Zenzizenzic is a fast-paced, adrenaline-infused twin stick bullet hell shoot 'em up and open world roguelike. Featuring a beautifully abstract art style and a thumping, full throttle soundtrack, it's sure to get your thumbs sweating and your blood pumping!
User reviews:
Very Positive (52 reviews) - 94% of the 52 user reviews for this game are positive.
Release Date: Jul 23, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested



“4.5/5 | Zenzizenzic is a beautiful, fun and deadly shot of abstract twin-stick bullet hell madness, but with a little experience and a lot of technique, the massive firepower coming your way turns into a bullet-filled playground of fantastic precision gaming.”
Hardcore Gamer

“9/10 | A shmup for the modern gamer, Zenzizenzic is as bonkers as its name implies. It’s also smart, efficient and unquestionably tight.”

“8.8/10 | Zenzizenzic may by Ruud Koorevaar's first game – it's also among the best of its kind!”

About This Game

Zenzizenzic hurls you into the abstract perils of a bullet-strewn fever dream. Battle your way through five varied levels in Classic Mode or explore an open world in Macro Mode, both of which are stuffed to the brim with legions of enemies. You'll dodge an onslaught of bullets while returning fire with an awesome arsenal of weapons and power-ups, leaving complete and utter destruction in your wake.

In Classic Mode (single player or local co-op), you'll face five distinctly different levels with their own challenges, theme, bonus level and boss encounter. Arm yourself with two multi-layered weapon systems of your choosing such as screen-filling lasers, homing missile barrages, highly destructive charge shots, time jumps to slow the action down, black holes that warp and redirect immediate threats and more.

High scores don't come to the faint of heart, so test your mettle in multiple training modes. And hey, if you're in the mood for a grueling challenge, try Gauntlet Mode to try and complete all five levels in a single run.

Macro Mode (single player only) is inspired by roguelikes with an open, random and procedurally generated world based on the levels in Classic Mode. Find upgrades to enhance your ship to epic proportions— you'll need to, because you're bound to encounter massive enemies that span multiple screens! It'll take brawn and brains to tackle monsters, uncover hidden secrets and discover varying ways of optimizing your score.

Welcome to the bullet-ridden world of Zenzizenzic. Go on— give it your best shot!

Zenzizenzic is published by Adult Swim Games and currently available for a 20% discount during the first week of release!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP+
    • Processor: Intel Pentium 2.4GHz
    • Memory: 512 MB RAM
    • Graphics: DX9 supported
    • Storage: 1.2 GB available space
    • OS: Mac OS X 10.6+
    • Processor: Intel Pentium 2.4GHz
    • Memory: 512 MB RAM
    • Graphics: DX9 supported
    • Storage: 1.2 GB available space
    • OS: Ubuntu 10.10+
    • Processor: Intel Pentium 2.4GHz
    • Memory: 512 MB RAM
    • Graphics: DX9 supported
    • Storage: 1.2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (52 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
44 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
22 of 23 people (96%) found this review helpful
1 person found this review funny
12.3 hrs on record
Pre-Release Review
Posted: July 19, 2015
There's something inspirational about Zenzizenzic. Not only was it conceived while its developer Ruud Koorevaar was unemployed, it's actually his first foray into game development. Whilst tinkering with Unity tutorials he decided to create a simple game, but one with tight mechanics and rewarding gameplay. The result is a frantic twin-stick bullethell shooter that's as addictive as it is pretty.

On the surface, there isn't much separating Zenzizenzic from its many peers; it has difficult to master gameplay, a buttload of enemies, and a screen full of bullets, but it has some nice touches of its own, too.

Zenziznezic evokes an unbridled sense of freedom, allowing players to approach enemies from any angle, and any part of the screen. While moving the ship around it can speed up or slow down with the left or right triggers, allowing players to fine tune their movement at any given second. In an interesting twist speed also dictates certain characteristics of your ship's weapons. For example, speeding up makes some projectiles fire across the screen much quicker, whereas slower movement has the opposite effect, but also makes some bullets cause more damage as they swell in size.

The choice of weapons on offer elevates Zenzizenzic's gameplay and further separates it from its peers. Whilst it's possible to play the game like any other bullethell shooter, getting to know each of the unlockable weapons and formulating a strategy on how best to use them provides satisfaction and rewards you'll rarely find elsewhere. Each unlock comes at a set price, which ties into how many points you have scored throughout the game. The great thing about Zenzizezic is that no matter how difficult things get, and they will get difficult, I always felt like I had made progress towards unlocking something new. I never quite reached that ragequit moment because the game rewarded my valiant efforts.

You'll need to know the game's mechanics inside out if you are to stand any chance of completing its five main stages, each of which is packed with weird and wonderful creations out to inflict maximum pain. Enemies swarm in from all sides, often with scores of other, smaller enemies trailing them. The action never lets up, and you'll be forced to constantly survey the screen for the safest looking areas for your ship. You'll also need to juggle your health bars and weapon energy bars whilst dodging countless enemies, bullets and laser beams - it's the type of game where your sphincter might spontaneously tighten up at a moment's notice.

All of this action is set against a backdrop of geometric shapes, simple sprites and an almost fractal looking overlap of multi-coloured bullets, enemies and backgrounds. There's real beauty in the game's simplicity and how its individually simple design elements combine to create something gorgeous to look at. Pair it with Bignic's eclectic, bass-heavy soundtrack and you've got a game that apes its contemporaries but still manages to break off in a direction of its own.


Taken from: http://criticalindiegamer.com/2015/07/zenzizenzic-is-a-heavenly-bullethell-shooter/
Was this review helpful? Yes No Funny
21 of 26 people (81%) found this review helpful
2 people found this review funny
2.6 hrs on record
Early Access Review
Posted: April 5, 2015
My First Impressions Gameplay Video:

I was Pleasantly suprised by this new Indie twin-stick style shooter! This game takes my new preferred twin stick blaster even above other highly regarded games like Super Stardust and Geometry Wars! This little game is better!

Its a ton of fun and very, very addictive. It offers local high scores and online high scores to compete against.

It is very fluid, responsive, and requires your full attention to avoid death and losing one of your lives.

The level progession offers bonus rounds and different waves and always seems to throw something new at you to keep you on your feet. This makes the game very fun, very exciting, and the music flows well with the game as well.

But here is where I think this game takes the biggest step and puts itself above other great highly regarded twin stick shooters. This game offers an open world almost rogue-style mode where you get to move and explore a big open world while blaasting away all the baddies and collecting power ups, battling bosses etc. In this mode, you can even go to "stores" and use your score as money to purchase all kinds of different power ups etc. Awesome, awesome fun, and makes this game stand above the rest. I've never seen another twin-stick arcade shooter like this do anything like that!

Brilliant game design, and for all the reasons above.. Zenzizenzic is my favorite Steam game of 2015 so far!

My score.. 93% (out of 100) Pretty impressive score and game especially considering its still in 'early access'. Oh... how we wish all early access games on Steam were this good don't we?

Easily worth your money, ..It's a shame I'm giving this game it's first review 4 days after its Steam launch. ..If you are a fan of Geometry Wars or Super Stardust or even a rogue-like RPG fan, you're missing out on a quiet little Indie gem if you pass this game by!
Was this review helpful? Yes No Funny
19 of 24 people (79%) found this review helpful
4 people found this review funny
3.3 hrs on record
Early Access Review
Posted: April 7, 2015
Level 1: Dodge enemies.
Level 2: Dodge bullets and shield.
Level 3: Wait, they have tracking missiles?
Level 4: God spare me.
Level 5: Holy bullet hell.

I wrote a much lengthier review on my site ( REMINISC3 ), but I wanted to post here as well. This game has perfect pacing, and as someone who rarely plays bullet hell games, I'm now interested in the genre as a whole. While it has a few hitches (I ran into a weird menu bug myself...), none of the glitches or lag issues occur during gameplay. Gameplay is blissful and it feels the same as playing Audiosurf or Crypt of the Necromancer. Sure, you die a bit. Okay, you die a lot. But it's incredibly fun.

The developer has already posted a patch, and new content is already on its way. Although it has a small amount of levels, the pacing curve makes the game feel complete. There are plenty of games on Steam that offer just an hour of playtime for this price point. This is not one of them. It took me three hours to beat level two. I've unlocked all the levels with my points, though, and I can at least tell that it just gets crazier from there. I'd like to see someone who's beaten the game post how long it took.

Anyways, I'm rambling. This is a game I would recommend to players who have a positive outlook on life and love seeing their score go higher and higher. Shooter fans and bullet hell fans...this is a required purchase for you.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: August 30, 2015
Zenzizenzic aside from having the honor of having the most Z's in a games title and sounding drunk when you say the games name, is an arcade style shmup or shoot 'em up, bullet hell game. This game is light on story, high on action, being the type of game that you would probably sink quarter after quarter into if this were sometime in the mid 90's. What that basically means is that you're in pursuit of a high score more then any clear cut goal. You play over and over again, dying, getting better, unlocking upgrades and ramping up the difficulty. Oh yeah, if you're a fan of squares and plaid then this is the game for you!

Sarcasm aside, Zenzizenzic is a very geometrical strange looking game and this is the first thing that is striking about the game. Yes, it uses basic shapes for most of its design but it's the use of colors and design of enemies that can be very appealing looking, even though they're just shapes. There are times where so many things are on the screen that it becomes almost overwhelming to the senses, although this is kinda the point of bullet hell games. Enemies come in a vast range of colors and shapes while your tiny ship is mostly just a blue block that shoots things.

Speaking of shooting things, you're going to do that a lot in this game. Not just shooting though, there are missiles, lasers, power ups, black holes, time travel, leveling, and more that I probably forgot to mention. The game is quite feature rich for a simplistic game, containing two game modes that are distinct from each other. Classic mode is your standard quarter guzzler, you pick a level, a difficulty, and get the highest score you can without dying. Waves upon waves of enemies spawn in all ultimately leading to a boss. One thing that Classic mode has over the other, is that you can play Co-op with a friend, while in Macro mode you can't. Your points can be spent to unlock new weapons, levels, and other goodies.

Macro mode is a whole different ball game, having more roguelike elements and randomization of enemies, areas, items, bosses and anything else you would expect. You start off in a safe zone area and then are free to move about. I enjoyed this mode by far the most, mostly cause I am not a huge fan of repetitive high score games. This was refreshing, weird, but fun. The same basic elements apply though, you look for enemies, upgrades, as a small meter on the bottom of the screen fills up and eventually releases a boss at you. Once said boss is defeated you move on and get as far as you can. There are stat upgrades and many other things that you can tweak, change, and modify to your play style. All this works rather well.

Zenzizenzic doesn't let down in the options department either. Ranging from rebindable keys, multiple resolutions, screenshake, dead zones, controller support, achievements, and of course leaderboards for all you score lovers out there. There are multiple difficulties and the game does offer quite a high replay value if you enjoy bullet hell style games. Offering things like bonus levels, practice modes and tutorials that teach you the basics.

Musically, Zenzizenzic is pretty diverse, having nine tracks that you are free to flip through and enjoy.
These all have a nice electronica style to them and for the most part never really got annoying. Sound effects were nothing too spectacular but did get the job done for. There were times I just wanted an explosion or feel a little bit more oomph to my blasts. This is a very minor complaint mind you.

As to the games length, that all really depends on the player. You could play this for endless hours trying to achieve the highest scores on the leader board, or like me spend most of your time in macro mode, die, and take a break and come back later. While the roguelike elements do keep things fresh, the gameplay itself doesn't really change all that much aside from weapon choices. Again, this is all personal preference and how much you enjoy these types of games. It's fun but it gets slightly repetitive eventually. There is only so much connection one can have with a square.

One thing I will say about Zenzizenzic is that it's unique. Not necessarily in the game features department but in over all design. This game looks quite striking when you first load it up and suddenly are blasted in the face with colors and shapes. Yes, other games have done similar designs but Zenzizenzic has a unique delivery that I just found peculiar and different.

Zenzizenzic has everything you could want in its genre, from leaderboards, co-op, and buckets of replay value. At $9.99 it's also very affordable and very much worth your money. The game is completely bug free and controls tightly for dodging of all those pesky rectangles. So get ready for some chaos, untwist your tongue and play Zenzizenzic.
Was this review helpful? Yes No Funny
11 of 13 people (85%) found this review helpful
1 person found this review funny
8.9 hrs on record
Early Access Review
Posted: April 10, 2015
(Review written during Early Access Beta, opinions and info may change after time of writing)
Zenzizenzic is a great addition to the shmup genre, showing great tight controls and excellent bullet hell-esque fights to conquer, and always presenting a bigger challenge after most every victory. Personally, the biggest draw for me is Macro, the rogue-like mode of this game. Having the great gameplay of a twinstick shooter mixed with the near endless replayability and tense action of a rogue-like make this interesting and fun enough to recommend to most anyone who enjoys either genre. The soundtrack also deserves mention, with great techno/electronic tunes accompanying the madness. Worth the price just to try out the uniqueness of Macro alone.

However, I must also note some negatives for the sake of integrity.
Even though the music is good, it appears to be relatively limited, and may become repetitive if played for long periods of time.
I encountered several minor and one major bug while playing. The minor ones were temporary dips in framerate and occasional stuttering, and the major bug being several enemies spawning on top of my location in Macro, resulting in a near immediate death.
The level of optimization is relatively low, as even though this is a 2d game with mostly simple geometric shapes, I am unable to run it at anything but the "Fastest" option in regards to a stable and smooth framerate, as putting it at the highest setting made it anywhere from 15-20 FPS. Mind, my computer isn't a powerhouse, but a game with visuals of this style shouldnt be an issue.

All of these issues have been brought to the attention of the dev, and have been acknowledged as problems being adressed in future patches.

On the issues regarding performance and framerate, here are my technical specifications for the sake on knowing what you could expect out of your own computer (I typically got 60+ on the Fastest graphical setting, and ~20 on the highest graphical setting, all running at 1366x768)

Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3a
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 2494 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported

Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: Intel(R) HD Graphics 4000

DirectX Driver Name: igdumdim32.dll
Driver Version:
DirectX Driver Version:
Driver Date: 30 Sept 2014
OpenGL Version: 4.0
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: Intel(R) HD Graphics 4000
VendorID: 0x8086
DeviceID: 0x166
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 18.98" x 10.67" (21.73" diag)
48.2cm x 27.1cm (55.2cm diag)
Primary Bus Type Not Detected
Primary VRAM: -1984 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Speakers (High Definition Audio

RAM: 8067 Mb
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
10.0 hrs on record
Posted: July 23, 2015
This is probably easily one of the best bullethell games I've ever played. The artstyle lends itself well to indentifying everything easily and the difference in playstyles between the two modes makes for interesting gameplay changes. Lots of variety, lots of fun, lots of bullets.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
7.4 hrs on record
Posted: August 20, 2015
This is such a good shooter. Really worth the buy.
- The art style is so simple, and yet, it's so satisfying to the eyes. I personally saw most shooters as carbon copies of others, mainly because they're all revolved around space, high tech warfare gadgets, and monsters, but this is a chainbreaker. I mean, it's just squares, but dude, it's these squares man, these squares are amazing.
- The music has really good beats, really good electronic-styled music. I don't know the exact genre to call it, but I'm sure you might know what I'm talking about. The tracks go along great with the stages, so it won't distract you, in fact, it helps focus.
- The gameplay, oh the gameplay. You have the basic "hold _ to shoot", but you also have the ability to select two out of six special abilities, such as lazers, a swarm of heat seeking missiles, and even a black hole generator. When you defeat an enemy, it'll drop pellets to fill energy, and when you stop shooting, you'll send out a shockwave that vacuums 'em up to use right away. Oh, and you better memorize what key buys a life back, you'll most likely press that at least a few times.
...Now, there are some cons that'll hopefully be patched up. First off, there is a bug in regular mode's level 3. If you were to buy a life back right as you're exiting the bonus stage, you might end up unable to see what's going on, as your screen would just show up blank.
Another thing that struck me as odd was something about the macro mode. Not sure if this was intended or not, but there isn't a way to save progress. Judging by the time limit before boss fights, this might be intended to be unable to save. Oh well, Macro is still great.
Dude, why are you still reading this? If you've got the dough for this game, go ahead and snag it already.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: July 19
Product received for free
Zenzizenzic is an in your face action shooter with retro-style shooter game elements that you will recall from the game asteroids. But this is no Sunday walk in the local arcade, but instead, a bullet hell shooter that is as challenging as it is to pronounce the games name! well if you want a challenging game, this is it. When you cannot even pass the first level like myself you know that you are in for a long night of action packed, ultra-addictive fun. As shown on the steam store page, the screenshots are quite the spectacle and yes each coloured box can hurt you, grey boxes give you points. These points are rewarded upon death or level completion and can be used towards upgrades and special abilities which specify how hard the ability is to master.

Fast gameplay is not a flaw as the game runs smooth as silk on my 3-year-old laptop however, I do not recommend playing this while transit or your head will spin. Jokes aside, there is a second mode in the game called Macro Mode which is an open world mode which is entertaining for 20 or so minutes. The Macro mode becomes more difficult as you move along the world, but don’t worry in both modes you can bring a buddy along to play with you locally. Also in macro mode, you can move over chests to upgrade on the fly at a cost. On any level, there are upgrades mid game that drop randomly by killing enemies, easy to talk about, but actually getting the upgrade usually is a challenge due to the slaughter house of bullets ambushing every inch of your monitor. In short, the developer bitHuffel (Ruud Koorevaar) has made a stunning heart thumping title as advertised and is a unique game where you practice endlessly your technique to complete each level.

*Please do note that I have received this game for the purpose of reviewing it*
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
31.5 hrs on record
Posted: July 24, 2015
A bullet-hell that pushes the difficulty envelope without ever feeling unfar. It challenges you but you're always able to learn and get better. A game with very tight controls and interesting enemies to fight against. Will provide many hours of fun for the price :)
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
15.9 hrs on record
Early Access Review
Posted: April 15, 2015
For the full 1600 word article, read it here, but the short version (tweaked to make sense as a standalone paragraph) is-

Zenzizenzic is basically two games in one: an arena twin-stick shooter and a free-roaming one. While there’s very little crossover between the two modes, they’re still both recognizably born from the same idea, but with necessary tweaks for that idea to work within the parameters of each mode. Classic and Macro mode both throw hordes of enemies and swarms of bullets your way, tossing you into the deep end to figure out which of the many tools at your disposal is the best for every situation, while also providing plenty of opportunity for learning. Zenzizenzic is a far more complicated game than you’ll normally see in the twin-stick genre, but the power-ups, special weapons, and speed options that make it tricky to learn also add incredible depth to the shooting. There’s an enormous world of technique and a million square enemies to practice it on in the colorful geometries of Zenzizenzic, and much like driving a car, once you know what all the bits do you can make that machine sing.
Was this review helpful? Yes No Funny
Recently Posted
9.2 hrs
Posted: October 22
This was a pretty interesting game. I would give it an 8/10. Sometimes I got frustrated with it, but that's just me.
Helpful? Yes No Funny
3.2 hrs
Posted: September 6
Finally!! a REAL VIDEOGAME!!
seriously though, this game is ♥♥♥♥ing great.
Helpful? Yes No Funny
1.9 hrs
Posted: June 30
I don't really enjoy bullet hell twin stick shooters, I'm not good at them, I find them a bit boring and frustrating but this game has a high metacritic rating above 80 so I got it for a cheap price and tried it.

It's an OK game, but for me, what brings me back is the unbelievably good in-game musicb from menu to levels. Quite literally some of the best electronic game music I've ever heard and it's worth buying the game to just experience that alone.
Helpful? Yes No Funny
29.7 hrs
Posted: May 31
Fantastic art, fantastic mechanics- this is one of those games that train you to multitask efficiently. On the hardest mode, you\'re deftly avoiding small missiles and breaking shields in key areas to get through. There are the games with fantastic story, and there are games that are built on pure mental acuity.
Helpful? Yes No Funny
Palu Raul
13.5 hrs
Posted: May 29
Anybody else play a game specifically to hear the music?

Because that's this game for me.

Seriously though, the music is top-notch, the gameplay is fast-paced and difficult, the aesthetics are beautiful. An overall solid twin-stick bullet hell.
Helpful? Yes No Funny
2.4 hrs
Posted: January 8
Zenzizenzic is as insane as it's name is un-pronouncable.
Helpful? Yes No Funny
™ Æñç
14.6 hrs
Posted: December 18, 2015
Helpful? Yes No Funny
the rarest pepe
0.6 hrs
Posted: December 6, 2015
Helpful? Yes No Funny
Waxton | -FR4-
7.1 hrs
Posted: November 13, 2015
All of the people who wrote negative reviews couldn't get past level 1
Helpful? Yes No Funny