The best new puzzle game around is ready to challenge you! Are you ready to take on the 30 levels of Fake Colours?
User reviews:
Overall:
Positive (46 reviews) - 86% of the 46 user reviews for this game are positive.
Release Date: Jan 1, 2015

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April 5

Fake Colors sale brought to you by The Phoenix Incident Movie

Fake Colours - The Phoenix Incident Sale!

The Phoenix Incident - Based on True Events
From Keith Arem (Award Winning Talent Director of Call of Duty & Titanfall), an investigation into the March 13th, 1997 disappearance of four Arizona men exposes a military cover-up of the largest UFO sighting in North America.


This is the lowest price you will find on Fake Colours, the game will return to $4.99 after this sale so grab it today!

http://www.phoenixincident.com/

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Reviews

“FAKE COLOURS IS A GREAT PUZZLE GAME WITH A DISTINCT VISUAL FLAIR AND ONE HELL OF A CHALLENGING KICK.”
8.7 / 10 – Bezoned

“Perfectionists will definitely strive to get 100% in all of the levels and this is by no means an easy task”
7 / 10 – Capsule Computers

“Fake Colours, Real Puzzle Fun”
3 / 5 – Indie Game Reviewer

Steam Greenlight

About This Game

Designed around the RBG colour scheme, Fake Colours is a 3D cube rolling puzzle game in which the player must move three coloured blocks to their corresponding target squares. Don't be fooled by the simple, yet beautiful art in the game, Fake Colours is all about the puzzles. Game Blocks are able to roll on top of each other but are unable to roll onto tiles that are not their respective colours. The opening 10 levels won't take you too long to get through and learn, but don't be fooled into thinking this game is short or easy. The remaining 20 levels will take you hours and many cases days to complete. These puzzles grow in difficulty as the game progresses and later includes mini-coloured cubes that change the original cube’s colour once it moves through the mini-cube. Although simple to learn, Fake Colours is quickly becoming one of the most memorable puzzle games since Tetris. The ambient music and excellent vibrant graphics help create the foundation that makes Fake Colours addicting and fun!

System Requirements

    Minimum:
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: 1 Ghz
    • Memory: 1 GB RAM
    • Graphics: 512 mg
    • Storage: 50 MB available space
    Recommended:
    • OS: Windows XP, Windows 7, Windows 8
    • Processor: 2 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 50 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (46 reviews)
Recently Posted
Jorun
( 4.3 hrs on record )
Posted: July 4
Simple concept and challenging puzzles. Great game :)
Helpful? Yes No Funny
June
( 5.9 hrs on record )
Posted: July 3
This is a very good puzzle game. The description is quite right: first several levels are enough easy, but most of later levels are very hard and made me give up and watch the solution (I don't very like puzzles in which I don't make some progress every now and then).
Patient and determined players can easily spend 2 hours on each level and spend even more on optimisation of their solution for making 100% score (minimal moves). So if you are feeling that you can spend hours on a single puzzle - this game is for you.

Also I disliked rotating camera before each level - I don't really understand the purpose of this. The puzzles are better solved when camera is stable. And it would be better if we could move ingame camera, try different angles and view all the puzzle platform from the point above it. Many cells become covered by blocks in several layer levels and it's hard to remember which hidden cell has which color.
Helpful? Yes No Funny
Godlike.2Hands
( 1.2 hrs on record )
Posted: June 29
This game is a treasure for puzzle lovers! These levels just get harder and harder.
I mean, I had planned on going to sleep a couple of hours ago and I cannot believe how addictive this game is!
I haven't taken my eyes off the screen, its starts off so simple and easy, but the challenge takes off like a rocket!
Yea you might have gotten to the objective, but did you do it in the fewest amount of moves? Did you complete it fast enough? You'd be surprised on how much this game knocks you on your ***!

Great game to have in your library!
Thank you for the hours of gameplay!
Helpful? Yes No Funny
PEET
( 0.2 hrs on record )
Posted: April 23
Really good idea with some weak execution in certain areas. The overall design and simple mechanics are very good. Great levels with inteligently designed puzzles. The complexity scales at a good rate and the levels stay at a small scale which never feels overwhelming.

Where this game falters is the presentation and controls. The overall art is bland and overly contrasting. 100% brightly saturated colors can be annoying to look at for extended periods of time. The game has no control options or audio settings. The camera is the worst part of the game. No free rotate and it snaps to flat horizontal or vertical.

Despite the painful flaws, Fake Colours is good enough for puzzle fans to give it a shot.
Helpful? Yes No Funny
Hyshinara
( 0.1 hrs on record )
Posted: April 21
I'm going through my Humble Bundle backlog of games and I'm writing first impression reviews for all of them. So these reviews are based on anywhere between 5 and 30 minutes of gameplay. This review may be updated later on, should I put in more play time and change my mind about certain things.

As stated: I got Fake Colours as part of a Humble Bundle. I'm not sure if many people are willing to pay 4,99€ for it. I feel like it would do better on a webgame platform, like Kongregate, or on a mobile platform.

The puzzles start off simple, but become harder fast, so that's good, as there's nothing more boring to puzzlers than a puzzle game that keeps dragging on at the same level of difficulty.

The general look and feel is ok, albeit a bit unpolished (especially the menus). I found it annoying that you can't navigate the menus with the arrow keys and enter/backspace. (I'm guessing the game was made in a version of Unity that didn't have the new GUI system yet, so that's not really the developers' fault)

I'll probably pick this up again later.
Helpful? Yes No Funny
3milyk4t3
( 0.2 hrs on record )
Posted: April 2
Glitches or doesn't even load
Helpful? Yes No Funny
playoftheyear
( 0.8 hrs on record )
Posted: April 2
Fake Colours.
The simplicity is in the controls, the difficulty is in the level design. You must rotate camera to see that one block that's view is obstructed. Other than that, game is close to being perfect to play while waiting for a download. Heck, download been ready to play and I persisted deeper into Fake Colours. The challenges are the same per level - make each cube reach its same color tile on the board. Tricky and quite an accomplishment when level is solved. I had played levels 1-10 and got stumped on more than one occasion. Started level 11 and here it looks like the geniuses playground. Test yourself, try this game. Its good all around.
Helpful? Yes No Funny
Brandon
( 1.5 hrs on record )
Posted: April 1
It's not fun, nor worth 99 cents.
Helpful? Yes No Funny
russonc
( 2.8 hrs on record )
Posted: February 26
Nice indie puzzle game. Starts easy, gets harder; simple but nice looking graphics that get the job done. Good for a couple of hours, not a whole lot of replay value though...
Helpful? Yes No Funny
WildCrd007
( 0.4 hrs on record )
Posted: January 25
This is a fun and challanging puzzle game. The video on the store page displays the gameplay really well. I got this game in a bundle and I don't regret it. I would say if you can get this in a bundle that would be great but at $3 you're going to get your monies worth easily.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.2 hrs on record
Posted: June 29
This game is a treasure for puzzle lovers! These levels just get harder and harder.
I mean, I had planned on going to sleep a couple of hours ago and I cannot believe how addictive this game is!
I haven't taken my eyes off the screen, its starts off so simple and easy, but the challenge takes off like a rocket!
Yea you might have gotten to the objective, but did you do it in the fewest amount of moves? Did you complete it fast enough? You'd be surprised on how much this game knocks you on your ***!

Great game to have in your library!
Thank you for the hours of gameplay!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.9 hrs on record
Posted: July 3
This is a very good puzzle game. The description is quite right: first several levels are enough easy, but most of later levels are very hard and made me give up and watch the solution (I don't very like puzzles in which I don't make some progress every now and then).
Patient and determined players can easily spend 2 hours on each level and spend even more on optimisation of their solution for making 100% score (minimal moves). So if you are feeling that you can spend hours on a single puzzle - this game is for you.

Also I disliked rotating camera before each level - I don't really understand the purpose of this. The puzzles are better solved when camera is stable. And it would be better if we could move ingame camera, try different angles and view all the puzzle platform from the point above it. Many cells become covered by blocks in several layer levels and it's hard to remember which hidden cell has which color.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: July 4
Simple concept and challenging puzzles. Great game :)
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
16 of 20 people (80%) found this review helpful
4 people found this review funny
Recommended
2.3 hrs on record
Posted: January 3, 2015
{Last Updated Jan 6 2015}

===== Not so normal review follows. Skip to the end for a normal review =====

I've achieved 100% on all levels up to 15, without revisiting any of them after beating them It's an extra challenge to get 100%, but that's what took the game from something my kids might struggle with up to something I have to stop and think about for at least a few moments every level. It wasn't that hard to figure out 100% given some thought on how to shave off a few moves somewhere along the line, and while the level designs were engaging, they hadn't been terribly challenging given a sequential approach to the solution. Granted I've had fun along the way, but beyond the initial "aha" moment, it's been more of an "interesting" instead of "challenging" game. Sometimes it would take a few minutes of just staring at the level before it occurred to me, but most of the time all it took was making the wrong move once, then I realized what I should have done instead. Most of my time has been spent staring at the levels and planning out the most efficient route to completely finish the level and put it to bed.

Then I get to Level 15, with it's "oh you want to get red over across the chasm to help his buddies? Great, just leave blue back by his starting slot then. You can't do that and have green move across the chasm? Cry me a river, just for that I'll make you put your cubes in the same unwinnable 'green on the right, blue on the left' condition without realizing it again. Try and recover from that, loser" attitude. Pretty snarky this level 15 was, so of course I have to put it in its proper place with all the others I'd left behind with relative ease.

... Some Time Later ...

After the 42nd similar sequence of events, Level 15 was beyond snark, it had gone beyond the blackest and darkest evil that has ever existed and that music playing in my ears hauntingly regaling me witih the same distorted laserlight carnival tune like it's laughing at my aggravation, telling me I'll never finish this level, and seeming to grow louder and louder as the level bests me yet another time, I pressed Alt+F4 and (uncharactaristically) rage quit entirely out of the application.

It was suddenly, blissfully quiet. 15 had ceased it's biting refrain, and the music had gone dead. The garish out of sorts colors were no longer pressing in on my eyes. I was free of the puzzle that trapped me. Finally, blissfully free. Then I noticed, the garish colors were bright and lively, they fit and made it easier to see problem and solution.

I missed the abrasive colours.

I missed the tune, similarly garish and quirky, it was an urging background theme that asked just one more level before sleep.

I missed the urgency and the triumph of besting another of those levels, designed as they were to add greater and greater complexity with each passing one, while keeping mechanics simple.

I missed being in on the secret of the solution, not because I had been told or guided to the answer, but because a puzzle had been laid out and I had solved it, with that oh so devious combination of movements that moved cubes around to where they seemingly shouldn't be able to travel.

I missed Level 15, with it's quiet urging, it's refusal to reveal it's secrets and allow me through to challenge yet more complex sequences in the attempt to best the pinnacle of them, Level 30, before trying my hand at the time trials that whispered at me from the central menu.

I sat there staring at the Fake Colours banner, wondering if I'll regret in just a few moments what I'm doing. I click the Play button faintly calling to me, and I reenter the puzzle for just one more level before sleep.



===== (Closer to) normal review. Updated original before "Level 15" happened. =====

This is definately a "completionist" nightmare, in the best ways puzzle games can be. I tend to be the sort of person who wants to complete puzzle games with 100% on each level, yet I struggle with this one by far more than the levels themselves. That being said, I still tagged the game casual, since actually completing a given level tends to be a much simpler affair (early on).

The game's mechanics are simpler than expected, reminiscent of a rubics cube in that individual movement is quite simple yet coordinated movement of each block is key to completing successfully. It builds on simpler mechanics in stair-steps (every few levels it seems), none of them requiring more that a single try to grasp it's utility or challenge.

Screenshots don't do this game justice, it's actually quite beautiful, in a certainly garish color pallete that works exceedingly well for the game's genre. Highly recommend playing fullscreen or you'll miss the full effect. The screenshots also don't fully relate the mechanics, including locations that change the color of blocks and the neccessity of creating "bridges" to span the gap of floor colors in order to complete levels. It later introduces multi-level layouts as difficulty scales appropriately. Through any of this, the usage of previous mechanics becomes more devisive, rather than repeating the same old paradigms you saw on previous levels.

For those gamers who care about the developer beind the game in addition to the game itself, this developer seems to not only have his head on straight, he's active in the steam forums and elsewhere, plugged into the indie scene and has been incredibly helpful around a busy release period, bending over backwards resolving issues that weren't his responsibility related to prior bundle purchasers with issues retrieving keys from a certain bundle site (myself included). This type of developer is why I stay firmly invested in indie games over AAA titles, with a personal touch and displaying a care for his product.

Surprisingly, I haven't yet encountered any issues with this game thus far, even running on Linux and with a tendancy to look unceasingly for potential improvements or annoyances. The only mechanical improvement I found, I asked for a slightly different control scheme (tab vs N to change selected cube). With regard to any game breaking or annoyance factor bugs, I haven't found anything at all, which is rare for someone in the software testing industry. Tabbing away and returning to the game even works without issue, and there doesn't seem to be a way I can cause common freeze/lock issues common to a 3d puzzle game in this vein. Overall, it's got solid code behind it, with a good minimalist design of avoiding superfluous menus and options.

All this being said, I will say the game is now roughly priced at what I would expect (originally it was 2x the price at $19.99). I really enjoy the game, it has 30 levels and I expect to get at least ~6-8 hours of solid enjoyment out of it (without considering time trials section effectively re-playing the levels) given the increasing difficulty and time spent thus far accounting for progress. I would be disappointed if the game were to receive considerably more levels (or steam workshop support) as the level design is part of what makes the game what it is. To be frank, the game strikes me as a solid $9.99-$14.99 game at top end, simply for the length of play and enjoyment I expect to receive out of it.

TL;DR/Overall determination: Recommended at current price, especially if the game ever goes on sale, now that the game is at a substantially lower price point than it was on release. When it was $19.99, I said If it's on a sale for 25-50% off I'd say absolutely snatch it up. Now that it's $9.99 standard price, this is a steal. Great level design, unique artistic balance, simple mechanics and a frustratingly great mastery point make for a recommended title.
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10 of 13 people (77%) found this review helpful
1 person found this review funny
Recommended
1.3 hrs on record
Posted: January 1, 2015
I only played 8 levels and i have to sa that it's a master piece make's you want to keep playing and working your brain skills i recomand this game for every one who love's challenging games ^^
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8 of 10 people (80%) found this review helpful
5 people found this review funny
Recommended
3.2 hrs on record
Posted: January 6
After 15 minutes of relative ease and 3 hours of brain-wracking torment, I declare this to be a great puzzle game.

It also looks like it's floating in space, so that's good.

If you're looking for a challenge to keep you occupied for a bit, look no further.

The colors (albeit only 4-5 you'll ever focus on) and music make it even better as well.

10 out of 10, would get a headache again.

Also, never play this before bed or all the way through in one session. You won't be able to think straight.

Now if you'll excuse me, I'm gonna take an aspirin and head to bed.

Goodnight!
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11 of 16 people (69%) found this review helpful
Not Recommended
4.6 hrs on record
Posted: August 28, 2015
The puzzle aspect seems quite decent - however it's kinda grating to play the thing...

Issues:
The game does a spinny-camera intro to EVERY level - it can be sped-up a bit but not skipped - why!?
There's no Undo - in a game which focusses on finding the best/shortest route to the end - I gave up getting 100%'s almost as soon as I realised that.

Otherwise it's fine but there's too much "spinny/twinkly" stuff and not enough time spent making it playable IMO - ditch the spinny thing, add an Undo and we can talk again...

p.s. if UNDO is too much work, just reducing the 'move count' if you move a piece immediate back the way it came would be better than what's happening now. It's a puzzle, not a twitch movement game?
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A developer has responded on Jan 6 @ 8:35pm
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6 of 7 people (86%) found this review helpful
Recommended
2.0 hrs on record
Posted: January 2, 2015
A very nice puzzle game, casual but not so easy, for what concerns the visual aspect it's simple, neat and fitting to the genre of game. The music is pleasant although sometimes a little insistent, but that's okay given the context. Finally, the controls are great although for now I've used only the keyboard, and this is said by one that utilizes mainly the pad in all games in which it's available.
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5 of 6 people (83%) found this review helpful
Recommended
14.6 hrs on record
Posted: January 12, 2015
Beautifully crafted puzzles and a surprisingly long playtime with how challenging they get. The first half of the puzzles you can breeze through in about an hour, but level 15 onwards the game stops holding back and figuring out the one set of movements that can get all your cubes to the other side becomes a really brain-melter. Most all the time it comes down to figuring out that one weird movement you didn't realize you could do that allows all the other pieces to fit into place and it's a great feeling when you finally beat a puzzle; and moreso when you perfect a puzzle with optimal movements. The puzzles are very tightly-designed, constricted to small spaces but requiring upwards of a hundred moves to traverse in later levels, and new mechanics are introduced in each new puzzle set to make things just that more complex. As of writing I only have one more puzzle to complete/perfect and a brief glimpse at it told me that it may just kill me. But yeah, for the price this is a fairly nice-sized puzzle game with tons of challenge and good puzzle design, certainly recommended.
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4 of 5 people (80%) found this review helpful
Recommended
2.8 hrs on record
Posted: February 26
Nice indie puzzle game. Starts easy, gets harder; simple but nice looking graphics that get the job done. Good for a couple of hours, not a whole lot of replay value though...
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