Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization.
User reviews:
Overall:
Mixed (47 reviews) - 61% of the 47 user reviews for this game are positive.
Release Date: Nov 18, 2014

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Includes 3 items: Heroes of Steel: Tactics RPG, Star Traders: 4X Empires, Templar Battleforce

 

Recent updates View all (42)

July 14

Update #39: QoL and Patches

This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience.

v2.6.17 - 7/13/2016
- Added "Go To" button to uncolonized Worlds list
- List displays Enemy Team State (Aggressive, Neutral)
- Fixed Manufacturing Treaty Politics
- Degla Zone Map Cleanups, Improved AI with Asteroids
- Made positive Exploration results slightly more likely

1 comments Read more

July 1

Update 38: Deep Mining



This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8.

We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover.

Thanks to everyone suggesting improvements and pointing out issues -- we've fixed a number of reported issues and crashes this week!

v2.6.15 - 7/1/2016
- New Research Tech: 'Deep Crust Mining 2'
- Fixed Mine 8, Increased RP Bonus
- Added Morale to Colony mouse over
- Fixed mouse hover text formatting
- Addded mouse hover for Explored and Unexplored Anomalies
- Improved Templar Advisor screen
- Fixed bugs in the Uncolonized Worlds screen
- Fixed issue with invaded worlds not being visible in fog

1 comments Read more

About This Game

Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.

This challenging civilization-building game expands upon the universe of the original Star Traders RPG. As the leader of a splinter group who have fallen behind the main fleet, you have no choice but to settle nearby habitable worlds, stake your claim and try to prosper.

Your forces will face hostile aliens at every turn and your fleets will do battle in a challenging tactical conflicts across the solar systems. As the waves of stellar conflict wash across your empire, you’ll face invasions, devastating planetary bombardments and need to exact the same on alien infestations to expand your empire.

Within your own imperium, you must manage your economy, political realm, and technological research. The squabbling factions vie for power, unable to lay old rivalries to rest. Only your deft political maneuvering can build treaties and harmony over discord and war. From the helm, you must also construct a mighty economy, one capable of surviving the devastation of war and the attacks of political adversaries. A sprawling technology tree lies before you and your choice of technologies will determine the strategy of your galactic civilization. To survive, you’ll need to overcome some of these challenges, to succeed you must master them all.

  • Grow a ragtag band of survivors into a new galactic empire.
  • Protect your colonies of galactic refugees from alien attack.
  • Employ devious political and economic machinations to expand your domain.
  • Use spies and espionage to get the upperhand on your enemies.
  • Research and build incredible new ships, weapons and technologies.
  • Trade with a vast universe full of rich, dynamic characters.
  • Explore the galaxy and uncover its many secrets.
  • Multiple difficulty levels and customizable map sizes.
  • Risk everything to rescue refugees and keep them safe.

Take control through the strategic use of spies, economics, politics, technology and advanced weaponry in the most engaging, expansive and intense turn-based sci-fi title. Rebuild the human civilization from the ashes of interstellar war to become the galaxy’s ultimate leader in Star Trader 4X Empires.

Snag a Two Pack

The Star Traders Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share your strategies and epic war against the alien with a friend today!

What's in the Box?

Star Traders: 4X Empires includes the full tech tree, and both the Alta Mesa and Hyperion Ship Skin Packs. As we continue to expand the game, new technology, ship skins, and factions will be released to you free of charge in our weekly updates. This games does not contain any chargeable DLC - all present and future content is included in the price.
  • Entire Tech tree
  • All game maps
  • All 6 classic Factions
  • Additional 3 Great Clan Factions (Alta Mesa, Moklumne, Zenrin)
  • All 9 ship design types

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Windos Vista, or Windows 7 / 8 / 10
    • Memory: 512 MB RAM
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    • Additional Notes: Requires MS Visual Studio C++ Runtime 2012 x86
    Minimum:
    • OS: OSX 10.8, 10.9, 10.10, 10.11
    • Memory: 512 MB RAM
    • Storage: 200 MB available space
    Minimum:
    • Graphics: Requires OpenGL 2.0 or higher
    • Storage: 200 MB available space
    • Additional Notes: Requires LibGLFW 2 (apt-get install libglfw2)
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (47 reviews)
Recently Posted
MintDragon
( 5.9 hrs on record )
Posted: July 17
A rather deep 4X game based in the 'Star Traders' universe created by the Trese Brothers.

Unlike other 4X games I've played, this one has 3 races of peoples trying to colonize planets deep in space, and they HATE each other. Your role is the leader or overseer of them, and politics play a huge role in this game. In addition to trying to build the colonies, research a huge tech tree for economic and weapons tech, build up a defense system and fleets of different ships, you have to worry about the different races spying, going to war, barring trade with each other. All have negative effects on the overall economy.

There are several difficulty levels, tons of maps, and 9 different races to choose from. Really good value and replayability from this alone.

Ship customizing is quite detailed, allowing you to build about 10 different ship types, and customize engines, shields, crew training and more (once you have researched the tech).

Ok, now add to this the ability to add one or more alien races to the game, all with different personalities and tendencies (more aggressive, etc...), and they are trying to kill off all of your planets. Late in the game, you are tinkering with the economy, politics, research, building, moving ships, attacking the enemy, invading their planets, repairing your vessels, and more on EACH TURN. Quite complex and fulfilling. Fortunately, there are several Let's Play vids now available on youtube, and the Trese Brothers forum is active and full of helpful players to learn strategies, ship build designs, etc...

While the graphics are 2D and a bit on the simple side, I can whole-heartedly recommend this game. Frequent updates are the norm with Trese Brothers, so UI improvements, new tech tree options, features, balancing, etc... happen on a regular basis.
Helpful? Yes No Funny
Wungle
( 24.3 hrs on record )
Posted: May 16
On normal difficulty, very easy because aliens tend to leave you alone. Abandon the tutorial early and went for a large map with second game. Now realize to progress I'll have a lot of long turns with lots of micromanagement. Could be relaxing. Out of courtesy to developers, rated up
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giddion99
( 49.9 hrs on record )
Posted: May 6
HIGHLY RECOMMEND!!!!
This is a great game that reminds a bit of MOO (Masters of Orion) with the depth of economic control and combat. The maps are extensive and Lore is very solid. The dev's are an awesome bunch and the forum gives each and every player a voice for enhancements, they always listen. I have submitted many RFE (request for enhancments) and several have now been included in the game.

The most active and interactive dev's I have ever seen, making awesome games for real community gamers.
Helpful? Yes No Funny
Walsingham
( 1.3 hrs on record )
Posted: March 19
I would recommend buying the game, but not as a good game. It's a fascinating study in how to take a simpel premise and just make it fail.

S4 games are my cup of tea. Have been since forever. They flow, they're fun, and they have variety through trying different approaches and maps.

This game has an interface that is slow, clunky, and where every command is easy to misplace, even after several hours of playing. The tech tree, as others have said is both too large and too simple. Combinations should be as important as individual choices. Likewise the civilisation mixes are individually diverse, but have poor combinatory impact.

At three quid this worth playing with just for the education. At full price, avoid.
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Captain Cain
( 2.3 hrs on record )
Posted: December 23, 2015
I do love this game. I really do. But I've had technical issues where the game is unlaunchable on at least 3 different occassions. Cannot recommend a game that does that.
Helpful? Yes No Funny
Drax
( 56.0 hrs on record )
Posted: December 21, 2015
8/10 - This game is quite undervalued. It seemed rather simplistic when I first started playing, like a typical ipad-game, and I didn't like it. However, it turned out to be rather deep once I got under its skin and it's got some entirely unique qualities that make this an excellent 4x.

Unique 1: Your viewpoint is from that of a military umbrella-government that rule 3 human empires under martial law. This because you're fleeing home due an alien invasion. The challenge in this game then comes as much from internal strife between the 3 empires under your control and their wish to end your martial rule sooner than later, or even dominate all humans in your sector, as from deadly xenos. If you don't succeed in keeping the power of the 3 in balance you'll see a slew of detrimental effects on the planets affected by their politics, which in turn can cripple your ability to fight off external enemies. Very appealing game mechanics.

Unique 2: You're calling the rest of the exodus fleet, letting them know you've settled. Your population growth doesen't come from new births but from immigration. As a result population growth is out of your control as long as you have a place to settle the newcomers. This result in a very different early game from other 4x games, where there is no value in expanding to new uninhabited worlds just to have more places to grow population. You total population growth is the same with one world per faction as with 10 worlds, as long as there is room to settle the newcomers. This make the early gameplay and expansion in general far more interesting than in other 4x.

Another interesting facet of this game stem from the abilities the 3 factions afford your united realm. You get a choise of different factions to pick your 3, and they can have abilities like skilled pilots from superior millitary traditions. But if you choose to base all your united millitary from out of that faction during the game (to get the strongest millitary possible) that would lead to the millitary faction declearing war on the other defenceless ones. This means you cannot simplify your choise of factions into "roles" based on their specialty, but must maintain a more complex view of the composition.

There are other less appealing game-mechanics that prevent this game from truly shining. There are some rather easy-to-find strategies that the AI simply can't handle. Some of the graphics is unappealing, not just low quality (I don't like the ship models). The fuel and logistic mechanics could be more inspired. But despite all this, Star Traders 4x remain a solid 8/10.
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Lethalptarm
( 3.2 hrs on record )
Posted: November 10, 2015
I put a few hours into the thing on normal difficulty, but it didn't really reach out and grab me. The enemy ships are far too low-level (I had 150 HP, and everyone else had 30-40), and there wasn't any sense of competition; I had half the galaxy to myself and there wasn't anything approaching resistance.

Aside from that, the tech tree is way too huge and simplistic; I'd rather have 50 technologies that had some cool synergies and that cover a multitude of areas than a hundred that all branch off two subdivisions of "Engineering" and cover ships and planet structures.

Also, I'll echo what other reviewers have said about the UI being clunky and lacking certain elements (tooltips? the ability to change the size of your window? these are basic asks) that would have made this more than just a PC port of a mobile title.
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mrhade
( 3.1 hrs on record )
Posted: September 11, 2015
A game where you play three empires at the same time. After a while I got confused as to who has what and why am I even playing 3 different factions. Small map and not a whole lot to the game, boredom will set in quickly.

I don't know why they called in Star Traders, I never saw any trading element to the game, just the basic build, colonize, fight. Felt like I time traveled back to the 90s playing this game.

After three hours it was click, delete, move to the junk game folder.

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Dogtown1
( 8.7 hrs on record )
Posted: September 7, 2015
for what looks simple on the surface, when you get into the treaties, tech tree, and ship building... its fairly involved

not bad for 10 bucks
any 4x game is a good game

there is a texture and music mod that adds some flavor that can be found in the forums
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RobHamburgerAnarchistOP!!!!!
( 0.5 hrs on record )
Posted: August 30, 2015
A game like many you're already familiar with, Like master of Orion, or or Endless space, or countless others -- but not good. Clumsy interface, poorly designed tutorial, looks lackluster and is basically devoid of personality. After struggling to get essentially nothing significant done in the tutorial and exploring two anomalies that revealed absolutely nothing interesting at all, I decided my time is more valuable than what I paid for the game. There are games that are 15 years old now in the same genre that have a better interface, and that's just sad. If I had a word to describe star traders, I would go with "Ughn."
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Most Helpful Reviews  Overall
138 of 187 people (74%) found this review helpful
3 people found this review funny
Not Recommended
0.9 hrs on record
Posted: January 31, 2015
UPDATE 20 JULY 2015: Another game update. Still no tooltips on tech tree, no mouse on screen edge scrolling. I don't think they care about making the interface more PC-like at all. Either that or they are using some crossplatform framework which doesn't allow PC features so they -can't- make it palatable to pc users.


UPDATE 19 JUNE 2015: I checked the game again to update my review. Nothing has changed except there is now a full screen option.

There may be a good game inside here somewhere but I'm having trouble persevering with it due to the atrocious interface, which is exactly the same as the mobile one and makes no effort to take advantage of the PC.

The game runs in a window at a set size and you can't change it. (update there is now a fullscreen option) There are no tooltips, so you have to press buttons to find out what they do then click back. This is especially annoying in the technology tree where you have to click on everything one by one to find out what it is. It's seriously tedious. There is no mouse on edge of screen scrolling. No use is made of right click.

Just like a mobile game it has a "please review the game" button and another button to "more games".

There's quite a long time between turns after you press next turn. Some kind of progress indicator would be reassuring.

I mentioned when the game first came to PC in early/mid September 2014 that they needed as a matter of urgency to move away from the mobile interface and make a new interface for PC and I seem to remember a dev saying they would be doing just that.

It's been nearly 6 months. It's clear they aren't going to do anything. The game has been written to make money on mobile and then as an afterthought they have dumped it on the pc to make some more money, but they aren't willing to actually put any work in beyond making it actually run on the pc.

The worst effect from the mobile interface is the tech tree, which I mentioned earlier. There are a ton of technologies on the screen and you have to click each one to find out what it is, (like Warp Drive 1 or Spanner Throwing 3 or whatever). There's no way to know just from the icon what the tech is and clicking it takes you to a whole new screen which pretty much just says the name of the tech, then you need to click back to go back.

It would be so, so easy for them to add tooltips to the tech tree and it would be remove a massive frustration from the game. They've had 6 months to do it and they haven't done it.

I have no respect for the devs at all.

I seriously suggest not buying this game.
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90 of 116 people (78%) found this review helpful
3 people found this review funny
Recommended
3.7 hrs on record
Posted: December 29, 2014
Are you thinking, Just give me the facts and I’ll make up my own mind? Hopefully I can answer this question.

A blend of complex strategic development of technology, star system colonization, war and politics. The remnants of the human race must survive and hopefully flourish in the face of enemies within your society and aliens bent on total final destruction. This is not a casual game. Where Masters of Orion and Civilization cross paths you will find Star Traders 4X Empires.

To get a small demonstration of real time game play take a look at these two YouTube videos the Developers have published.
https://www.youtube.com/watch?v=pNjjENqwt1E
https://www.youtube.com/watch?v=D5Uxg1iZXRY

Pros
1. Documentation Score 5 out of 5.
All the rules are contained inside the game by clicking on the Advisor Library. I wish more games would do this! During this Steam holiday sale I’ve picked up inexpensive games then thrown in the deep end, especially the “oldies but goodies”. In addition you can find the ST 4X rule book online at https://www.tresebrothers.com/star-traders-4x-empires/game-manual
The in-game rules get updated as new content is added

2. Technology Tree 5 out of 5.
Close to 100 separate categories each one providing multiple benefits. One box might give you access to 4 different weapons and a new ship class. Another might give you a Spice den to increase morale while unlocking a big money making trade option.

3. No IAP 5 out of 5
The Elite version contains all 8 of the factions and syndicates, and you don’t ever pay for new releases as the game expands.

4. Ships 5 out of 5
You can design your own ships, name them and train captains as specialists in planetary invasion, gunnery, or repair to name a few. The tactical battles involve whole fleets where every ship is controlled individually. Being turn based you get a chance to really think about what will happen on the next move.

5. Hot Keys 4 out of 5
Having them and the mouse wheel zoom functions really speeds up game play, touch screens always seem to slow me down. More keys need to be added so that’s why I gave it a 4.

6. Artwork and Atmosphere 5 out of 5
It is important to compare this with games of similar type not Skyrim! The ships are very detailed when you zoom in. The sound effects are great. There is an Ethereal soundtrack that currently has a bug but will be fixed soon.

7. Game design and play 5 out of 5
You cannot play as a Tyrant warlord. Refugees are landing all the time. The morale and political development tree are just as important as designing and launching warships. If you can’t manage the human side the economy will crash, people will riot, syndicate rivalries can result in war, and your research will stagnate making you easy pickings for the enemy.

Cons
1. Difficulty 4 out of 5
There are multiple difficulty levels. All Trese Brothers games set on Normal are meant to be challenging. The game does not cheat it just opens a can of whoop-♥♥♥ on me every time I play. I’m not the most skilled player in the world so it will take several months to get the hang of it. You aren’t going to see comments like “I beat it in 4 hours at Impossible level”. If you are looking for a solid challenge you just found it.

Comments
The Trese Brothers have looked forward to building this game for years and the dedication shows. After purchasing if you don’t like it come back and play 30 to 60 days later new releases are coming out like clockwork and you may find your opinion obsolete. I participated in the Alpha, this game just keeps getting better all the time. The $9.99 is a small price to pay for so many weeks of play and I would buy it again.
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44 of 51 people (86%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: January 20, 2015
Pros:
-Solid and rewarding tech web that let's you focus on when you want to improve planets or ships (Mostly) which makes chosing research both a more tactical and focused process at times.
-Excellent combat mechanics generated by the variation and range of ship technologies. (Hint: A POWERSHIP doesn't win wars; Armadas win wars. ;) )
-Interesting mechanic with guiding 3 individual factions makes diplomacy less of a way to 'game the system' and more of a 'system of the game'
- Developers have an exemplary record of listening to their players, updating their games, and making good on any and all short-comings of the game when it's first release. If there's an aspect of the game that 'breaks' it for you, tell them, and there's a good chance they'll find a way to make it work as soon as humanly possilbe for a (mostly) 2 man dev team. ^_^

Cons:
- Needs some better explanations/tutorials. This is probably not a good 'first 4x' game at present.
- Some pacing issues should be addressed, but it's not really anything that I as a 4x fan havn't dealt with in any other 4x game, up until the 'final' version. So it's a con that's only a con because the game is still evolving, in my judgement.
- Full screen is only enabled if you launch from the steam browser. Needs to be an in-game option.
- Steep learning curve: I ended up restarting my first few games several times when I realized how drastic the early game mistakes I made were effecting my effectivity. But figuring things out was also rewarding. I can see how some would not appreciate this (but this is a function of needing more tutorial/explanation of systems)
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31 of 31 people (100%) found this review helpful
1 person found this review funny
Recommended
56.0 hrs on record
Posted: December 21, 2015
8/10 - This game is quite undervalued. It seemed rather simplistic when I first started playing, like a typical ipad-game, and I didn't like it. However, it turned out to be rather deep once I got under its skin and it's got some entirely unique qualities that make this an excellent 4x.

Unique 1: Your viewpoint is from that of a military umbrella-government that rule 3 human empires under martial law. This because you're fleeing home due an alien invasion. The challenge in this game then comes as much from internal strife between the 3 empires under your control and their wish to end your martial rule sooner than later, or even dominate all humans in your sector, as from deadly xenos. If you don't succeed in keeping the power of the 3 in balance you'll see a slew of detrimental effects on the planets affected by their politics, which in turn can cripple your ability to fight off external enemies. Very appealing game mechanics.

Unique 2: You're calling the rest of the exodus fleet, letting them know you've settled. Your population growth doesen't come from new births but from immigration. As a result population growth is out of your control as long as you have a place to settle the newcomers. This result in a very different early game from other 4x games, where there is no value in expanding to new uninhabited worlds just to have more places to grow population. You total population growth is the same with one world per faction as with 10 worlds, as long as there is room to settle the newcomers. This make the early gameplay and expansion in general far more interesting than in other 4x.

Another interesting facet of this game stem from the abilities the 3 factions afford your united realm. You get a choise of different factions to pick your 3, and they can have abilities like skilled pilots from superior millitary traditions. But if you choose to base all your united millitary from out of that faction during the game (to get the strongest millitary possible) that would lead to the millitary faction declearing war on the other defenceless ones. This means you cannot simplify your choise of factions into "roles" based on their specialty, but must maintain a more complex view of the composition.

There are other less appealing game-mechanics that prevent this game from truly shining. There are some rather easy-to-find strategies that the AI simply can't handle. Some of the graphics is unappealing, not just low quality (I don't like the ship models). The fuel and logistic mechanics could be more inspired. But despite all this, Star Traders 4x remain a solid 8/10.
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35 of 41 people (85%) found this review helpful
1 person found this review funny
Recommended
62.1 hrs on record
Posted: January 12, 2015
Pretty good lightweight 4x game. First off, yes, it is a mobile port, so it does have some of the trappings of that (lack of tooltips, overly "clicky" interface, etc). There is mousewheel support, which is nice, and they have promised to add tooltips, which would make things a lot easier to navigate.

On the plus side, the game has a nice big tech tree, which feeds into a large number of ship and colony upgrades. The diplomacy is kind of unique in that you are managing relationships between factions within your empire, rather than other factions. As far as I can tell, this is the only space based turn-based 4x game that has on map tactical combat, which is good or bad depending on whether you like that (personally I prefer this). The ship designer is pretty fun to use, although it could have been consolidated into fewer screens. I didn't really have any trouble picking up the game, although some things could have been explained better. Even though some things could have been better, overall, I enjoyed this game a lot.
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42 of 58 people (72%) found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs on record
Posted: January 27, 2015
Reminded me of Master of Orion but with none of the good parts. There is no tutorial and the controls are not intuitive. It's frequently hard to tell if I've completed a task or not. The left click only thing does make everything pretty tedious. Could be better but current iteration is boring and tedious.
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33 of 44 people (75%) found this review helpful
Recommended
7.0 hrs on record
Posted: December 20, 2014
This is a game that combines very clever complexity and balance, within seemingly straightforward strategy of colony survival. Unlike most 4X type games, you aren't controlling a single empire, but rather three disparate factions. They each bring strengths to the table to help you succeed, but they often don't see the big picture, and bicker like children, hindering your chances.

I like the turn-based approach, allowing you to really think out your strategy, and the fact that the research paths are so diverse. There isn't a "one path to success" approach in this game - trying different things nets different results, with some being equally as successful as others.

I would recommend this game to those who enjoy turnbased 4X games, and who love to challenge themselves with a brilliantly thoughtout game design. It's hard to believe it's made by really only two brothers, who also develop multiple other games of equal quality.

If you do try the game and find some aspect not to your liking, good news, the developers actually listen, and work tirelessly to improve the games they develop. The community forum that they run is also fantastic because no question bad or trivial. Learn from other players and get advice directly from the developers!
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23 of 27 people (85%) found this review helpful
Recommended
9.4 hrs on record
Posted: July 29, 2015
Quite enjoyable lightweight 4X game that has it's roots in mobile games - Roots it is rapidly patching away in patches that arrive very often to make changes to gameplay and UI.

Yes thats right, the dev is active with this game unlike certain others in the Lite-4X niche.

So try to look past the small play window and simplified UI and you got a pretty good game in front of you. Perhaps even the best in the Light 4X niche.
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20 of 24 people (83%) found this review helpful
Recommended
52.4 hrs on record
Posted: February 22, 2015
This game plays like many of the older TBS games, like Alpha Centauri, and its ilk. It has a vast tree of technology that progresses pretty intuitively, but the controls and gameplay itself is rather hard to master.

Once you figure out the basics and get an understanding of how the game progresses and works, It becomes easier to work through the game.

It essentially centers around colonizing planets that then become their own centers of production. Each planet has a "quality rating" that determines its potential for use. Lower quality planets will end up being burdens on your empire, while high quality planets will be the center for constructing your fleets and providing income.

Planets have a "resource" called population that is not so much usable, but must be managed to keep the empire from falling apart. Higher populations require more management to keep happy, but come in handy to protect planets from capture.

One you figure out that you can research higher levels of buildings for your colonies, the game becomes significantly easier to manage the lower quality planets, and to capitalize off of the higher quality planets.

The game generally culminates in a match to invade and bombard each others planets, with the option to completely destroy the planet (by reducing it's Quality rating), or by reducing the planet's population to zero. You have three invasion options: Bombard (which has a high chance of lowering quality), Invade {which has a low chance of lowering quality), and Scout {Which may not always lower population, but never reduces quality!). Systems recover 1 population per turn, so to actually capture a system, you have to really have a big fleet.

The game is clever and addictive, and overall I suggest it to any fans of the old Sid Meyer's stuff.
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20 of 26 people (77%) found this review helpful
Recommended
16.2 hrs on record
Posted: August 6, 2015
This game is what Civ wishes it could be. When I saw that they ported it over to PC, I could not stop smiling. It's just got that spirit to it, you know, that a developer who loves what he does gives to his game. Now, that is not to say that it doesn't have its flaws, the mobile UI comes to mind, but, still, an excellent game.

Gameplay: The game starts slow, and there can be turns where you literally have nothing to do but hit "end turn", but the gameplay is generally fairly balanced and fun. The combat seems as if it uses a random number generator to determine whether or not you hit with any of your attacks, however, it still feels intuitive, and the satisfaction that devastating an entire Xenos fleet with four fighters through hit-and-run tactics is just amazing. The world management is quite fun, if you manage to learn how to do it properly, is very well done, if a touch shallow. Overall, the gameplay is quite good, though it's not the best.

UI: The mobile UI seems to have carried over, which is rather disapointing. Now, that being said, they do seem to be slowly improving it and adapting it to PC, however, it is taking time. The UI could be much worse than it currently is, but I'm looking forward to its continued improvement.

Graphics: Not too shabby, not too good. It isn't great, but it could definitely be significantly worse than it is.

Overall: This game is an excellent addition to the Star Traders sequel, and it's only getting better, as it is being constantly updated. However, it was poorly ported over to the PC, and everything "mobile" about it is obvious, and annoying. At its current stage in development, I'd give it a 6/10, simply due to the shoddy interface and obvious port over from mobile. Given continued updates, I could easily see this skyrocket up to a 9.
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