It's a relaxed, laid-back episodic 3D point-and-click adventure game set on an island group in the middle of the pacific! Yay! Hooray!
User reviews:
Overall:
Mixed (61 reviews) - 54% of the 61 user reviews for this game are positive.
Release Date: Dec 31, 2014

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Reviews

“The developers did a great job at giving you enough clues to get you interested, only to leave you wondering what will happen. The answer is obviously “I will be $5 poorer in a few months”...”
7 - Good – GameCola

“What’s also noteworthy are the graphics, which manage to be strikingly snazzy despite being so simple. The developers have stated that they tried to capture the visual style of older video games, and I’d say they certainly succeeded; I was instantly reminded of cartoony but loveable legends like The Legend of Zelda: Wind Waker the moment I laid eyes on the game.”
7.8 – Bezoned

About This Game

Catmouth Island is a laid-back, relaxed and comfy episodic point-and-click adventure game set on an island group called Catface Islands in the middle of the pacific. :3

You control Mya, a student who enjoys solving puzzles in her spare time. She attends the Silvestri Schooledge, and lives in a nice house in Meow Village on Catmouth Island. She wants to find out more about the islands' neighbourhood, environment, its mostly unknown past, and investigate what the secretive B3 Corp. is up to, all the while juggling her studies as not to end up like the steak house girl. :3



This game follows the same convention as most classic point-and-click games like Sam & Max: Hit The Road, Day of The Tentacle and Monkey Island, except that it addresses a few of the issues with trying every object in the inventory together to see if they work, and a few other things.

It is created in a low-poly graphical style in which as few polygons as possible have been used to create objects. Very inspired by the games on the Nintendo 64 and Sony Playstation.

Features

  • Over 60 NPCs to interact with, from humans to non-humans and even secret ones!
  • A scrapbook with a task list that keeps track of your progress!
  • A personal teleporter system to help you get around quicker if would like!
  • Unique location-based theme music that changes depending on where you go!
  • Episodic progression that will advance the game and the story.

This game was voted by you through Greenlight. :3

Releases for Linux and Mac are coming soon!

Episode list

  • Episode 1: The Infinitely Tall House
Episode 1: "The Infinitely Tall House" - One of Mya's neighbouring families have a house that is infinitely tall. There are stories about what has happened in the house over the years, but Mya has yet to be inside it. One day, driven by curiosity during the annual "Don't lend your boat day", she wants to discover what's on top of The Infinitely Tall House.



Disclaimer: There's occasional swearing and coarse language, and a topless sunbather. Therefore it is not suitable for younger players.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Pentium III
    • Memory: 512 MB RAM
    • Graphics: On-board graphics chip
    • DirectX: Version 9.0
    • Storage: 120 MB available space
    • Sound Card: On-board sound chip
    • Additional Notes: The game was meant to run on toasters but sadly our game engine wasn't. There might be occasional stuttering in the menu after start-up.
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Over 1 GHz of CPU power
    • Memory: 1 GB RAM
    • Graphics: Dedicated gamer video card
    • DirectX: Version 9.0
    • Storage: 150 MB available space
    • Sound Card: Dedicated sound card
    • Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card.
    Minimum:
    • OS: OS X
    • Processor: Roughly 1 GHz of CPU power
    • Memory: 512 MB RAM
    • Graphics: On-board graphics chip
    • Storage: 120 MB available space
    • Sound Card: On-board sound chip
    • Additional Notes: The game was meant to run on toasters but sadly our game engine wasn't.
    Recommended:
    • OS: Latest
    • Processor: Over 1 GHz of CPU power
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card
    • Storage: 150 MB available space
    • Sound Card: Dedicated sound card
    • Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card.
    Minimum:
    • OS: Any supported Linux version by Steam
    • Processor: Roughly 1 GHz of CPU power
    • Graphics: On-board graphics chip
    • Storage: 120 MB available space
    • Sound Card: On-board sound chip
    • Additional Notes: There might be an issue with the quality settings not working above "Ninty 64". There might also be issues with the Steam overlay not working as it should.
    Recommended:
    • OS: Any most recent Kernel update
    • Processor: Over 1 GHz of CPU power
    • Memory: 1 GB RAM
    • Graphics: Dedicated video card
    • Storage: 150 MB available space
    • Sound Card: Dedicated sound card
    • Additional Notes: If you want the nice shadows, blur and anti-aliasing consider having a good video card and the most suitable drivers.
Customer reviews
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Overall:
Mixed (61 reviews)
Recently Posted
Poesvliegtuig
( 1.6 hrs on record )
Posted: June 27
The puzzles are weird (how are straws not a good trade for a lemonade? Why do you need something to stand on and why can't I take that crutch just standing there and bring it over to you?), you feel bad about stealing people's sh*t and the controls are weird and buggy. This could have been interesting. It just... Isn't?
Helpful? Yes No Funny
derPat0r
( 0.2 hrs on record )
Posted: June 25
What is this??

I got it in a bundle and thought I'd try it out. Shouldn't have bothered.
Helpful? Yes No Funny
Obey the Fist!
( 4.0 hrs on record )
Posted: May 22
The primitive polygon graphics work well enough to present this 3rd person adventure game. Graphics look simplistic but the game runs smoothly in 4K.

Unfortunately two key problems make the game difficult to recommend.

Firstly, the adventure guidance isn't very clear - this used to be fine back in the old days of adventure games where you couldn't just pull up a web page telling you where to go. But now, being deliberately "abstract" and just hiding information from the player in an attempt to make the game more difficult is just annoying.

Secondly, while you can zoom in and out, you can't change the camera angle. Considering your first task is to climb a tall building, preventing the user from actually looking around for a tall building is just asinine. What could have made quite a fun adventure game is sadly marred by technical and gameplay faults that could have been picked up within less than 10 minutes of gameplay testing.
Helpful? Yes No Funny
Redbeard
( 0.1 hrs on record )
Posted: March 5
Catmouth Island might be ok in its basic concept for all I know, but the camera angle used in the game was a major turn off.

You have to look for items, but the camera is set at a really weird angle behind the character that makes it impossible to see more than a few body lengths ahead.
At the very start of the game you are instructed to look for a massively high tower, but the camera angle has you looking down at the ground all the time, whereas it would have been the most logical thing in the world to be able to look up, so that you could see this high tower in the distance.

The poorly-made camera angle was really hard on my eyes (I suspect that they were impossibly trying to look ahead, instead of down at the ground at a 45 degree angle), so I gave the game the flick after a few minutes of playing it.

It was a shame, because the artwork looked quite good.

However, in the short time I played it, I found the dialogue boxes to be a bit annoying (the dialogue boxes pop up when you click on some objects).
Also, it was rather poor that the developers didn't allow the option of changing the controls for the game.

The game could have been ok to play, if it was made differently.
But, as it stands, I cannot recommend it.
Helpful? Yes No Funny
vimcless
( 5.3 hrs on record )
Posted: February 10
This is a good game and could be finished fast, but some puzzle could take some time, mainly at beginning.
Helpful? Yes No Funny
Guilhathorn
( 2.7 hrs on record )
Posted: January 15
I recommend this game even though I can't bare to play it, the camera is simply super annoying! I hope the developers try to fix it someday, since there is a very interesting game behind that stupid camera. They should also change Mya's apparel.
Helpful? Yes No Funny
Ithaqua
( 15.6 hrs on record )
Posted: January 9
2¢ Review


Game Name:Catmouth Island
Original Release: 31 Dec 2014
My Overall Grade (#/10): 7
Demo: No
Workshop: No
Level Editor: No
Captions: No
Controller Support: No
Multiplayer: No
Steam Cards / Achieves: Yes / No
VAC: No
Genre: Point & Click, Adventure, Funny & Casual
Manual: No
Metacritic Score:N/A
Full Audio Multi Language: English bordering on Engrish
Win 10 / Crapple / Linux: Yes / Yes / Yes
Recommended To: P&C adventure fans with a weird sense of humour
Other: Funny, strange, borderline frustrating mid 80s graphics game

5¢ Review
Pro:
Low system specs
Cards
Weird
OK graphics
Cheap

Con:
Not much for a help system or quest system compared to other modern games
No achieves

Push:
I’m not a fan of episodic games, especially if there’s a chance that we won’t see the full story.
Fiona will not roll over ;-)

Overall:
5/10 +1 cost +1 weird = 7/10
If you like P&C adventures give it a try.
Helpful? Yes No Funny
RedtheCrimson
( 2.5 hrs on record )
Posted: January 8
YO, this game is so incredibly wonky and I LOVE it. Platonically speaking, of course.

I'm sure there's a story here someone, but the super creepy characters are way more interesting. Just met a hansome, muscular man with an astonishingly lovely chest who won't talk about his wife because his three kids are "home." Yeah, this is gonna be great :3

Oh and you can steal stuff too. Kleptomaniac's rejoice!

(p.s.- yeah, the camera is a TAD on the garbage side, but once you figure out that you can use the arrow keys to move everything, it ain't that bad.)
Helpful? Yes No Funny
qptain Nemo
( 5.7 hrs on record )
Posted: January 5
This game made my day.

It has that genuine pure unrestricted silliness that made games like the original Monkey Island, Undertale and Anachronox great. It's funny and charming and it effortlesly pulls off what many comedic adventure games try too hard to accomplish. It does some clever and some arguable tricks with controls and user interface, and to me personally it rather works than not. The game focuses mostly on exploration, finding the right objects and talking to people, while the use of inventory items is fully automatic, which made it interesting and easy to enjoy for me. I could go on about other details, like how it yet again shows that pleasant aesthetics trump polygon count, but they are just that, details. All in all, there isn't a better game to chill and cheer up with!
Helpful? Yes No Funny
Sista
( 1.2 hrs on record )
Posted: December 27, 2015
I get motion sickness from this. 10/10 would puke. @_@
Helpful? Yes No Funny
Most Helpful Reviews  Overall
127 of 167 people (76%) found this review helpful
8 people found this review funny
Not Recommended
1.1 hrs on record
Posted: January 2, 2015
A charming game that should've stayed mobile. The game is $5, so I wouldn't expect a AAA title, but I also wouldn't expect what feels like a inexperienced teenager's personal game development project.

Catmouth Island is an episodic 3D adventure where you play as Mia.

The game itself obviously had a lot of work put into it. Unfortunately, there's a fine line between "casual adventure" and "walking simulator." If you look around the store page or the Facebook, you will see a myriad of early supporters with an inside scoop on how to beat the game. If you aren't one of the close friends of the developers, you'll end up walking around in a complete daze searching for the game and the story, but again, apparently this is okay because it's all under the guise of "casual." Even more unfortunately, fans and developers of this title do not want to hear much criticism.

Controls are simple, click to walk, and you can even right click to see what objects you can interact with. While this is great, everything feels a little too spaced out. The game almost insults you by letting you walk around aimless then placing a sign that says "turn around" or "why are you here?" at the end of long, useless paths. It's funny when you only walked for 10 seconds, but when you spend 10 minutes looping around a mountain in search of anything useful, it's extremely aggravating. It comes across as "lazy design" instead of "hilarious easter egg"

There's too much useless text in conversation. Most are attempts at humor, but it falls short nearly every time. Most of the humor is like watching an awkward high school play. "Can I have your boat? Please? Why not? Why can't you give it to me? Because? Because why?" It slows down the pace tremendously and makes the game cringey and boring. There are supposed to be "clues" in the dialogue, but because of how poorly-written it all is, they're nearly impossible to find if you aren't 100% invested in the game itself. Not everyone has their hearts bleeding for a game they've never played, so you can't expect too much from players outside your initial friend circle.

On the plus side, the world, style, and design are all very creative. I wish the game as a whole was more entertaining because I would've liked a world like that to explore.

Overall, it's not terrible, but it's not very good at all either.

Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
1 person found this review funny
Not Recommended
5.2 hrs on record
Posted: March 14, 2015
Lovely graphics and zero technical hiccups.

The thing that sticks out the most for me is the very poor island design. It's basically a long linear path along the coast of the island with vast spaces of nothing between easily missed key elements. Objects are thrown around with only a vague sense of hierarchy and never becoming greater than a sum of its parts. Exploring this wasteland becomes a very tedious task, which is reinforced by the fact that there are close to no camera controls. The third person camera never gives a good view of your surroundings on a path that is most of time wider than the edges of your screen.

The level design seems to confuse the concepts of 5th gen platformers with those old-school point-and-click adventure games and is the poorer for it.

The story path is very narrow, leaving all personality and charm to the NPC flavour text. You can tell an impressive amount of work went into writing this many lines, but it wasn't enough to breathe actual life into Catmouth Island. The style of humour also really wasn't for me.
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26 of 31 people (84%) found this review helpful
2 people found this review funny
Recommended
2.4 hrs on record
Posted: January 28, 2015
Catmouth Island is a light point and click adventure game in which you explore the island, meet it's citizens and solve puzzles for them (mostly item gathering)

I'd recommend it to people looking for a short, comfy game : the atmosphere is very relaxing, thanks to the cozy soundtrack and the calming setting. The only downside I can think of is the annoying camera

Be aware though that while it may look cute, this game is not suitable for kids, as some of the dialogs have sexual content (nothing graphic is shown though), and most of the references are aimed at adults anyway

Overal, i'd recommend it :3
Was this review helpful? Yes No Funny
27 of 36 people (75%) found this review helpful
2 people found this review funny
Recommended
2.5 hrs on record
Posted: January 8, 2015
It's a pretty good game for those who wouldn't mind playing old-adventure-like-games, you'll enjoy this one. Plus, it's just $5 and it comes with Steam Trading Cards.
This is an auto-save game. From over 60 NPCs and many more objects to interact with by just clicking. All you need is a functional mouse to play the game.
Not to mention, it has really cute and nice soundtrack. :3 Different places has its own different theme.
There is also a NPC who can hit you with some words of wisdom.
Do not expect rich story from it to avoid disappointment. It is not even created in the first place to fall under that category. #nonstoryrich
Just sit back, relax and enjoy the interactions.

P.S.: Beware of the ":3" syndrome.
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
2 people found this review funny
Not Recommended
2.5 hrs on record
Posted: August 9, 2015
As a light-hearted adventure it's the kind of game that appeals to me, but ultimately it fails to reach me because of a single technical flaw. The. Camera. If it had a view from the back of the PC (or even a first-person view), it would be much more enjoyable. The author commented that it would impact performance, but maybe leave it to users to determine whether they mind it..? I mean, in ten years time, will it still have a performance impact? What about today's users with good machines? It's sad when a project built with love is also lacking in long-term sight.
Seriously, unless some rendering tricks were used in the code (which really shouldn't be necessary), it would take at most an hour to add an optional camera view that would satisfy everyone (and, hint, change our recommendations on the entire game.)
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23 of 32 people (72%) found this review helpful
Recommended
3.3 hrs on record
Posted: January 3, 2015
Catmouth Island brings me back to the days of N64 games in terms of visual style. Along with a great amount of NPCs that make you really feel like you're a part of the life in Catmouth Island and each with some pretty unique dialogue. Over all it's a great game with some awesome level design and great immersion.
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16 of 21 people (76%) found this review helpful
1 person found this review funny
Recommended
6.3 hrs on record
Posted: June 22, 2015
Good indie title. Reminds of old-school console platform game - that means the game looks colorful and fun but it will also frustrate you with the amount of exploring around you have to do. Worth the price, especially in sale.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
Recommended
5.7 hrs on record
Posted: January 5
This game made my day.

It has that genuine pure unrestricted silliness that made games like the original Monkey Island, Undertale and Anachronox great. It's funny and charming and it effortlesly pulls off what many comedic adventure games try too hard to accomplish. It does some clever and some arguable tricks with controls and user interface, and to me personally it rather works than not. The game focuses mostly on exploration, finding the right objects and talking to people, while the use of inventory items is fully automatic, which made it interesting and easy to enjoy for me. I could go on about other details, like how it yet again shows that pleasant aesthetics trump polygon count, but they are just that, details. All in all, there isn't a better game to chill and cheer up with!
Was this review helpful? Yes No Funny
14 of 18 people (78%) found this review helpful
Recommended
4.0 hrs on record
Posted: March 2, 2015
I loved this world: the way catmouth island is shaped like a :3, the way you have people in it you can talk to that relate to each other, its somewhat whimsical design, both the dialogues and the villages.

I disliked the game: for having a camera that won't let me see anything (it won't tilt up), for not having directional controls even though there are long distances to cover (you can use a gamepad to control the camera, but not to move your character), for having one short "episode" which is mostly fetch quests (I love&hated the "choose your own adventure"style dialogue with Apok, because it is a good idea, and because you have to start over so much and redo everything), for having things that look like puzzles that aren't really there yet.

It really looks like the artists did their job well, but the coders fell behind: they designed an interesting world with an interesting population and already seem to have several quest lines in mind, but very few of these quests actually got implemented, and the control scheme lacks polish.

Thankfully, the pricing reflects the size of the game, so I do recommend it if you like discovering the people of weird and wacky Catmouth Island and can overlook the camera system and the scarcity of quests. Definitely recommended if the game acquires more episodes, which seems a possibility.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
Not Recommended
3.3 hrs on record
Posted: March 30, 2015
Padding: The Video Game.
This isn't a game. It's an abused demo.

Scale: 1=despised 2=negative 3=could go either way 4=positive 5=loved

Game design: 2/5 Design-wise, everything looks great. This game rocked those low count polygons. Unfortunately the point and click interface is pretty combersome and the camera gets in the way a lot. It doesn't help that the island is huge, and you pretty much have to talk to everyone before being able to know where to go to complete the quests. It took me about 2 hours of needless exploring. Pro tip: don't bother with the dozens of houses out on the water. The interface makes it a very tedious game to play, but I don't know if that's a pro or a con considering that the game was obviously designed to be tedious. This is not a point and click adventure. There are no puzzles as advertised, there are only fetch quests. Many of the fetch quests weren't even to obtain items but to get through certain character's speech scripts. I'm am genuinely impressed with how so many characters can say the same thing again and again using different words. This game should only take about 15 minutes to play except that it is so padded with fetch quests, and there is no motivation or reward to any of it.

Tone: 3/5 The game's atmosphere is it's most appealing factor. You were probably sucked into it by the screen shots. Everything is cute, energetic, and happy. It's great. The island, the characters, the music; it's all great, but it's all pointless. Apparently the goal of the game is to see the top of a tall house. Why? The camera doesn't even let you get a hint of how tall this thing is supposed to be, and no motivation is given to go up the house other than the main character's random curiosity. Only the very beginning and the very end of the game even mention the house, no one in town notices or is affected by it. The island is full of ancient technology, violent sailing stories, and things that could be of real interest to the player, but no real development is given to them. I imagine the overall story of future episodes will likely slowly revolve around the ancient mystery of the island, but for the first episode to have nothing to do with whatever the over arching story is going to be (I think it's pretty safe to say it has nothing to do with the overall story, because nothing actually happens in this game) it's just tedious.

Personal skew: 2/5 This series does have potential, but it suffers from some major structure issues. I'd advise the devs to either come up with some actual game play, or just get on with a real story... preferrably both. As it is, $5 is way too much for this demo of a game.
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