You have just been appointed the head of a new Movie Studio and have been given 10 (now 50) years to make it the most successful studio around. You are up against seven other computer controlled Studios all trying to be the best Studio in the world!
User reviews:
Overall:
Mostly Negative (34 reviews) - 20% of the 34 user reviews for this game are positive.
Release Date: Dec 17, 2014

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Recent updates View all (5)

February 7

Version 1.05 - Production Sheet and Reports!

Thanks for all the feedback. v1.05 is now out of beta and available to players of the game. Here are the details of the update...

Update v1.05
Update 1.05 brings an alternative – stats based - way to run your movie studio. You can still play Movie Studio Boss The Sequel the old way by clicking on buildings but this new way focuses on having the information you need to run your studio on screen all the time.

To display the new screen, called the Production Sheet, click on the Movie Slate button (the stack of film cans top left of the screen) or press P. You can now – if you wish - play the game from this one screen!

The Production Sheet
The top of the Production Sheet shows you your money, the number of your films in production and on the far right the date.

The body of the screen shows you your films and what information you see will depend on the production phase the film is in plus if you click on the information for that film what happens next depends again on the exact status of the film. You can use this screen as the base to play the whole game from!

You can start making a film by pressing the New Film button at the top. The new film panel appears and you can set how you are going to make the film in the usual way.

So your new film is added to the Production Sheet listing with the phase of Development. The status column shows you need a scriptwriter and a director. So if you click on the status column the game will open up the scriptwriter screen for you to hire a scriptwriter. Once you've hired a scriptwriter the status column will change to show you now just need a director. Click on the status again and the hire director screen will appear! Once you've hired your director if you click on Status you can see how the script is progressing and press the Greenlight button when you want to move the film into pre-production!

Note: clicking on the film's title brings up the credits screen.

You can find out more about the film's content by pressing the Content button or more information by pressing the Info button. Press the Status button to go back to seeing the film's status.

For a film in Pre-production the status screen works in the same way. Every time you click, a screen needing your attention will appear until you've hired all your talent and made all the decisions you need to make for this phase. You can then start filming the motion picture.

Should a problem occur during filming you can click on the Status and the production issue panel will appear for you to deal with the issue.

Once filming ends the phase will change to Post-production and you can now click on the status column to hire the talent needed to finish the film. Each week you will then be told the progress and can click on the Status column to move the film into the Release phase.

For a film on the Release phase you are shown for the US market the film's awareness and the currently set release plan. Click on the US part to display the marketing screen where you can set what you want to happen. You are also shown the release information for the International and home retail (DVD/Blu-ray) markets.

Once a film is launched you'll see how much money that market brought in last week (LW) and cumulative.

As you play you might end up with handling 100s of films. The filter section allows you to show just the films you are interested in.

Reports
Information is vital when running your studio so select which report you want to see and they will appear to the right of the Production sheet. You have a choice of 10 reports. Including:

Studio Ranking – how well you are doing against the competition.
Studio Film Development – shows for each studio how many films they have in each production phase.
Film Overall Summary – for each film see how much it cost to make, their income, how profitable they are and how many awards they've won.
Box Office Summary – see which films have taken the most money.
Opening – see the opening week's figures for films.
Last Week's Box Office – see how films did last week.
Financial Position – see how you are doing financially.
US Figures – see the US figures for your films.
International Figures – see the International figures for your films.
DVD / Blu-ray Figures – see the DVD/Blu-ray figures for your films.

How many reports you can see on screen depends on the width of your screen resolution. The wider your screen resolution the more reports that can be shown. For example really large screens (1920 x 1080) can show 9 reports!

To close a report either click on the report's OK button or press the button you used to display the report.

Panels
You can display the Licensing, Awards and News panels without leaving the Production Sheet by clicking the buttons here.

Thanks again for the feedback.

6 comments Read more

About This Game





You have just been appointed the head of a new Movie Studio and have been given 10 (now 50) years to make it the most successful studio around. You are up against seven other computer controlled Studios all trying to be the best Studio in the world. You are judged in three ways - most turnover, most profit and most awards.

As the Studio Boss you have lots of decisions to make, including: controlling the budget, deciding what type of film you are going to make, hiring a scriptwriter, getting the best director, trying to get the screenplay right, negotiating with the stars, handling problems on set, getting the post-production right and that’s all before you worry about the cinema release. You’ve got marketing costs, web publicity, test screenings, how many screens to show the film on, when to hit the International markets, when to sell it to TV, how long before you put it on DVD and much, much more!


  • Turn based (each turn represents a week), yet has time pressure. Players have around 10 minutes to make all their decisions each turn and can end the week early if they want.
  • More than one way to win. Bosses can win by being the best at making high turnover, profitable or classic award-winning films.
  • Each section of the game is designed as a ‘mini-game’ in itself.
  • Success is firmly in the hands of the player. Decisions they make (and they have many to consider) always affect their box office.
  • Covers pretty much the entire movie making experience.
  • You are up against seven other computer-controlled players.
  • We keep the numbers sensible - you do not see $1,067,345 ever in our game. Just $1M. This helps to keep the game from looking too much like a spreadsheet.



Back in the late 90s I thought it would be fun to create a game about running a Movie Studio in the style of a soccer management game. This genre is one I know well having worked on Atari ST/Amiga games like Kenny Dalglish Soccer Manager and Gazza's Super Soccer – it's hard to believe that these titles are now over 25 years old! So Movie Studio Boss was born and released around 2001 on our experimental website/shop PlaceforGames.

Jump forward to 2014 and I thought it would be fun to get back into writing games again. So what to do first? I thought it would be sensible to update some of my old titles and as Movie Studio Boss was always a favourite I thought I'd start with that one. Movie Studio Boss is certainly showing it's age – I'm pretty sure Hollywood doesn't release too many titles on video now! Plus technically it's screen resolution was fixed at 800 x 600 – which looks like a postage stamp on modern computer screens. So MSB The Sequel it is. My old artist friend Gary agreed to collaborate and Movie Studio Boss has been updated.

Besides giving me the chance to get it to run on screens which have larger resolutions there's lots of technical benefits including improved audio (players of the old game will be pleased to note that the tunes I wrote have been replaced with a great score from some new friends Guy, Tim & Bradley) and the ability to have more people on screen. In MSBTS every film has a Production Assistant who will dress in a costume relevant to the film and will walk around the Studio letting you know what stage of production the film is in.

As well as updating the gameplay – introducing Blu-ray and updating the financial model – and pretty much all the graphics I got the chance to add in new features; animated films, musicals, age rating, personnel profiles, more detailed film credits, more reports, notification icons and more.

Thanks For Your Time.

Edward

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista/7/8
    • Processor: Intel ® Core2Duo or comparable dual core processor min. 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Dedicated DX9 graphics card (shader model 2.0) capabilities with 512 MB
    • DirectX: Version 9.0c
    • Storage: 700 MB available space
    • Sound Card: DirectX 9 compatible sound card
    • Additional Notes: A demo is available for you to try.
    Minimum:
    • OS: Mac OS X 10.8.4 (Mountain Lion)
    • Processor: Intel Core 2 Duo (Dual-Core) CPU Speed: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: VRAM 512 MB
    • Storage: 700 MB available space
    • Additional Notes: A demo is available for you to try.
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Overall:
Mostly Negative (34 reviews)
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