Words for Evil is a fast paced word game combined with a fantasy RPG. It features everything you expect from an RPG, including combat, hero progression, loot and more, all built on top of word game mechanics.
User reviews:
Very Positive (328 reviews) - 80% of the 328 user reviews for this game are positive.
Release Date: Aug 12, 2014

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About This Game

Words for Evil is a fast paced word game combined with a fantasy RPG.

It is available on both PC and Mac.

  • Full keyboard support - The game moves as fast as you can type

  • Four separate word games - Battle monsters, unlock chests, defuse traps and cheat death

  • 16 Heroes to unlock, each with their own skill sets

  • Nearly 100 monsters to defeat

  • 6 beautiful stages to discover and explore

  • Deep combat system - Buffs, critical hits, armor, character attributes, disables, attack modifiers...

Words for Evil features everything you expect from an RPG, all built on top of classic word game mechanics.
  • Defeat powerful monsters

  • Level up your heroes, and unlock powerful abilities

  • Discover new heroes, and add them to your party

  • Purchase equipment and potions to become even stronger

  • Track your progress with the bestiary and stat pages

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • OS: Mac OS X 10.5
    • Processor: 2.0 GHz Intel
    • Memory: 2 GB RAM
    • Graphics: GeForce 8800 or Radeon® HD4800 series, 512 MB
    • Storage: 500 MB available space
Customer reviews
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Very Positive (328 reviews)
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284 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
226 of 255 people (89%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: December 11, 2014
Well, I hate to be the first "No", and I really want to like this game, the art direction is super clean and very pleasing. I just love everything about this game, aesthetically. Unfortunately, the actual gameplay is not very satisfying in my opinion, as the game is currently. I've recently made discussion thread that says as much, I'll repeat that here for convenience:

During combat, damage happens too quickly after submitting a word to see how much damage you are doing, while looking for words I don't notice how much damage the enemies are doing to which of my party members (as I'm looking at the letter block, not the top of the screen).

Buying equipment, I don't see any indication of my character benefitting, the damage number may(?) have changed for the party member, but I don't see a total +x to damage from gear, for gear that has effects (+bleed effect, etc), these don't show up anywhere that I can find after purchasing and equipping them, and I certainly don't notice them in the battle animations happening up top.

Honestly, the game feels completely non-interactive, I may as well just be spelling words in the grid and the rest of the gameplay is just decoration that is not directly related.

As is, calling this "RPG gameplay" is deceptive at best.

I would like to suggest a few improvements that would make the game feel more engaging for me:

1) Combat/Word log - A log of the words you are using in a fight and which abilitie(s) and item effects are taking place, along with how much damage results. Enemy damage should also be listed in a log like this.

2) Show equipped items... anywhere in the game. I would like to see that my character has a magic katar that's adding 8 damage and causing bleeds, etc. As is, I just have to remember that I bought an item, and assume it's doing what it said it was going to... if I can even remember what it said it was going to do 10 minutes later.

3) Achievements would be nice, to mix up gameplay objectives, espcially since the main "fight" phase of the game states "find short words since they are easier to find and still deal the same damage", which seems to give no incentive to spending the time to make big words, unless you are just trying to proc a certain multi-skill-block ability.
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124 of 143 people (87%) found this review helpful
2 people found this review funny
Not Recommended
2.3 hrs on record
Posted: December 13, 2014
This game is such an awesome idea. It suffers from a couple of deal breakers.

Some of the words that it seems to expect you to know (or have a decent chance of knowing, i.e., treasure chests) are humorously archaic. Each chest that I came to (a dozen or so), the word they were going for was quite out-of-grasp, even with someone with a decent vocabulary and scrabble-related skillset. Here is one that comes to mind, and it wasn't even the worst example:

Dogship - The character, or individuality, of a dog.

Now, I'm sure the dozen-or-so people throughout history who have had occasion to use the word "dogship" in a meaningful way find it a perfectly good word, and I wouldn't argue with them. But it is a word that is, perhaps, unrealistic to expect to leap into mind when you only have 20 seconds to spend trying to figure out a particular 7-letter sequence.

It is a great scrabble word. For a quiz-type challenge (where there is really only a single right answer), it is a really silly word to use. Perhaps I had a run of bad luck, but almost every treasure chest or "save-your-life" challenge that I came up against, it was a word like this. Going to Zen mode didn't really get rid of that particular problem, it just seems to give you more time.

Perhaps the author used a database of words of various challenge levels for this challenge. In that case, I'd strongly recommend curating that list. It is great to use challenging words, but not necessarily archaic. Even the words that most people consider "vocab words" are possible to fit into everyday conversation. These words are on another level of obscurity.

As other folks have pointed out, it is near-impossible to pay attention to what is going on up with the fight, since most of the time you are hunting for words to use. Perhaps a mechanic more interesting than just a count-down timer would improve the overall experience. Maybe a more turn-based approach would give people time to appreciate the other aspects of what is going on.

Really cool concept, just a few details in execution that make it difficult to recommend.
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72 of 82 people (88%) found this review helpful
6 people found this review funny
0.8 hrs on record
Posted: May 24, 2015
The goal in here is to find words hidden among scattered letters. Every successful word is the successful attack. It may be more difficult if English is not your native language. Btw I got some censored words out there...
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136 of 181 people (75%) found this review helpful
34 people found this review funny
Not Recommended
1.7 hrs on record
Posted: December 14, 2014
Lost a playthrough because I didn't know the word "Pebrine", which is the presence of minute vibratory corpuscles in the blood of silkworms.
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77 of 103 people (75%) found this review helpful
2 people found this review funny
2.1 hrs on record
Posted: December 11, 2014
If you liked 10,000,000...
If you like word games...
If you like maxing abilities...
If you wanna put your English degree (I don't care if you finished it) to good use...

Buy this immediately.

PS: please get chievies :]
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44 of 51 people (86%) found this review helpful
Not Recommended
4.2 hrs on record
Posted: December 12, 2014
Overall it's a decent game, but it needs to take the rpg-element into consideration.

In zen mode, it works nicely. I would like to play normally, but the monsters' damaging rate is too fast for me to think of words properly (especially further in when they hit harder). You can hear the damage going on, but it's difficult to see what's going on since you're focusing on the letter tiles instead of your own health (perhaps put it at the side from the letter tiles?).

Considering the equips, I'm not sure how the defensive stat is applied nor if the effects of the accessories can be put into play. The only thing that I know that equipping sort of works is the change in the attack stat. Another stat I noticed that I'm not sure of is "agility". When I open some chests, I'm granted 'agility', but I'm not sure how it's applied in-game. Does it make the monsters slower? The only thing besides that is when at a shrine, agility application is towards damage? This is confusing

Another thing to consider would be the ability to see your character's stats: knowing the exact HP left, if the loot found in chests are being correctly applied, list of skills & effects, etc etc. It would be helpful especially if you save and continue the next day.

Word length should be considered more. Like having a longer to have more damage dealt. The same goes for how many letters can be put in. When working with the traps, I was trying to use up most of the letters in one go, only to be unable to (it was 9-letter word, but the max is 7).
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106 of 154 people (69%) found this review helpful
19 people found this review funny
4.3 hrs on record
Posted: December 12, 2014
So this game taught me that you can indeed hurt people with words.
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27 of 27 people (100%) found this review helpful
12.8 hrs on record
Posted: February 20, 2015
A nifty little world game with a mix of rpg combat thrown in to add a little pizzazz to the old 'world puzzle' formula. Recommended for word buffs, this game pulls no punches with the words it uses for opening treasure chests and 2nd chance revives after a character dies. The base game is done pretty well and since its speed based you'll be best served going for 3-4 letter words most of the time while trying to kill monsters before they kill your gang of monster killers...

It does get very repetitive after you've unlocked the different zones and seen all the game has to throw at you... but for the price the content is justified.

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100 of 150 people (67%) found this review helpful
30 people found this review funny
4.7 hrs on record
Posted: December 13, 2014
Killed a monster with fap 10/10
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26 of 27 people (96%) found this review helpful
2 people found this review funny
3.6 hrs on record
Posted: January 4, 2015
+ Graphical style is nice
+ Even though the concept isn't new it usually is fun
+ Loot & skills
+ Giving you the chance to resurrect a dying character is a cool idea

+/- If you have to look at the keyboard while typing it can get a bit hectic

- Doesn't recognize all words (like many other word games)
- Words for treasure chests are sometimes too hard to come up with
- No real incentive to keep replaying it over and over again

[Rating: 69/100]
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Recently Posted
6.7 hrs
Posted: September 24
This game is a great way to pass several hours of waiting time (or to play in small batches just for fun). It's about 85% word-game, 15% RPG, so if you're looking for anything other than a quirky word game, don't buy it.

If you do love word games, definitely buy it. Buy it right now. This will be a nice change from the usual. The characters and art are simple, but consistently nice, while the designs and worlds are quite varied. There are Shops (potions and armor), Treasure Chests, Traps, Healing Springs (and medicine makers who heal for a fee), run-ins with new potential party members, mysterious otherworldly callings... Aside from weak to strong enemy encounters, a great number of things can happen each time you press on, created by a random generator. I've personally found about 6 hours of unique content so far, though I've never finished a journey or completed the character/enemy index.

There are also lots of different ways the game executes its status as a word game. For instance, if death comes for any of your characters, they have one last chance to fight back - Just solve a difficult anagram for one of two effects: a full solve for healed revival, and a partial solve for a last resort counter-attack (I've never gotten the full solve...).

You can also start a new game with characters you've leveled up in previous runs. (Personal faves are Frost Wizard, River Spirit, and Pope IX. Storm Jarl gets honorable mention.)

The music is light, but pleasant, and the sound design is pretty average.

All in all, it's definitely worth the $3, and I highly recommend giving it a try.
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28.4 hrs
Posted: September 10
Absolutely fantastic word puzzle game, with some RPG elements (character leveling up and skill progression, potions with many unique effects, etc.) and a very charming pixelated art style; That's the best way I can describe this game. It's a great time-sink, and it's thoroughly entertaining, even after almost 30 hours of play. Easy to pick up and put down, great exercise for your mind, and I mean, for $3.00, I'd say purchasing this game is a must for any fan of word puzzles.
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Rolling Citrus
6.1 hrs
Posted: August 28
This game was a fun time-killer, although I have to admit that it got boring after a while. It was definitely worth the price but the devs could've done something better. Amazing concept with okay gameplay
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3.8 hrs
Posted: August 11
This is good fun and gets my brain moving nicely. Good variety of challenges. Some very silly words allowed. Great for casual gaming. What more can I say?
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The Rabid Otter
10.6 hrs
Posted: August 7
I enjoy this game, though it drives me crazy that it draws on non-English words, without providing any guidelines that describe which or what part of a foreign language is included.

For instance, take 'het.' I am not sure if it works because it is the Dutch word for a neutral definite article ('the,' in English) or a contraction for the English word 'heterosexual.' And then there are French words....I'm pretty sure 'Mer' ('sea' or somesuch in English) worked for me the other day. I like foreign languages. I just wish the ♥♥♥♥♥♥♥ game told me beforehand I could use them! I will be utterly ♥♥♥♥♥♥ off if I can't use German words, though...

The other thing that drives me crazy about this game are the incredibly obscure words used in some of the puzzles. I have a fairly refined vocabulary, or so I thought. But christ-on-a-popsicle-stick, there are words being used that I have never ever heard or read in my life.

Still, with all that, if you like word games and RPGs, you'll probably like this. For the price, it's a fair deal.
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Lord General Yavuz
9.1 hrs
Posted: August 5
Best game ever.
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1.0 hrs
Posted: August 3
The idea for this game reminds me a lot of Bookworm Adventures. Unfortunately, it shares little of the charm. For 3 CAD? Worth it, I guess. This goes in the maybe pile.
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1.6 hrs
Posted: July 31
It's fun! It's a word game and semi-rpg at the same time! And it has trading cards. :)

I found it worth playing although not always as well-explained as it could be.

If you enjoy word games that go a little beyond Bookworm and have a fantasy RPG feel, go for it.
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22.6 hrs
Posted: July 18
Product received for free
Not too many games hit the magic mark between two genres quite as well as Words for Evil.

I am a long time RPG player, and every game I have tried before this has tried to put a new spin on the Hack n' Slash or Turn Based Strategy mode of combat. Words for Evil succeeds in creating a unique way to cast your spells and swing your battle-axe. The word variety available is extensive, and I have yet to find a word I know (of three or more letters) that won't kill the bad guy.

The RPG elements here are slightly shallow, and often devolve into a shopping spree of stat boosting gear, potions, and skill points. There are some fun team compositions to explore with the array of playable classes. And if you want to unlock all of them, you'll get an eight hour experience out of this game easy.

I highly recommend Words for Evil for any fan of word games who doesn't shy away from the grind of a RPG. Now if you'll excuse me, I need to find a seven letter word for "this kills a dragon".
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7.3 hrs
Posted: July 9
I did not know what to expect. While this game is pretty simplistic, it is fun, and the RPG progression seems to help keep the player interested.
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