have an effect on the environment (more on this later). However it is suprisingly easy to grasp and there are multiple viable tactics and means of attack (ranging from melee to environmental, to some simple psychological warfare to name a few) given the streamlined interface. There's also an RPG element, your characters level up and you can dump them into various stats, as well as picking up or looting various items, weapons and Armor.

+Theme: It's basically a tribute to a bunch of old school 80's games mashed into an RPG-Strategy hybrid AND BOY DOES IT WORK! (And it is really funny to see a rifle pop out of a copyright friendly "!" block). Elements from Contra, Mario, Legend of Zelda, Castlevania, Final Fantasy and more are seamlessly integrated in this game and gives it a ton of personality.

+THE PHYSICS ENGINE!: Here's the real star of this game. You see, despite the grid based movement and the number crunching. What really drives everything is an honest to goodness Physics engine, and it makes the game a complete joy to play! I'll list several examples below
  • You can pick up and throw LITERALLY ANYTHING and there's even a skill for it! It's actually suprisingly effective, though requires some setup.
  • Enemies behind a tree? Chop it down by shooting it! In fact the first time I got squadwiped that's what happened! A merc machine gunned a tree down like a bad 80's action movie, killing 2 of my squadmembers (the last one panicked)
  • Lots of shrubbery in the way of your target? Throw a Molotov or a fire bomb at the shrubs and burn them out! Fire spreads too!
  • Enemy in a building? blow the wall open next to them with a time bomb or a boulder and cave the roof in on them!
  • Enemy nearby and you think he's going to wreck your squad? Have a guy with some energy saved up jump on him mario style!
  • Use Melee attacks to shove enemies into things (or off cliffs, in rivers, ect!)
+The Music: It's not particularly amazing and it's a little sparse but it set the mood of the game. I actually get a slight Mechwarrior 2 vibe from it personally, which in my book is a good thing.

+Tom Johnson: He made the game by himself (and to my understanding, a very modest kickstarter budget) and is VERY active on his game's fourms. He takes critiscism seriously and seems to be an all around awesome human being.

+Boss Battles: I thought the slime was going to be a walk in the park, boy was I WRONG! I only won because of the mass throwing caused everyone in the room to panic.

+Ships with an Editor: Modders eat your heart out! (It is a little buggy however and seems to lack some updates from previous versions, for example Vision is now tied to "Mind" instead of being it's own stat)


=Difficulty: Make no mistake, this is a tough game where a wrong move can squadwipe you, especially early in the game. Personally I think it falls in the "Tough but fair" category of games but some may be turned off by this.

=Voxel Art: Yeah I understand why this is a turn off but personally I give Tom a pass for two reasons here
  • It makes perfect sense in the context of theme and mechanics
  • IT WAS JUST ONE GUY WORKING ON IT! Speaking as a programmer who has (at absolute best, and it's almost certainly an overestimation) mediocre art skills I get it. Art isn't everyone's strong suit, and 3D modeling anything remotley presentable is HARD and requires as much dedication to be even a halfway decent programmer. That all said I firmly believe Tom did the best he could do with the tools given.

-Mouse Scrolling: Nitpick but Tom, Can ya pleasepleaseplease give me an option to invert the mouse scrollwheel? Seriously why do I have to scroll up to move the cursor down? Nowhere near a dealbreaker just a minor annoyance.

-Level RNG: Because the game is randomly generated you can die rather fast in a way that feels a little unfair (It's not but there have been instances where I was jumped at the start and got squadwiped), especially at the beginning sectors. Protip, when you enter the area, watch your flanks, especially beware LOS blocking shrubbery!

-Learing curve: Game doesn't explain itself too much at first but poking through the options menu helps (as well as expirimentation). It's not terribly complicated and you'll get a hang on how to play very quickly. Forming strategies will take you a little while longer.

Seriously now: Do yourself a favor this summer and pick this one up! ITS LESS THAN FIVE BUCKS RIGHT NOW (6/26/16) Heck I'd argue it's worth it at it's full 15 USD.
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( 10.5 hrs on record )
Posted: March 18
While this game is extremely good, there is few things the buyer should be aware of:
1.While having of the same concepts as X-COM at it's most basic level, this not an X-COM clone, and plays completely differently.
2.This game is somewhat simple, yet very deep. But this simplicity might turn some off from this game.
3.This game is HARD, but in a good way. It is hard in a fun way, where it never punishes the player to much for death, and you preatty much always know what went wrong. Sort of like FTL or Dark Souls.
4. This game is very dark. If the trailer and screenshots didn't convince you. This game's graphics and sound remind not only the bleak outlook of the land around you, but also of your quest. Some people will like how the game's attitude matches its gameplay, others will hate it want something more positive.
5.Unlike FTL, where you could get to world 5 or 6 on your first run, ENEMY will grant you no such luxury. You will play many games before you reach the first boss. However, each one of these runs I found to be quite engaging due to the procedural generated terrain.
CONCLUSSION:While very good,this game will kick your A**. If you enjoy games Dark Souls, FTL, or Dwarf Fortress, and you like the accestetic, this probably a good choice. Otherwise, don't bother.
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[Bellcam Cpt.] HuskyWolf [COMS]
( 10.4 hrs on record )
Posted: February 22
Let's start with the obvious; This is a cute little voxel-based game, where your goal each level is to kill all the enemies, you know... Cliché stuff, and there is no problem with that. Let's get onto gameplay the game is a turn based strategy game, I've already mentioned your goal each level, but your overall goal is to kill the 4 main bosses. At the end of each fight you're sent to a map, you can select a square next to the one you're in, another fight will be initiated, you kill some skrubs, grab more loot, repeat. This game isn't very repetetive though, maps are randomly generated, and so are the levels, and to add to that, after making a character, you can select what genre they're in AND what they are within that genre, currently making 8 different paths for your character, why is this important? Depending on what you chose their will HEAVILY depend on what the map is generated to look like, the enemies you fight and the storyline... y'know... roleplay...
One of my favorite things about this game is the world around you, be careful, because the map itself is a weapon, break the stump of a tree? The whole thing is gonna fall and deal damage to anyone in its way!

To sum it up, I loved this game with it's satisfying destruction and turn based strategy that will leave you hoping that one of your units don't crack under the pressure!

9/10 Would Hate Ghost's Again!
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( 47.7 hrs on record )
Posted: January 22
IT IS HARD you will die hundreds of times know this
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( 2.0 hrs on record )
Posted: January 19
So this game obviously has rather rough graphics. It also has a poorly fleshed out control scheme, and a clunky interface. All of these things are forgivable, in the indie world in my mind, assuming you make up for it in other areas. Typically, this results in a massive world, or an incredible range of things to do. Sadly, this is not the case here.

This game lacks any real depth. The first "level" will just end up being repeated over and over again, until you get sick to your stomache. Everything is over simplified, and in the end this just feels like the foundation of a game that was never finished.

Really no value here, one of the few games to get sorted into "games I will never play again" list.
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( 27.3 hrs on record )
Posted: January 18
One-man dev pulls off an unlikely synthesis of contemplative pace and fully destructible environment.
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( 5.0 hrs on record )
Posted: January 17
A difficuilt, but enjoyable game. Really like the tactical turn-based element and would definatly recommend.
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I Ghostbusted God
( 24.7 hrs on record )
Posted: January 16
This game is amazing. Not only is it incredibly fun, the developer is one of the most hands on I've ever seen. Just take a few minutes to look at the steam forums and you'll see that he is quick to address concerns. The RPG tag is a bit misleading. There is no story to be had in this game. You fight on the battle screens and buy or defend on the town screens, and manage your party skills/inventory, so it has RPG elements but isn't a full RPG.

If the video looks fun to you, pick this game up, it does a perfect job of representing what you will be doing when you load the game up to play, and if you should happen to run in to issues along the way, the developer himself will likely be there to help you make sure things are running smoothly.

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( 3.9 hrs on record )
Posted: January 2
I think the game is good. It's like Jagged Alliance meets Minecraft, with a bunch of old NES references thrown in. I do have to warn anybody playing the game, that this game is HARD. LOTS of enemies will hurt you and you have very little healing. This forces you to be a lot more tactical than most games, so you can't just rush into the enemy with guns a blazing and hope to live for too long. You must use cunning, strategy, and tactics if you want to have a chance in this game.

You create one character at the beginning and are joined by 2 seemingly randomized characters. Some characters have guns or arrows, some are melee (having to get in close), some use bombs and explosives, and some attack by picking up things and throwing them. The game seems to favor the ones using guns, as melee characters are hard to get into the attack zone, throwing characters use too much time to find something then pick it up then throw it, and bombs are not plentiful to be very practical. This actually forces one to be a little more strategic than simply aim and fire so I think it works in the game's favor.

One thing the game doesn't mention, is that when you select your character, you can select what his environment and opponents will be (platformer based, horror based, fantasy based, etc). Also, each map is randomized, so you'll never get the same map twice (so you can't memorize maps and layouts). Also, don't bother picking up items that you won't use, since nobody buys them from you. Though do take your fallen opponent's clothes if you don't like your own.

Despite this game being so difficult, it's still fun to play anyway and keeps me entertained, which is the purpose of a good video game, is it not? If you like challenge and tactical turn based strategy games, then you may want to give it a try. If you prefer to rush in with guns blazing to shoot a bunch of monsters, then this is not for you.
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[PCO] Zer0
( 50.4 hrs on record )
Posted: December 26, 2015
I love it, XCOM with an 80's video game twist. Amazing soundtrack too!
When they die, other team mates freak out and attack nearby enemies, and then retreat with low amounts of time and mental health.
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Most Helpful Reviews  Overall
45 of 49 people (92%) found this review helpful
4 people found this review funny
11.4 hrs on record
Posted: March 17, 2015
The combination of X-Com-like tactics, fully destructible terrain, and a mash-up of various video gaming tropes makes for a magical recipe. Perhaps the star is the voxel-based environment, which starts out looking so glossy and cheery and then, in the chaos of battle, gets smashed to pieces in a manner reminiscent of maybe "Scorched Earth" more than anything else. Like in X-Com, the randomly-generated characters tend to work their way into your heart as you level them up, customising them for a particular combat role, and then - just as they're reaching their full potential - they tend to die tragically. I haven't gotten far enough to know if the endgame is good, but I feel I've definitely gotten my money's worth from the beginning and midgame.
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47 of 59 people (80%) found this review helpful
4 people found this review funny
42.5 hrs on record
Posted: March 17, 2015
This game is outstanding and delivers the expected result with flying colors. Be forewarned that this awesomeness comes with a fair bit of challenge and the game will not coddle you. Every action you take has potential consequences and the permadeath of your characters means that one misstep could literally wipe you out. This is not a bad thing (it's actually a good part of what makes the game so fun and engaging), but it's something you should be ready for.

Things to enjoy about this game:

* Procedurally generated content means no two games will ever be exactly the same
* Outstanding and highly challenging tactical combat
* Fully destructible environments present limitless tactical opportunities and exciting challenges
* Meaningful skills and character progression
* Very well-balanced gameplay

I would highly recommend this to anyone interested in challenging tactical combat simulations. As cute as the graphics look, this game is not for the faint of heart. The amount of satisfaction that is garnered from successful progression, however, is substantial and difficult to articulately quantify.
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22 of 24 people (92%) found this review helpful
2 people found this review funny
266.5 hrs on record
Posted: March 23, 2015
Enemy is an underapreciated Gem on the steam store. I'm assuming if you're reading about Enemy you're already familiar with squad based tactics and roguelikes. (If you're not, I'd check out other reviews). The unique aspects of the game include the destructable environment, the 80's video game idiom, a surprisingly easy game to mod in your own content, and a good level of squad customization. And of course, the combining of the squad turn based tactics and elements of the roguelike genre such as permadeath, no ability to reload saves, and procedural generation so that each game is unique.

The deliciousness of the voxel-based fully destructable world cannot be underestimated. Watching a a walking bomb blow up a house, grenading a section of the castle ceiling on someone, or debris smack your players around are all deeply satisfying. The unit customization is fun to mess with, and allows for a good variety of squaddies. You can have troops that react quickly to incoming enemies, ones that can see far and keep calm in difficult situations, ones that can move farther and jump higher when they need to, and ones that just don't die as quickly.

On the weapons of choice, in addition to ranged and melee you have bombs (throwing grenades for the most part, though you have land mines, tear gas, time bombs and staves) and Throwing. Throwing is a bit of an odd duck in some aspects-it's definitely the skill I'm most likely to injure my squad mates with, but picking up chunks of castle and chucking them provides for deeply satisfying moments. It also requires a bit more set up as you're constantly scavenging for the best things to throw at people and/or relying on other units for damage as much as you can.

The really neat thing is that, say, unlike X-COM, you have near complete customization when it comes to character growth. While the supporting troops you get are from a set of random archetypes, over time you will be able to mold them into the troops you want.

In terms of unique game mechanics for squad based tactics, the two major additions are mental damage and reaction fire. Mental damage is taken when your troops are hit or nearly hit, set on fire, or other various phenonama occurs. When it hits zero, your character will either go beserk, attacking the nearest enemy, or panic. I haven't seen this occur much in my own troops (I make the Mind stat a priority) but deliberately initiating it in the enemy is good fun. Firing shots with little to no chance of success becomes a valid tactic, and I've panicked more than one enemy by throwing bridge sections at it.

A high reaction stat allows you to interrupt movement and actions by enemies. And if you have low reaction they will at times interrupt your actions. Multiple interrupts a turn can happen, especially if you're moving your chaacters cautiously. Doing so and leaving extra time units with them will add a great deal of longevity to them. It's not just reaction fire too-being able to step a few steps back or forward can be more than enough to turn a sudden enemy into a managable experience. I find it to be a quite enjoyable addition to the genre.

The game mechanics are not that readily apparent to the player (though Tom has added in assistance here and there) , especially one unfamiliar with squad based tactics norms, and I think, rightly or wrongly, that the developer is relying on player familiarity with the genre to a certain extent. Given that many people may be drawn to it for the nostalgia factor, I suspect that the relatively unforgiving mechanics are a bit of a rude awakening.

With that in mind, the game has been quite well supported beyond its release. I originally had three more paragraphs detailing bugs, changes, and additions to the game that I thought would add to its longevity. The Creator is active on these forums and has been diligent in squashing bugs and working to ensure the longevity of the game. My original concerns and suggestions have been more than dealt with, especially with the addition of difficulty modes. With just a few modders, I believe Enemy can continue to shine for years to come.
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27 of 33 people (82%) found this review helpful
3 people found this review funny
3.2 hrs on record
Posted: March 17, 2015
Enemy takes all the enjoyable parts of XCOM or Final Fantasy Tactics and blends them together with a Roguelike.
On top of that, the universe is based off all your favorite retro video game characters. From the Platforming repairman, to the green tunic wearing adventurer. With a focus on squad based combat, Enemy is not an easy game. Permadeath makes you question all your decisions. You move carefully from area to area battling enemies and getting all sorts of random loot. Your goal is to slay the four tyrants ruling the kingdoms.
With a unique and interactive physics based art style. Enemy has some interesting ideas going for it.
The game is well made and I didn't run into any bugs. Enemy also has plenty of replay value as each playthrough will take quite a while to finish. Then restart, try a new build and new tactics. My only suggestion would be bring your own music. Its rather monotone and not exciting.

I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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23 of 28 people (82%) found this review helpful
13 people found this review funny
3.8 hrs on record
Posted: April 5, 2015
Set self on fire repeatedly? Check.
Get chainsawed in the bum by a vampire thrall I didn't see? Check.
Roll a new squad and knock down and burn everything? Obviously.

Difficult, but not impossible. This game will make you savor every victory and fear every encounter.

Check your 6.

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16 of 17 people (94%) found this review helpful
9 people found this review funny
3.8 hrs on record
Posted: June 12, 2015
Wow, just wow.

This game scratches so many of my gaming itches.

*Turn based tactics
*Destructable environments

To top it off, the developer is the biggest boss of Boss City. See my thread for details:

Notice that he fixed everything I requested in a few days. That's bananas. Please download the demo, try it, and then proceed throw money at this man's head.

(Note: Do not literally throw money at this man's head. That's weird. Don't be weird.)
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43 of 67 people (64%) found this review helpful
4 people found this review funny
Not Recommended
14.7 hrs on record
Posted: March 18, 2015
My feelings are mixed on this game. However, if I were asked by someone drawn to this game by the X-COM comparison in the description whether it was a good buy or not, I would tell them to pass. Why?

Combat in Enemy feels like a conglomoration of stripped down mechanics from XCOM. There is no surpression mechanic, but there is 'Morale'. For some reason important, information such as telling the player exactly what they are improving when they level a character is also absent. For example: A player wants to increase the ranged skill of a character. Telling the player that every point they put into said skill increases their chance to hit by a "moderate" amount is totally worthless. What is "moderate"? 10%? 50%? It's like this for every skill and every weapon.

It is impossible to telll how skills and weapons synergize with one another and how much damage you're going to be putting out at your level. The same goes for armor. There is an entire shop dedicated to armor and there are is only two types of armor that seems to actually offer protection despite dozens of options to choose from.

Combat itself is extremely bland. There doesn't seem to be any sort of critical hit chance, nor are there any abilities that are unique to any class or character. The Platformer class plays identically to the Action class if you put points into the correct skill. Not to mention that there really isn't a whole lot to do in combat itself. You either can attack or you move, like checkers. There is no flanking mechanic, no 'real' cover mechanic, no surpression, no interesting abilities that allow you to control enemies, no nothing.

There is a poorly implemented version of 'overwatch', however it's pretty much worthless.

This is all really dissapointing because at it's core ENEMY has some really cool ideas. It's totally bizzarre to me why the devs didn't design some sort of cover mechanic in a game with voxel based destruction. It's totally bizzare to me how they have something like fire propagation but don't have something equally cool for the other elements.

I get that this is sort of supposed to be a Tactical Turn Based Roguelike and it's supposed to be touch. However, Roguelikes are also supposed to offer opportunity, choice and encourage experimentation. There should be at least 3 or 4 ways around every enemy in a roguelike, the cost and avaliability of those choices combined with limited resources make roguelikes fun to play. You may lose horribly, but at least you learned something.

Not so with Enemy. It all boils down to playing the Line of Sight game from a FPS mentality rather than a TBS one and hoping something doesn't pop out of the fog of war and kill you instantly.

So to wrap this review up: If playing roguelikes and games with a cut down version of the XCOM's combat than Enemy is sure to meet you about 1/3rd of the way there.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: April 1, 2015
Awesome; procedurally generated worlds and towns, as well as a plethora of enemys (pun intended), weapons and heroes. A lot of fun, overall.
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11 of 11 people (100%) found this review helpful
5 people found this review funny
49.3 hrs on record
Posted: June 7, 2015
While playing this game, you will learn some valuable things about the wonderful world of Enemy:

  • You can pick up civvies and toss them into the water so that they can drown for 5 or something points and the others won't even bat an eyelid. In fact, you can even kill everyone and no one would ever run or put up a fight. Perhaps they think you're just playing with them?
  • You can dress up as a Princess or use an actual one and take on mobsters, purple masked men, skellies, and more enemies while armed with a Hugh Jazz stone block many times your own weight.
  • Despite the fact that you can stomp mechants who charge you outrageous prices, you cannot loot their steel chests for their wares. Of course, the huge box can be used to completely demolish the side of the hotel when that greedy concierge works.
  • P.R.I.N.C.E.S.S. stands for: "Person Reprogrammed to Immediately Neutralize Castles by Excessively Slinging Stuff."
  • You can jump inside the tall green pipes and end up somewhere else on the map and jump onto the yellow floating boxes, just like in those games about an Italian plumber and that gorilla. Just don't expect to get a mushroom or an all-consuming dino mount for your troubles.
  • Is an archer shooting at you from the safe confines of a wooden house? Are you too lazy to break in and deal with him/her? Simply throw a molotov or a fire ball at the door and watch the helpless ♥♥♥♥♥♥♥ get barbequed and/or crushed by the collapsing roof after a few turns. Kind of like the movie 'The Wickerman', only that he'll be burning like wicker, man.
  • Melee fighter + Explod'steve = Dead teammate + stupidity
  • Despite interrupting an Explod'steve in mid jump with a ranged character, you can still miss even with 60%-70% accuracy, often with humorous/frustrating results. This happened to me twice within the same playthrough. Needlessly to say, I didn't get lucky twice.
  • You can lose your created character even in your first battle. This is never game-ending though as he/she is 'just another character'.
  • For a game world where four powerful kings are ravaging the lands and invading towns, there is currently a complete lack of (friendly) soldiers and guards in the field or inside the towns. In fact, there's no government officials or rulers anywhere. Perhaps they all died in a huge combined counterattack on the Four Kings' bases when they first appeared. The only member of nobility in this world is the Princess and she's content with becoming the world's most mobile and dangerous siege engine.
  • This is a thinking person's game. Doing the classic Zerg Rush will result in you being Zerg dead and it'll be Game Over for you, Zerg. Plan your moves carefully and you may even win the battle without losing anyone.
  • This is like 'Long Live The Queen', except that your princess is a badass and it'll be her enemies who won't get to live long.
  • Cranky Kong would've loved this game if it didn't have so much physics.
  • The Princess could actually be Chuck Norris dressed in drag but if that was true, then the game would've already been completed in like a second. When the player looks at the places he'd travelled through afterwards, they would see that there is nothing left...
  • There's a dinosaur man in this game who could very well become the Princess' apprentice.
  • Due to the nature of combat in this game (stray projectiles, bombs, Explod'steves, falling trees, flying debris, etc.), you'll spend less time causing devastation to the surrounding environment in each battle than you will spend actually winning, even unintentionally. To win a fight without hurting a tile of grass or dislodging a chunk of tree bark is more likely to happen with luck than with strategy.
9/10 thrown bricks.
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20 of 28 people (71%) found this review helpful
4 people found this review funny
3.7 hrs on record
Posted: March 17, 2015

Though the bugs and crashes make it almost unplayable, when these issues are fixed, Enemy will probably be fantastic. Another significant issue is the camera. Like, what the hell is with the camera? Four fixed directions, no zooming, clunky controll-ey. Also, another issue is the lack of customization. You are allowed to pick one class at the beginning, and you get two random party members which will either be cool or suck.

Another issue is the "Panic" system, which briefly makes your character go cray and run around in random directions without your control any time your character's sanity stat goes too low, which happens all the time. Some people may like the risk, but I'm not into the whole "Completely lose control of your character for a few turns" thing, so I'll put this under neutral. Another issue I have is the fact that you have to deal with Player and Enemy turns even when there are no enemies around. Fallout 1 and 2 had tactical overhead combat that only became turn based once you enter combat, or are sighted by enemies, and this may of sped up the pace a bit in between encounters and all that.

Graphics look kind of like Minecraft. Ew. 2011 called and it wants it's player model back.


Randomly generated-open world-tactical RPG. I don't think there are many other games like that.

Though it is pretty glitchy right now, the destructable environments are solid killing machines.

The textures are sitting in a folder with no encryption or anything like that, just open up the folder and edit Blue Plumber Guy to look like Mario. Dev seems to encourage stuff like this, judging by the fact that he released the Blender files for the models and stuff.

Comes with a level editor!

Once the bugs are fixed, I'd pick it up. Dev seems like a pretty cool dude, and I'm sure he is working on fixing it up.
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