Europa, 1938: A Arca Perdida foi apenas um aquecimento! Agora Adolf Hitler está atrás do talismã mais poderoso de todos - o Santo Graal. Alguns homens corajosos estão em seu caminho. Felizmente, um deles é Indiana Jones e desta vez ele está com seu pai. Você enfrentará bandidos por todo o caminho – mercenários, traidores e espiões.
Análises de usuários: Ligeiramente positivas (70 análises) - 78% das 70 análises de usuários deste jogo são positivas.
Data de lançamento: 1/jul/1989

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Comprar Indiana Jones® and the Last Crusade™

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Pacotes que incluem este jogo

Comprar LucasArts Adventure Pack

Inclui 4 itens: Indiana Jones® and the Fate of Atlantis™, Indiana Jones® and the Last Crusade™, LOOM™, The Dig®

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Sobre este jogo

Europa, 1938: A Arca Perdida foi apenas um aquecimento! Agora Adolf Hitler está atrás do talismã mais poderoso de todos - o Santo Graal. Alguns homens corajosos estão em seu caminho. Felizmente, um deles é Indiana Jones e desta vez ele está com seu pai.
Você enfrentará bandidos por todo o caminho – mercenários, traidores e espiões. Sem mencionar tudo que a Luftwaffe atirar em você.... Acha que consegue lidar com o calor da batalha?
Se conseguir, você superará o Q.I. (Quociente Indy) do homem com o chicote e chapéu.
  • Visite dezenas de lugares que você não viu no filme!
  • Nada de digitar para perder tempo…. só apontar e clicar!
  • Excepcionais gráficos 3D em alta resolução.
  • Mais de 100 efeitos sonoros…. Mais a música tema do filme.

Requisitos de sistema

Mac OS X
    • OS: Windows XP or Vista
    • Processor: Any 2002 era PC or better
    • Memory: 32 MB RAM
    • Graphics: 2 MB - PCI Graphics Card
    • DirectX®: Required for sound
    • Hard Drive: 6 MB
    • Sound: 16-bit sound card
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Processor
    • CPU Speed: 1.8 GHz
    • Memory: 128 MB RAM
    • Hard Disk Space: 2 GB free disk space
    • OS: Mac OS X version 10.5 (or newer)
    • Processor: Intel Dual Core Processor
    • CPU Speed: 2 GHz
    • Memory: 1 GB RAM
    • Hard Disk Space: 2 GB free disk space
Análises úteis de usuários
15 de 15 pessoas (100%) acharam esta análise útil
6.3 hrs registradas
Publicada: 1 de janeiro
This game was fun and challenging. If you liked the movie, you should play this, since it follows the movie very very closely. The game is a challenging point&click, but it feels rewarding when finished. The fighting system feels very clunky, so be sure to practice a lot in the early game. The Steam display and music isn't the greatest, so I downloaded the SCUMM engine for free and played it off of that. It looks and sounds much better than the Steam transfer. I got this game in the LucasArts Adventure Bundle and I'm glad I was able to play this LucasArts oldie.
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80 de 104 pessoas (77%) acharam esta análise útil
90 pessoas acharam esta análise engraçada
0.1 hrs registradas
Publicada: 23 de março de 2015
Análise de pré-lançamento
It belongs in a museum!
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38 de 42 pessoas (90%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
4.1 hrs registradas
Publicada: 28 de dezembro de 2013
Mixed feelings. This is a classic of the genre, of course, and I picked it up on Steam in order to finally beat a game that I'd eventually stalled out on in my childhood. [Mission accomplished, by the way]. ;-)

It's still really fun to make Indy run around doing stuff. And the game roughly follows the plot of the Last Crusade movie, so you're in for a good time. Plus, you've got all the usual LucasArts in-jokes and whimsy.

On the downside, this is clearly a game that people would have no patience for today, and [IMHO] with good reason. There's just too much that's arbitrary and punishing. Examples: no indication of the right way to talk yourself out of fights; items and information from near the beginning of the game that (if missed) can make the game unwinnable or virtually unwinnable toward the very end; stuff like that. The game isn't hard like Super Meat Boy is hard: SMB is a game where the task is clear but difficult. This is a game where the task is trivial but often totally inscrutable. That's not challenging; I'd instead call it unfair. :-/

Still, this is a great game, though it is a product of its time and shows its age. My recommendation? If you're interested, grab it, but play with a walkthrough by your side from the start. It is not a rewarding feeling to make it 80% of the way through the castle, discover that there's now no way to win, and then discover that your most recent save-game from before your mistake was ~1 hour of gameplay ago. :-/
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53 de 72 pessoas (74%) acharam esta análise útil
5 pessoas acharam esta análise engraçada
2.0 hrs registradas
Publicada: 18 de outubro de 2014
First, a word of warning: The default version on Steam is a steaming pile. Please do yourself a favor and download ScummVM and transfer the game's source files from the Steam directory into ScumVM so that you can play the game far more as it was meant to be played. Unfortunately, the DOS binary is not included here, so DOSBox isn't an option. It's a truly brain dead decision. Even more egregious is that there is no ability to change the game's settings. We are stuck playing the game in a tiny window with no full screen option. No up-scaling is permitted. Worst of all is the abysmal smoothing filter that has been applied. It turns the game's charming VGA graphics into a hideous smear of indistinct blobs. Please do not subject yourself to this. Get ScummVM.

Lucas Arts adventure games are spoken of today in hallowed terms as a golden age of adventure gaming. And indeed they are. Game after game from Maniac Mansion to their magnum opus, Grim Fandango, Lucas Arts hit it out of the park with funny, exciting, superbly designed adventures. Unfortunately, Indiana Jones and the Last Crusade is the worst of all the adventures produced by Lucas Arts.

Last Crusade isn't necessarily a bad game - indeed it has it's bright spots - but on the whole it is a poor experience. The game's fatal flaw is that it has a crisis of identity. Lucas Arts clearly sought to bring the thrilling action of Indiana Jones into adventure gaming. This is not, in principle, a terrible decision, but the result in Last Crusade is an unqualified mess. We are left with a terrible chimera of a game that is simultaneously very lite in the adventuring department and highly frustrating in the action department. The result is a game that leaves no one very happy. The game's immediate predecessor, Zak Mckracken and the Alien Mindbenders (why is this not on Steam?!) is a significantly better adventure game in nearly every way.

Last Crusade is one of the last of the Lucas Arts adventure games to allow dead ends where the player is unable to progress due to missing an item that is no longer available. This requires loading an earlier save, or worse restarting the game. It is also one of the few Lucas Arts adventure games that allows player death. If you are going to play the game, prepare yourself for plenty of saving and loading.

The game starts out on a very positive note. The interface has been improved to include a Look command, a welcome change from the much more primitive Read command used in Maniac Mansion and Zak McKracken. We are still confined to use of the What Is command to identify onscreen items to interact with, as this was not changed until The Secret of Monkey Island. As in Maniac Mansion and Zak McKracken, this will necessitate plenty of pixel hunting. Be prepared. The first two chapters of the game do not include any action sequences, and not surprisingly they are the best part of the game. There are a number of puzzles to be solved, and while not very difficult, they are enjoyable. The Grail Diary will be a useful tool in solving them, which is a very nice touch. We are also introduced to the game's best feature: branching. At many points in the game, we are given a number of ways to proceed and the choice made will affect future options and events in the game. It's a wonderful feature that would also be used in the superb Indiana Jones and the Fate of Atlantis. We do, however, encounter one of the frustrating features of the game: mazes. There are not an excessive number of them, but none of them are interesting and the result is mostly to waste the player's time. They add nothing of value to the game.

However, once the player reaches the third chapter, the game screeches to halt as the player is subjected to all the game's worst features. The absolute worst is the inclusion of a number of exceedingly poorly executed action sequences. The most numerous are the hand-to-hand fist fighting that Indy can (and almost certainly will) engage in. While the game can be beaten without combat, it will take a walkthrough or exhaustive trial and error to find the nonviolent path. Neither option is any fun. The fist fighting's primitive mechanics includes the player taking health damage for attacking once his stamina bar has been depleted. Unfortunately, this means the player is punished for staying on the attack - a very wise strategy in any fight. Indy has a series of blocks that he can use, but it is tedious and difficult to sustain no damage while Indy's stamina recovers. The near inevitable result is that Indy will lose health fight after fight until he is simply defeated by attrition - game over. It's frustrating and it isn't fun. There is also an airplane chase sequence that is maddening. As Indy's father is manning the machine guns, we are given no control over when we are able to shoot or where we shoot the numerous enemy planes that pursue Indy and his father. We are only able to wildly attempt to both avoid enemy fire and land a hit on enemy planes that have no such problem hitting our plane on the move. It's incredibly frustrating - sort of like playing Mario when you have no control over when Mario jumps. Fortunately, this sequence isn't required to progress, but failure will only necessitate further fist-to-first combat or more save-reloading to find the right dialog trees. None of this is fun in any way.

Overall, I give this game a thumbs down, and it is the only Lucas Arts adventure I can say that about. There are simply too many aggravating aspects to the game. Play the far superior Fate of Atlantis to be treating to some incredible Indiana Jones adventure gaming.
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19 de 24 pessoas (79%) acharam esta análise útil
2.2 hrs registradas
Publicada: 23 de agosto de 2014
I bought this for the nostalgia and played through it, but I don't feel it aged quite as well as the other Lucasarts point and click adventure games. As a classic Lucasarts game from my childhood, it saddens me to give it a thumbs down, but I have to be honest here. I will tell why I didn't enjoy this game, and please keep in mind this is only my opinion. There are others who do enjoy the game.

The game starts off great, all the way through the catacombs. The puzzles are clever and well designed. I was really liking the game and it's quirky humor at this point. However, when you hit the castle section a couple of hours in, the game quickly starts to lose it's appeal.

A majority of the fun puzzles from the previous catacombs chapter are suddenly replaced with dialogue trees with the castle guards which follow no rhyme or reason. You'll have to keep playing through them over and over until you find the correct dialogue pattern to pass certain guards. You can die here (which ends the game) when you anger the guards and have to reload to a prior save just to try a different dialogue path. There's no clues whatsoever as to which dialogue you are supposed to be using with certain guards, it's literally just trial and error, which makes it a very frustrating, boring, and time-consuming effort.

I won't give away any spoilers, so I can only say that it continues to go downhill from here as the game becomes mostly just picking the right dialogue paths, giving the correct object to the correct person, and/or lots of clunky combat. I found myself not having much fun after the initial couple of hours of gameplay because it gets dull and repetitive.

You can also completely mess up your game and be unable to finish if you don't pay attention to a very minor inscription near the beginning of the game. I got to the end of the game and had to reload a prior save (lucky I had it!) just to read the inscription again. You will also need the original game manual in tandem with the aforementioned inscription to complete the game.

The Last Crusade leaves a lot to be desired and it really isn't as good as the other Lucasarts graphic adventure games. Spend an evening playing it for the nostalgia if you want, but that's about all I would recommend it for.

If you want your Indiana Jones fix, I would suggest trying out the superior and far better 'Fate of Atlantis' instead.
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