The prequel to Radon Labs' award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The...
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リリース日: 2011年1月11日


Drakensang: The River of Time を購入する




The prequel to Radon Labs' award-winning RPG, Drakensang: The River of Time introduces a brand new story within the Drakensang universe. The new story brings many innovations and new game elements for experienced as well for first time players, who will jump right into the fascinating medieval fantasy RPG scenario of Drakensang: The River Of Time.
Starting in Aventuria’s Middenrealm in the city of Ferdok, the story of the games takes players down the Great River to the city of Nadoret. Many mythical legends entwine around this river and will also flow into the main plot. The story will contain more twists than in Drakensang: With every place the player visits, his view on things will change. Depending on the choice of character, and behavior, new opportunities and series of quests will come up.
Living on a ship, players will experience a broad variety of RPG quests. There will be two new character archetypes to play, tons of new foes and monsters as well as equipment items.
Two new classes of heroes: the Geodes (rare Aventurian druids of the dwarfs) and the Gjalskerland inhabitants (tenacious and hard barbarians).
Advanced expert mode and adjustable levels of difficulty.


    • OS: XP / Vista / 7
    • Processor: 2.8 GHz or faster
    • Memory: 1 GB RAM ( 2 GB RAM for Windows Vista / 7)
    • Graphics: 256 MB DirectX 9.0 compatible
    • DirectX®: 9.0
    • Hard Drive: 5.5 GB
    • Sound: DirectX 9.0 compatible sound card
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非常に好評 (103 件のレビュー)
Dire Rektor
( 記録時間: 64.2 時間 )
投稿日: 6月28日
Very good RPG
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( 記録時間: 0.6 時間 )
投稿日: 6月11日
This game is for all lover of old school RPG's, it does not matter if you are new to the Dark Eye universe you will enjoy this old school master piece. I did a video in my blog where i show you what i like about this game, oh yeah this game is only for Keyboard and mouse purists.
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( 記録時間: 0.4 時間 )
投稿日: 6月7日
Awesome game for the RPG purist who has the skill, patience and intelligence to play it, understand it and enjoy it.
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( 記録時間: 38.1 時間 )
投稿日: 5月6日
8/10. Combat system can be a bit clunky but this reminded me of classic RPGs through and through. Decent story and some memorable characters. Absolutely worth a pick up if you're an RPG fan.
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Maria Theresa
( 記録時間: 8.7 時間 )
投稿日: 4月2日
This game is truly a hidden gem. The graphics and lighting effects are beautiful, the story is engaging and the combat is difficult yet fair. Ther are a lot of items to customize your characters with. I would truly reccomd this game to anyone. 8/10
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( 記録時間: 69.2 時間 )
投稿日: 3月21日
Good game especially for old school RPG lovers. There is some issues ( like annoying camera) but this not ruin overall experience.
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( 記録時間: 1.1 時間 )
投稿日: 2月18日
Controls are terrible, come on game developers 1st person please.
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( 記録時間: 80.9 時間 )
投稿日: 2月8日
It started really well and I really began to enjoy this game, then the awful combat system kicked in during critical times, which can be a real pain. Though I like the pause and ensuing tactical planning elements, it does not always work. For example, I could be hit by ranged weapons and despite having high level ranged combat, I could not fire back despite pause, select targeting, etc. I could set the attack up and... waited... and... waited... Nothing happened, all the while I was getting hit until my party was decimated by three low level dwarfs with crossbows. No matter what I did or where I stood I could not fire back, yet they were in clear line of sight and within range. Whether or not I was being a numpty, I don't know - it just seemed to spoil what is a good game from being a great game.

This could be so much better if not for the occasional cumbersome combat system. Still, it really is a gem and has all the elements of what an RPG should be - character interaction, crafting, freedom in character builds, weapons, armour, etc.

Also, another gripe (for me at least) is that I would have liked to have seen a greater variety of spells for magic users. I guess we can't have it all.

Post Sciptum: I have now completed this and the expansion, Phileason's Secret, and despite the earlier niggles, once I got used to the combat system idiosynchrasies, this really is an absolute gem. I just hope they release more DLC, or even better, a mod maker. I absolutely loved the game and got very attached to my characters!
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( 記録時間: 29.6 時間 )
投稿日: 1月14日
Great game. very much like neverwinter nights 2
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( 記録時間: 53.8 時間 )
投稿日: 1月12日
Review for Drakensang: The River of Time
    Gameplay: The game is very interesting i would even say it was a hidden gem because i hadn't heard about it at all, world felt real in it's own right, everything felt smooth and was very interesting till the very end.

    Story: It was very interesting, there where times when it felt like meh but this game has choices, you can decide what you do who you save or with whom you side which gives this game replay value which is very good, Main story was interesting because you were left in dark for very long time and i didn't know what will happen who is who and so on it was very interesting, Side quests were very good, they were interesting didn't repeat and were worth searching and completing.

    Skills: I liked how i learn new skill, you need to find trainer and learn from them and 1 trainer can't teach everything for you so there are several ( blacksmith, Guard captain, Healer etc.) only thing with leveling up that was meh was that for example to improve magic spells all i have to do i spend points in character screen.

    Technical: Loading time was awful for me in all big locations because if i had to reload ( i died, wanted to try something) it was long, don't get me wrong it wasn't THAT long but while playing this game i reloaded hundred times and in total that's a lot. Also i never knew when and where to go which resulted in going against too hard enemies and reloading to previous save-file and try to beat him several times and returning after a while.
      Game is worth playing in fact if you have it in your library and haven't played it you should at least try it if you liked games like Dragon Age it may feel a bit similar in certain times, even with it's little flaws it's a true hidden gem and must play if you own it.

      8 out of 10
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      58 人中 57 人 (98%) がこのレビューが参考になったと投票しました
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      記録時間: 59.9 時間
      投稿日: 2012年4月12日
      If you are the sort of gamer who enjoys trudging across various maps for an hour straight searching for rare herbs just so you can make enough healing potions to get through a difficult boss fight then this is the game for you (luckily I am exactly that sort of gamer, but I realize not everyone enjoys such things).

      So, yeah, this is pretty much the perfect sequel. It keeps the original Drakensang's awesome stat and combat system, but improves on nearly everything else: much better writing, dialog, and production values (including class specific quests ala "Dragon Age: Origins"), much fewer trash mobs (fighting is less frequent in this game compared to the first, but much more difficult and better thought out when it happens), and (perhaps best of all) a new fast travel system that prevents your having to run everywhere like in the first game.

      Plus, it's technically a prequel, so if you only play one Drakensang (and you should if you enjoy RPGs at all) it should be this one.
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      65 人中 59 人 (91%) がこのレビューが参考になったと投票しました
      3 人がこのレビューが面白いと投票しました
      記録時間: 40.4 時間
      投稿日: 2013年11月30日
      A solid RPG experience. A deep, party oriented combat system and large list of craftable objects add depth to a well presented story and environment. Quests often have multiple paths to resolution giving you some choice in how you want to complete them. Well worth the price of admission, a real steal if you get it on one of the Steam sales.
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      54 人中 50 人 (93%) がこのレビューが参考になったと投票しました
      記録時間: 2.6 時間
      投稿日: 2014年1月10日
      All the Drakensang games (Drakensang, River of Time and Phileasson's Secret) are excellent, good old fashioned stats-based RPG's. Imagine the gameplay of Neverwinter Nights but with vastly superior graphics and gameplay. Loads of class choices, loads of abilities to improve, you can spend your adventure points (xp) on these as you get them not just when you level up. You have to find trainers to get new skills and spend your adventure points to learn these too. Skills are based on combinations of related stats, and it can seem a bit confusing at first, but common sense can see you through it. There can be a lot of running about and movement can feel a little slow but there are fast travel points on the maps, most of which are not huge anyway. Based on the pen and paper rules of The Dark Eye system (and not button-mashing action rpg hack and slashers) these games are well worth checking out if you're a fan of proper role players made the way they should be.
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      29 人中 26 人 (90%) がこのレビューが参考になったと投票しました
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      記録時間: 51.3 時間
      投稿日: 2014年8月25日
      Very underrated game. Great story and a good break from AAA titles. I recommend it to anyone who likes a good rpg
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      33 人中 28 人 (85%) がこのレビューが参考になったと投票しました
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      記録時間: 22.4 時間
      投稿日: 2014年1月20日
      How are these games missed? Great game lots of fun! Classic RPG style. I beat the game (and many side quests) in about 20hrs. There are different races and genders which I haven't played through yet. I am curious how those would effect the game. I might try magic next time
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      42 人中 33 人 (79%) がこのレビューが参考になったと投票しました
      3 人がこのレビューが面白いと投票しました
      記録時間: 37.3 時間
      投稿日: 2015年7月7日
      What a fantastic rpg!! there are no achievements or cards......just good gameplay and story. It makes you want to play the game for the game. I really like the controls for movement, you can point and click or take full control, very similar to World of Warcraft. In battles you can pause (turnbase style) or just go full action. I am also a fan of The Dark Eye ruleset, if you hover over or right click on anything it gives an explaination, so it is easy to learn. There is alot crafting and upgrades, tons of collectable items and weapons, and you cant go 10 feet without a chest or barrell full of stuff. Add mine to the list of positive reviews.
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      28 人中 24 人 (86%) がこのレビューが参考になったと投票しました
      記録時間: 118.5 時間
      投稿日: 2013年8月26日
      I don't want this game to end. Check this game out for an oft overlooked gem of an RPG.
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      18 人中 18 人 (100%) がこのレビューが参考になったと投票しました
      記録時間: 73.8 時間
      投稿日: 2014年6月22日
      This game suprised me. Bought it on sale for cheap because I was jonesing for an rpg, and thought this was worth a few bucks to waste a few hours. But it really turned out to be an excellent party based rpg along the lines of DA:O, NWN, etc. It is on the lighter side, not nearly as gritty or 'mature' as DA:O, but a good old fantasy rpg with swashbuckling heros and mustache twisting villains. Graphics are descent / good (considering it is several years old), but a bit cartoonish. The story is kinda meh, just a reason to do one quest after another, but good enough. There is a descent crafting system, and deep character leveling system. However, there are no real in-game context clues for some of the attributes (what they do, how they interact with other attributes, etc), and as this is a german import, it is easy to forget that we all get used to what is basically the same D&D based ruleset for RPGS. Unfortunately, the game has no manual. I spent a little time googling player guides or wikis to figure out a few unknowns and the game became much more intutive. On the negative side, the voice acting is for the most part (in English at least) MUHFUHORRIFIC. Didn't stop me from enjoying the game, but made it a bit campy. Also, the pausible real time combat turns are slower than you are used to, which makes certain actions (like spell casting) a bit problematic until you get the feel of it. Not necessarily a negative, it can even be a positive, you just have to learn the proper tactics. All in all a game worth playing if you are a party based rpg fan.
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      記録時間: 21.4 時間
      投稿日: 2015年5月19日
      One of the best games i played in years. A bit punishing game system,so i broke my keyboard couple of times,but thats not gonna stop me!
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      20 人中 17 人 (85%) がこのレビューが参考になったと投票しました
      記録時間: 0.1 時間
      投稿日: 2011年11月25日
      2009's European import CRPG "Drakensang" was the kind of game I like to call a "slow burn" title. By that, I mean it started out moderately fun and as time went by I found it to be more and more compelling and addictive the longer I continued to play it. While it didn't have the non-linearity of Dragon Age or the visual fidelity of Germany's own Risen, Drakensang did have something very few RPGs seem to want to include nowadays: Complex rules and challenging tactical combat. It was these inclusions to the rapidly aging CRPG formula that kept me glued to my monitor long enough to go through the game three times and eventually led me to track down its sequel, the much improved and brilliantly written "River of Time".

      Though River of Time is actually a prequel it's hard to believe it when you look at how much of the game has been changed for the better. With the English translation cleaned up (No more confusing 1W numbers instead of 1D), the game's combat being better balanced in the early levels, the experience points doled out in larger chunks and the story paced much slower than the previous game it's hard to really find fault with what Radon Labs has done here. The original Drakensang was one of the best CRPGs I had played in the past five years and besides a few tweaks and more variety in the locations/quests/monsters you encountered I didn't see much wrong with it. The characters were memorable, the combat was fantastic and the rules were the perfect antidote to the watered down 3rd edition D&D I had grown sick and tired of.

      Yet Radon Labs managed to somehow shave some extra fat off of this already slender game and dress it up even prettier than it already was.

      For those who enjoyed the original Drakensang there is really no reason why you would dislike the sequel. Much of its shortcomings (Such as fighting stereotypical low-level beasts like rats and wolves nonstop in the early levels) have been dealt with and what you're left with in this prequel is a much cleaner, more refined CRPG. The only drawback that I noticed was that the game seems to put a much tighter rein on leveling since even after my 2nd trip whereupon I used an FAQ to maximize my experience gains I was still unable to get past level 12. This was slightly disappointing when you consider that the first game let you leap all the way to level 17 before the last boss fight was even unlocked.

      I also noticed that the economy seemed a bit out of whack since even though my characters were swimming in gold ducats I still had to spend hours selectively buying and selling things just to get the equipment that I needed to survive. This constant obsessing over money and equipment caught up to me in the end after I completed a quest that opened up a 999 ducat helmet that I couldn't afford no matter what I sold or traded. It irked me that I couldn't buy it and left me bitter as I went on to the game's final area 728 ducats short of being able to afford it.

      Overall however, River of Time is considerably better than its predecessor and the only faults you'll find with it are, as I've said, small gripes that can be easily ignored.

      To make up for these small missteps River of Time manages to give you a little bit of non-linearity in your adventure, something the first game completely lacked. Though this non-linearity is basically just a couple optional boss fights and a hunting reserve with a few quests tucked away within it, it's still nice to see that Radon Labs was listening to the fans when they cried out for some optional "challenge" areas.

      As a matter of fact one of those challenging optional areas is so hard that it contains the best CRPG boss fight I've seen since the battle with Kangax in Baldur's Gate 2. Not to spoil the surprise, but if you find yourself in an underwater temple and you've just solved a floor tile puzzle to open a door you had better make sure you've bought or found end game equipment because you're going to need it. The amount of micro-managing and aggro-distribution I had to do in the boss fight below that temple nearly drove me insane
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