Rogue-like platformer/shooter with destructible levels and bosses, and procedurally generated levels and enemies.
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1 user reviews - Need more user reviews to generate a score
Release Date:
Nov 24, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is playable right now and quite fun, it just lacks content (needs more bosses, upgrades and worlds/zones). I think the development can benefit from the user input, especially considering the random rogue-like nature of the game.”

Approximately how long will this game be in Early Access?

“About a year.”

How is the full version planned to differ from the Early Access version?

“The full version will have:
  • More bosses, with larger and harder ones further in the game.
  • More upgrades, organized as a tree.
  • More worlds/zones with different graphics, layouts and hazards, changing each 4 levels.
  • Victory after defeating the final boss.

What is the current state of the Early Access version?

“The game now has only one boss, one world/zone and few upgrades. It's also endless for now.”

Will the game be priced differently during and after Early Access?

“I'm going to increase the price a bit on release.”

How are you planning on involving the Community in your development process?

“I'm going to listen what people have to say about the difficulty, randomness and features of the game. I'm also interested in what people want from the game, considering features like local multi-player, seeding, modding and others.”
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About This Game

In this side-scrolling platformer/shooter with finely destructible levels and bosses you level up your character by literally going up to the next level. Each level-up earns you some points to spend on upgrades: more health, firepower, new weapons, skills, etc. Also it's made of voxels, so you can destroy walls and dig tunnels or trenches to hide from enemy fire, and blast holes in huge bosses to get to the vulnerable spots inside them.

System Requirements

    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: card with shader model 2 support
    • DirectX: Version 9.0c
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
    • DirectX: Version 9.0c

What Curators Say

4 Curators have reviewed this product. Click here to see them.
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