The Interactive Adventures of Dog Mendonça & Pizzaboy®
Based on the award-winning graphic novel series published by Dark Horse, uncover the supernatural mysteries of Lisbon's underworld in 'The Interactive Adventures of Dog Mendonça & Pizzaboy'! Take control of Pizza Boy and explore a brand new story in the Dog Mendonça universe!
User reviews:
Mostly Positive (18 reviews) - 77% of the 18 user reviews for this game are positive.
Release Date: Mar 3, 2016

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About This Game

Developed by award-winning studio OKAM Studios, The Interactive Adventures of Dog Mendonça & Pizzaboy transforms the world of the critically acclaimed graphic novel, "The Incredible Adventures of Dog Mendonça & Pizzaboy", into an all new point-and click adventure!


Put yourself in the shoes of Eurico, an ex-pizza delivery guy and unpaid apprentice of legendary occult detective Dog Mendonça, as you uncover the mysteries of the supernatural underworld. Together with your team of paranormal detectives you’ll delve into the bizarre, wacky, and humorous world of Dog Mendonça & Pizzaboy!
In your perilous quest for answers you’ll explore gorgeous hand-drawn environments faithfully recreated in the original comics style whilst greeting an array of classical monsters (discovering why each and every one of them hates you). Grab your detective hat and start gathering clues by solving other-worldly puzzles and poking-and-prodding a host supernatural items.

In their latest case, monsters that secretly live side-by-side with humans are disappearing under strange circumstances, and it's only a matter of time before you have to step up and take charge of the investigation. Unravel one of the greatest conspiracies of our time, save the day and maybe even cash in that well deserved check!


  • Explore the world of Dog Mendonça & Pizzaboy and interact to your hearts content with the supernatural underworld; filled with deranged puzzles, eerie characters, paranormal objects and easter-eggs
  • Discover up to 30 beautiful handmade, chill-inducing, graphic-novel inspired locations
  • Written along with the original creators of the award-winning series, 'The Interactive Adventures of Dog Mendonça & Pizzaboy' tells a whole new story set between the events of the graphic novel series
  • Team up with a hard boiled Werewolf-Detective, a sixty thousand year old demon trapped in the body of a little girl and a loony Gargoyle's head. Along with unpaid apprentice and ex-pizza delivery guy Eurico, become one of the most abnormal detective teams around!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista/ 7/ 8/ 10
    • Processor: Pentium or compatible, 2 cores or higher
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 or higher
    • Storage: 1 GB available space
    • Sound Card:
    • OS: 10.8
    • Processor: 1Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL support
    • Storage: 300 MB available space
    • Sound Card: Yes
    • OS: Kernel 3.0+
    • Processor: 1Ghz
    • Memory: 2 GB RAM
    • Graphics: OpenGL support
    • Storage: 300 MB available space
    • Sound Card: Yes
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (18 reviews)
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Most Helpful Reviews  Overall
20 of 25 people (80%) found this review helpful
4.3 hrs on record
Posted: March 4
The Interactive Adventures of Dog Mendonça & Pizzaboy®
At this time, I am 3 hours into the game. When I first came across this title, it was with the demo release several months ago. I was excited for the game, and bought it straight away when it came out. The art style still looks impressive, however some movements from the secondary characters are remanicent of those ads you find on facebook, chossing distorting the image in lue of jaw movement or breathing. The lack of animation in some places does make the game seem unfinished or buggy, an example being a mini game between a professional boxer. When first playing this game the sound quality of the voice overs may also seem scratchy and alittle poorly recorded. However the sound quality is not bad, and after awhile i forgot there was an issue. In my opinion the story is good and in places the game looks great. If you are patient and can look past the games short comings, I think it would be worth it. If you are a fan of the comic series or are just looking for an easy adventure game, I suggest givving this one a shot. (ps. this game is not for kids)
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15 of 17 people (88%) found this review helpful
1 person found this review funny
8.5 hrs on record
Posted: March 5
The game is amusing, and not terribly difficult. The artwork is excellent and reminiscent of the graphic novels. The story certainly captures the flavor of the Graphic Novels.The music and sound effects are good as well. The voice acting... leaves something to be desired.

There are certain points where things simply make no sense, and I had to resort to randomly clicking things and eventually bungled my way through. Some of the puzzles were frustrating in that you couldn't jump back into them immediately after a failure, but has to sit through a preceding conversation or animation. Other times, there was an opportunity for a puzzle which was bizarrely skipped.

I had hoped also for a more active role by Gargoyle and Pazuul, but they are relegated to something of a supporting role with almost as little to do as they did in the demo. The puzzles are somewhat spare in this... I was hoping for more.

My biggest complaint is in that the game is so short. It consists of only a single case and game play only last about 8 hours.

All those negatives though don;t really cause me to NOT recommend the game. Its fun, I enjoyed myself. And ultimately, thats all that matters.
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12 of 14 people (86%) found this review helpful
7.1 hrs on record
Posted: March 6
Dog Mendonça is a pretty good game that combines a beautiful 2D art style with an interesting story driven adventure, interrogation and puzzle elements that make you think and explore the scenarios to make your progress through the game. Really enjoying it, definitely recommended especially if you like Point & Click adventures.
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12 of 17 people (71%) found this review helpful
Not Recommended
3.9 hrs on record
Posted: April 27
After much thought I have to go against recommending this new entry into the "point and click" game library. While it's worth playing I would only play it if I had nothing else in the "adventure game" category to play. It is actually the reason why I bought it and played it.

The game has a lot going for it but it lacks a few things which bring it down the rungs against newer indie point and clicks and the classics from the old Sierra/Lucas arts days.

Its easy to see that this game wasn't originally meant to be in English as some of the phrasing and speech acting doesn't flow so well or has the wrong intonation for the particular phrase. It feels like most of the actors just read lines for sound samples. That isn't a dealbreaker however but just something to keep in mind, there are other adventure games that may not look so pretty but the voice acting is better. I have a feeling it might be to do with the translation and the odd dialogue progression sometimes, ala LA Noire, that the whole thing feels a bit confused and rushed. It makes sense it just doesn't flow quite right.

The artwork is perhaps one of the best features about this game, bringing back the old hand drawn feel of some of the later adventure games such as the original Broken Sword but in such rich detail and clarity. The problem is there is a bit too much of it with no ability to interact with anything even if it's only just for humorous intent. Some of the detail just doesn't make sense for where it is and just gives a feeling of cluttering the scene. Also some wonderful scenes are only just briefly shown when they could've made up another scene for puzzles and info, it feels a bit of a waste.

The animation is great in some areas of the game but oddly sparse in others, there's also the feeling of being a little lazy in some of the animation with certain things moving slightly just for the sake of moving when they could either be still or be a bit more animated such as people swaying. This gives the feeling of there trying to be more "action" than there really is.

One of the great things of this game is the easter eggs and details relating other classic movies and adventure games, the bad thing is in some scenes there is a bit too much of it and not enough original content creating a bit of a feeling of riding on the legacy of older games and movies.

It is very short, it really feels like half or even a quarter of a game due to the plot being crammed into the scenario.
There are a lot of really fresh things in the game in terms of plot, dialogue and humor, some great injections of fresh thinking even if sometimes it doesn't work e.g. The "Jacket inventory" which is a great idea but unfortunately blocks some things if you're not far enough to the right.

It's worth giving it a go but if you're a fan of adventure games perhaps when it's on special.
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16 of 25 people (64%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: March 4
If you miss legendary LucasArts era, i think this game is what you want!
I'm glad to be a backer to this game.

Must play - 10/10
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8 of 10 people (80%) found this review helpful
8.2 hrs on record
Posted: March 16
A graphically-beautiful game, with many well designed puzzles. Excellent style, and an amusing story. Wonderful soundtrack. As point & click adventure games go, there's a lot of good stuff here.

There are a few solid negatives though. First, P&C purists will be loath to learn that the game features three mandatory mini-games resembling nothing so much as the old Nintendo "Punchout." I've been known to pitch a fit about finding that sort of thing in adventure games myself (the ending to GK3 is still unforgivable), but I'm letting this one go with only a warning. The reason I'm so forgiving is simple: beating them is pretty easy. (At least, assuming you're solving the puzzle correctly.)

Second, the (acceptable) puzzles are often surprisingly challenging (good), but usually just for being a bit vague or a bit pixel-hunt-y (bad). Many adventure games these days avoid problems with the latter by having a hotspot finder. This game does not have one. As such, you can get STUCK.

Third, if you get stuck, the game offers an in-game hint system. But this is actually a fairly serious issue itself. For one, it's buggy. It doesn't always seem to grasp what you're trying to solve, and occasionally doesn't offer any help at all. If it IS able to help, the hints it gives are NOT SUBTLE AT ALL. For cases where all I really needed was a hotspot hint, it would answer with something like, "Vader is totally Luke's dad. You'll find that out after you use the Jedi mind trick on those Stormtroopers." Technically helpful, but prone to ruining six other puzzles you don't even know exist yet.

Fourth, given the amount of time you can spend wandering around if you're resisting the urge to look at the hint system, the game could REALLY use a "double click to warp" feature. Usually, you're in smallish areas where this isn't unforgivable, but... it gets old fast.

Though the text of this review dwells on the negatives, I want to stress that there's a lot of great stuff here. It was in no way a bad game, and if you're curious enough to have read this far, I completely expect that you'll enjoy it. In fact, if I were to add a fifth point, it would be that I wanted MORE hotspots to fool around with. It establishes its universe well, and you'll enjoy being a part of it. Go for it!
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5 of 6 people (83%) found this review helpful
5.9 hrs on record
Posted: March 6
This game has lovely graphics, good humour & nice story. A lot of funny references. Loved it.

It's a bit short and might have be even better with one or two extra acts. I hope there will be more of these with more active role with Pazuul & Gargoyle. Still a good game.

Some people probably play this through with the quite easily accessible in-game hintbook and complain that it's too easy and short.
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5 of 6 people (83%) found this review helpful
14.1 hrs on record
Posted: March 15
Click here for the full review (Steam's character limit doesn't allow me to post the full thing here - thanks Steam!)

When I first heard about The Interactive Adventures of Dog Mendonça & Pizzaboy, its crowdfunding campaign was already two thirds over and looking like it would have trouble reaching its target. Knowing that it would help OKAM Studio further development of the F/OSS Godot Engine, I hopped onboard, figuring that the game itself would be a bonus and a nice diversion if/when it was released.

Looking back, I find myself doubly glad that I supported this project in spite of the bittersweet ending the journey has had.

In the "making of" segment included at the end of the first graphic novel is a mention that The Secret of Monkey Island and Day of the Tentacle provided Dog Mendonça & Pizzaboy creator Filipe Melo with inspiration for some of the humour seen in the graphic novels. These influences are also present within the game on multiple levels, ranging from superficial similarities to Curse of Monkey Island's cartoon aesthetic to more deeper approaches to puzzle design and pacing that feel in line with sensibilities found in early LucasArts adventures.

The game opens with Eurico (Pizzaboy) and Dog tied up, hanging above a vat of boiling wax during the final act of the adventure, giving some context for the relationship between the two core character while also setting the tone and stakes before skipping backward in time to allow players to control the events that lead up to that predicament.

A fishy new case leads Dog to be captured and Eurico is left to investigate both Dog Mendonça's disappearance and the case on his own with the dubious assistance of Dog's associate Pazuul, a demon trapped in a young girl's body, and the head of a gargoyle named Edgar.

Structurally, The Interactive Adventures of Dog Mendonça & Pizzaboy provides narrative linearity by gating non-linear puzzle chains. Early on in the game, Eurico is tasked with performing a particular rite that requires a certain set of ingredients and tools that the player is free to acquire in any order, but are all required for the story to progress further. As is common with adventure games, the broad strokes of the plot are provided by high level objectives, but the moment-to-moment storytelling emerges in response to the player's actions and attitudes expressed through their dialogue choices and approaches to problem solving.

I found myself enjoying the game's pacing and approaches towards unveiling mystery. Dog Mendonça & Pizzaboy manages to maintain the air of being a fun romp, while making sure that the player's awareness of the overarching plot just beyond reach in a way that keeps things compelling. Though it isn't a long game by the genre's standards (my first playthrough took around 6 hours and I was taking my time), it feels like it comes in at a good length for the story it's telling.

The presentation of the occult world rarely feels gratuitous or pantomime, but I can't help but feel that the game could have benefited from exploring the boundaries between it and the human world a little more. I felt like I was relying more on familiarity with these core concepts of the franchise's universe gained from the novels than from what was exposed within the game itself. I feel that it might be easy for newcomers to assume that the world of Dog Mendonça & Pizzaboy doesn't also encompass the normal everyday human world we know from our own lives. I'm not certain that this would necessarily detract from the game, but to me, it feels like a core aspect of the franchise that gives some extra context to the events of the game.

Another aspect that I suspect may be a little jarring for some players is the quality of the English localisation. I feel uncomfortable judging the game on this without experiencing the Spanish or Portuguese versions (one of which I assume is the language that the game's dialogue was originally written in), but I don't speak either of those languages well enough to be able to play the game. The translation of the graphic novels feels stronger, but it's possible that it stands just out more in the game where actors are performing lines that don't quite feel natural. I am definitely be curious to hear how the German localisation (the only other language with recorded voice) compares.

There are a number of interface conveniences that tend to be common which I fond myself missing when playing and re-playing the game. While dialogue lines can be skipped with Space, there is no way to skip cutscenes. There's no double click fast-travel option, which I generally avoid making use of but still find the absence of super irritating.

So far as I've been able to discover, there are no options for configuring the game's resolution, and the game window is not resizeable when set to windowed mode - this may be an important issue for low-res laptop screens. The game also mutes on loss of focus, which caused me to miss sections of voiced dialogue when writing down notes.

In a move that goes beyond classic point and click adventure gameplay, the Dog Mendonça & Pizzaboy game includes a number of timing oriented fight sequences. While these sorts of arcade-ish elements are certainly not unheard of in the genre and can be used to effectively control tension and provide a counterpoint to core gameplay (fists path combat in Indiana Jones and the Fate of Atlantis springs to mind as a good example), the few point and click adventures which have experimented with them have tended toward making them optional (such as ship-to-ship combat in The Curse of Monkey Island).

Dog Mendonça & Pizzaboy's fight sequences are fairly forgiving and can't imagine them making the game less accessible to very many players. They do provide some nice shifts in tone, but mechanically, they feel a little flat. Unlike the tactical gunplay of Gemini Rue where some slight enemy variations gives opportunity for multiple strategies to feel viable, or Quest for Glory's combat where player stats play a role in effectiveness, mastering Eurico's fighting abilities consists of recognising when to dodge and to immediately follow with a hit.

Though the influences that both the game and graphic novel incarnations of Dog Mendonça & Pizzaboy draw upon are fairly obvious to anybody who has awareness and cares to look, the franchise still manages to carry a solid and endearing identity of its own. To me, The Interactive Adventures of Dog Mendonça & Pizzaboy feels like a respectful homage to 80s and 80s cinema and adventure games. Beyond the celebration of culture that resonates with me, there is an engaging world filled with interesting characters that I can't help but want to spend more time with.

Continued on Cheese Talks
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5 of 6 people (83%) found this review helpful
5.1 hrs on record
Posted: March 7
Fans of classic point and click and fans of the graphic novels is a absolute must-buy.
Takes about 5 hours to finish but it's a fun game. Doesn't waste time padding and puzzles are good (but not hard at all).
Great visuals, good music and decent voice acting.
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6 of 8 people (75%) found this review helpful
0.7 hrs on record
Posted: April 7
A Point & Click Adventure
+ Nice detailed drawn graphics and environments with a comic style
+ Good voice acting
+ A nice mystery detective story
+ Some generally comedic dialogue
+ Instead of using a guide like most point & click adventures, this game has a notebook that will essentially tell you what to do if you need some additional help (i found this to be great)

- Not a whole lot of gameplay compared to the very lengthy cutscenes and drawn out dialogue sequences
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Recently Posted
2.4 hrs
Posted: April 29
Awesome! A good adventure with sense of humor, great story, and puzzles!
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5.3 hrs
Posted: April 27
This is a fun game if you're a fan of the comics, but I wouldn't recommend it to many other people.

The game's writing is consistently funny, but the voice actors don't sell it especially well. The puzzles are reasonably clever, but they require some pixel-hunting to find all the pieces at times. The art is terrific, but with so much going on in every background it can be hard to identify objects that are actually important. The music is serviceable, but there isn't enough of it.

It's almost good... but not quite.
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9.9 hrs
Posted: March 31
As an adaptation of the somewhat popular comic series, The Interactive Adventures of Dog Mendonça & Pizzaboy works exceedingly well. It has all the atmosphere and all the humor and all the gorgeous art. It is a humorous take on the "underground paranormal detective" trope done with a lot of love for the point and click adventures of old.

As a game, it has some shortcomings: the environments could be more interactive, the descriptions more detailed, the puzzles less straightforward and the length of the adventure... well, longer. But even with this shorcomings, the game is a nice one, fun and interesting, with some innovative takes on action (sort of QTE sequences for fighting and interrogation loops to go through).

All in all, it feels like that game is a good one, that can be recommended, but that could have been more. Maybe a sequel, maybe other cases in the form of DLC? Future will tell.
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6.9 hrs
Posted: March 29
Είναι παραπάνω από εμφανές ότι οι άνθρωποι της OKAM Studio ψάχνουν να βρουν τα πατήματά τους στον χώρο των adventure games. Ιδέες έχουν, σχεδιαστικό ταλέντο διαθέτουν άφθονο, με το storytelling μια χαρά τα πάνε, στην παρούσα φάση όμως δείχνει να τους λείπει πολύ ένας άνθρωπος που θα σκαρφιστεί πέντε-δέκα καλύτερους γρίφους και θα τους ενσωματώσει αρμονικά στο παιχνίδι, σε συνδυασμό με την επείγουσα ανάγκη για περισσότερο interactivity.

It’s more than obvious that OKAM Studio tries to get in touch with the adventure games’ genre. There’s a lot of creative talent, plenty of ideas and storytelling ability. These elements combined with more difficult and challenging puzzles, increased interactivity with the environment and longer duration would result in a much better game.
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5.7 hrs
Posted: March 22
If you have read any of these tomes before you know the routine: I backed this game on Kickstarter and OKAM studios stuffed me in the game (complete with a speaking role but a tenor, not my usual bass) so if that is too much connection for this very partial review, feel free to read elsewhere!

Dog Mendonca & Pizzaboy is based on the comic book series of the same name with the artists now working to bring their adventures to the computer screen. The game keeps the feel and pace of the comic but in an adventure game format. Text boxes are used even though there is fine voicework! I particuarly like the light pencil marks in the text boxes; it provides a great tie in to the comic box adventures. That said, you don't need to have read the comic books to play the game; it stands up just fine on its own.

Dog Mendonca is the last surviving Werewolf. He and all the remaining monsters now live in Lisbon, Portugal (see the first comic book); Dog is a private investigator who keeps the monster world and human world from colliding too much! He is helped by Pazuul (a 5000 year old chain smoking demon who looks like a 9 year old girl), gargoyle (who got tired of hanging out on church roofs) and Pizzaboy, his unpaid intern. The four of them run around Lisbon in a blue and white VW bug keeping an uneasy peace.

The game starts out with a nice nod to Monkey Island 2 and a quick tutorial that sets up the characters and shows you how to use the interface. But quick enough, the team gets hired by a young lady investigating a gypsy curse and some strange going ons. Quick enough, Dog is captured, Pizzaboy springs him but then Dog vanishes and Pizzaboy suddenly finds himself hip deep in monsters, ghosts, cult film artists and amusement park employees. In short, Pizzaboy is in for a long night as he tries to find Dog and solve the mystery.

The game is not too long and the puzzles are not very difficult. I played it off and on in three evenings. Pizzaboy keeps good notes and his notepad provides some nice hints. You can't go wrong playing the game. Several of the interactive spots only really work when you can progress. The game has you working on a couple of puzzles at once so there is some fun in trying to understand which item you collect works on a particular puzzle. There are no dead ends (just dead characters and even those can often still deliver a good line in the game) and no circular traps or insane logic to solve puzzles. There is some pixel hunting but the highlight areas are large and I found them quick enough. I do want to note this is not a game for the youngest players; there are enough occult references and some language to keep the younger set away.

In summary, a fun little game, some fine humor and a nice entertainment for yourself for a few evenings. Pizzaboy knows how to deliver!
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4.6 hrs
Posted: March 11
This is a great fun game. Based on the graphic novel series created by Filipe Melo, Juan Cavia and Santiago Villa, the game is a nod to old-school point'n'click adventure games, presenting a story filled with the humour and pop culture references that Melo, Cavia and Villa have used so well in their work.
It is well worth playing, especially for all adventure game fans!
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