Gates of Horizon is a space conquest online game. During your space journey you will gain power over the universe leading fleets, improving and managing crew and assets, taking control of entire sectors with your corporation and fighting the alien menace that threatens the human race.
User reviews:
Mixed (93 reviews) - 67% of the 93 user reviews for this game are positive.
Release Date: Dec 18, 2014

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About This Game

Gates of Horizon is a space conquest online game.

During your space journey you will gain power over the universe leading fleets around the systems, improving and managing crew and assets, taking control of entire sectors with your corporation and fighting the dreaded alien menace that still threatens the human race.

Key Features

Lead special agents of a space corporation: each agent has a dedicated leveling system, and a skill tree that allows for a deep customization of your crew. No fixed classes, and skills can be re-allocated as often as you wish. Hire more agents while leveling corporation: up to 20 crew members to play with, allowing for simultaneous and coordinated activities, both on stations and in space.

Build ships and sail through the space: Corporations will build fleets of vessels that Agents can pilot in space. Every ship is unique: fill the ship hull with components and create custom outfits.

Lead fleets in cinematic space fights: engage in 3D, RTS-like combat action against your corporation's enemies. Send ships in an enemy sector, and they will fight at their best even when the player is offline, using custom AI settings.

Play everywhere: wherever the player is, he will be able to play Gates of Horizon on every platform available. The game works the same way on every system, and the same persistent universe will be always there when switching from your desktop PC to your tablet. Players can now play on Windows, Mac OS, Linux and Android, and soon a iOS version will be available.

What to Expect

No subscriptions, no hidden costs: buy the game once, play forever, on all available platforms. Period.

No "pay to win": should we ever decide to have microtransactions in the game, it will be for vanity items only, with absolutely no advantage in game: maybe a fancy paint for a ship, or a unique agent portrait, but no more than that.

We listen: we made this game so that players can have fun. When it'll be the time to add something new, we'll ask our players first.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6600 GT / ATI Radeon X1300 XT
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    • Sound Card: DirectX 9.0c Compatible
    • OS: Mac OS X 10.6 (Snow Leopard)
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9400M
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
    • OS: Ubuntu 10.10+
    • Processor: 2.4 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 6600 GT / ATI Radeon X1300 XT
    • Network: Broadband Internet connection
    • Storage: 350 MB available space
Customer reviews
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Mixed (93 reviews)
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69 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
167 of 212 people (79%) found this review helpful
4 people found this review funny
Not Recommended
76.5 hrs on record
Posted: January 2, 2015
Initital thoughts:

Ok. This is my opinion of the game as of this very early stage.


No sub fees
Fleets of ships on one account.


Poorly balanced.
Horrible sound / depth of music
Horrible UI.
Nearly impossible to actually play the game and participate in chat.

The closest existing game is Eve Online. With that said, you figure that they would have gotten a 3 month sub to Eve and discovered what works and, more importantly, what doesn't work in a space MMO. Over a decade of live and learn in Eve Online, and they have foolishly ignored those lessons and are repeating the EXACT SAME problems that CCP is trying like hell to work their way out of right now.

The music is VERY repetitive and the SFX are Casio... I shut both of them off in the first 5 hours just to save my sanity.

There are numerous areas where the mechanics do nothing to drive the game. There seems to be lots of grind just for the sake of grinding.

The UI does nothing to improve the sense of community in the game. Which is bad, because the community is the only content the game currently has other than mining or shooting NPCs.

I have 70+ hours in it and I could (barely) fly the middle tier of ships. Bear in mind that it would be horribly slow, but I could take a cruiser somewhere.

I see potential, but there is a lot of work to be done before that is realized. I'm bored already, which means that I'll probably go back to another game in the library. This will removed a bit of content from the game. I have serious doubts about the long term viability of this game unless they make some quick and effective improvements in the UI, leveling / balance mechanics and other items.

The Dev team should sit down and do a marathon session of Extra Credits and then take a look at what they have crafted.

I'd love to love Gates of Horizon, but it just isn't there. (Sadly)

Edit: 1/3/2015 2110hrs. Yep. Logged in and looked at the fleet of ships and just couldn't bring myself undock and grind mining so I could grind refining or grind NPCs...

GoH uses type dependant XP. So, you earn XP of a certain type by doing that activity. Trading stuff gets you trading XP. Making items gets you crafting XP. Resource gatherng and refining get you resource XP. COmbat gets you warfare XP.

There is one (1) skill to to spend trading XP on. Three to spend Resource XP on. Like 5 to spend crafting XP on and a whopping 7 or 8 to spend combat XP on.

In order to fly a cruiser, the mechanics of the game dictatat that I have Piloting LVL 10. Which means I would have to grind another ~80k of skill points that I can only gain in combat missions and only at 100 ponts at a time. Bear in mind that the fleet commands can go wonky, and if that happens your ship(s) die. Quickly. Since combat grinding doesn't net any considerable amount of money, if a ship dies, you have to go mining to earn the $ to buy another combat hull.

To add to the fustration, the piloting aspect of the game mechanics in mining are the EXACT same as the piloting mechanics of combat in the game. Orbit a rock and shoot mining lasers at it until it pops / the cargo holds are full or orbit a NPC and shoot combat lasers at it until it pops / you blow up. The former nets you NO improvement to your piloting skill. The latter nets you MINIMAL improvement to your combat skills, of which the piloting skill is one of like 8 skills that require combat XP points.

End result for today after logging into GoH. I just can't do it tonight. I'd rather clean up gecko crap than grind more rocks or slowly warp between combat grinds.

So, for tonight at least, gecko $h!t wins over GoH... I can't wait for an update.
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43 of 54 people (80%) found this review helpful
25.0 hrs on record
Posted: January 3, 2015
I've been playing GoH for the last day or so, and thought I'd compile my thoughts for anyone considering dropping a tenner on this little game.

Let's start with the cons, I always want to know the bad thing about a game first so they don't surprise me.


-Graphics: Not a lot to say here. The graphics are VERY simplistic. The nature of the game and the ease of projecting starfields sort of makes up for this. Personally, I don't find it a bother, but it's worth noting.

-GUI: The GUI has some definite weaknesses. For instance, the chatbox is tiny, only shows a few messages at a time, and automatically fades out. This renders meaningful communication difficult at best. If I had one priority target for the developer, it would be the chatbox and community interaction UI. NOTE: there IS a full-screen chat option that works well but... it's full screen. Tough to play AND chat.

-Sound effects: This one stood out to me. The music is all pretty good, but then I fired a laser at someone and thought I had just cruised into a disco. PEW PEW PEW go the beams in one of the cheapest sci-fi sound effects I've heard in some time. Oh well, turn the SFX volume down until they get updated. Minor problem.

-Missions: There aren't really any that I've found. The game expects you to head off into space and start making your way with comparatively little direction. While I enjoy the "make your own story" approach to gameplay, a LITTLE bit of handholding as far as where to get blueprints, how to explore, where to look for new ships would have been nice.

-Beginning: In the beginning you have one ship and one agent. The game is fairly boring as you let him auto-combat or auto-mine everything, watching him orbit. Once you unlock a second agent/ship, the game starts to open up more, but the first hour or so is definitely underwhelming.

-Explanation: How does giving ships orders work? Why is the "patrol" option greyed out? Why can't I order a ship to auto harvest without micromanaging? All of these are answers new players could use.

Whew... still with me? It's time to talk about the good stuff:

-Concept: I LOVE the concept of this game. Rather that playing a single pilot who flies around, you are a "corporation". You hire agents, select their abilities, send them on missions, level them up, change their loadouts, etc. It plays more like an RTS than any sort of simulator, so don't expect careful maneuvering.

-Depth of skill trees: There are enough skills with tangible benefits that leveling up your agents becomes quite involved. You want to plan which agent will specialize where and make sure he is getting the right sort of experience. Agents can both pilot ships and man guns or other modules on board ships piloted by other agents so... do you want three light ships, or one big ship with a gunner and a shield operator? This is where the game really shows its potential.

-Community Quality: The chat may not be the best, but those pilots out there that ARE chatting are extremely helpful if you just ask. Many of the game's shortcomings as far as GUI and explanation have been answered for me almost immediately using in-system chat.

-Potential: I know, saying "It COULD be so much!" sounds like wishful thinking, and maybe it is, but this game has IMMENSE potential if you look at it as a sort of "starter version".


At $10, Gates of Horizon is worth every single penny.

It's not without it's flaws, but virtually all of those are easily fixed, and the fundamental core of the game works... if not beautifully, at least compellingly.

Today I'm bouncing back and forth between GoH and Elite:Dangerous to get both my command AND my pilot fix.
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36 of 52 people (69%) found this review helpful
905.2 hrs on record
Posted: December 20, 2014
I'm following this game since the first beta version, i saw it getting better and better, and finally is here for all off you SFX lovers ... 10 euro for a full game , no subscription , no pay to win , just fun , combat and a bunch of great player enjoing it!

Why spend money on game you never play ... buy Gates of Horizon !!!

CEO Psyconio , owner of the Milliways Drive-Thru , your first stop in the GOH Universe
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27 of 37 people (73%) found this review helpful
363.1 hrs on record
Posted: December 21, 2014
Excellent game.
Slow paced and rewarding if you have the time to play this, devs are very active and helpful always listening the players, very promising.

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35 of 52 people (67%) found this review helpful
1 person found this review funny
13.9 hrs on record
Posted: December 19, 2014
I'm only few hours into the game but it looks really promising.

The game is a MMO Space Sim with a rts combat. Similar to Eve Online.

The difference is that here, you're not only a pilot, you're a corporation. Of course you start with only one agents, but you can reach a maximum of 20, with the possibility to command a fleet of seven ships at the same time. The experience is totally sandbox, your objective is only to expand and gather power. Hunt pirates, mine ores, trade, explore, buy new ships, improve the equipments, find new agents, choose role and skills of your agent, you can do whatever you want.

i'd like to play some more hours before writing a complete review, i'll update it when ready.

Edit: I forgot. This game is not only on Steam, so the "Steam population" it's not the game population.
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22 of 29 people (76%) found this review helpful
453.5 hrs on record
Posted: December 25, 2014
I've played almost 8 hours so far and this game is very cool.
If you like spaceships, space, level ups, having multiple spaceships at the same time formed up together, and a friendly helpful community of people in game-- then this game is for you! There's some bugs here and there I've heard people talk about and one happened to me where I've been stuck but they'll get you out of it just write to the developers and wait a few hours if even that. It'l get better. 9.4/10 for me. And like someone in the game I saw said, this game isn't exactly for instant-gratification people. It's for people with strategy, focus, and people who like to chill and explore and work on their ship and make connections with people and go from there to get into some real good epic action. Sorry if this wasn't the most eloquent review but I think it's worth throwing in there. You play it yourself or research it more if you want to get better idea of what it's about.

// Update 8/30/2015, 9 months later after writing this review //

I've taken a few breaks from this game here and there, but always come back to it and get immersed again. It's the best spent $10 on a game I've ever spent.
In-game my corp name is Knight Of Zero.

We need more players but it's not a complete desert, and there are events and things to do. There's a consistent dozen or so of us at minimum every week all year so far. I mostly play on the .exe client and not through steam, so my real hours played is way higher than this. Probably in the thousands of hours. There's at least a few people that know most all the ins and outs of this game that will answer any questions you have about it in-game, me being one of them.
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13 of 14 people (93%) found this review helpful
149.7 hrs on record
Posted: June 8, 2015
I really like this game.

For a beginner the game could be difficult to understand and it explains some of the negative reviews but I definitely recommend to have some patience and play a couple of hours to get into the game and appreciate it.

In few words, you manage a space corporation with different agents and spaceships and you are completely free to do whatever you want: exploring star systems, mining asteroids, trading resources and fighting aliens or other players... and so on.

Developers are doing a great work. They are improving the game month by month (and even more often) and they are ready to personally respond to players problems or requests.

I really enjoy the gameplay and the micromanaging and the complexity of the strategies that can be implemented. You can choose a lot of details and completely customize each agent and spaceship (with an incredibly large skills tree and a huge amount of spaceship components sets).

At the end, it is definitely a more complex game than it seems at the first peak. Funny and very promising.
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16 of 20 people (80%) found this review helpful
110.2 hrs on record
Posted: January 4, 2015
This game is really quite good once you master the U.I, it's way of thinking and the few bugs in it,
A lot like e.v.e in basic terms of gameplay, worth checking you tube for game play to see if it's your cup of tea.
ive not sampled the combat in enough detail yet but the mining,crafting and buy/selling part and the agent leveling system & skill trees are very enjoyable.
the community are helpfull and so are the Devs.
Very addictive
high hopes for this one.
stratergy/mmo/resource building/x3

Rating 78% so far
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21 of 30 people (70%) found this review helpful
2.1 hrs on record
Posted: December 20, 2014
This game is more complex than it appears, and while the graphics might look minimal it seems to have a level of customization and depth that require time to master. Definitely not a casual game, with more in common with a roguelike than, let's say, Eve online or Starcraft.

I tried the beta having fun with my friends and voted for it once it reached Greenlight and now I hope it reaches critical mass to express its potential.

I see some negative reviews and I understand this game might be not for everyone, but I feel like recommending it to everyone that loves to micromanage and has fond memories of games like Syndicate.

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13 of 16 people (81%) found this review helpful
187.4 hrs on record
Posted: January 16, 2015
Most important first, this game is fun to play!

At the first glance, the game might seem simple, but it really is not. This does not mean that the game is hard to play, but that it is very diverse. You can play multiple roles, and since you are managing a whole corporation with many agents, you don’t have to limit yourself to just one.

You automatically gain experience in those areas you play. If you mine, you get experiences in mining, if you craft you get experiences in crafting and if you fight you get experiences for fighting…
This system of leveling, combined with playing multiple agents at the same time, gives you the opportunity to switch between different types of gameplay.

The game is still heavily developed, in an agile type of process. All basic features have already been implemented and are of good software quality. New releases with new features are released several times a month! The support is very active, personally responding within hours, and really trying to help you with your individual problem and not putting you off with a prepared statement. Often you will find developers in the common chat channel, ready for discussions with you.

So to sum it up, for a small amount of money you get a very good game, which might not be 100% feature complete, but is constantly improved and ready to play.
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Recently Posted
106.8 hrs
Posted: July 8
Great idle simulator game with a very helpful community.
Helpful? Yes No Funny
Requiem Arrow
202.3 hrs
Posted: May 27
There definitely could be more to the game, but there's a great deal of potential within. As an idle game that you can interact with, and is cross-platform, it's fun to play around with and could easily become a great deal more interesting over time.
Helpful? Yes No Funny
2.3 hrs
Posted: May 25
No tutorial and even after 2 hours logged Via Steam, I still never got out of the darn menu and into space.
It's not intuitive at all, I found it, lacking to be honest and I can't recommend the game.

I only Recommend Games that are easy to set-up and intuitive and fun, This was NOT!
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8.3 hrs
Posted: April 24
Started playing this as a cheap alternative to EVE:online.

If you thought that the EVE:online interface was complicated then DO NOT TRY THIS!

Every simple operation cannot be easily achieved!

Take control of one of your craft? Errmmm........ six thousand clicks later through the "not so helpful" interface. Too late! you forgot why you tried to take control of it in the 1st place!

Stopped playing this game years ago when I bought it, now I remember why!

Do yourselves a favour and spend the £7 on something useful like a diploma for designing a simple interface coz these guys obviously spent that on a couple of bottles of cheap "make me blind" Vodka!
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66.1 hrs
Posted: February 21
I really want to like this game but, in the current state, I can't. As many others have said, this game is all about grinding. A lot. And some more. I wouldn't mind to grind for experience and money if there were many different ways to do so but at the moment there are just a few options and after a week doing that, it just a chore, not a pleasure to play this game. There is a dire need of more content.

Add that the AI and controls are not good... pilot would auto-hunt to their demise, there's no threshold setting to play around to ensure they flee back to base on time. Even more, once engaged in combat, they keep fighting no matter what, even after you order them to fly back to base (they completely ignore the order).
So yeah... I'm going to uninstall it and hope that a year or two from now it will be better.

Still, my respect and kudos for making a SteamOS executable. That makes me happy to have paid for this game despite it not being something good yet at this stage of development.
Helpful? Yes No Funny
33.9 hrs
Posted: December 27, 2015
buggy as ♥♥♥♥e. paid 5 bucks to beta test. eve is 1000x's better
Helpful? Yes No Funny
33.9 hrs
Posted: December 22, 2015
Probably one of the most chill games I've ever played. Seriously, micro-manage the $|-|1T out of your fleet, each ship, resources, etc. Has a bit of a learning curve, and the UI kinda sucks at the beginning but is alright once you get used to it (might take an hour or two).

Graphics aren't the best but if you get it while it's on sale they're just fine, plus this game will work on just about any system (and you can even play it on your android tablet/smartphone with the app once you own it here).

Overall, pretty dang decent! 7/10
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249.3 hrs
Posted: October 15, 2015
This game is Amazing! We just need more active players, but even if you play it like a singleplayer console game that has occassional co-op matchmaking teamplay or deathmatch, it's still great.
This is effectively an RTS style MMO RPG.
There are "leadership" level ups as well as agent level ups, and as you raise your economy and fighting strength
you raise your access to higher tier weapons, armor, regen, engines, etc, and become more and more able to fight the couple quests/events for rare 'hybrid' gear that is elite equipment for near-maxed out agents in certain skill points.

Like any RTS style game, the more familiar you are with everything in game and the quicker your muscle memory is to keep Every agent active and productive all the time in the most efficient and helpful ways possible, you will soar to the top fast and stay there and pick yourself back up after every disaster or loss.

There are some great players here that provide great resources in tutorials and tips and even ship-building simulators to make designing the specs of your corp as easy and knowledgeable as possible without grievous weeks of totally unnecessary trial-and-error.

The coolest part about this game is the diversity of spaceship builds and commanding a fleet [or 2, or 3!].
The trailer video was well-done and I can tell this game is working it's way up there.
Get in early so you can max out and bully the rush of new players while all the good grind spots are pretty open LOL... [jk, or not, you decide :p ].
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28.4 hrs
Posted: October 12, 2015

at the rate the so called "updates" are going for in-game/gameplay improvements are going coupled with the fact there are STILL no missions/quest (for a half way decient XP and $ rates), boring npc fights, stupidly expinsive weapon/armor/shield and ship cost being way under the effort getting the money it cost to even buy the items,NO PvP (ive actually asked in game about making a pirate type/pvp corp/guild like in EVE ansd was actuall told that some people have tried that and all the "carebears" in the game actully hunted those players down and basiclly ganked them over and over forcing them to log out), honestly ive been playing this game on and off (tho mostly off) for a few months now, and the XP rates for the npc battles is AWFUL, the loot drops? HAHAHAHA ive seen better drop rates in a TEXT BASED mmo, the fact that npc ships drop ZERO $$ is just stupid, yeah theyve added a so called "Alien Encounter" but guess what, if you dont have a end game ship your boned...on everything, its like this game is only geared for end game players only or people who spend REAL $$$ for in game $$$, there is ZERO content for new players in this game, a fact ive pointed out several times in chat, only to be told they'll get around to it... WTF?!?!?! seriously?? yeah i know this games still fairly new but come on! Even WOW had STARTING CONTENT in its beta!!!! EVERY MMO has some sort of starting content!! DEVS PLEASE step it up! stop thinking only of the kickstart backers (if you had one) and think of the NEW PLAYERS! I like the idea of a free to play EvE style game but come on, we all know you can step up your game and start adding some REAL In-game content, add missions,better loot drop, maybe shields,armor,$ insted of just ore, now yes theres prob some of this in the End Game/high level encounters but theres NONE for new players.

How is it possible to invest so many hours into testings, graphics, design and completely forget about gameplay? Multiplayer is absolutely dead and I can tell you why: game become boring after playing just few hours. Beauteful background, smooth animations and.. there is nothing to do. Yes, you do quests, you get levels and money, but it feels pointless.
As for guilds/corps? yeah theres a few but theres ZERO any reason to really be in one unles they give you stuff, theres ZERO Corp/guild PVP content all the corps ive seen all just mine and kill npcs.

Basiclly unless you buy in game $ for real $, know the Devs and are best friends (which is how it seems every high level player is) or are friends with the highe level players, your basically boned. if you want to solo this ISNT the game for you, as i said ive been playing this awhile and soloing is HELL, it will take you MONTHS if not YEARS to get anything good if you solo.

my rating 4 (just for the good controlls and the graphics) out of 10

-Good Graphics that any laptop or PC can run
-Easy to use interface
-Friendly Community

-No in game content (quest/missions)
-low loot drops
-you have kill npcs or mine, transport the ore to a station that will actually buy or refine it and find a place to sell that OR craft just to get $
-stupidly expinsive ships/gear that far outweight the effort it takes to get $
-All current encounters are for High level/End Game players
-Its a MASSIVE grind/effort for VERY LITTLE reword

AI is too primitive, Ship's design.. kek.. I have no idea what guys were thinking, best trading/mining ship hes such an ugly weapon placement, I wish designer to have a car with 5 wheels.. one at place of driver. Weapon selection is not that broad. Loot is pretty generic, from start of game you can get right into best tech sector.. where is slow exponentional progression???

Not recommeded

i had high hopes but at this rate, im glad i got this game as a present, because i would never pay for this in it current form. :steamsad:
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0.5 hrs
Posted: September 28, 2015
Very nice game for an Indie dev, nice atmospere and combat system. Devs are very receptive and listen to the community.

10/10 would play again, even on mobile when will be released.

A must buy for sure!
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