GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.
User reviews:
Recent:
Mixed (57 reviews) - 64% of the 57 user reviews in the last 30 days are positive.
Overall:
Mixed (4,866 reviews) - 66% of the 4,866 user reviews for this game are positive.
Release Date: Jan 8, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“So far BitMonster has been working on GRAV for about five months and we think it's time to get the community involved. We are super excited to get the community's input on the development of GRAV from here on out and Early Access is the perfect tool for it. The closer we work with the fans, the closer GRAV will be to the game everyone wants to play.”

Approximately how long will this game be in Early Access?

“Until we (but more importantly, the community) feel the game is living up to its full potential.”

How is the full version planned to differ from the Early Access version?

“More features, more stable, more optimized, more monsters, more buildings, more weapons, and of course more dancing! Basically, everything you see now but more of it along with many new features.”

What is the current state of the Early Access version?

“We do internal playtests every day! Enough of the game is implemented that it's fun and rewarding. It's certainly far from done, but enough is there to start the journey. A huge swath of features are already implemented and every day more great stuff is put in!”

Will the game be priced differently during and after Early Access?

“We plan to keep the same price. Get in now to help shape the game!”

How are you planning on involving the Community in your development process?

“We plan to utilize great community tools like trello and let the community direct where they want development time spent. Additionally, we plan to have new builds of the game updated very frequently so players can actually experience the progress with BitMonster as the game is developed.”
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Recent updates View all (162)

January 5

GRAV: Reborn Update 9.7.18

------- GRAV: Reborn Update 9.7.18 2017-01-05 19:00 EST -------


-IMPROVEMENT: The Female Character model is now active.

-IMPROVEMENT: 2017's AllowedDropDates have been updated for special event drops.

-IMPROVEMENT: Player Skill List order has been improved. Unlocked items sorted by Job and then Level Required and then all locked items also sorted by Job and then Level Required.
-SHOUTOUT: GRAV Bong

-IMPROVEMENT: Ability Skill List order has been improved. Unlocked items sorted by Job and then Level Required and then all locked items also sorted by Job and then Level Required.
-SHOUTOUT: GRAV Bong

-IMPROVEMENT: Added keybinds to quickly change jobs.
-SHOUTOUT: Dyro_B



-BUGFIX: Fix 'leaving a gift' giving you exp.
-SHOUTOUT: GRAV Bong

-BUGFIX: Fix SpaceStation soundscape being louder than the rest of the game.
-SHOUTOUT: GRAV Bong

-BUGFIX: Fix UI Object leak when a base item is not allowed to be built.
-SHOUTOUT: GRAV Bong

-BUGFIX: Fix Building Base Items inside a building near other Base Items being insanely slow.
-SHOUTOUT: GRAV Bong

-BUGFIX: Fix Homeplanets getting improperly terminated due to long start up times.




-BALANCE: Area Totems can now have a 50% tax rate.
-SHOUTOUT: GRAV Bong

-BALANCE: Pekkets will now do a jump attack/jump towards you.

-BALANCE: Increase the stack size of Composters. Still need grow farms but it is not so tedious to make organics.
-SHOUTOUT: GRAV Bong

-BALANCE: Reduce the amount of Element-X a fully upgraded harvester can hold. (was just insane before)

-BALANCE: When an Anonymous player joins/leaves a planet we now output a message saying a 'Hiding Player' has joined/left the planet. You will not know who this player is but at least you will now know to be on your toes.
-SHOUTOUT: GRAV Bong

-BALANCE: As Harvesters are heavily incentivized to be 'FOF: Public' and that makes the compass just utterly unuseable, we now only show harvesters that you have created yourself.
-SHOUTOUT: GRAV Bong

23 comments Read more

December 15, 2016

GRAV: Reborn Update 9.7.17

------- GRAV: Reborn Update 9.7.17 2016-12-15 16:30 EST -------


-NOTICE: The Holidays have come to GRAV! Holiday Presents will appear on all of the planets.


-IMPROVEMENT: Raptor fire breath now has a sound associated with it.


-BUGFIX: Sit emote now will sit you down again.



-BALANCE: Giant Frogs' range attack has been changed to a 'get over here' attack.


-BALANCE: Decreased the amount of damage tanks take from Ballistic Weapons. (now matches the Hammerhead).


-BALANCE: Decreased the amount of damage tanks take from Melee Weapons.


-BALANCE: Area Totems now correctly collect taxes from non friendly harvesting of resources (e.g. harvesting a tree).


-BALANCE: Area Totems now correctly collect taxes from non friendly Element-X harvesters.

23 comments Read more
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About This Game





GRAV is a sand box experience where you explore a multitude of planets, hunt strange alien creatures, build and defend outposts, craft weapons and armor, and attempt to survive against other players in a hostile environment.

We here at BitMonster has been working on GRAV for about 5 months and feel that getting the community involved earlier is vital to a great game. We plan to launch GRAV as Early Access and work closely with the community on how we evolve and move GRAV forward!





Note: these are features already in the game. They may be fleshed out more in the future, but they will be ready to rock from day 1


Endless Worlds - The planets of GRAV are procedurally generated from composite parts. This allows for a near infinite combination of biomes, alien sites, and dungeons.

Gorgeous Visuals - Genre re-defining visuals allow you to experience fear, excitement, and trepidation in a way never seen before.

Frenzied Combat - Compared to the zen-like calm of harvesting resources, combat is a wild ride which you can only hope to survive. Both Melee and Shooting are the tools of death in GRAV.

Player vs Player - Create alliances with other players, viciously kill them and take their belongings, or run from it all! It's up to you how you interact with your fellow players.

Play With Friends - GRAV is all about enjoying the experience with your friends. GRAV is client-server based so put up a server or join an official one!

Powerful Base Construction - Supporting a modular contextual room based construction system allows for building bases quickly. GRAV's building system can be used for creating an entire city, a quick base to fight off enemy players, or building an outpost deep in a dungeon to defend against the aggressive hordes.

Extensive Crafting - Anything you can harvest or kill has a chance to drop Crafting Materials. Building everything from the armor you wear, weapons you kill with, to the actual bases themselves comes from crafting.

Dynamic Environmental Events - GRAV employs a procedural system to create world events for players. A night could consist of blossoming night flowers, meteors raining down from the heavens, or even a horde of very angry alien wildlife trying to kill you and anything you have ever made.

Procedurally Generated Dungeons - The planets of GRAV are full of dungeons that are created specifically for that planet. Full of rare resources, dangerous foes, and environmental obstacles that provide a high-risk high-reward play area.

Hostile Environments - Alien planets have a combination of semi safe areas and just plain you-are-probably-going to die locations! The planets of GRAV are places where you must do whatever it takes to survive.

Roadmap to get an idea of what features are coming to GRAV:
https://trello.com/b/MJriPqM6/grav

System Requirements

    Minimum:
    • OS: 7 64-bit
    • Processor: Intel Core 2 Duo 2 GHz or Equivalent CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 560 or Radeon HD 7790 or Equivalent card
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: The game is EARLY ACCESS and likes Memory. 4 GB will not work well for larger planets
    Recommended:
    • OS: 7 64-bit
    • Processor: Intel i5 2.5 GHz or Equivalent CPU
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 760 or Radeon HD 7950 / R9 280 or Equivalent card
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    • Additional Notes: If you are planning to run a server and a client on the same machine we recommend 12-16 gigs of ram.
Customer reviews Learn More
Recent:
Mixed (57 reviews)
Overall:
Mixed (4,866 reviews)
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