[Alpha] Explore, hunt, be hunted, kill, destroy, build... Fight in a colorful, devastated world that everyone is trying to take for themselves. Do it yours, but remember your main goal at the start of the day; try to survive one last day.
All Reviews:
Mixed (87) - 67% of the 87 user reviews for this game are positive.
Release Date:
Apr 28, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Read before buy, please. Early Access provides the game for the fans to play along the development, and money to the developers to keep developing it. We asked to our community if they would like to have an Early Access or wait for a full release and the answer is now here!

Since we are only 2 developers, thanks to Early Access we will be able to increase the development speed and dedicate our full time to the game instead of second jobs.

We're planning updates every 2-3 weeks along the Early Access development, adding new content to the game and implementing already-done features.

Reminder: this game is still in Early Access state. This means that you might find bugs and other problems. However, if you'd like to be part of the development and get some exclusive content, we're happy to say "welcome!".

Approximately how long will this game be in Early Access?

“This game will be in early access until it reaches the beta or first release state. This might happen in a few months (5+) based on a listing of "to do" things. You can see the most important "to do" things in our "Future features / roadmap list" in the game's description.”

How is the full version planned to differ from the Early Access version?

“We're working to make a ever growing sandbox. Talking about release or first official version, we're adding a lot of planned content, and some of them, already done, but pending to be optimized and fully implemented (like vehicles, accesories, skills...).”

What is the current state of the Early Access version?

“We're currently working on the base game yet. We want to make a game free of bugs (yes, we know, that's impossible) or at least stable to keep adding more and more content in a future. So let's say that we're working on a big open base. We're currently on alpha stage.”

Will the game be priced differently during and after Early Access?

“Our goal is to keep the same price after and during Early Access, however you might get items and experiences in game that you couldn't get after Early Access.”

How are you planning on involving the Community in your development process?

“Our community is very important for us. As we can't make every single suggestion become true, we will pick the best ones and put them in game voted by the community itself.

Oh, and we'd love to hear about your opinion of the game and what do you think is the best to improve it. After all, we are here because of you, thank you!”
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Recent updates View all (71)

November 10, 2017

New world system, how should it work?

Hi everyone!

We are working so *censored* hard that we have no time to lose, but hey, at least you deserve to know what's going on.

So we are changing the game a lot, and I cannot show you anything yet about the game aesthetics but I can speak a little about how the world is going to work.

New world system on sandbox mode
Right now, as you know if you own the game, the world of OLD is limited, if you go too far away some kind of alarm will sound until you character explodes.

In one of the last updates I said that this is gone now, you can go further, there's no limits, just sea on the horizon! So this is the first thing that changed about the world system, we are working on an island concept. Let me explain myself.

Today lets talk about the first map or "heightmap" generator, the one that you can see and tweak on the main menu when creating a new map. Now this heightmap will be an island, and this generator is much faster, it's so fast that you won't need to generate it yourself anymore.


Exactly, these heightmaps will be generated "on the fly", you just need to provide a "seed" and they will be generated randomly.

And what was that? Does that means that there will be multiple islands on a single map?

Actually, the new world system is pseudo infinite, so yes, there will be multiple islands on a single map with a huge sea to sail and explore, but that's something for another post ;)
4 comments Read more

October 29, 2017


We're glad to announce that One Last Day will be getting a whole redesign coming soon. This includes not only general aesthetic (models, textures, and so), but also we're improving and changing lots of gameplay elements.

The essence of the game and the open world / sandbox mode will be still there, and more than ever, so you don't have to worry, but over that, we are going to make this game more multiplayer focused.

And there comes the important part of this notice:
Updates of the game will be suspended until we have the new version ready, however, we are going to post every progress made in this new version so you can provide us feedback and get some free hype, if you like it.

We will be talking about a new game mode coming and some details of the first changes on the game aesthetic, which is now in charge of IVM, the new member of Bloodwolf Studio. I'm certanly sure that you will love what he's making... almost like an OLD 2, just saying...

Short one, guys! We have so much to do and time is ticking, let's get back to work!
4 comments Read more
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About This Game

When everything is over, when there is no society, law or even world and you need to fight every day for a last breath, your only goal is to survive one last day.

Explore, hunt, be hunted, kill, destroy, build... Just do whatever you need to survive in a colorful, devastated world which the nature has taken back.

Current features (alpha stage)

  • Explore procedural generated world alone or with friends.
  • Build and destroy. This is voxel and you can destroy every single piece of map.
  • Survive at any cost. You can survive by gathering resources just from the nature.
  • Be a scavenger, search stuff in abandoned buildings, or rob other players.
  • Living world. Day / night cycles with consecuences and dynamic weather system.
  • Dangerous world. Avoid the acid radioactive rain and try not to be struck by lightning.
  • Cooking. Hunt, gather and scavenge food and then cook it.
  • Arm yourself, you can craft basic weapons and search for the most advanced weaponry.
  • Create and customize your character, you can find clothes and wear them.
  • In-game shop (with in-game currency).
  • Great crafting system that keeps growing and improving every update.
  • Continuous development with personal support from the developer (if he's awake!)
  • Offline mode. You don't need internet connection in order to play.
  • Windows and OSX support.

Features coming in very next updates (already done, but being tested)

  • Infinite map / large scale map support.
  • Weapon customization (silencers, sights...).
  • Huge performance optimization.

Features currently being developed / implemented

  • Campaign / story mode.
  • New character system allowing new actions and new weapons types.
  • More weapons.
  • Vehicles (bikes, helicopters, quads and cars).
  • Skills and character progression.
  • More enemies and wildlife.
  • Map events.
  • Xbox 360 controller support.

Future features / roadmap

  • Character accesories (for example, a parachute).
  • Further languages.
  • Enhaced multiplayer experience.
  • Linux support.
  • Whatever the community wants!

As for alpha 0.25a, multiplayer mode is currently disabled for a new multiplayer system addition working with Steam.

Internet connection is recommended in order to play

System Requirements

Mac OS X
    • OS: Windows XP Service Pack 2 or greater
    • Processor: Intel Dual Core 2.8GHz or greater
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9600 GT / ATi HD 4670 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Disk space and requirements may vary due to development
    • OS: Windows 10 64-bit or greater
    • Processor: Intel Quad Core 2.4 GHz or greater
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATi HD 5770 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Disk space and requirements may vary due to development
    • OS: OS X 10.9.5 or greater
    • Processor: Intel Core i3 2.0GHz or greater
    • Memory: 6 GB RAM
    • Graphics: AMD Radeon HD 6750M (512 MB)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: You may be able to run the game with less RAM by lowering graphic settings
    • OS: OS X 10.9.5 or greater
    • Processor: Intel Core i5 3.0GHz or greater
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 M380 (2 GB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
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