Words for Evil is a fast paced word game combined with a fantasy RPG. It features everything you expect from an RPG, including combat, hero progression, loot and more, all built on top of word game mechanics.
User reviews:
Recent:
Mixed (10 reviews) - 50% of the 10 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (327 reviews) - 79% of the 327 user reviews for this game are positive.
Release Date: Aug 12, 2014

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About This Game


Words for Evil is a fast paced word game combined with a fantasy RPG.

It is available on both PC and Mac.


  • Full keyboard support - The game moves as fast as you can type

  • Four separate word games - Battle monsters, unlock chests, defuse traps and cheat death

  • 16 Heroes to unlock, each with their own skill sets

  • Nearly 100 monsters to defeat

  • 6 beautiful stages to discover and explore

  • Deep combat system - Buffs, critical hits, armor, character attributes, disables, attack modifiers...


Words for Evil features everything you expect from an RPG, all built on top of classic word game mechanics.
  • Defeat powerful monsters

  • Level up your heroes, and unlock powerful abilities

  • Discover new heroes, and add them to your party

  • Purchase equipment and potions to become even stronger

  • Track your progress with the bestiary and stat pages

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB
    • Storage: 500 MB available space
Customer reviews
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Recent:
Mixed (10 reviews)
Overall:
Mostly Positive (327 reviews)
Recently Posted
Anterk
( 0.2 hrs on record )
Posted: June 24
Won't expand to fullscreen even with Alt+Enter (Windows 7). Time limit during which you get to listen to your character slowly die, and the game uses RPG-style health mechanics (limited healing). Word creation based on forming an exact line from a static pool of letters while under the pressure of the mentioned time limit. The damage to your enemies tied to only specific letters or lengths of word.

After only a few minutes I wanted to cry from frustration. I'm genuinely surprised at how much this game frustrated and annoyed me. Just can't recommend.
Helpful? Yes No Funny
DarkNetFan
( 0.8 hrs on record )
Posted: June 3
There are better games for free than this one, but if you get it for nearly free it's ok for a little wile. It's not buggy or anything, it works fine. It's in a small window, though, and the game is very repetetive. Can't recommend this for 3 bucks, unfortunately.
Helpful? Yes No Funny
Furrek
( 3.1 hrs on record )
Posted: May 31
Words for Evil isn't bad game, but isn't also the best I have played when it comes to typing/spelling games. First of all, it have some issues - sometimes, while making a longer word, it just clear letters I used. Sometimes, also when I'm trying to make some longer word, if there is shorter version of it, for some reason by itself it makes this word, ignoring what I want to do. Well, those stuff probably isn't much of deal but this game isn't very interesting. Best tactic? Make short words only. It's get boring really fast and sure, I can try harder and make only longer words but sadly this game isn't turn based but real time, so if you spend longer time trying to make some nice word, you will probably get killed very fast. Some sounds in game are too loud (even with sliding it to lowest), graphics aren't really interesting or beatiful, not like it really matter but you can feel that something is missing.
If you are fan of this kind of games, if you get bored with every other game from this genre avaible on Steam, maybe you could try it. It's not really expensive and maybe you will like it more than I do.
Helpful? Yes No Funny
Superbeef ᕙ༼ಠ͜ʖಠ༽フ
( 1.6 hrs on record )
Posted: May 21
As a devout Christian Man of Literature, I found this game to be a terror. Words should simply not be used for evil. Words contain power and to wield that power in any but the Lord's name is a sin. To that extent, I have reported this game to Valve , the cybercrimes division of homeland security, and the NATO council for witchcraft. Please join me in this boycott.
Helpful? Yes No Funny
pinkGrendel
( 8.9 hrs on record )
Posted: May 21
A fun game to a point, the final boss is about 20000% tougher than anything else in the game (no exaggeration). The seven letter anagram words are most often cyptic science terms or not real words (The final nail in the coffin, that lead to this negative review was "Allwork"... this is simply TWO words)
Helpful? Yes No Funny
Astralika
( 4.8 hrs on record )
Posted: May 17
This game is a fun, simple game, pretty decent polish on most things... Except its sound design.

Which is to say, despite having turned them down, the sound effects of attacks are loud and static, short percussive strikes that, even with a lowered volume, hurt my ears quite a bit.
Helpful? Yes No Funny
SsAaBmEuRs
( 3.9 hrs on record )
Posted: May 16
I just can't get much enjoyment out of games like this. They intriuged me. They really did. However, this is the second game of the like that I have tried. I played Letter Quest (both versions) and this, Words for Evil. I just can't constitute spending massive amounts of time essentially spelling words. I would recommend Letter Quest over this one. However, I personally think that if you are a hardcore gamer, definitely avoid these games all together.
Helpful? Yes No Funny
flysideways
( 8.1 hrs on record )
Posted: May 13
You'll be embarrassed by what you try to spell when it's crunch time... but you'll be happy when it works.
Helpful? Yes No Funny
Bobito #42
( 1.7 hrs on record )
Posted: May 8
This is game is fun. It's got a retro-pixel art style (something you see a lot nowadays) but I enjoyed the simple gameplay and seeing how far I could go. It's very cheap and a good way to kill time.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: May 31
Words for Evil isn't bad game, but isn't also the best I have played when it comes to typing/spelling games. First of all, it have some issues - sometimes, while making a longer word, it just clear letters I used. Sometimes, also when I'm trying to make some longer word, if there is shorter version of it, for some reason by itself it makes this word, ignoring what I want to do. Well, those stuff probably isn't much of deal but this game isn't very interesting. Best tactic? Make short words only. It's get boring really fast and sure, I can try harder and make only longer words but sadly this game isn't turn based but real time, so if you spend longer time trying to make some nice word, you will probably get killed very fast. Some sounds in game are too loud (even with sliding it to lowest), graphics aren't really interesting or beatiful, not like it really matter but you can feel that something is missing.
If you are fan of this kind of games, if you get bored with every other game from this genre avaible on Steam, maybe you could try it. It's not really expensive and maybe you will like it more than I do.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
216 of 245 people (88%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: December 11, 2014
Well, I hate to be the first "No", and I really want to like this game, the art direction is super clean and very pleasing. I just love everything about this game, aesthetically. Unfortunately, the actual gameplay is not very satisfying in my opinion, as the game is currently. I've recently made discussion thread that says as much, I'll repeat that here for convenience:

During combat, damage happens too quickly after submitting a word to see how much damage you are doing, while looking for words I don't notice how much damage the enemies are doing to which of my party members (as I'm looking at the letter block, not the top of the screen).

Buying equipment, I don't see any indication of my character benefitting, the damage number may(?) have changed for the party member, but I don't see a total +x to damage from gear, for gear that has effects (+bleed effect, etc), these don't show up anywhere that I can find after purchasing and equipping them, and I certainly don't notice them in the battle animations happening up top.

Honestly, the game feels completely non-interactive, I may as well just be spelling words in the grid and the rest of the gameplay is just decoration that is not directly related.

As is, calling this "RPG gameplay" is deceptive at best.

I would like to suggest a few improvements that would make the game feel more engaging for me:

1) Combat/Word log - A log of the words you are using in a fight and which abilitie(s) and item effects are taking place, along with how much damage results. Enemy damage should also be listed in a log like this.

2) Show equipped items... anywhere in the game. I would like to see that my character has a magic katar that's adding 8 damage and causing bleeds, etc. As is, I just have to remember that I bought an item, and assume it's doing what it said it was going to... if I can even remember what it said it was going to do 10 minutes later.

3) Achievements would be nice, to mix up gameplay objectives, espcially since the main "fight" phase of the game states "find short words since they are easier to find and still deal the same damage", which seems to give no incentive to spending the time to make big words, unless you are just trying to proc a certain multi-skill-block ability.
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117 of 136 people (86%) found this review helpful
2 people found this review funny
Not Recommended
2.3 hrs on record
Posted: December 13, 2014
This game is such an awesome idea. It suffers from a couple of deal breakers.

Some of the words that it seems to expect you to know (or have a decent chance of knowing, i.e., treasure chests) are humorously archaic. Each chest that I came to (a dozen or so), the word they were going for was quite out-of-grasp, even with someone with a decent vocabulary and scrabble-related skillset. Here is one that comes to mind, and it wasn't even the worst example:

Dogship - The character, or individuality, of a dog.

Now, I'm sure the dozen-or-so people throughout history who have had occasion to use the word "dogship" in a meaningful way find it a perfectly good word, and I wouldn't argue with them. But it is a word that is, perhaps, unrealistic to expect to leap into mind when you only have 20 seconds to spend trying to figure out a particular 7-letter sequence.

It is a great scrabble word. For a quiz-type challenge (where there is really only a single right answer), it is a really silly word to use. Perhaps I had a run of bad luck, but almost every treasure chest or "save-your-life" challenge that I came up against, it was a word like this. Going to Zen mode didn't really get rid of that particular problem, it just seems to give you more time.

Perhaps the author used a database of words of various challenge levels for this challenge. In that case, I'd strongly recommend curating that list. It is great to use challenging words, but not necessarily archaic. Even the words that most people consider "vocab words" are possible to fit into everyday conversation. These words are on another level of obscurity.

As other folks have pointed out, it is near-impossible to pay attention to what is going on up with the fight, since most of the time you are hunting for words to use. Perhaps a mechanic more interesting than just a count-down timer would improve the overall experience. Maybe a more turn-based approach would give people time to appreciate the other aspects of what is going on.

Really cool concept, just a few details in execution that make it difficult to recommend.
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73 of 79 people (92%) found this review helpful
6 people found this review funny
Recommended
0.8 hrs on record
Posted: May 24, 2015
The goal in here is to find words hidden among scattered letters. Every successful word is the successful attack. It may be more difficult if English is not your native language. Btw I got some censored words out there...
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139 of 184 people (76%) found this review helpful
28 people found this review funny
Not Recommended
1.7 hrs on record
Posted: December 14, 2014
Lost a playthrough because I didn't know the word "Pebrine", which is the presence of minute vibratory corpuscles in the blood of silkworms.
Was this review helpful? Yes No Funny
65 of 82 people (79%) found this review helpful
72 people found this review funny
Recommended
30.6 hrs on record
Posted: November 13, 2015
I killed a bear by typing "porn."

Best 3$ I've ever spent.
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76 of 100 people (76%) found this review helpful
1 person found this review funny
Recommended
2.1 hrs on record
Posted: December 11, 2014
If you liked 10,000,000...
If you like word games...
If you like maxing abilities...
If you wanna put your English degree (I don't care if you finished it) to good use...

Buy this immediately.

PS: please get chievies :]
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109 of 154 people (71%) found this review helpful
16 people found this review funny
Recommended
4.3 hrs on record
Posted: December 12, 2014
So this game taught me that you can indeed hurt people with words.
11/10
Was this review helpful? Yes No Funny
108 of 154 people (70%) found this review helpful
29 people found this review funny
Recommended
4.7 hrs on record
Posted: December 13, 2014
Killed a monster with fap 10/10
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39 of 46 people (85%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: December 12, 2014
Overall it's a decent game, but it needs to take the rpg-element into consideration.

In zen mode, it works nicely. I would like to play normally, but the monsters' damaging rate is too fast for me to think of words properly (especially further in when they hit harder). You can hear the damage going on, but it's difficult to see what's going on since you're focusing on the letter tiles instead of your own health (perhaps put it at the side from the letter tiles?).

Considering the equips, I'm not sure how the defensive stat is applied nor if the effects of the accessories can be put into play. The only thing that I know that equipping sort of works is the change in the attack stat. Another stat I noticed that I'm not sure of is "agility". When I open some chests, I'm granted 'agility', but I'm not sure how it's applied in-game. Does it make the monsters slower? The only thing besides that is when at a shrine, agility application is towards damage? This is confusing

Another thing to consider would be the ability to see your character's stats: knowing the exact HP left, if the loot found in chests are being correctly applied, list of skills & effects, etc etc. It would be helpful especially if you save and continue the next day.

Word length should be considered more. Like having a longer to have more damage dealt. The same goes for how many letters can be put in. When working with the traps, I was trying to use up most of the letters in one go, only to be unable to (it was 9-letter word, but the max is 7).
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