After Reset RPG is an old-school hard sci-fi post-apocalyptic roleplaying game. An open world, developed with scientific accuracy and technical details. A nonlinear story with freedom of choice. A true hardcore CRPG game mechanics. Explore the wastes of the dead planet and forge your story!
User reviews:
Overall:
Mixed (69 reviews) - 57% of the 69 user reviews for this game are positive.
Release Date: Mar 9, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“You could say that this game became a reality because of Steam Greenlight, and the support and warm attitude of the common players like me myself.

I started to work on the game about three years ago, and at that time it was only a hobby. I just did it for myself, with love and care, and a thorough and keen sense that everyone’s favorite hobby demands. One evening during Fall of 2013 I decided to show my work to a decent group of gamers and put it out there on STEAM Greenlight. Frankly, I didn’t expect anything to happen because I’m a skeptic by nature. But by morning there were so many people who liked the world I created and the game I was developing - I was just really surprised when After Reset RPG was Greenlit in five days with the best statistics I’ve ever seen on Greenlight.

Anyway, votes are just votes and I remained skeptical, but I decided to put the game (at least it’s Prologue) on Kickstarter to see if people were actually interested in the game. I did this to see if they were ready to support the game with their money and not just kind words. It worked, and it helped me to hire team members to work on the game. I even sold my own business to further invest all my time and energy in the development of After Reset.

So, now we’re coming back with something decent to show to our fans and to concentrate on our alma mater on the Steam Early Access. The funds we gathered should help us to boost the speed of our development and to implement more stunning content into the game.

But don’t take my word for it, check our first tech build that we made back in 2014 for Win/Mac/Lin for free on Steam.

Here you can always track the list of the tasks for monthly updates we toil on so that you clearly see the development progress yourself:
http://steamcommunity.com/app/335850/discussions/0/611703999964964217/”

Approximately how long will this game be in Early Access?

“The game is going to be developed in chapters. The estimated delivery date for the Prologue is Q4 2016, and the full game should be complete by 2018. Each chapter should take about 4-6 months to develop.”

How is the full version planned to differ from the Early Access version?

“The full version will contain all of the game’s chapters. All Add-Ons will be filled with the relevant content, and we’ll open up the Global mode to launch the roleplaying session.

With the Quanton Sync feature, after the game session our computers will calculate a Global ending of the session for After Reset's world. Everyone's choices will be taken into account; we'll polish it, and a final Global ending that will be released in addition to the conclusion of your own personal story.”

What is the current state of the Early Access version?

“Beginning of the Prologue chapter which includes:
- general intro movie
- deep character creation
- in-game intro
- various of world interactions
- various in-game items
- inventory
- apparel,
- skills,
- 4 areas of the Gyes base,
- character list,
- journal with lore,
- quests,
- NPC's,
- cut scenes,
- puzzles,
etc).

Just watch our trailers with game play to know more. And keep tracking the list of the tasks for monthly updates we toil on so that you clearly see the development progress yourself:
http://steamcommunity.com/app/335850/discussions/0/611703999964964217/


And feel free check our first tech build that we made back in 2014 for Win/Mac/Lin for free on Steam.”

Will the game be priced differently during and after Early Access?

“For now we reckon to keep the price at the level that benefits our first supporters from Kickstarter and Direct Pledges.”

How are you planning on involving the Community in your development process?

“As an old school gamer and roleplaying DM, as well as the creator of the setting, I rely on my own experience and vision. However, we really need your feedback and thoughts on the materials we publish in our updates for the game. We need to be in touch with the community of players we’re working for, with the people who trust us, believe in us, and roots of our game.”
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Recent updates View all (9)

August 1

Patch #073116 Released



Hi, guys!

I’m glad to announce another monthly report for you with a bunch of good news as always. From this update you can familiarize with the patch notes, Ivy retrospective development, fresh money & issues report for our Co-Founders, an offer for you to get your own Co-Founder status from SEA, receive a free copy of the TFoG game on Steam, listen to a new OST music track “Raider’s Camp,” and check out some new lore representing the new faction.

Just open up a cold bear or a Coke and enjoy the update!



PATCH #073116 RELEASED

FIXES:

Audio:
• Missed Narrator voice sounds added.
• Volumes for 3d sounds and speech amended.
• Not ceasing voiceover in dialogs while the dialog is closed or another line is played, or when quieting to main menu - fixed.

Gameplay:
• ASWD bug fixed.
• Typos in Records fixed.
• Skills and stats checks in dialogs fixed.
• Awakening cut-scene reworked and enhanced.

Graphics:
• All female clothes (neck bug) reskinned and reboned.
• Low quality character and NPC camera with pixel border in dialogs to fixed the cinematic smoothness.

Interface:
• Text blinking in dialogs fixed.
• Red coloring of the character model in Character menu fixed.
• Main Menu button corruption after traveling between levels amended.
• Tag panel fixed.
• Mouse absence during the first dialog fixed.
• Overlay picture for PAUSE deleted.
• Ivy's icon blur after interaction fixed.

Mechanics:
• Saving/loading bug of dropped loot and trash fixed.
• Bug with several items multiplying on floor when traveling between levels fixed.
• Drone position bias after level reloading fixed.
• Death mechanics and its visual and audio assets fixed.
• Area transaction script and visuals amended.

FEATURES & CHANGES:

Audio:
• Final recordings and post-processing for Keren Goston dialogs are done.
• VFX sounds for drones created and embedded.
• Looped heart beat sound added for the character when he's in dying state.

Gameplay:
• Drone’s animations added.
• Drone’s activation quest added.
• Drone’s dialog (activation) added.
• Drone’s dialog (deactivation) added.
• Ivy’s dialog (drone) added.
• Quanton dialog (repaired) added.
• Quanton repairing cut scenes added.
• Quanton repairing challenging puzzle added.
• Lab drone hive/cloud mind added.
• In-game access to all 22 Records for the prologue added.

Graphics:
• Gameplay camera settings polished to the ideal 3d pseudo-isometric view.
• Special Facility graphics optimized and freed resources used for graphic quality boost.
• Science Facility graphics optimized and freed resources headed for graphic quality boost.

Interface:
• Dialog's answers display enhanced (numbers and "/* styles added).
• Now any GUI (highlighting, tagging, etc) do properly disable VFX during cut scenes and dialogues.
• New Quest and new Records notification icons added as clickable to let them open relevant panels respectively.

Mechanics:
• Drones AI added.
• Followers mechanics added so that PC’s followers can travel with him/her through the levels and areas.

Other:
• Sparkles added to Quanton's servers.
• Colors for repaired Quanton changed.
• More environmental assets set at Ground Level.

IMPORTANT NOTES:

#1 Thanks for your bug reports, guys! We really appreciate them, but it’s become quite time consuming to slog through them all in our e-mail. We’ve come up with a better method to make this process more organized, and you can now upload your reports to a new sub-form we’ve created on STEAM, which you can access here: LINK.

#2 Along with the Quanton’s servers, quests, dialogs, models, VFX, cut scenes, and other gameplay, we have finally completed the Science Facility level as it was meant to be. Through the prologue players should become comfortable with the specific (and quite frankly old school-ish) methods of storytelling and gameplay we plan to use in the rest of After Reset RPG.

One of these core features is very non-linear gameplay, and in regard to the Quanton Hub, it is completely up to players to decide what to do with it. Doing nothing is, of course, an option. I’d like all of you guys (while playing AR RPG) to really immerse yourself into its world and roleplay your character. Relying on the statistics of human behavior, game theory, and my D&D DM experience, I encourage you to behave like your character would in the real world—or even roleplay yourself. There’s consequences (positive and negative) for just about everything in the game. So aside from testing, please, don’t rush into decisions just because the option is there.

#3 There is one cut-scene left to be programmed into the Special Facility level in order to complete it. Except for that, nothing else should change as far as the level goes, right up to the release of the prologue.

#4 Our third level (the huge one – Ground Level) does not need to be tested yet, but feel free to explore it so you can see how things change with each update.

#5 One of the most important things in today’s update is the final representation of the dialog mechanics and its GUI. Please, feel free to share your impression and thoughts about it.

IVY REPRESENTATION

There are many reasons why it took so long to properly implement her into the game, and I’ll show you a few of them. Below you can see her concept:



An example of the terrible model we initially got from freelancers:



I just could not to put That creature in the game. Rebuilding her took two months, and here you can see the highpoly version of her we did 3 weeks ago:



Unfortunately, the low poly count of the head as well as the textures turned out to be bad:



And we had to rework the head completely to get the final highpoly variant you can see below (texturing is in progress). Now I can empathize this girl and would be be pleased to see that face through the whole game:



Albeit, I hesitate what haircut for the prologue status of Ivy to choose. We need your help to made our minds about it. Please, let us know which haircut style for her you'd prefer:



EARLY REPORT FOR CO-FOUNDERS: MONEY, WORKS, PLANS



In addition to this update, I’ve posted a closed early report for our Co-Founders: LINK.

It contains screens from our project boards as well as several personal boards of the team members; financial report; plans for the future development (the game is not limited to the prologue, After Reset’s development is about more than one game).

If you’re a Co-Founder, please, feel free to check that early report and share your thoughts.

For our other Kickstarter backers I’m going to share that report a couple weeks before the prologue release in a closed update. Everyone else will be able to see this report after the release.

CO-FOUNDER STATUSES FOR SEA PURCHASERS



I posted in previous updates our thanks and my personal kudos to those several hundred gamers who purchased our game on Steam Early Access and rooted us regardless of its very early stage of development. I promised to find some way to show our gratitude.

So, I’d like to provide you with Co-Founder statuses, guys, so that you will have access to all the extra content on our forum and to be the first to view our reports. This isn’t just a marketing ploy; it’s our way of saying thanks. If you purchased SEA by the fourth of July or earlier, feel free to write me on Steam to claim your Co-Founder status for your website account on our forum.

Once again, thanks. Your contributions have become immortalized in our game, part of its models, textures, sounds, setting, quests, animations, etc.

TFOG GAME GIVEAWAYS FOR BACKERS



In previous updates I also wrote about my willingness to include the TFoG game for free as a DLC graphic novel for those of you who already purchased or backed After Reset RPG. Even though we still can’t solve that issue just by putting whole TFoG game (1Gb+) into our Steam DLC folder, I’ve got another option:

If you have TFoG as a reward for your tier on our Kickstarter AR RPG campaign, or if you purchased that TFoG DLC on Steam, please write me by e-mail (in case of KS reward) or buzz me through Steam and I’ll just send you a FREE key to the Fall of Gyes game on Steam.

ADDING TO THE OST



Development of the game is not ceasing after the Prologue completion. I’ve already created the script, primary characters, gameplan, maps and quests drafts for Chapter 1. As the location of the chapter will take place on territories belonging to the Indian Alliance and Nomads, in this update I am proud to announce a marvelous new music track that has been added to our official OST called: “Raider’s Camp.”

If you got and activated our OST DLC preorder it has been automatically updated with this news released. Please, check your ...SteamApps\common\After Reset RPG\add-ons folder.

If you didn’t get our OST DLC preordered through the Kickstarter campaign or by early direct pledges, you need to wait till we release it officially or some other special event. Still, you can enjoy the following lore from After Reset game and setting right now.

LORE: NOMADS



*The photo above provided by Dimitri Zaitsev, a talented costume designer from nuclear-snail.com.

“Raider’s Camp” – that is the name for the new music track we’ve added to our OST, but I hesitated a lot in the naming of it because of our hard sci-fi concept. The setting forced me to use a “Nomad” world. Indeed, have you ever thought why in post-apoc movies and games “raiders” call themselves “raiders?” I imply that it is quite normal for other peaceful people call someone who gangs them – “Raider!” But it turns to comedy when I try to imagine such brutal persons calling each other – “Sup, raidies!” or “Dear, comrade raiders!” If you feel the same way, this After Reset lore is for you:

Nomads:

Nomads, sometimes called Raiders by the native population, are any group of Survivors (descendants of the people who were lucky enough to survive the Reset but unlucky enough to survive it above the surface) who constantly stay on the move.

During the first decades after the Reset, the time called both by the Survivors and Natives as the Hurricane Days, the last human cities above the surface vanished and the evidence of human civilization perished. Following Dunbar’s Rule that is soldered into human nature, the descendants of people (above surface) survived by gathering into small groups of less than eighty people. As the Yellow zones (relatively well accommodated for life) were too rare that time, these people adopted a migratory lifestyle.

Due to all culture, material knowledge of the Past Age was lost and most of the flora and fauna were critically damaged. So, the new civilization had to start over from the beginning: hunting, gathering, raiding and pasture (this way of life spread after 80s A.R.). Lack of human impact on nature allowed it to evolve and take revenge on virtually every biosphere from plankton to mammals.

One way or another, by 100 A.R. a new civilization of Survivors emerged though they were still separated into groups of Nomads, usually consisted of several dozens of people, constantly moving within Yellow zones, practicing Social Darwinism within trading with other groups or fighting over scarce resources.

For these people, their way of life is dominated by aggressive raiding, plundering, murder, or even cannibalism in some extreme cases. To other Survivors they are simply known as “Raiders.” It is important to mention, that raiding and marauding were more or less practiced by all Nomads; thus such classification is highly nominal: e.g. for an average group of Nomads, who were attacked or ransomed by larger group, these attackers would be called Raiders (by the Nomads).

Second, a conditional sub-group might be distinguished as Pastors, for which hunting on massive clouds of animals (primary, cloven-hoofed types but that depends on the region) makes up their primary occupation. Later, after 80s A.R, pasturing became the dominant means of survival for most Nomad cultures. Their migratory patterns tend to mirror those of the animals they hunt. For those who remain focused on raiding and plundering, they still actively hunt and gather but their strategies adapt very quickly to changing circumstances. Generally, they just follow their instincts.

Finally, there are the Craftsmen. These nomadic people survive through manufacturing and trade, focusing more on re-engineering past tech and trial-and-error methods to procure basic technology. Such groups of Craftsmen frequently cart their goods in wagons and are a prime target for other Nomads with whom they are not at peace. This category of Nomads was formed much later than the first two, but also had the fastest social development of any Nomad culture after 100 A.R., and it quickly became the dominant foundation for establishing sedentary settlements.

This usually happened whenever the Nomad population (of a particular group) reached Dunbar’s Threshold or when larger groups absorbed smaller ones too frequently. These excess forces quickly became militias that guarded the agricultural and livestock base of the settlement.


* * *

Well, guys, thanks for your support, patience and rooting for us over our long journey.

Your support is the wind in our development sails. Now, let’s focus on the last leg of development!

Sincerely,
Richard.

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May 17

Patch #051716 Released

Hi guys,

Glad to know you're reading today's monthly report and even happier to bring you the following news: patch, estimated release date, fresh hard sci-fi lore.



PATCH #051716 RELEASED

FIXES:

Mechanics:
• The bug with inventory listing when you put the object from active slot to inventory is fixed.
• Bug when you're unable to drop object on the floor fixed.
• Stacking system amended.
• Items identification bugs fixed.
• Tutorial pages now can be slid correctly.
• Items activation while switching items fixed.
• Saving/Loading date while travelling between levels reworked.

FEATURES & CHANGES:

Gameplay:
• Ivy monodialog [first aid] added.
• Ivy monodialog [recover] added.
• Ivy dialog [warning] added.
• Quanton monodialog [NBC] added.
• Quanton monodialog [firealarm] added.
• Quanton dialog [broken] added.
• Free talk dialog with Ivy as a companion added.
• Tutorial "Character Skills" added.
• Tutorial "Hacking Electronic Devices" added.
• Tutorial "Lockpicking Mechanical Locks" added.
• Tutorial "Item Identification" added.
• Tutorial "Identifying Creatures" added.
• Tutorial "Journal Records" added.
• "What Makes a Terrorist?" Journal Record added to gameplay.
• "Gigantic Red Zones Amoebas" Journal Record added to gameplay.
• "R/K Selection Theory When Applied to the Status of "Survivors" Journal Record added to gameplay.
• "Quanton Hubs" Journal Record added to gameplay.
• "O'Shea's Cooperation Speech" Journal Record added to gameplay.
• "Artificial Intelligence" Journal Record added to gameplay.

Graphics:
• Screen Resolution selection launch screen for MAC version added.
• New Quanton NPC model (broken and fixed) and its VFX added.

Interface:
• Augmentation panel added to Character Menu.
• Need to lock other interactions while in game Main Menu is open.

Mechanics:
• Quantity dialog window when move only one object now does not appear.
• Pop-up text mechanics (Fallout 1/2/T style) for monodialogues and NPC taunts added.

Other:
• Dozens of new items.
• Trash containers authentically added to Special Facility and Science Facility levels.
• Final containers (contents/types/states/descriptions/sounds) for Special Facility level added.
• Final containers (contents/types/states/descriptions/sounds) for Science Facility level added.

IMPORTANT NOTES:

1. Sorry for delay with the update: it was ready around a week ago but we found the critical bug in the final build - Kaspersky deleted (!) the whole build relying to "suspicious behaviors" when the character travel between levels. We were not able to find out origin of the bug in our scripts for a week; hence, we had to rewrite all save/load system from scratch symbol by symbol. Now it works smoothly.

2. I know, with this huge update, it might look like we "finally" got to development just a couple months ago. Frankly, we joke a lot about within our team ourselves. But the case is the major work was done for that year before – the major work for creating content and engine/constructor fitted to our SACPIC game mechanics. We go right step by step like Bioware did for Neverwinter Nights 1: it took around 3 years of 75 programmers and 45 testers (10 internal, 35 external) as well as 10 million dollars just to create an engine/constructor fitted to DnD 3.5 mechanics, and only after that they get to sewing campaign on it. That was actual in good old 2002. Modern technologies, social support and crowd founding gave us a boost but we still follow the same passage and still face the same issues :)

3. Mac users, now you can select screen resolutions when launching the game as well as running it in windowed mode. It looks beautiful, but I recommend to use resolution not wider than 1920 for now because current Macs might be lagging running the game on 4k resolution. E.g. I prefer to play in on Mac with 1200 resolution windowed. I know, Mac suffer some visual bugs in Main Menu but we’ll fix that on further updates.

4. You might encounter many dialogues with Ivy in this build, albeit she is represented by painted avatar still. We got her model but I decided it is not as cool as other content of ours. She’s too important (as the companion for the decent part of the game) to be neglected. Freelancer did her model, so now our lead 3d modeler redoes it himself. I’ll present you her "old" version with comparison to "new" one in the next update.



PROLOGUE RELEASE ESTIMATED DATE

One of the most inspiring part of today's news is that, based on our current stage and pace of development, as well as on our current human and financial resources, I recon to complete and delivery the prologue by the end of this summer. I know this is just an estimation, but it is a realistic one.

The game core become more and more sophisticated with every monthly update. It happens very often when amending one bug that we reveal a couple of new ones. The major threat to this plan of release is the human factor (frankly, as it's been the case during the whole development). I'm doing my best to attach a new spare programmer to the development (at least for bug fixing) but if we lose our current programmers that might slow us down again. I'm praying with you that won't happen and we'll go through this coming three months smoothly and release a great product.

Beyond that, if it goes according the plan, we need to look in the future. In the next update, I feel like to share the plans with Co-Founders, coordinate it with them, then (in August) share updated plan with Kisckstarter backers to ask their thought on it. If it run fine again, we'll share the plan with everybody else after release of the prologue by this Fall.



8,000 WISHLIST FANS REACHED ON STEAM

In previous update I posted Steam statistics about 7,000 wish lists collected and how that milestone has inspired us. It looks like my news found some traction within the hearts of our fans that follow the development process. For this month amount of wish lists has increased to 8,200!

Thanks for adding us, guys. This growing number of wish list adds will definitely help us by the release date.

The art above is painted and cordially shared as the illustration by one of our favorite contributor-artists Antony Fedotov who worked on the cover art of Fall of Gyes. This art you see is inspired by New Reno capital of the New Confederacy from After Reset setting :)



ARTIFICIAL INTELLIGENCE LORE

At this current stage we’re working hard on Ivy and Quanton characters. Both of these NPCs are virtual intelligences. For several weeks we received a lot of questions from our fan, littleONE, about Artificial & Virtual Intelligence science and its place in the hard sci-fi setting of After Reset.

I decided to prepare some extra lore about that issue and include it into the prologue. You might read about it here or discover it in current build by yourself. But I’d like to show you how the hard sci-fi approach is different from casual "fast-food" approach (e.g. for many, the subject of AI typically resolves into "AI is a threat" or "Kill all humans").

Here you can read a part of an article from a public official from the Human Rights Watch. By 132 A.R. the HRW is one of the Social Corps Departments that monitor and enforce compliance for a ban on AI research and development within the United Governments. I hope, you'll enjoy it:

"Specify the way in which you believe that a man is superior to a computer and I shall build a computer which refutes your belief. Turing’s challenge should not be taken up; for any sufficiently precise specification could be used in principle to program a computer."
Karl Popper, The Self and its Brain

When thinking about Artificial Intelligence and artificial consciousness, our forbearers often began from the premise that there are only two types of data processing: artificial and natural. But, we can now be certain that this premise was mistaken.

The conceptual difference between artificial and natural systems was never definitive nor exhaustive. For a long time before the dawn of modern synthetic biology, long before the Reset, we already had intelligent and conscious systems, that could not have been said to belong to either of these two categories. As for the other outmoded division between hardware and software, once again, in the Past Age, we had biological systems that could be controlled by artificial (anthropogenic) software, while at the same time, there also existed artificial devices controlled by programs that arose all on their own (via evolution).

But, having touched on issues of integrated biological neuron networks and non-biological machines as a type of "accelerated evolution," we are already reaching the problem of the Ethics of Consciousness. Here it is worth noting that we still do not have a functional theory to explain consciousness but, if we did, there would be no guarantee that it would apply equally to Artificial Intelligence in non-biological carrier.

Before research in the field of Artificial Intelligence was made illegal, and Evolutionary Robotechnology studies were limited, more than a century before the Reset, we had already begun to create the first self-modeling and self-cognizing robots. The most obvious example is the "starfish" made by Josh Bongard, Viktor Zykov, and Hod Lipson. Over the course of their existence, these robots gradually developed an internal model of themselves, a model of the surrounding world, and a model of their places in it. These four-legged robots made use of these models to perform cognitive functions and interact with the world around them. When some legs were removed from one of these "starfish," it began to adapt its model to the new conditions, working out new approaches. In concrete terms, they learned to limp. Differently from human patients with Phantom Limb Syndrome, these robots were able to restructure their concept of their own body after losing limbs. These "starfish" were not only able to synthesize a personal model of the Self, but also use it to give rise to intelligent behavior. Of course, these first models of the Self were unconscious, but as many readers remember, they were successfully used to help making the first computer models of human evolution.

The breakthrough in Artificial Intelligence research that followed was also correlated with breakthroughs in human neuropsychology. Before that, neuropsychology defined three things as the basis of consciousness as we know it: an integrated model of the surrounding world with feedback, which can be accessed by all parts of the mind; living through this model in the "here and now;" and the fact that the artificiality of this model of the world and the "here and now" are hidden from the conscious mind. These very factors were applied to humans as well: we have a virtual model of the world (though it may be inaccurate, limited, and contain delays and distortions), we have virtual model of us as the organisms (remember Phantom Limb Syndrome above), we can "feel" as we live in the "present" moment where we are and, from the beginning of our lives (and for some, for their whole lives) we do not recognize the artificial nature of these structures.

However, what our forbearers, the creators of the "starfish," did not consider - was the presence of a fourth, connecting factor, that allows the trespassing the border from Virtual Intelligence to Artificial Intelligence: the simultaneous detachment and backward integration of models of the Self into an already-formed virtual picture of the world leads to begins to recognizing/cognizing itself. It becomes the Ego and a naive realist regarding everything its model of the Self does claim about. Such an Artificial Intelligence would believe (!) in itself.

THE ETHICS OF CONSCIOUSNESS AND ARTIFICIAL INTELLIGENCE

One of the first questions I get from schoolchildren at the beginning of my Conceptual Robotechnics course is, "If we can make Artificial Intelligence, why don’t we? And why does the government forbid all research this field?"

I am reminded of our conclusions in the previous chapter: backward integration of a model of the Self in virtual form into the world "here and now" will allow these systems to see themselves in this world, and in this place and time. The system begins to recognize/cognize itself. And that change turns this artificial system into an object of moral agency: it now becomes potentially capable of suffering. Pain, fear, negative emotions and other internal conditions, which reflect part of reality as "undesirable" can serve as reasons for suffering only if they are realized. A system that is not revealed to itself (for example, our modern Virtual Intellect systems) cannot suffer, in that it is deprived of a sense of ownership. These systems are like rooms, in which a light is turned on, but no one is home. They cannot be objects of ethical consideration a priori. If such a system has a conscious model of the world (even if it is more accurate and full than a human’s), but no model of the Self, then we can pull the plug at any moment with our minds at ease.

But Artificial Intelligence is capable of suffering, because it integrates pain signals, the condition of emotional distress or negative thoughts in its transparent model of the Self, and they are declared not an abstraction, but someone’s (!) pain or negative feelings.

Here let us make a thought experiment that is a brilliant illustration of the potential moral issues of experimenting with Artificial Intelligence like this. Imagine that you are a member of an SOC ethics committee considering whether to award a science grant to a medical research project.

The author of the project says: "We want to use genetic technology to propagate mentally disabled children. For the study, we need children with certain intellectual defects, emotional insufficiencies and perception deficits. This is an important innovative research strategy, which requires controlled and reproducible research on the mental development of mentally disabled children after birth. This is important not only to further our understanding how our own brain works, but also has a huge potential for curing several mental illnesses. That is why we need the funding immediately. Do the right thing!"

Beyond a shadow of a doubt, you find this idea not only absurd, but also dangerous. One could confidently suppose that such a proposal would not be approved by any ethics committee in this world.

Albeit, the first generation of Artificial Intelligence, or artificial consciousness, unlikely will find defenders in ethics committees just like the one described above. The first generation of machines that satisfy the minimum sufficient set of conditions for present living and self-consciousness would find themselves in a situation similar to that of the genetically engineered mentally handicapped human children. And just like those babies, the first Artificial Intelligences will unavoidably have all types of functional, cognitive and presentational dysfunctions, regardless of the fact that they may have been conditioned to have them by errors in the experimental design. It is completely possible that their perception systems: artificial eyes, ears, etc., won’t work very well at first. They will be half-deaf, half-blind and will have to struggle with potential difficulties in perception of the world and their own places in it. Together with that, having a self-consciousness, they will be capable of suffering.

If their model of the Self is rooted in low-level self-regulation mechanisms in its hardware (i.e., just like our own emotional model of the Self is rooted in the upper brainstem and hypothalamus), then they will consciously live all the pain and emotions. It will be painful for them to go through losing homeostatic control because they have a built-in perception of their own existence. They would have personal interests and, as such, would subjectively live that fact. They would be able to suffer emotionally in a way that is qualitatively different from us in form and intensity, that we, its creators, would be powerless to even imagine.

All the same, the fact is that the first generation of such Artificial Intelligences, will probably have a great many negative emotions, brought about by self-regulation failures due to hardware and software defects. These negative emotions will be recognized and intensely felt by the Artificial Intelligences themselves but, most likely, we will not be able to understand or even discern that they are present.

Let’s try to continue our thought experiment… Imagine that the next generation of Artificial Intelligences, which would be more developed, begin to attach more complex cognitive characteristics to their model of the Self. In this case, they can already conceptually understand not only the quaintness of their existence as simply objects of scientific interest, but they will also be able to suffer intellectually from recognizing their own "inferiority." Further generations of such Artificial Intelligences will be able to fully recognize themselves as second-rate, though also intelligent beings, used as disposable experimental subjects. Just think what it must be like to “wake up” a developed artificial being, which, despite having a firm sense of identity and a personality that experiences itself, is nothing more than a mass-produced product.

This story of Artificial Intelligence, of a being artificially endowed with self-consciousness, but without human or civil rights, or any kind of societal lobby, is an excellent demonstration of how connected the ability to suffer is with consciousness itself. It also is a principled argument for the unacceptability of creating Artificial Intelligence for the purpose of academic research. We should not increase the total amount of suffering in the universe without necessity. And creating Artificial Intelligence systems would be doing just that from the very outset...

Roger Simmons,
Social Corps Department of Human Rights Watch.


* * *

That is all for today. Getting back to the development.
Thanks, guys, for rooting for us and for your outstanding patience!
See you in a month ,or daily on our forum and Steam.

Sincerely,
Richard.

7 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“After Reset RPG may be the Fallout 3 we never got.”
Joystiq

“After Reset RPG aims to be the best of Fallout, Baldur's Gate and Planescape Torment.”
PCGamesN

“After Reset RPG: RPG gaming in its purest form.”
CounterFrag

About This Game

After Reset RPG is an old-school hardcore sci-fi post-apocalyptic roleplaying game. You can expect: a post-apocalyptic open world developed with scientific realism, a nonlinear story with the freedom of choice and a ton of branches and endings, and hardcore game mechanics in the best traditions of classic CRPGs. Explore the devastated ruins of the dead planet and forge your story, Commander!

'THE FALL OF GYES' GRAPHIC NOVEL
A free preview of our graphic novel "The Fall of Gyes", prequeling the game, can be found in your Steam installation location for After Reset RPG (e.g. C:\Program Files\Steam\SteamApps\common\After Reset RPG).

KEEP IN MIND:
The current version of the Prologue is not finished yet. By purchasing our Early Access you are formally buying the game in current stage of development and any further updates till the final version. Although, the most important - you are actually supporting the development of our game and its quality.

Beyond that, feel free to check our first tech build which we made back in 2014 for Win/Mac/Lin: for free on Steam.

THE BUILD YOU ARE RUNNING INCLUDES THE CHARACTER CREATION, RELEVANT MECHANICS, INTRO AND STORY MOVIES, SPECIAL FACILITY LEVEL, SCIENCE FACILITY LEVEL, GROUND LEVEL, CAVE, CHARACTER INTEGRATION, SKILLS USING, CHARACTER LIST, INVENTORY, APPAREL, CHARACTER MOVEMENT, THE FOG OF WAR AND RELEVANT SACPIC MECHANICS, HIGHLIGHTING SYSTEM, TAG SYSTEM, VARIOUS WORLD INTERACTION, DIALOGS, QUESTS, NPCS, ETC.

WE EXPAND AND GROW THIS BUILD WITH EVERY COMING PATCH. TO TRACK OUR PROGRESS, PLEASE, CHECK OUR WEBSITE WWW.AFTERRESET.COM AND YOUR PATCHNOTES.TXT.

BY PURCHASING EARLY ACCESS YOU ARE REALLY SUPPORTING THE DEVELOPMENT OF OUR GAME AND ITS QUALITY.
THANK YOU, THIS GAME WOULD NEVER BECOME A REALITY WITHOUT SUCH GAMERS/BACKERS LIKE YOU.

NOTE ON EARLY ACCESS ALPHA:
After Reset RPG is currently in Early Access on Steam. With a fully transparent approach to game design and development we showed through the whole time of development and being the same gamers like the most of you, we work on RPG of our dream. After Reset RPG: Early Access is your chance to bring our mutual game to reality.

As you can see on our official we site, since the beginning we've toiled and released transparent updates every 2-4 weeks almost. Those who choose to purchase Early Access should anticipate an evolving feature set, bugs, incomplete content, missing features, and potentially game breaking issues. Early Access is designed for those wishing to support the ongoing development of After Reset RPG and be a part of shaping its future.

* * *

Thanks for your support and thanks for rooting for us, guys!
We've never reached the stage we're in without your support, trust, patience and faith.

Sincerely,
Richard.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/8.1 (32 or 64 bit)
    • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 7/8/8.1 (64 bit)
    • Processor: Intel Core i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 980 or Radeon R9 290X (4096 MB VRAM)
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible sound card
    Minimum:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i5 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 300 Series or Radeon equivalent (512 MB VRAM)
    • Storage: 20 GB available space
    Recommended:
    • OS: Mac OSX 10.5 or higher
    • Processor: Intel Core i7 2.66 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later (32 or 64 bit)
    • Processor: Intel Core 2 Duo 2.4 GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTS 260 or Radeon HD 4850 (512 MB VRAM)
    • Storage: 20 GB available space
    Recommended:
    • OS: Ubuntu 12.04 or later (64 bit)
    • Processor: Intel Core i5 series or equivalent
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 980 Series or Radeon equivalent (4096 MB VRAM)
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (69 reviews)
Recently Posted
Troik
3.8 hrs
Early Access Review
Posted: June 18
I'm not quick to judge and I do enjoy early Access titles, but I have started this game multiple times in the last 2 years and while bits and pieces change, it mainly remains the same 10 minutes of gameplay that it's always been.

Not going to ask for a refund, because that is the risk of kickstarter, but due to the lack of progress, I will now move on and wish the best of luck to those that are still hoping.
Helpful? Yes No Funny
spopel
54.3 hrs
Early Access Review
Posted: June 16
Proud to be its backer.
Despite the delay, I really like how that game does grow up.
Don't let moaners to slow you down!
Keep up development right that way. Cheers!
Helpful? Yes No Funny
brat_zul
2.8 hrs
Early Access Review
Posted: April 25
Still unplayable prealpha.

Just don't waste Your money.

Wait for final release :)
Helpful? Yes No Funny
ADH_DJ
0.4 hrs
Early Access Review
Posted: April 2
Dear Richard (if that’s even your real name),

(just to set the record straight, I am one of the original Kickstarter backers that funded this game)

This 'RPG' with 'Non-linear story' that has 'multiple branching’s and endings' where I can 'explore the devastated ruins of the dead planet'.........

No. Just ..... No.

How many years have you been developing this game? How many people have given you advice on the future of this game, with you removing their comments and banning them on your forum? How many warnings have you ignored about the direction you have taken in the development of this game?

In its current state it is a TECH DEMO only. (The current version even has less content than your Tech demo back in 2014).

This Tech demo is a demonstration of what it CAN BE SOMEDAY. However, today is not that day, and extrapolating the previous roll out of content to this demo through various Patches and updates, the demo will not be ready until 2030 (at least). Your "transparent updates every 2-3 weeks almost" is actually once every 2 gorram months, when you actually look at the update list of meaningful content addition.

There is nothing in this demo that you can use to call it an RPG. There is nothing in this demo that makes it post-apocalyptic apart from the intro cut-scene. There is essentially one area, in which you cannot pick up a single item. No inventory so to speak. Nothing.

He speaks on Quality. However, there is absolutely no quantity in the demo. Nothing. And with 0 quantity, quality cannot be seen.

I am tired of the underachievement of this demo, as are most Kickstarter backers. And when the optimistic crowd that are defending this demo actually realize the creator has fleeced us all, then that will be one angry mob of people.

That’s it for me. I am never playing this 'game' again, not even in 2030 to see how it is going.
Helpful? Yes No Funny
Random Digits
2.8 hrs
Early Access Review
Posted: March 28
The below is my interaction with the game developer when confronted with the disagreement on how little work is being done to this game. I'll let the interaction speak for itself on the mannerisms this game devoloper has to it's Kickstarter founders and fans.


Post 1
_____________________________________________________________
After helping fund you on Kickstarter, I was hoping for something great...
When all this news came out in the begining about what you've done in the past and how this was all regurgitated work that you pasted on Kickstarter, being several years old already, I dismissed it.

But I have watched you churn next to nothing out for this game over the past year+. Sans your beloved comics/stories. Which is NOT what I, nor ANYONE else on kickstarted paid you for. You started a Kickstarter campaign for this game. Not a storybook, that was a side job. But that is where you've spent all your time.

I am no longer intrested in anything you produce for this title. So long as you are producing it.
This game has remained in the same playable state for over a ENTIRE YEAR. I won't tell you what you did wrong over this time, I think you know. But I will state, THIS, is the exact reason why people don't like crowdfunding untangible objects.

I personally feel like, this game, was a cash-money grab. Given what I've seen over time, I will be contacting Kickstarter and Paypal for a refund. Tell us again, when was this finished game supposed to be delivered to backers??

Post 2
_____________________________________________________________
I was getting ready to make the same post as OP.
http://steamcommunity.com/app/335850/discussions/0/405692758716820487/

As a Kickstarter backer for this myself. I am beyond livid about the transpired production from this devoloper. I would love to play this game. However, hardly anything has changed since his 'techdemo' that was posted to Kickstarter. Let alone, when it finialy released here on Steam's EA portal.

Honestly, I don't care what his story is. Or how he words it. He had choices he could have made to fix AND avoid the issues he made for himself, backers, and fans.

Instead, he chooses to promote some crap app, that noone cares about.
So he can 'write' his 'stories'. And continue to promote those.
Since they might be actualy tangible for the public. And he can continue to bait...i mean string along his followers.

-You promised a game.
-You failed deadline after deadline.
-You kept us in the dark.
-You can't show us, or the Kickstarter backers where all the 'backer' money has gone to.
-You promote new stories, instead of the game promised. And promise more things you dont deliver on.
-I'm sorry, but you sound more and more like Chris Roberts with every "patch".

And alas, seeing as how you try and ban people that make any type of 'bad pitch' to your game, like always, i double post to Kickstarter too.
Always, cover your A$$.

Speaking of Kickstarter, I think it's time I've had a talk with them about you.
I cannot stand liars, oh, and i'll be getting my refund too.

I also like how you've now taken to locking comments on your patch notes.
Makes it a bit harder for people to vocalize their hatred for what you're doing, OR, to warn others.

**Kickstarter Estimated delivery: Oct 2014**

Post 3
_____________________________________________________________
You leave so many holes in your comments, I could probably sit here for hours poking though your last post here to: gbkstm.
http://steamcommunity.com/app/335850/discussions/0/385429254936639502/
Who's post was superb! But I need to keep this short so I can cook dinner for the kiddo's.

But I would just like to take a moment to quote you Mr. Nixon. From your own Kickstarter page:
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/comments
Scrolling down through the comments to Sept 15, 2015 responding to my comment.
You say, and I quote;

"RE: We will not post any new project (game or not) till we complete the prologue we promised in the current project. We should complete it as we did for TFoG project and only after that we'll be able to move forward."

So why are we hearing about the Fall of Gyes 'application'? Before, it was just going to be a graphic novel as an extra that we could read from our game directory.

And if you say something about StarWars and you knowing what you're doing because you have a "MBA in Strategic Marketing (Durham University Business School and Synergy University Business School) as a proper educational background" you're more out-there than I originally thought. Because if you're going to compare what you have here, with StarWars... (insert joke).

And remind us all again, how and where all these 50 different location are going to come from? Especially when you don't even have one, ONE, finished yet.

Thank you Chris Roberts, I know you can't keep a timeline, or the truth.
But please, give us another ship to buy. For a game that doesn't work.

I guess in your mind, selling someone just the 'Interior' of a car... constitutes selling them a 'whole' car. And the more accessories you add to the inside, the less people will worry about not having an outside.

You talk, and talk, and talk, but we've not seen you meet ONE goal yet from the Kickstarter.
Let alone, all these extras you keep introducing and talking about.

END
______________________________________________________________
And with that last post, I've now been banned from the game discussions on STEAM.
His reason given 'bumping threads'.
Yet has no proof, because i did no such thing.
So he'll attempt to erase what he can, i'm sure.

Sources are in STEAMS discussions/news for the game. And Kickstarter in both Updates area and Comments section via:
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/comments
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/updates

I do NOT suggest you give this devoloper any of your money.
And if you already have, I suggest you contact Paypal for refund.
Helpful? Yes No Funny
styxchan
0.6 hrs
Early Access Review
Posted: February 8
This "game" is, in its actual form, a fraud! Dont even think about buying it, cause you regret it like any other kickstarter backer or the poor souls that have bought it as early access of nothing. There is no game here, just a tech demo for full game price of 45.99€. Just watch the third video, its everything the "game" offers after years.
Helpful? Yes No Funny
Mr.Android
0.9 hrs
Early Access Review
Posted: January 4
45,99€ in Germany. In my opinion you shouldn't support it right now. It's an alpha... very very early alpha with almost no improvements since it has been backed and been published on Steam. You maybe remember the tech demo. It's almost the same state of development from a gamer's point of view.

I really hope it will be a great game in future but spending 45,99€ right now is too risky! I will review it when there is a real improvement.
Helpful? Yes No Funny
graham_martin479
0.2 hrs
Early Access Review
Posted: November 26, 2015
This is nothing but a pointless and fairly poor tech demo of a game that looks like it will never be completed. It had such good potential when I backed it on KS, now wish I hadn't bothered.
Helpful? Yes No Funny
Lunwi
1.8 hrs
Early Access Review
Posted: November 8, 2015
I will be excited when the prologue is complete but at this time I'm only able to recommend it because of its promises, not it's deliveries.
Helpful? Yes No Funny
HugYourMom
0.5 hrs
Early Access Review
Posted: November 5, 2015
Feel, like people forget story of develop FEZ!
Сrowdfunding company on Kickstarter was finished in August 2014, yes.
But no one can promise you good working game after year of develop (except Ubisoft ;) ).
In large companies employing thousands of people, and they make the games over the years, both good and bad, and small and large. And if we remember, how to do indie, their scale, everything will fall into place.
This is not a typical indie in our understanding. Its a large open world game, lots of details and a tons of dialogue. Of course it takes time.
We have to be patient. Because the game made especially for us.
The game is very promising.

We have everything in order to see a great product in the future!
It is evident that the game doing a faithful fan of the first pieces of Fallout. And also, a fan of the old- types games, it's cool.
We have not seen anything like this for more than 10 years, and it can be so damn cool that we can not go to work, OFFICIALLY.))
+ for depressive soundtrack!)
It is waiting for the game and good luck in development!
Helpful? Yes No Funny
Most Helpful Reviews  Overall
537 of 610 people (88%) found this review helpful
11 people found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: March 9, 2015
I'd hold off on this one for right now gentlemen.
50$ EA with absolutely zero gameplay aside from limping around a single zone. Cannot interact with objects in the game world. Literally nothing you can do in this game right now.

Granted it is an Alpha build so things will get better however if you don't want a 50$ "Paperweight" in your steam folder I wouldn't purchase this game just yet unless you are really interested in supporting the development of the game.
Was this review helpful? Yes No Funny
358 of 417 people (86%) found this review helpful
2 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: March 9, 2015
45€ for an early access? For that reason alone I say to you young whippersnappers that you should not buy this.
I can only guess on why the price is so high, but I can't be certain.
Maybe to keep people away and only get those people in to the game who actually would provide feedback on a regular basis. Thats just me guessing though.

http://youtu.be/TtvvxhPQzWU

What little there is at the moment in the game I'll try and write about it.

The story seems very interesting to me. Aliens and somehow all the nukes on planet earth got blown up and people live in underground caves with freaking cave(sky)scrapers. Thats cool.

The game was dropping some frames even on lower settings so they can work on that optimization.

Gameplay at the moment is nonexistent, but you can move around not picking stuff up. Thats maybe something? (it isn't)

Character creation does show a lot of promise even though you can't do much at the moment, it semm that there are apparently a lot of species, classes, skills and perks to be chosen later down the line.

I'll edit this the next time I visit the game and we'll see what my opinion is then.
At the moment though I cannot recomend purchasing this for that big pricetag even if you enjoy playing early access games.

Do have look at my video of the game if you wish to see some gameplay of it.

http://youtu.be/TtvvxhPQzWU
Was this review helpful? Yes No Funny
206 of 232 people (89%) found this review helpful
1 person found this review funny
Not Recommended
1.3 hrs on record
Early Access Review
Posted: March 17, 2015
Unbelievable!
I would have kept silent. I would have waited patiently for a game to emerge some day.. but now it is on early access, for 46€, and it gets recommendations over and over, which I don't understand, and I think a completely wrong picture of the game gets shown to the people.
So please know: What you can see in the videos and pictures above, is really everything there is! Plus, you cannot do anything but move around. You can not use or touch or do anything else than move around. There is exactly one location to move around in. The desert scene is video only until now.
For me it looks like a hollow shell of a game. They made some really polished things, but for me it seems there is nothing behind it. Why would anyone create and show a polished character generation first, and then tell nothing of the use of the generated stats?
That said, I'm going to wait and see. I hope I'm wrong. They got the kickstarter money, so they should have everything to finish the game. Right now all there is to see, you can see for free on the store page videos.



Was this review helpful? Yes No Funny
152 of 166 people (92%) found this review helpful
6 people found this review funny
Not Recommended
0.7 hrs on record
Early Access Review
Posted: September 18, 2015
#Updated on April 15 (2016!)
The game is dead. The forum is dead because the dev banned most of people (who were complaining) and is now simply replying to himself.

The game is now 1 and half year past the dev's promised release date and the game hasn't moved even one step closer.
Yep, dead as Dodo. Cashgrab at the finest.

#Updated on Fev 8 (2016!)

Today, the dev announced that they are about to release an action comic related to the game... He did seem genuinely excited and whatnot.
Which ... made me realize that this so-called dev has been working on the thing instead of the game...
Need I say more?

#Updated on Dec 31

Nothing to see here folks. The game is in the same state as before. The dev claims they are doing an awesome job however.

#Below is my original review

I am a kickstarter backer and I will say that my hope for this game, if you can actually call that, has faded away.

At the moment of this writing, what we have is a tech demo in an extremely early alpha version. You have about 4 rooms to walk around and few interactive options. Even as a tech demo, it is bad.

My reason for stating that my hope has faded away is due to how the dev, who claims to be "Mr. Nixon", himself is a very shady character with lots of vague promises but no actual action or even result. This game has been in development for 2 years now and there is barely any game made, let alone progressions.

I see absoutely no way that this game will be finished. Hell, even the prologue that has barely anything in it isn't even finished. It has taken the dev 6 months to create just few minutes of game play.

Please, stay away from this.
Was this review helpful? Yes No Funny
180 of 210 people (86%) found this review helpful
2 people found this review funny
Not Recommended
1.5 hrs on record
Early Access Review
Posted: March 22, 2015
There is no playable "game" here, just a concept/tech demo. and asking $50 for it is just highway robbery.
Was this review helpful? Yes No Funny
119 of 132 people (90%) found this review helpful
6 people found this review funny
Not Recommended
0.9 hrs on record
Early Access Review
Posted: October 30, 2015
This guy is a fraud. I highly recommend that you avoid this POS like the plague. A year later and there is basically nothing here to look at, not even a shadow of a game. The guy fleeced backers on kickstater out of a 100K USD, i'm sure he enjoyed it every last dollar of it and now he is on steam hawking it when he know it will take him another 20 years at this pace to deliver just a playable demo with one level. Unbelieveable.
Was this review helpful? Yes No Funny
96 of 107 people (90%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: October 21, 2015
It's been a year since the original estimated release. We still have what amounts to a tech demo of a game that I would describe as "Neverwinter Nights in space"... if it was finished and had a compelling story, which I certainly would not bet on at this stage of development.

In today's update on Kickstarter, the developer apologized for how much of a pain it is to do most tasks using the default male/female characters. To make that easier, they have assigned preset skills to those characters, so they'll have a decent chance at using lockpicks and first aid kits. While certainly an improvement over the last version, it's a very small step in a process that has moved with glacial speed since funding was completed in August 2014. *If* this game is ever finished, then maybe I'll change my recommendation - right now, all I can do is urge anyone considering this game to save their money or find some other game.
Was this review helpful? Yes No Funny
96 of 108 people (89%) found this review helpful
4 people found this review funny
Not Recommended
2.8 hrs on record
Early Access Review
Posted: March 28
The below is my interaction with the game developer when confronted with the disagreement on how little work is being done to this game. I'll let the interaction speak for itself on the mannerisms this game devoloper has to it's Kickstarter founders and fans.


Post 1
_____________________________________________________________
After helping fund you on Kickstarter, I was hoping for something great...
When all this news came out in the begining about what you've done in the past and how this was all regurgitated work that you pasted on Kickstarter, being several years old already, I dismissed it.

But I have watched you churn next to nothing out for this game over the past year+. Sans your beloved comics/stories. Which is NOT what I, nor ANYONE else on kickstarted paid you for. You started a Kickstarter campaign for this game. Not a storybook, that was a side job. But that is where you've spent all your time.

I am no longer intrested in anything you produce for this title. So long as you are producing it.
This game has remained in the same playable state for over a ENTIRE YEAR. I won't tell you what you did wrong over this time, I think you know. But I will state, THIS, is the exact reason why people don't like crowdfunding untangible objects.

I personally feel like, this game, was a cash-money grab. Given what I've seen over time, I will be contacting Kickstarter and Paypal for a refund. Tell us again, when was this finished game supposed to be delivered to backers??

Post 2
_____________________________________________________________
I was getting ready to make the same post as OP.
http://steamcommunity.com/app/335850/discussions/0/405692758716820487/

As a Kickstarter backer for this myself. I am beyond livid about the transpired production from this devoloper. I would love to play this game. However, hardly anything has changed since his 'techdemo' that was posted to Kickstarter. Let alone, when it finialy released here on Steam's EA portal.

Honestly, I don't care what his story is. Or how he words it. He had choices he could have made to fix AND avoid the issues he made for himself, backers, and fans.

Instead, he chooses to promote some crap app, that noone cares about.
So he can 'write' his 'stories'. And continue to promote those.
Since they might be actualy tangible for the public. And he can continue to bait...i mean string along his followers.

-You promised a game.
-You failed deadline after deadline.
-You kept us in the dark.
-You can't show us, or the Kickstarter backers where all the 'backer' money has gone to.
-You promote new stories, instead of the game promised. And promise more things you dont deliver on.
-I'm sorry, but you sound more and more like Chris Roberts with every "patch".

And alas, seeing as how you try and ban people that make any type of 'bad pitch' to your game, like always, i double post to Kickstarter too.
Always, cover your A$$.

Speaking of Kickstarter, I think it's time I've had a talk with them about you.
I cannot stand liars, oh, and i'll be getting my refund too.

I also like how you've now taken to locking comments on your patch notes.
Makes it a bit harder for people to vocalize their hatred for what you're doing, OR, to warn others.

**Kickstarter Estimated delivery: Oct 2014**

Post 3
_____________________________________________________________
You leave so many holes in your comments, I could probably sit here for hours poking though your last post here to: gbkstm.
http://steamcommunity.com/app/335850/discussions/0/385429254936639502/
Who's post was superb! But I need to keep this short so I can cook dinner for the kiddo's.

But I would just like to take a moment to quote you Mr. Nixon. From your own Kickstarter page:
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/comments
Scrolling down through the comments to Sept 15, 2015 responding to my comment.
You say, and I quote;

"RE: We will not post any new project (game or not) till we complete the prologue we promised in the current project. We should complete it as we did for TFoG project and only after that we'll be able to move forward."

So why are we hearing about the Fall of Gyes 'application'? Before, it was just going to be a graphic novel as an extra that we could read from our game directory.

And if you say something about StarWars and you knowing what you're doing because you have a "MBA in Strategic Marketing (Durham University Business School and Synergy University Business School) as a proper educational background" you're more out-there than I originally thought. Because if you're going to compare what you have here, with StarWars... (insert joke).

And remind us all again, how and where all these 50 different location are going to come from? Especially when you don't even have one, ONE, finished yet.

Thank you Chris Roberts, I know you can't keep a timeline, or the truth.
But please, give us another ship to buy. For a game that doesn't work.

I guess in your mind, selling someone just the 'Interior' of a car... constitutes selling them a 'whole' car. And the more accessories you add to the inside, the less people will worry about not having an outside.

You talk, and talk, and talk, but we've not seen you meet ONE goal yet from the Kickstarter.
Let alone, all these extras you keep introducing and talking about.

END
______________________________________________________________
And with that last post, I've now been banned from the game discussions on STEAM.
His reason given 'bumping threads'.
Yet has no proof, because i did no such thing.
So he'll attempt to erase what he can, i'm sure.

Sources are in STEAMS discussions/news for the game. And Kickstarter in both Updates area and Comments section via:
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/comments
https://www.kickstarter.com/projects/blackcloudstudios/after-reset-rpg-rebooted/updates

I do NOT suggest you give this devoloper any of your money.
And if you already have, I suggest you contact Paypal for refund.
Was this review helpful? Yes No Funny
80 of 88 people (91%) found this review helpful
1 person found this review funny
Not Recommended
0.4 hrs on record
Early Access Review
Posted: June 1, 2015
Okay, this one´s hard to rate. First of all, would I recommend this ? Well its depending - this "game" is actually not early access but early tech demo. The graphic is pretty promising and looks quite nice, but there are merely a handful of rooms to explore with barely any interactivity. The indoor screenshots you´ll see in the preview, are all there is in the game in its current state. Those screens from the desert like area are from an even earlier prototype, which was given out during the kickstarter. So, if you´d like to support the developer - even with the risk, that this may NEVER be finished - go on, buy it. If you´re expecting at least a bit of gameplay in an early access version - keep your fingers off and your bucks in your wallet.

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208 of 275 people (76%) found this review helpful
83 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: March 16, 2015
You will laugh, you will cry, you will kiss $50 good bye.
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