Wild Season is a farming-life sim that takes its foundations from the greats within the farming simulation, visual novel, and RPG genres and delivers them with a twist. Rebuild your farm to its former glory and beyond, befriend the townspeople and maybe find your one true love (of either gender!), and solve the secret of Bedford Valley.
User reviews:
Mixed (180 reviews) - 44% of the 180 user reviews for this game are positive.
Release Date: Dec 7, 2015

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Recent updates View all (36)

June 29

We Back! Community Update 6/29/2016

We’re here, folks! Sorry we disappeared for a little bit; we’ve been busy with various things, but we will have a longer update and hopefully a stable build for you very soon!

For now, we hope you’ll enjoy this quick post about what we’re working on for y’all!

What you’ll see in the next build:
- Enhanced quest system, with a new set of quests.
- New Winter dialogue arts for characters.
- Winter version of available maps.
- Improved game economy. (Continuously being updated!)

What we’re currently working on:
- Winter dialogue artworks

Please feel free to leave a comment below, send us a message via the Wild Season FB page, a Tweet at the Quickfire Games Twitter, or an email at support@quickfire-games.com.

We hope you’ve all been taking good care of yourselves, and that you have a good week!

14 comments Read more

May 25

Winter is Coming: Community Update 5/25/2016

Hold the door, folks! It’s the last week of May, and time for another community update!

It’s a quick one this time, but we’ve got some important stuff that we thought y’all would like to know about! So without further ado, here’s the list!

What you’ll see in the next build:
  • The Fall and Winter Seasons! Our awesome Arts and Dev Teams are fully implementing seasonal aesthetics into this coming build.
  • Crop price changes! Our Game Designer did some re-thinking and brought back some balance into the force economy of Bedford Valley.

What we’re currently working on:
  • Free Mode: Due to popular demand, our devs are working on a mode with endless farming, mining, and fishing--without the distractions of a larger story.
  • New quest system: Our Writing and Design team are busy whipping up different types of quests, including Tutorial and Daily Reward Quests, in addition to the existing Bulletin Board Quests. All of those will be easily accessible via a brand-spankin’-new Quests tab in the player profile!
  • Winter outfits on chibis! The cold winds are rising, Winter is coming...
  • New farming tutorial--’cause you guys told us the first one was just too long, and we hear you loud and clear!

That’s all for now folks! Tell us what you think in the comments below, in a message via the Wild Season FB page, a Tweet at the Quickfire Twitter, or an email at support@quickfire-games.com. Thanks for reading!

And now the Update has ended.

7 comments Read more

About This Game

After weeks of being down on your luck in the big city, you've found your calling: farming! A real estate agency is selling a beautiful farm property down south, and amazingly, you have just enough in your savings to buy it outright! Risking it all, you decide to leave the city tonight in hopes of starting your farming dreams tomorrow!

Except you almost immediately get caught in a bad storm, total your car, and are now stuck in a foreign town with some of the strangest people you've ever met. Even worse, the before-thought beautiful farm is in severe disrepair and, according to the townsfolk, was never for sale in the first place! You now find yourself in a seemingly hostile town where one mystery seems to just stack on another...

Only one thing's for sure: the town is hiding something.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: ProcessorAMD E2-1800 1.7 GHz
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 6320
    • DirectX: Version 9.0
    • Storage: 800 MB available space
    • OS: Windows 8
    • Processor: Intel Core i5-2400 3.10 GHz
    • Memory: 8 GB RAM
    • Graphics: Intel® HD Graphics 2000
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: Mac OS X Lion 10.7.5
    • Processor: Intel® Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 320M
    • Storage: 800 MB available space
    • OS: Mac OS X Mavericks 10.9.5
    • Processor: Intel® Core i5 2.7GHz
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro 1024MB
    • Storage: 2 GB available space
    • OS: Ubuntu 10.10
    • Processor: Intel® Pentium 4 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Intel® GMA 950
    • Storage: 800 MB available space
    • OS: Ubuntu 14.0.4
    • Processor: AMD Socket A Athlon XP 3000+
    • Memory: 4 GB RAM
    • Graphics: NVidia Geforce 6200
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (180 reviews)
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152 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
181 of 201 people (90%) found this review helpful
2 people found this review funny
Not Recommended
6.1 hrs on record
Posted: November 23, 2015
Well now that we've hit 1.0 I looked back on my early access review and looked to see whats's changed....

Not much the entire EA review STILL applies

This game is in no way ready for primetime with the current build - it was FAR FAR FARRRR too early to be released. Extensive control issues, numerous bugs, and horrible optimization make this a buggy unplayble mess.

Runs at 30fps on my GTX980 and it's not because the framerate is locked - I mean it seems like it's locked at 60 but that's not the point - it just runs like ♥♥♥.

It looks polished but it doesn't PLAY polished and none are more frustrated than me that that's the case.

A lot of ♥♥♥♥ has been made about the price point - I don't really mind since farming games like this has always been an EXTREMELY small niche and someones gotta get paid.... but the game needs work.... lots of work.

If they can get the game running at a decent level I'll change my recommendation but as it is I cant recommend it because I don't want to play it in its current state.
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152 of 167 people (91%) found this review helpful
13 people found this review funny
Not Recommended
8.1 hrs on record
Pre-Release Review
Posted: February 9
- Laggy
- Buggy
- Unoptimized
- disappointing

Buy Stardew Valley instead
Was this review helpful? Yes No Funny
80 of 88 people (91%) found this review helpful
5 people found this review funny
Not Recommended
37.0 hrs on record
Posted: December 28, 2015
Played the game enough to get to the end of the first episode, the devs have their priorities way out of order, coupled with the fact that they clearly bit off more than they could chew, and you have Wild Season. The game we've all been waiting for. I found myself waking up, watering plants, then going to sleep until the next day, rinse and repeat. There's really nothing else to it than that, sure you can go mining (the levels on the mine repeat themselves occasionally, including all the crap you left on the floor) but you cant use the ores to make anything like in HM games, you just sell them for next to nothing, better off spending money farming. Animals are broken, you can buy a chicken, and yes it will eventually lay eggs after it's happy, but you can't incubate the eggs, they disappear the next day, so if you want multiple chickens you have to keep buying more, which is against the point to begin with, you would never see your money back from that.

Cows are useless, by the time I got the money to buy one it wouldn't give me milk, even after getting its happiness up to a certain point there was still nothing. On the last day of episode one some of your animals just randomly go missing (it even says at the top of the screen, as if it's some sort of story plot) but you never see them again, its never mentioned again, your animals are just gone.

The story is what kept me playing, I love story driven games, it allowed me to struggle my way past the insane amount of incomplete, and honestly I like the story, when I was at work I would keep thinking to myself "man I wonder what will happen next" and I wasn't disappointed, however a game that plays similar to HM you don't expect an ominous "TO BE CONTINUED" in your face after you begin Fall, it's just ridiculous.

As much as I played this game, and as much as I'd love to play the rest, in it's current position it is just not worth it, let alone worth the DLC. The problem is that I haven't seen much progression in this game for the past 2 years that i've watched it. I no longer see any game breaking bugs, sure some bugs that require you to save and restart, but nothing that kills your save files anymore, at least that hurdle was jumped over.

Ultimately I highly suggest saving your money for now, it's not worth it and you WILL be disappointed.
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69 of 75 people (92%) found this review helpful
1 person found this review funny
Not Recommended
9.3 hrs on record
Pre-Release Review
Posted: November 27, 2015
I love the Harvest Moon and Rune Factory games. Even paid top dollar for the original SNES cartridge which I still have and can play today. I was really excited about this game until I purchased it and actually played it. Seems to have a lot of potential but sooo many bugs that it's unplayable. People forget about you, things in inventory disappear, and for me the game randomly crashes when I go to save it. Thus losing that days work. Now I hear that they think it's "finished" and they want to move to episodic charging more for people that haven't purchased it yet. No thanks..
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69 of 76 people (91%) found this review helpful
3 people found this review funny
Not Recommended
14.9 hrs on record
Pre-Release Review
Posted: November 28, 2015
Episode One....EPISODE ONE?!?
This game has some of the most infuriating controls, knee jerk stories I have ever seen. Its an unfinished game and only AFTER they release it on steam do they say...Oh we are not only unfinished but we are also switching it. So you paid 14$ for a unfinished, glitchy, buggy game, nope...you only paid for part one.

Developers, make up your minds. Until this game is solidly finished I wouldnt recomend this game at all. Developers need to get this thoughts together. If your gonna ♥♥♥♥♥♥♥ize Harvest Moon atleast do it well
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46 of 48 people (96%) found this review helpful
Not Recommended
1.8 hrs on record
Posted: November 28, 2015
I love Harvest Moon, so I was really excited about this. Unfortunately, it caused me to have a lapse in judgement and buy an EA game. I bought it in May, and it was unplayable. I sat on it until just now, played it, and was bored in 30mins. The biggest problem I had with this game was its unbearable control issues.

My disappointment doubled when I heard they're doing episodes instead of a full game. They outright admit the new format is because they failed to manage their money, and no other reason. I regret paying a dollar for this game. I don't anticipate ever having the complete game I paid for.

It's a bummer because this game could have had potential if it was in the right hands... oh well.

EDIT 7/2016: Just tried to play it again for giggles. I did a new game since it'd been so long and was immediately greeted by a sequence of yawn-inducing 2 second cutscenes paired with 10 second fades to black. Great. The controls, shockingly, are now somewhat tolerable. Not much else is too different - it is still a glitchy subpar game. I got bored by day 2 and quit without saving. I bought this game a year ago and it still sucks.
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42 of 47 people (89%) found this review helpful
1 person found this review funny
Not Recommended
1.7 hrs on record
Pre-Release Review
Posted: November 26, 2015
This game feels unfinished. The developers also decided to change to an episodic release, which completely changes the nature of the game. Very disappointing.
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35 of 38 people (92%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Early Access Review
Posted: November 11, 2015
Hello. I don't usually write reviews, but I'm writing this hoping that it will help someone else out.
The game design overall for Wild Season is fantastic...feels just like a mobile Harvest Moon game.
Just that overall could sell me. I bought the game and immediately regretted it. (Or at least within the hour)
Within 24 hours I had refunded the game.
I understand it is in Alpha (SINCE APRIL 2015 MAY I ADD) so it became very clear to me that "What you see is what you get" with this game. I would play an entire day, struggle to get the game to actually save, and then when my character finally went to sleep...I would wake up the following day and the day would repeat...everything I had done was erased.
Random lag in areas...unclear goals. Delay lag.
Overall I give it 2/5 Stars. Dissapointed. Hope this helps you make up your mind as to purchasing this game or not.

TLDR; The game idea is great, but the game itself lags too frequently..causing data to sometimes not save. Not worth the frusteration. 2/5 Stars.
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41 of 48 people (85%) found this review helpful
2 people found this review funny
Not Recommended
0.1 hrs on record
Posted: January 4
I paid $36 for this game before it came to steam, for starters.

Jokes on me though, the PR staff spends more time going on various vacations then actually doing anything useful within the company. The actual build progress of the game is super slow, and it's been nearly unplayable for most of it's early access, beta, whatever they want to call it.

Now it's "episodic". What a joke.

I wish I could get my $36 back.
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37 of 46 people (80%) found this review helpful
Not Recommended
21.2 hrs on record
Posted: January 27
This game never ceases to disappoint.

+Decent graphics
+When the game works right it's enjoyable

-Limited inventory
-Indestructable rocks and stumps
-Game decides to randomly save and it freezes up the whole thing for a second
-Stuck to a hole filled script entirely
-Farming is glitchy
-Controls are beyond laggy
-Days take forever
-Nothing is upgradable
-Not all the buildings are even in the game yet
-Nothing is explained
-Most items you work to obtain are useless
-Animals are useless and runaway
-Mining and fishing are pointless
-Unoptimized (using a skylake 6700HQ gets about 20 fps and a 970m gets about 30 fps)
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Recently Posted
6.5 hrs
Posted: September 12
I had been searching for a game like harvest moon and it's pretty much a carbon copy but it is very glitchy. I do enjoy the dialogue and plot but the amount of glitches I have found in the game is very frustrating (i.e. not being able to buy feed unless you restart the game). If the game had cost less I wouldn't mind the glitches. I know it is cheaper than the real thing but it was still almost $20.
Helpful? Yes No Funny
Wired Life
12.2 hrs
Posted: August 27
So many BUGS,

Such as my character became invisible, how to farm?
Helpful? Yes No Funny
6.2 hrs
Posted: August 4
So far I'm really enjoying this game. It's only been about three hours of play so far but I like it quite a bit. I have played about 30+ hours on Stardew Valley, and the character development in WS is far more detailed. I like that we already have a barn and coop, gives a good head start. I found myself actually feeling quite immersed with some of the characters. I haven't hit any bugs with it, though bugs and glitches are completely normal in an early release game - fortunately for me that hasn't been a problem. Can't wait to see how this game continues.
Helpful? Yes No Funny
Ken El
2.2 hrs
Posted: July 30
this game would be great if it wasnt so buggy. youre wasting your time playing this because it is broken. good story lots of promise. its just broken. no one would enjoy this longer than an hour or so. BROKEN
Helpful? Yes No Funny
0.1 hrs
Posted: July 8
Don't. Just don't.
Helpful? Yes No Funny
10.5 hrs
Posted: July 4
This game is incomplete and buggy. It should have been fixed before release. If this changes, so will my review, but until then I cannot recommend this game.
Helpful? Yes No Funny
8.3 hrs
Posted: June 30
I was a funder for the Kickstarter (Dec 2013) at a tier that should include music, backgrounds, and a forum badge, in addition to the game. I experienced some of the alpha, and really liked where it was going. Things have improved a great deal with regards to GUI inventory/tool management, but I'm still seeing some bugs and things, and while it's out of Early Access, it functionally still remains incomplete.

Of note, the following:

There's two menus, the main menu that allows you access to a quickplay or story-mode, and the menu you can interact with when you're in the middle of gameplay (by pressing ESC). The in-game menu does not include save/load capabilities. From what I've read, you can only access your saves from the character's bed, and I haven't figured out how to interact with that yet. (***SAVING SHOULD BE IN THE PAUSE MENU.***)

The basic controls have given people a lot of trouble, both with the defaults (WASD, but then some random key choices for other important movements) and with their capabilities. You can't access the ESC or controls throughout an extremely long introduction (I say introduction because any tutorial function actually comes the following day, and because the player is thrust into the world without a functional tutorial!), but encounter situations (like, perhaps, wanting to save in the middle of the very long introduction?) where you might want to reference those key-pairings. Additionally, some players have mentioned things like selections not registering. It didn't want to allow me to select a birthday for my character, for example, and took two or three tries to actually get a season and date in. Additionally, although the icon pointed to the summer, it still logged it as a spring birthday. Players also mention that selections like naming your farm, picking out the character's blood type, things like that will revert back to pre-established settings. Also of note, you can click a lot of different things to bring up the same mega-menu of inventory/journal/character information, but you can only advance the dialogue with one key. Visual novels will allow you several choices, including mouse-click, spacebar, and enter-key, but here, you only have one option.

You don't get all the tools immediately, and it doesn't give you a lot of hinting about when, where, and how you might receive those tools. The boards are your friend here. Despite this, the tutorial character is pretty insistent on your first day that you plant all the seeds you've been given, and since your seeds want to plant in 9 plots at a time, you're effectively losing those seeds to unviable ground since only one spot actually allows you to access all 9 plots on that first day. That tutorial character was the first and only tutorial character I met. Another handed me a fishing rod and worms, but no information on how to catch fish. You can purchase a cook book from a third character, but I haven't seen how you put food together. Once that initial teaching has been given, they disappear off again with their secrets, so good luck remembering.

Space-bar is ambiguously examine, but not everything can be examined.

There are no clues on how to pick up food or eat it. I expect when the character is given a gift of breakfast that it might perk their stamina up; instead the plate was thrown into the middle of the table and rendered inaccessible. The character then accepted a tour around the town, and when they returned, the pancakes were gone. Someone had broken into the character's house and stolen the uneaten gift pancakes. I mean, that's what I assume happened. I kind of hoped that leaving the house might prompt the universal laws to nudge that plate over and make it accessible for a second attempt, but the character suffers from extraordinarily short arms, an effect, I believe, of birth defect.

Load and lag were fairly long for something that has such simple assets. Pauses in the middle of dialogue, or vague side-scenes about 'THEY REALLY BOUGHT THE FARM' served to extend the introduction even longer than felt comfortable, and again, without the option of saving progress. Characters emoting at each other through floating icon balloons also served to extend things out longer and unnaturally.

Doorways are super particular on how to enter and exit. Oftentimes, I have to back up and take a running start at them. The door will move, but the character will bounce off an invisible barrier and have to go looking for the right way to approach the open doorway. The characters will glide all over instead of walking. NPCs will dash across your farm and through the village, making tracking them down a display of your finest hunter-gatherer instincts. There's an unusual amount of fonts/font-diversity, and the font-sizes for descriptions and inventory are a little on the smaller end of things, comparative to the rest of the text. And my character got stuck fishing.

Despite all this, I'm really glad to see how far they've come, and I expect things will clear those up and give this much more polish in future updates. Accessibility is their most recent drive, and while I can only rate this as mediocre at the moment, I know they're going to improve. For the price, I'll give them that opportunity.
Helpful? Yes No Funny
3.2 hrs
Posted: June 28
Not enjoying this so far I'm afraid.
Helpful? Yes No Funny
1.9 hrs
Posted: June 25
What a fun game. Not sure what all the complaints are over, the developer is still updating and the game runs just fine. I'm playing it in 4k and it is gorgeous. Great job! Looking forward to the many hours to come.
Helpful? Yes No Funny
7.3 hrs
Posted: June 17
Ok... Forget this title... I got this because it seemed promising at the time, when it wasn't episodic... I liked the concept and I actually enjoyed the writing... but the game (As it stands) is buggy as all hell.... The events/writing/story feels unfinished in this episode... I'm not saying the whole story is unfinished (Which it obvious given it's the 1st episode)... I'm saying the story is unfinished in THIS episode.... It was so promising but it has this feeling like the developers were like: "Ok, Enough of this... we'll release this as an episode and continue making the game that way." It feels like a lazy cop out...

Save your cash and go buy Stardew Valley... $2 cheeper for A LOT MORE and it's a full title! Also, the game was 98% and top on steam for a while... And guess what, ONE PERSON made Stardew (concept, art, coding, music, etc.... everything)... he did more than this team ever accompolished on this sad little game...
Helpful? Yes No Funny