The sun is dead. Mankind has fled underground. In the two-sided city of Brimstone, the all-seeing Raven Corporation controls our most precious resource: breathable air. It now falls to guard-in-training Valerie to infiltrate the company, reveal its secrets and uncover years of lies and propaganda.
User reviews:
Overall:
Positive (39 reviews) - 89% of the 39 user reviews for this game are positive.
Release Date: Jul 9, 2015

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Reviews

8.5 – IGN Sweden

“Traverser is one of those indie gems that is truly worthy of the adjective 'gem'”
A – Gaming Goddess

“Add the logic puzzles, the intoxicating boss fights, and the ability to throw garbage around willy nilly (seriously), and you’ve got the recipe for an exciting, engaging experience.”
Sound on Sight

About This Game

The sun has died, forcing mankind to retreat towards what little heat remains beneath the planet's surface. Humanity's last bastion, Brimstone, is a city literally divided into upper and lower classes, both controlled by the all-powerful Raven Corporation. Raven Corp also controls the city's breathable air, with the wealthy Upper City getting far more than its fair share…

Young Valerie Bennett has just passed the test to become a Traverser; a new kind of peacekeeper with the ability to travel between the Upper and Lower cities of Brimstone. Join her on a mission to reveal Raven Corp's sinister secrets, uncover years of lies and propaganda, and discover the most dangerous thing in all of Brimstone: the truth.

Features

  • 3D adventure with hand-drawn 2D effects
  • Manipulate objects with your Gravity Glove to solve puzzles and navigate the dangerous city of Brimstone
  • Use "Flip Stations" to traverse between Brimstone's Upper and Lower sides

System Requirements

    Minimum:
    • OS: Windows Vista/7/8
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or Nvidia GeForce 8800 GT or higher.
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows Vista/7/8
    • Processor: Quad-core Intel or AMD-CPU
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4870 or Nvidia GeForce GT 640 or higher.
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (39 reviews)
Recently Posted
MrNinjaSquirrel
3.3 hrs
Posted: August 7
City-state empires, impractically large machinery, Victorian bird masks, and villains with twirling mustaches. Gatling Goats’ Traverser isn’t being shy with its steampunk aesthetic. But it’s also doing more with the genre than adopting a pastiche of visual tropes, diving into its thematic waters to attempt to tap into something more resonate than copper spider robots.

Steampunk, insofar as it can be succinctly generalized, effectively serves to allow its audience to have their cake and eat it too. It recognizes the impracticality of early 20th-century industrial optimism, while simultaneously reveling in that same dream of a finite, knowable universe, at which center humanity resides and dictates. Steampunk is perhaps among the most self-indulgent of genres, but at its core, it seeks to display the ignorance and danger of unregulated industry and nostalgic refusals to modernize. With Traverser, Gatling Goats have attempted to inverse steampunk’s tradition of romanticized empire within an Orwellian dystopia, while also weaving in elements of environmentalism and socialist sentiment.

Within this melting pot of political disorder, Traverser emerges only half formed. The foundation is built, pieces are put in motion, but with nothing to hold them together Traverser is left to scramble from one plot point to the next, as if exposition for exposition’s sake is enough to guide the game toward a state of cohesion.

Traverser’s world is one constructed in the aftermath of a global freeze. The sun has died, chilling the earth’s outer layer and forcing humanity to take refuge underground. With the surface now inhospitable, clean air becomes the most valuable currency in the city of Brimstone, humanity’s last bastion of civilization. Controlling the city’s air supply, and by extension, the city itself, is the Raven Corporation, a comically evil industrial empire whose spy birds and art deco propaganda posters do little to hide its nefarious intent. Entering into the center of an underground civil war, largely by happenstance, is Valerie Bennett, a recently appointed traverser who, on account of her position, is able to travel to both the upper and lower city in order to “keep the peace” between the two socioeconomically dissonant locals.

World building is among the few areas that Traverser handles quite well. The concept of a dualistic city personified by both their inverse political and physical positions is a rather blunt analogy to the contemporary gap between the upper and lower class, but it functions as a clever hook that serves both narrative and mechanical goals. Theoretically.

While Traverser displays confidence in crafting its setup, like much of steampunk, it doesn’t know where to take it after the introduction. One of steampunk’s most persistent issues is in fixating on the setting to a degree that partially, if not entirely overshadows the actual happenings of the place that has been so meticulously created. To its credit, Traverser goes to great lengths to flesh out the narrative threads utilized to craft its environments and characters, but it remains so married to what has become an almost fetishistic obsession with steampunk’s look that it is unable to carry them through to completion.

The best it can do is to borrow Bioshock’s now ubiquitous form of environmental storytelling, but even then, the stories left behind by the residents of Brimstone are but disorderly snapshots of a world which feels constructed out of cardboard and glue; a city which appears vibrant and sprawling until you catch a glimpse of the empty stage immediately behind its unconvincing front. Traverser’s narrative is quickly bogged down by more characters and goals than it can support, leaving it to introduce plot points only when they are immediately needed, before immediately transporting you to the next.

It is easy to characterize Raven Corp. as evil, in fact, contemporary sentiment on capitalism effectively does the work for you, but explaining how they view themselves and why they operate as they do (both of which Traverser attempts) in a way that extends beyond cartoonish villainy is a lot harder. So is creating a rebellion movement with a more nuanced plan than giving air equally to everyone, as if the only stopping block in the path to true economic equality is corporate greed. Nevermind detailing why the rebellion is also convinced the surface has become habitable again, and how they have determined that it is worth risking the whole of humanity to see for themselves if it’s true. Traverser may be altruistic in its fictional worldview, but it tries more than its narrative can hope to adequately address, and the game as a whole suffers for it.

Filling the gaps between Traverser’s verbose voiceovers, are, predominately, a lot of rocks (and enough boxes to spare). Traverser plays as something halfway between a physics puzzler, and a 3D platformer. After becoming a traverser Valerie is equipped with a gravity glove, allowing her to move objects far too heavy to lift by hand in order to progress through increasingly cluttered environments. Naturally, in a world full of retro-futuristic technology, this entails a lot of heavy objects being put on presser plates, opening doors to more objects to be placed on more pressure plates. These puzzles are relatively inoffensive, but they’re also tremendously dull, requiring less in the way of logical thinking than they do patience on account of Traverser’s many obtrusive design decisions.

Most disruptive of these is having the camera locked at an isometric perspective. 3D platformers already have a history of camera related struggles, and all of them – environmental clipping, obscured platforms, inexplicable control anomalies – become exaggerated when the player is forced to view everything from a fixed angle. The lack of gamepad support also causes the platforming to be finicky, due to the lack of analog control, and the tradeoff of using the mouse to control objects with the gravity glove is minimal at best. Objects frequently misbehave and move at speeds and angles which are difficult to gauge, and even harder to control. This isn’t hugely problematic, as Traverser rarely presents you with puzzles requiring a great amount of precision, but during boss fights, every control issue becomes a monumental hurdle to overcome. The troublesome checkpoint system is just melted icing on the half-baked cake.

Traverser tries to differentiate itself from the swathes of steampunk media being released, but ultimately its problems lie mostly in an inability to do so. Gatling Goats built a world I was ready to get lost in, but as the through-line began to bloat and exposition-laden characters continued to be introduced, the Brimstone’s layers of intrigue fell away, leaving its streets filled with nothing but familiar box puzzles and Victorian fashion trends in its wake.

You can read more of my writing on Kritiqal.
Helpful? Yes No Funny
41nd
1.1 hrs
Posted: July 3
Interesting game but the gravity platforming is very innacurate and quite frustrating because of this flaw. This game is extremely overpriced for what its offering..

https://www.youtube.com/watch?v=-UHruknjhaE
Helpful? Yes No Funny
Alyama
4.9 hrs
Posted: June 26
IT. IS. AWESOME!
I like it a lot but I'm not finished yet with it. I like the graphics, the sound and the story of the game.
It is indeed difficult but I like it. :)
A good 10/10 from me!
Helpful? Yes No Funny
{BBG} {GC} Shingyoku
5.4 hrs
Posted: January 1
The story seems interesting but the impossible platforming makes the game unplayable. Like there is this part with a drain and some boxes and it's impossible to get past it, they should implument a flying cheat after you've spent over and hour in the same room like seriously omg this game sucks!
Helpful? Yes No Funny
Kynji
7.2 hrs
Posted: December 26, 2015
Ahh, I don't know what rating to give Traverser. It does some things so wonderfully, but it just falls short in almost every category for me to want to call it a "must-buy."

It's a platformer, so I expect top-notch controls. These felt a little loose to me, I had trouble judging depth-perception on occasion and the movement felt a bit syrupy. The AI movement is laughable--the bad guys just don't track properly and are confused easily (which in retrospect is good for me, as I prefer bull-in-a-china-shop play vs. sneaking about).

The graphics are enjoyable, the music fine, and the voice acting was great. No real complaints here.

My main problem is with the story; it feels so incredibly rushed. This game would have been so much better had it taken more time to flesh out the story. I still don't understand the gravity gates, the upper/lower city; I feel like I'm missing a huge portion of the game. If you've read City of Ember, you're esentially playing that story. Only not, because 2/3 of it is completely left out. While the story isn't confusing in any way, it just feels so condensed. You don't particularly care about any of the characters.

I was also a bit disappointed in the mechanics. You get a gravity glove in the beginning, think of it as a tractor beam on your wrist that you can use to pick up and fling things. Awesome! What else? Oh, that's it? No other toys? Just a glove? Haha no, that's not all. You also get a barrel to hide in. But yes, seriously, that's it. There are also some puzzles you encounter that don't need to be solved at all (seriously, what is up with those pipes in the sewer? Is there ANY point?). I wanted a few more things to play with, a few more interesting mechanics to explore.

Still, this game has a certain charm. For all the flaws it has something interesting, which is why I'm being so harsh in my review--because it fell just short of being awesome. Remade and doubled in length this game could be amazing. If you can pick this up on sale I recommend it for the experience, but I can't recommend it at the $15 price tag. I've giving this a thumbs-up because I think the developers deserve a yes for the game, but take that thumbs up with the caution that for everything this game does right, it really doesn't quite satisfy.
Helpful? Yes No Funny
razorG
7.1 hrs
Posted: December 1, 2015
I absolutely love this game. I held off buying it until I got my steam controller as im not a fan of using keys. It works fine with the steam controller and the game is great. I am just over an hour in. Lovely art style, great charactor acting and most importantly the game play is great. I havent played that many games as football manager ruled my life for so long but started trying new games and out of the 20 or so I have bought recently, this is the best!!
Helpful? Yes No Funny
Flex31
1.5 hrs
Posted: November 2, 2015
It's a well designed game with a nice story. I would like to see controller support.
Helpful? Yes No Funny
MEDEA
3.5 hrs
Posted: October 6, 2015
Traverser is an adventure game set in a world where the sun has died and mankind had to flee underground.

Graphics 8 of 10
I truly like the graphics , they are in 3D but with some 2D objects. Yet they have a very traditional feel to it.

Music 7.5 of 10
The game has a matching ambient sound that was fitting for the genre and the setting. The voice-acting was top notch and there were even subtitles.

Gameplay 8 of 10
Typical adventure stuff , look for this item and do combine it with that one. But the twist is that you have a gadget called the gravity glove with which you can manipulate various objects e.g. stack boxes on top of each other to climb a higher a position. Some of the puzzles are quite challenging so be aware. It may be a little too tough on starters of the genre.

Story 8 of 10
The story is the story of a girl uncovering the hard truth about a sinister and corrupt company which directs the lives of the inhabitants of the underworld-people.

Final verdict
This game is true hidden gem. I never expected it to be soo good. It's almost flawless. Definitely recommended for all adventure gamers.
Helpful? Yes No Funny
highsight.tv
5.7 hrs
Posted: August 16, 2015
>>>> FULL VIDEO REVIEW <<<<<
https://www.youtube.com/watch?v=1F5lser2ZpI

Pros:
  • Cool Setting
    • Wonderful World Building All Around
    • Believable Dystopian Future Scenario
  • Solid Voice Acting
  • Innovative Take On Action Adventure
  • Gravity Glove Controls (Mostly) Well
    • Rotation Can Cause Issues
  • A Few Good Puzzles
  • Appealing Art Style
    • Consistent aesthetic

Cons:
  • Poor plot
    • Obvious Villain
    • Plot Holes
  • Lack of Character Attachment
    • Character never speaks outside intro/ending
    • Character speech is done through journal
  • Tacked On Bosses
  • Lots of Backtracking
  • World Feels Far Smaller Than It Should
  • Checkpoint System
    • No Manual Saving
    • Death Between Checkpoints Means Recollecting Collectables
  • Horrible Enemy AI
  • Stealth portions are boring
  • Most "Secrets" are more of a fight with the camera than anything
    • Missed opportunity, could have been puzzle based
  • Trace Bots feel wasted
    • Most voiced tracks are boring and pointless
Helpful? Yes No Funny
Fazz
0.7 hrs
Pre-Release Review
Posted: August 16, 2015
This game is great fun and doesnt even break the bank. Certainly worth a try. For more information check out the video with gameplay footage.
https://www.youtube.com/watch?v=TQmWtr9KZho
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
6 of 8 people (75%) found this review helpful
Not Recommended
3.3 hrs on record
Posted: August 7
City-state empires, impractically large machinery, Victorian bird masks, and villains with twirling mustaches. Gatling Goats’ Traverser isn’t being shy with its steampunk aesthetic. But it’s also doing more with the genre than adopting a pastiche of visual tropes, diving into its thematic waters to attempt to tap into something more resonate than copper spider robots.

Steampunk, insofar as it can be succinctly generalized, effectively serves to allow its audience to have their cake and eat it too. It recognizes the impracticality of early 20th-century industrial optimism, while simultaneously reveling in that same dream of a finite, knowable universe, at which center humanity resides and dictates. Steampunk is perhaps among the most self-indulgent of genres, but at its core, it seeks to display the ignorance and danger of unregulated industry and nostalgic refusals to modernize. With Traverser, Gatling Goats have attempted to inverse steampunk’s tradition of romanticized empire within an Orwellian dystopia, while also weaving in elements of environmentalism and socialist sentiment.

Within this melting pot of political disorder, Traverser emerges only half formed. The foundation is built, pieces are put in motion, but with nothing to hold them together Traverser is left to scramble from one plot point to the next, as if exposition for exposition’s sake is enough to guide the game toward a state of cohesion.

Traverser’s world is one constructed in the aftermath of a global freeze. The sun has died, chilling the earth’s outer layer and forcing humanity to take refuge underground. With the surface now inhospitable, clean air becomes the most valuable currency in the city of Brimstone, humanity’s last bastion of civilization. Controlling the city’s air supply, and by extension, the city itself, is the Raven Corporation, a comically evil industrial empire whose spy birds and art deco propaganda posters do little to hide its nefarious intent. Entering into the center of an underground civil war, largely by happenstance, is Valerie Bennett, a recently appointed traverser who, on account of her position, is able to travel to both the upper and lower city in order to “keep the peace” between the two socioeconomically dissonant locals.

World building is among the few areas that Traverser handles quite well. The concept of a dualistic city personified by both their inverse political and physical positions is a rather blunt analogy to the contemporary gap between the upper and lower class, but it functions as a clever hook that serves both narrative and mechanical goals. Theoretically.

While Traverser displays confidence in crafting its setup, like much of steampunk, it doesn’t know where to take it after the introduction. One of steampunk’s most persistent issues is in fixating on the setting to a degree that partially, if not entirely overshadows the actual happenings of the place that has been so meticulously created. To its credit, Traverser goes to great lengths to flesh out the narrative threads utilized to craft its environments and characters, but it remains so married to what has become an almost fetishistic obsession with steampunk’s look that it is unable to carry them through to completion.

The best it can do is to borrow Bioshock’s now ubiquitous form of environmental storytelling, but even then, the stories left behind by the residents of Brimstone are but disorderly snapshots of a world which feels constructed out of cardboard and glue; a city which appears vibrant and sprawling until you catch a glimpse of the empty stage immediately behind its unconvincing front. Traverser’s narrative is quickly bogged down by more characters and goals than it can support, leaving it to introduce plot points only when they are immediately needed, before immediately transporting you to the next.

It is easy to characterize Raven Corp. as evil, in fact, contemporary sentiment on capitalism effectively does the work for you, but explaining how they view themselves and why they operate as they do (both of which Traverser attempts) in a way that extends beyond cartoonish villainy is a lot harder. So is creating a rebellion movement with a more nuanced plan than giving air equally to everyone, as if the only stopping block in the path to true economic equality is corporate greed. Nevermind detailing why the rebellion is also convinced the surface has become habitable again, and how they have determined that it is worth risking the whole of humanity to see for themselves if it’s true. Traverser may be altruistic in its fictional worldview, but it tries more than its narrative can hope to adequately address, and the game as a whole suffers for it.

Filling the gaps between Traverser’s verbose voiceovers, are, predominately, a lot of rocks (and enough boxes to spare). Traverser plays as something halfway between a physics puzzler, and a 3D platformer. After becoming a traverser Valerie is equipped with a gravity glove, allowing her to move objects far too heavy to lift by hand in order to progress through increasingly cluttered environments. Naturally, in a world full of retro-futuristic technology, this entails a lot of heavy objects being put on presser plates, opening doors to more objects to be placed on more pressure plates. These puzzles are relatively inoffensive, but they’re also tremendously dull, requiring less in the way of logical thinking than they do patience on account of Traverser’s many obtrusive design decisions.

Most disruptive of these is having the camera locked at an isometric perspective. 3D platformers already have a history of camera related struggles, and all of them – environmental clipping, obscured platforms, inexplicable control anomalies – become exaggerated when the player is forced to view everything from a fixed angle. The lack of gamepad support also causes the platforming to be finicky, due to the lack of analog control, and the tradeoff of using the mouse to control objects with the gravity glove is minimal at best. Objects frequently misbehave and move at speeds and angles which are difficult to gauge, and even harder to control. This isn’t hugely problematic, as Traverser rarely presents you with puzzles requiring a great amount of precision, but during boss fights, every control issue becomes a monumental hurdle to overcome. The troublesome checkpoint system is just melted icing on the half-baked cake.

Traverser tries to differentiate itself from the swathes of steampunk media being released, but ultimately its problems lie mostly in an inability to do so. Gatling Goats built a world I was ready to get lost in, but as the through-line began to bloat and exposition-laden characters continued to be introduced, the Brimstone’s layers of intrigue fell away, leaving its streets filled with nothing but familiar box puzzles and Victorian fashion trends in its wake.

You can read more of my writing on Kritiqal.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
40 of 55 people (73%) found this review helpful
2 people found this review funny
Recommended
6.2 hrs on record
Posted: July 9, 2015
Puzzle-platformer at it's core Traverser delivers so much more. From the beautiful Victorian steampunk world to the weird and wonderful characters existing within, cities feel alive due to amusing banter happening as you pass on by while the quest dialogue is completely voiced. More adventure based then outright puzzles, if expecting to be challenged you may leave a little disappointed. Makes it accessible and about drawing players into a strange world which it does amazingly well.
https://www.youtube.com/watch?v=u5qiV0WpZx4&list=PLslfvIJAupswLj9X4Odm82aRntW8fHpy5
With the sun fading leaving humans to evacuate below the earths surface in an attempt to keep warm, other problems arise. Biggest being the lack of oxygen, now limited and completely controlled by the mysterious Raven Corp. Fear not! A small group exists known as Traversers who can travel between Upper and Lower sections of Brimstone. Introduced to young Valerie Bennett your job is to not only keep the household running while passing school exams but figure out exactly what is going on.

Decent length story, fantastic soundtrack, no gamepad support due to the gravity gun puzzles but keyboard and mouse felt intuitive and responsive. Sometimes play games you just fall in love with, for me this has been one of those rare times. No downsides at all (nitpicking, rotating objects with gravity gun can be fussy). Would rate it in the top 5 games I've played all year, 'AAA" stuff included. Will keep this short as I don't want to spoil the fun but as always if any further questions ask away and I shall reply. Cheers folks and happy gaming!

NOTES:
Gametime isn't logged correctly playing offline.
Could be finished in 4-6hrs missing some collectables.
Publisher provided a steam code. Never changes my thoughts.

If you would like to see more. Playthrough link is below:
(suggest watching 2-3 at most, best experienced first hand.)
https://www.youtube.com/playlist?list=PLslfvIJAupswLj9X4Odm82aRntW8fHpy5
Was this review helpful? Yes No Funny
23 of 26 people (88%) found this review helpful
2 people found this review funny
Recommended
10.3 hrs on record
Posted: July 9, 2015
Traverser is a complete package that does everything well. It takes very familiar game elements such as physics puzzles and platforming and uses them quite effectively. Physics puzzles may be not super original as a game feature, but its the way their applied that is so well done here. I never knew what to expect and Traverser introduces these puzzles in subtle ways and never spells it out for you. I enjoyed this very much. Matter of fact the game does little hand holding and lets you figure out most of what needs to be done. Aside from the puzzles, the entire universe of Traverser just draws you into its unique narrative and charm. From the buildings architecture to the awesome flyers on the walls. This game has alot of personality and it shows. The voice acting is top notch and the story flows at a nice pace. The only gripe I could come up with for Traverser was the way game treats death. While there is no punishment there is a bit of a 5-10 second wait to reload and depending on how far a checkpoint was, retread the same areas. Also instant kill guards can be slightly annoying. This is a minor complaint though as death is very rare unless you mess up. In all I had a great time with Traverser and personally can't wait to see what is around the corner and what clever puzzles are there for me to solve.

I made a video review to show off some of the features and gameplay of this game!
https://youtu.be/GU8MODXKyuA
I hope you enjoy!
Martyr
Was this review helpful? Yes No Funny
21 of 24 people (88%) found this review helpful
1 person found this review funny
Recommended
3.5 hrs on record
Posted: October 6, 2015
Traverser is an adventure game set in a world where the sun has died and mankind had to flee underground.

Graphics 8 of 10
I truly like the graphics , they are in 3D but with some 2D objects. Yet they have a very traditional feel to it.

Music 7.5 of 10
The game has a matching ambient sound that was fitting for the genre and the setting. The voice-acting was top notch and there were even subtitles.

Gameplay 8 of 10
Typical adventure stuff , look for this item and do combine it with that one. But the twist is that you have a gadget called the gravity glove with which you can manipulate various objects e.g. stack boxes on top of each other to climb a higher a position. Some of the puzzles are quite challenging so be aware. It may be a little too tough on starters of the genre.

Story 8 of 10
The story is the story of a girl uncovering the hard truth about a sinister and corrupt company which directs the lives of the inhabitants of the underworld-people.

Final verdict
This game is true hidden gem. I never expected it to be soo good. It's almost flawless. Definitely recommended for all adventure gamers.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
2 people found this review funny
Recommended
7.3 hrs on record
Posted: July 12, 2015
This game has a great personality creating a wonderful experience as you Traverse through the dark but yet vibrant world of Brimstone. The game offers an eclectic mix of intelligent puzzles that forces you to think outside the box while having a blast with your gravity glove.

As you progress throughout the game you find funny and rather crazy objects that offers the possibilities to goof around, and it will undoubtedly make you crack up and smile like the kid you are.

Traverser is to me a great game that offers a lot of fun combined with the right amount of intelligence. I strongly recommend this game, 10/10 and would love to see a sequel!

Strongly Recommended!
Was this review helpful? Yes No Funny
16 of 22 people (73%) found this review helpful
2 people found this review funny
Recommended
3.6 hrs on record
Posted: July 9, 2015
Traverser combines a unique art style with almost Zeldaesque puzzles and boss battles. You interact with the environment using a "gravity glove", which is similar to the gravity gun from Half-life. This mechanic works very well and it is surprisingly fun to fling random objects at your enemies.

Overall great game, 10/10 would buy again



Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
Recommended
7.2 hrs on record
Posted: December 26, 2015
Ahh, I don't know what rating to give Traverser. It does some things so wonderfully, but it just falls short in almost every category for me to want to call it a "must-buy."

It's a platformer, so I expect top-notch controls. These felt a little loose to me, I had trouble judging depth-perception on occasion and the movement felt a bit syrupy. The AI movement is laughable--the bad guys just don't track properly and are confused easily (which in retrospect is good for me, as I prefer bull-in-a-china-shop play vs. sneaking about).

The graphics are enjoyable, the music fine, and the voice acting was great. No real complaints here.

My main problem is with the story; it feels so incredibly rushed. This game would have been so much better had it taken more time to flesh out the story. I still don't understand the gravity gates, the upper/lower city; I feel like I'm missing a huge portion of the game. If you've read City of Ember, you're esentially playing that story. Only not, because 2/3 of it is completely left out. While the story isn't confusing in any way, it just feels so condensed. You don't particularly care about any of the characters.

I was also a bit disappointed in the mechanics. You get a gravity glove in the beginning, think of it as a tractor beam on your wrist that you can use to pick up and fling things. Awesome! What else? Oh, that's it? No other toys? Just a glove? Haha no, that's not all. You also get a barrel to hide in. But yes, seriously, that's it. There are also some puzzles you encounter that don't need to be solved at all (seriously, what is up with those pipes in the sewer? Is there ANY point?). I wanted a few more things to play with, a few more interesting mechanics to explore.

Still, this game has a certain charm. For all the flaws it has something interesting, which is why I'm being so harsh in my review--because it fell just short of being awesome. Remade and doubled in length this game could be amazing. If you can pick this up on sale I recommend it for the experience, but I can't recommend it at the $15 price tag. I've giving this a thumbs-up because I think the developers deserve a yes for the game, but take that thumbs up with the caution that for everything this game does right, it really doesn't quite satisfy.
Was this review helpful? Yes No Funny
8 of 12 people (67%) found this review helpful
1 person found this review funny
Recommended
5.6 hrs on record
Posted: July 13, 2015
Traverser - A Steam Review

[Disclamer - I was provided a copy of by the publisher for review purposes]

The good
  • Beautiful Steampunk victorian graphic style
  • Some smart puzzle design
  • Intriguing story

The not so good:
  • Walking on narrow surfaces is a chore
  • I really felt the need of a checkpoint in the middle of the last boss battle.
  • No ability to save your progress manually

The conclusion:
Traverser is the type of game that will be liked by the fans of the genre but also hated by them. I felt that with a bit more polish and some different design choices the game would’ve been a masterpiece. You’ll like it for what it is but hate it for not reaching its full potential. Nevertheless, the game is enjoyable and you won’t regret buying it, if you’re a fan of the genre.
You can see the full walkthrough here - https://www.youtube.com/playlist?list=PLJ_G9DqblToL1vVLHd0C6huljrqnHrrHm
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
4.8 hrs on record
Posted: July 12, 2015
An isometric physics-based puzzle platformer, controlled using keyboard and mouse, that isn't a rage inducing nightmare? What manner of sorcery is this? The gravity glove mechanic, which could so easily have been clunky and infuriating, works great. You can feel the weight of everything you pick up and it soon becomes second nature to twist and throw objects.

The class war backstory is light but engrossing, the charming world of gravity-defying steampunk bizarrchitecture is beautifully made, the mechanics are always entertaining, the puzzles are only occassionally challenging but make varied use of the physics, and the soundtrack is one of the best I've heard in a while. The only real disappointment is that the writing doesn't rise to the rest of the games strengths. Characters aren't particularly memorable and, while the gameplay and world itself is amusing, the attempts at humour in the dialogue sometimes fall flat.

8/10
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8 of 13 people (62%) found this review helpful
Recommended
5.5 hrs on record
Posted: July 9, 2015
Traverser is an interesting isometric puzzle adventurer, that features physics based puzzles as the player explore the game's dystopian world.

In the game you play as a young girl, who's a trained Traverser, special candidates who can manipulate objects with a special glove. In the beginning you'll find your father missing and that's where your story start. As you play you'll learn more about the wonderfully designed underground world, and it's many secrets. It's a story of dystopia set in a steampunk fantasy world.
https://www.youtube.com/watch?v=XHcB8c_EKTA
The mechanics are simple enough. With your special Traverser glove you can pick up objects, have full control of the X, Y, and Z axis. You'll be using this very simple ability through out the game, stacking objects to get to ledges, dropping objects on weighted platforms, or even using it to build pipes. The game also features some stealth segments as well, having the player sneak past guards and cameras, as well as other segments where it'll require the player to explore the map. But to emphasis my opening remarks, it is the object manipulation and puzzle solving that takes focus here.

The game is quite a looker, with a great art style that capitalizes on the game's low poly look. With hand illustrated textures, dramatic lighting, and a delicious color pallet that you can almost taste. The voice acting and sound track are of equal praise. The actors portray emotions and character, while the ambient sounds and subtle music adds to the game's well developed environment, all of which, are stylized in a wonderfully steam punk manner.

The game looks and sound great, and the premise is simple enough, but how does it play? To put it bluntly, the game is very simple. Most of the puzzles aren't overly difficult, and the combat consist of little more than moving some objects and bumping it into enemies. For gamers that want complex, multi-layered gameplay, Traverser might not be suitable, even for those who are looking for a challenging puzzle experience, I feel Traverser may disappoint. How ever, I feel Traverser was never designed to be a brain teaser type of puzzler, rather, a more relaxed approach is taken. For those who just want to chill to some satisfying puzzles, that won't frustrate too long, while offering a wonderfully designed world to explore, Traverser can be a great experience. It wasn't the puzzles that kept me interested in the game, rather, the story and the sights. I enjoyed exploring the world and learning more about the situation, characters, and environment that it takes place in. It was my biggest incentive to keep playing.

Overall Traverser is an interesting physics based puzzler, where I feel the story and world, carries a large portion of the game.

Pros:
- Great design and aesthetics
- Very Accessible
- Great story and characters
- Great voice acting

Cons:
- Very simple mechanics
- Isometric view can hinder precision
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