[Alpha] Explore, hunt, be hunted, kill, destroy, build... Fight in a colorful, devastated world that everyone is trying to take for themselves. Do it yours, but remember your main goal at the start of the day; try to survive one last day.
User reviews:
Overall:
Mostly Positive (84 reviews) - 70% of the 84 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Read before buy, please. Early Access provides the game for the fans to play along the development, and money to the developers to keep developing it. We asked to our community if they would like to have an Early Access or wait for a full release and the answer is now here!

Since we are only 2 developers, thanks to Early Access we will be able to increase the development speed and dedicate our full time to the game instead of second jobs.


We're planning updates every 2-3 weeks along the Early Access development, adding new content to the game and implementing already-done features.

Reminder: this game is still in Early Access state. This means that you might find bugs and other problems. However, if you'd like to be part of the development and get some exclusive content, we're happy to say "welcome!".

Approximately how long will this game be in Early Access?

“This game will be in early access until it reaches the beta or first release state. This might happen in a few months (5+) based on a listing of "to do" things. You can see the most important "to do" things in our "Future features / roadmap list" in the game's description.”

How is the full version planned to differ from the Early Access version?

“We're working to make a ever growing sandbox. Talking about release or first official version, we're adding a lot of planned content, and some of them, already done, but pending to be optimized and fully implemented (like vehicles, accesories, skills...).”

What is the current state of the Early Access version?

“We're currently working on the base game yet. We want to make a game free of bugs (yes, we know, that's impossible) or at least stable to keep adding more and more content in a future. So let's say that we're working on a big open base. We're currently on alpha stage.”

Will the game be priced differently during and after Early Access?

“Our goal is to keep the same price after and during Early Access, however you might get items and experiences in game that you couldn't get after Early Access.”

How are you planning on involving the Community in your development process?

“Our community is very important for us. As we can't make every single suggestion become true, we will pick the best ones and put them in game voted by the community itself.

Oh, and we'd love to hear about your opinion of the game and what do you think is the best to improve it. After all, we are here because of you, thank you!”
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Recent updates View all (67)

February 22

[Progress] Big changes

Hi! Long time without an update.

My life has become a bit more complicated and I have less time to develop the game, but it's still under development, of course!

And talking about development, I'm here to tell you about a few changes than may change the game how looks, feels and plays.

Traveling around the map
As you know, I have an infinite map on OLD working (not yet published, but working). This map is going to change a lot from the old system.

When I was testing this new infinite map, I found the map boring, nothing to do, no progress. Yes, the essence is still the same, survive, but I wanted more, a partial goal or objectives to be done.

So now we are talking about "pseudo-biomes". Don't expect biomes like other games, as instead, these zones will be some kind of map objective to be completed, for example a small town to be saved from some kind of enemy, an infected zone where you have to deactivate some kind of device, etc...

This way you will gain access to a new safe zone to build and manage as you want. You will be still able to build wherever you want, whatever you want, but inside these safe zones you can build some pre-made buildings with a special function (refinery, resources producement, etc...).

A better looking map
Since I can blend models and other stuff with the terrain using this new system, I'm improving stuff like adding minerals (not only textures, but with 3d models blended), better rocks to be collected on the surface, and maybe even different types of trees, grass and flowers, so you may expect big changes on how the game looks (or not so big)


So...
So the goal is to make an insteresting sandbox mode, with a good looking map and making the fact of exploration something that you will want to do, or the fact of staying at the same place and make your own town enjoyable, changing the way that the game is played right now and adding some task other than survive.


Sorry, no screenshots yet! I'm making some testing with all above and as soon I have something that looks really good I'll show you everything!

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About This Game

When everything is over, when there is no society, law or even world and you need to fight every day for a last breath, your only goal is to survive one last day.

Explore, hunt, be hunted, kill, destroy, build... Just do whatever you need to survive in a colorful, devastated world which the nature has taken back.

Current features (alpha stage)

  • Explore procedural generated world alone or with friends.
  • Build and destroy. This is voxel and you can destroy every single piece of map.
  • Survive at any cost. You can survive by gathering resources just from the nature.
  • Be a scavenger, search stuff in abandoned buildings, or rob other players.
  • Living world. Day / night cycles with consecuences and dynamic weather system.
  • Dangerous world. Avoid the acid radioactive rain and try not to be struck by lightning.
  • Cooking. Hunt, gather and scavenge food and then cook it.
  • Arm yourself, you can craft basic weapons and search for the most advanced weaponry.
  • Create and customize your character, you can find clothes and wear them.
  • In-game shop (with in-game currency).
  • Great crafting system that keeps growing and improving every update.
  • Continuous development with personal support from the developer (if he's awake!)
  • Offline mode. You don't need internet connection in order to play.
  • Windows and OSX support.

Features coming in very next updates (already done, but being tested)

  • Infinite map / large scale map support.
  • Weapon customization (silencers, sights...).
  • Huge performance optimization.

Features currently being developed / implemented

  • Campaign / story mode.
  • New character system allowing new actions and new weapons types.
  • More weapons.
  • Vehicles (bikes, helicopters, quads and cars).
  • Skills and character progression.
  • More enemies and wildlife.
  • Map events.
  • Xbox 360 controller support.

Future features / roadmap

  • Character accesories (for example, a parachute).
  • Further languages.
  • Enhaced multiplayer experience.
  • Linux support.
  • Whatever the community wants!

Note
As for alpha 0.25a, multiplayer mode is currently disabled for a new multiplayer system addition working with Steam.

Internet connection is recommended in order to play

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP Service Pack 2 or greater
    • Processor: Intel Dual Core 2.8GHz or greater
    • Memory: 2 GB RAM
    • Graphics: Nvidia 9600 GT / ATi HD 4670 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Disk space and requirements may vary due to development
    Recommended:
    • OS: Windows 10 64-bit or greater
    • Processor: Intel Quad Core 2.4 GHz or greater
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 260 / ATi HD 5770 or greater
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: Disk space and requirements may vary due to development
    Minimum:
    • OS: OS X 10.9.5 or greater
    • Processor: Intel Core i3 2.0GHz or greater
    • Memory: 6 GB RAM
    • Graphics: AMD Radeon HD 6750M (512 MB)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: You may be able to run the game with less RAM by lowering graphic settings
    Recommended:
    • OS: OS X 10.9.5 or greater
    • Processor: Intel Core i5 3.0GHz or greater
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9 M380 (2 GB)
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews Learn More
Overall:
Mostly Positive (84 reviews)
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