Are you ready to sit in the Captain’s Chair? From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.
User reviews:
Overall:
Mixed (35 reviews) - 65% of the 35 user reviews for this game are positive.
Release Date: Dec 15, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bit Odyssey is designed to provide players a robust sci fi experience about space exploration, And as such a lot of balancing and tweaking needs to be done. I want to engage the players in the final development stages to make sure that my overall idea of the game translates well into excellent and rewarding game play. Involving the community at this step can assure that the final product is exactly what it needs to be for A excellent game-play experience.”

Approximately how long will this game be in Early Access?

“We are nearing the end of the development cycle and have been popping out several Kickstarter backer betas already. The extra time will help with balance and will assure I deliver a excellent final product, which is mindful of all the Sci Fi fans gameplay desires.”

How is the full version planned to differ from the Early Access version?

“The full version will launch with all the "First Season" episode content, The online repository of ships and captains logs that users can submit to from a space station. The ability to transfer in your friends procedurally generated content into your game. Steam achievements and features.”

What is the current state of the Early Access version?

“We have a fully functional playing game, with of course a few bugs here and there. And we have about a third of the episodic content integrated. The procedurally generated 3-7 minute missions the game creates.”

Will the game be priced differently during and after Early Access?

“Players who invest in Bit Odyssey now will receive a substantial discount from it's regular price planned for it's Steam Release. Join up now to get some input in on the final product and save some space credits!”

How are you planning on involving the Community in your development process?

“Engaging the community of would be players during the final bits of development is critical to my desire to do early access. It would be monitored and interacted with on a daily basis, I am committing to two build per month in-till the early access concludes.”
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Recent updates View all (23)

June 23

Steam Summer Sales Event



The Annual summer sales event is here! To celebrate picnic style Clickteam has put on all the goodies on sale. Peek in our basket to see 25% to 80% off all our listed items! See below for more info!

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February 2

Update - Finally things to do planetside

Build 1.30 is finally live, check it out!

http://steamcommunity.com/sharedfiles/filedetails/?id=614094098

In this build I have completed and have ready for your testing the first away mission component. "Colony Attack" is triggered by a plantary distress call from a nearby colony when in the Galaxy map. When this random trigger occurs you will hear their plea from the bridge. If you accept you then have to locate the colony using the new location arrow system. That will point you towards the star, and then the planet. Once you have slide into orbit around the planet, more dialog continues. Listen to your bridge crew for clues as to what to do next.

In addition to that another large addition is the complete replacement of the old transport system. It has been replaced with a shuttle bay. Read the list for more info on that and other fixes / improvements.

In this Build

  • NEW: Added new effects to warp
  • NEW: Target location navigation system
  • NEW: Revamped ship to planet, Now transportation is done via shuttle craft. Shuttle takes crew from shuttle bay to surface. Once on surface shuttle remains unless it is a hot Zone and then it drops off crew then dusts off
  • NEW: Re-coded Away mission conversation rendering.
  • NEW: First away mission module, rescue civilans from hostiles
  • FIXED: Swapped out button sound for one "less offensive"
  • FIXED: Hostile NPC's moving after being incapacitated
  • FIXED: Fire from burning debris layering
  • FIXED: Firing on enemies and connect the shot when firing to the left

    http://steamcommunity.com/sharedfiles/filedetails/?id=614094456

    http://steamcommunity.com/sharedfiles/filedetails/?id=614094747

    Next up is more ground content including components that will drive random events like helping people to move from planet to planet, retreival requests and locating artifacts. If you ideas of what you would like to do when planetside, leave me some ideas in the forums!

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About This Game

Are you ready to sit in the Captain’s Chair?


From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.

Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.

How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your journey begins now!

Setting out to the stars!


The game starts with players selecting a Home Star from the intro screen galaxy view. From there you zoom into your new system and select a homeworld. The type of the star and the kind of planet you select orbiting it determines some of the base stats of your race. A low gravity cool and wet world tends to produce sentient species that are more docile in nature, where as more hostile environments lead to more aggressive races. These differences help decide how battle-hardened they are or how adept at science they may be etc. From these base stats a player then sets out to determine the look of their race through a set of procedurally generated tools and what kind of society they come from. All of your decisions up to this point help affect what your ship will turn out like. Using procedural generation the game creates unique ship designs which you can edit. Design choices affect a ship's capabilities and stats. Once you're done, it's time to set out amongst the stars.



Bit Odyssey is designed to be endless... Well, endless if you are a good Starship Captain, that is. Players could select one direction and keep on going, if they choose to do so. The way you lose, of course, is getting killed or running out of resources. As you travel, make sure to orbit some stars and collect fuel. Damaged and need repairs? Visit a planet rich in minerals and mine for them, or trade with a local spacefarer.

Exploration in itself is fun, but throughout your star hopping you will encounter randomly activated "Episode triggers". The triggers are the starting point for an adventure that is created procedurally from the Mission Matrix. For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.

Features


Galaxy is big And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.

Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.

Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.

You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.

Making Friends will be important Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.

Episodes for everyone! In Bit Odyssey we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.

Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.

#MadewithFusion

System Requirements

    Minimum:
    • OS: Minimum Windows XP SP3 Operating System. Supports Vista, 7 and 8
    • Processor: 200 Mhz Pentium processor or higher
    • Memory: 256 MB RAM
    • Graphics: Must support minimum of Direct3D 9
    • Storage: 50 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (35 reviews)
Recently Posted
grimm77
( 1.0 hrs on record )
Early Access Review
Posted: July 15
I've held off on writing my review long enough. As it exists right now, this can't really even be considered a "game", and has had only a few minor updates since I bought it a year and a half ago.

Every so often, news will pop up on the store page, and I'll think, "Great! they updated the game! Hooray!", but no, it's just a blurb asking me to buy whatever other game that the developer is working on instead of working on the one that I already paid for.

Sorry, pal. No more cash from me until this one is finished.

Don't buy this "game" unless and until you see regular updates coming in.
Helpful? Yes No Funny
tomprogers
( 1.4 hrs on record )
Early Access Review
Posted: July 4
Still very rough. Some screens don't have all their controls labeled, so you have no idea how to make choices.

Probably going to wait another year to try it again.
Helpful? Yes No Funny
jedinegro
( 5.0 hrs on record )
Early Access Review
Posted: January 18
I am loving this game, and especially the potential for what it can be.

Warning: It's pretty Early Access, so some bugs and glitches, and some things aren't fleshed out. What's here though, has so much charm, that I just want to keep playing it.

The atmosphere, graphics, sound, are all spot-on. The ship customization is fun, you can customize each of your weapons to look and act how you want them to. Space battles with other ships are so trek'y! I love it.

Right now, you can dock and walk around space stations, customize ship, characters, weapons, scan sectors to find planets and life and other ships, warp to them and pick up missions to complete. You can orbit distant planets around alien suns (and the orbit mechanic is pretty neat!), form an away team and transport down to explore each planet.

The atmosphere again, is so much fun. There are little "cut scenes" or chapter-intro scenes, that feel like straight out of an episode of sci-fi tv. Multiple game modes, training simulations, etc. I'm loving it!

Lots of things aren't obvious at first (you have to go left off the screen to get in your ship from the space station) , I was lost quite a bit at first, but there's some documentation and things that helped me through.

Again, early access so there are bugs and incomplete areas, but I'm loving what's already here, tons. Dev's still releasing updates and is very responsive to questions and suggestions, which is pretty cool to see.

Here's to looking forward to the future for Big Odyssey!
Helpful? Yes No Funny
Ironhound
( 0.2 hrs on record )
Early Access Review
Posted: September 2, 2015
An excellent idea...

...that I simply cannot recommend. Development is glacial, and it seems very disorganized. The UI is absolutely the worst, Controls are unfathomable. (Try beaming back to your ship for a serious lol.) Basically this game has a serious lack of cohesion. You have all of these elements, and they just don't work. Its an awesome idea, with some fantastic direction, but it really isn't coming together, and I can't see this getting finished for at least six to eight months.
Helpful? Yes No Funny
GanGiDoo
( 0.2 hrs on record )
Early Access Review
Posted: June 23, 2015
GanGiDoo DISAPPROVED !!
Helpful? Yes No Funny
van cleef
( 7.5 hrs on record )
Early Access Review
Posted: June 15, 2015
"Can anyone remember when we used to be explorers?" - Jean Luc Picard

Well he would like this game with its mix of exploration, combat and peaceful aliens who dont always require shooting in the face! In this respect it feels more faithful to star trek than many official star trek games.

Its a shame about the recent name change as Tiny Trek summed it up perfectly.
Helpful? Yes No Funny
DTownTony
( 0.6 hrs on record )
Early Access Review
Posted: June 11, 2015
The graphics are what brought me in originally,it's charming and its done the "retro" look right, but being a procedural game, it really works well with Early Access and being shaped by a community. You can tell when its wrapped up the possibilities in gameplay and exploration are going to be pretty endless.
Helpful? Yes No Funny
PetertheAverage
( 0.9 hrs on record )
Early Access Review
Posted: June 9, 2015
Its the kind of game you almost have to play with an xbox controller
Helpful? Yes No Funny
SalvageMarine64
( 0.8 hrs on record )
Early Access Review
Posted: June 9, 2015
I turned it on. Pressed tutorial. It loaded. No help info appeared. I tried to move. NOTHING HAPPEND. Pressed every button and key. NOTHING HAPPEND.


Dont buy it... not even as a gag gift.
Helpful? Yes No Funny
 
A developer has responded on Jun 11, 2015 @ 11:28am
(view response)
Koreaboo
( 1.5 hrs on record )
Early Access Review
Posted: May 20, 2015
I want to like this game. I really do.
But it is so damn buggy!
Also the lack of tutorial doesn't help it. I had absolutely no idea what I was doing.

As soon as the bugs are patched and better tutorials (like tooltips or something), I will recommend this game.

EDIT:
Okay, I see the game has updated a bit, ditching the name Tiny Trek for Bit Odyssey.
My main problem now is the low detail. I'm all for pixels, but this is just too low resolution. I can hardly tell what I'm reading.

And the bugs too. Sometimes there is no dialogue in the dialogue boxes, the Xbox controller seldom works well, and just general wierd game-breaking glitches.

And I still don't understand the game. Seriously guys, screw the tutorial. Make a manual or something.

For this game to be good, it needs SERIOUS work.

But good luck guys, I hope this game turns out well.

And the soundtrack is awesome. Good job, DaVince!
Helpful? Yes No Funny
 
A developer has responded on May 21, 2015 @ 11:45am
(view response)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: July 4
Still very rough. Some screens don't have all their controls labeled, so you have no idea how to make choices.

Probably going to wait another year to try it again.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Not Recommended
1.0 hrs on record
Early Access Review
Posted: July 15
I've held off on writing my review long enough. As it exists right now, this can't really even be considered a "game", and has had only a few minor updates since I bought it a year and a half ago.

Every so often, news will pop up on the store page, and I'll think, "Great! they updated the game! Hooray!", but no, it's just a blurb asking me to buy whatever other game that the developer is working on instead of working on the one that I already paid for.

Sorry, pal. No more cash from me until this one is finished.

Don't buy this "game" unless and until you see regular updates coming in.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
25 of 33 people (76%) found this review helpful
Recommended
1.7 hrs on record
Early Access Review
Posted: January 20, 2015
Haven't played much, true, (was playing offline though so ignore my Steam time hehe) but I can say this game perfectly captures that Trek atmosphere.

It could use a lot of polish and more features, I haven't played the game enough to see how much you can actually do yet,
but I really hope this shapes up into probably the game I've dreamed of.

If you are cautious of Early Access you may want to keep your distance, there may not be much you can
do in game yet either.

But if you're willing to endure some bugs and lack of content this game will draw you in, at least for awhile.
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
Not Recommended
0.2 hrs on record
Early Access Review
Posted: September 2, 2015
An excellent idea...

...that I simply cannot recommend. Development is glacial, and it seems very disorganized. The UI is absolutely the worst, Controls are unfathomable. (Try beaming back to your ship for a serious lol.) Basically this game has a serious lack of cohesion. You have all of these elements, and they just don't work. Its an awesome idea, with some fantastic direction, but it really isn't coming together, and I can't see this getting finished for at least six to eight months.
Was this review helpful? Yes No Funny
14 of 17 people (82%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: January 29, 2015
Tiny Trek has a lot of potential, but it still needs work squashing bugs, making the tutorials useful and so forth. Despite this, I've been having a great time with it, and I can't wait to see more.

http://youtu.be/JWvPg7hnle8
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
4 people found this review funny
Recommended
0.7 hrs on record
Early Access Review
Posted: January 25, 2015
A very fun romp through a Star Trek inspired universe, which doesn't pen you into only fighting; there's plenty of peaceful exploration to be had!

Whilst the game is still rough around the edges, the developer is VERY active, and there have already been a few patches since the initial release. If it continues to improve at the rate it has, this could be a game we're talking about for a long time!

Haven't bought it yet, Number One? Make it so! And whilst you're at it, get me an Earl Grey. Hot.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: February 1, 2015
I recommend this to those who like space exploration / adventure games like the classic Starflight, and aren't turned off by lo-fi retro-style graphics. I'm a big fan of Starflight and I see its influence strongly in Tiny Trek.

True to its name, Tiny Trek captures the essence of a certain "Trek" TV series and similar space adventure concepts in a very compact format. The retro feel of the graphics is very charming (scanlines are optional by the way) - think Atari 2600 era and early 80's PC / Commodore 64 graphics. The music and sound is in a retro chip style (also reminiscent of C-64 tech), and nicely done. The graphics and sound create a very nice nostalgic atmosphere which hits the feel of early 80's technology perfectly.

Right now it is definitely Early Access and this means there are plenty of bugs and missing content. Some features are not fully functional yet. It also needs some better documentation on how things work. The good news is that the developer is one of the most attentive and open to feedback developers I've ever seen. He has welcomed our feature suggestions and design ideas, implemented fixes very quickly and overall is very communicative. His passion for this project is very clear. If you buy the game and find things you don't like about it - give him a chance to address the issues you have before slamming the game in a review. Given his responsiveness, I'm pretty confident this game is going to turn into something great.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
0.5 hrs on record
Early Access Review
Posted: February 1, 2015
Its a pretty fun little game. you start off by creating a race, and a ship, and then you go off into the galaxy to explore. there are random events to encounter, planets to explore, sectors to scan, creatures to talk to, lazers to shoot, power to direct to engines or shileds or maneuver or whatever the hell. its got pretty much whatever basic star trek space exploration mechanics you could want. i especially like making the new ships, although i wish there was an editor for your race, like there was for the ships. its a pretty good game for the price. very retro. very ms-dos. enjoyable. if you like retro games, if you like space exploration games, and especially if you like retro space exploration games, then i recommend this.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
2 people found this review funny
Recommended
4.2 hrs on record
Early Access Review
Posted: January 28, 2015
A very fun indie game to pass the time especially offline,
however there are a few things that would be nice to see:
A: more away team options like finding chests, attacking enemy spaceships from the inside, etc...

B: more customization maybe being able to add more blocks than the default, and a customizable game

but overall, an AMAZING GAME 20/10 i highly reccomend buying this game
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
1.4 hrs on record
Early Access Review
Posted: April 17, 2015
I REALLY hate to write a negative review, but here it goes:

An interesting idea, but very unpolished. Time will tell if it'll end up better later in development.

Pros:
-an interesting idea; a Star Trek inspired, procedurally generated RPG
-the space battles have some potential to them
-this game is still early-early access, so who knows?

Cons:
-"procedurally generated" means different planet backrounds and aliens with different features and slightly different skills
-the size of the pixels make objects and letters difficult to identify sometimes
-sooo many bugs and glitches I don't know where to start: buttons and items that don't do anything, ships merging and jittering during space battle collisions, etc.
-missions are highly unsatisfying: planetside missions are either "walk around and collect samples" or "fight these hostiles in the most boring way possible", and space missions are for the most part unintelligible
-strange events, such as when you enter a system you get a random garbled message from a random alien, which has no bearing on anything

Score: 4/10
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