Red Goddess is an action adventure platformer. Explore an epic magical world. Unlock powers of Rage and Fear, and fight deadly enemies in fast paced red & blue combat...
User reviews:
Mixed (32 reviews) - 65% of the 32 user reviews for this game are positive.
Release Date: Sep 1, 2015

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“Un voyage au cœur de l'esprit sur PC.”
7 –

“I have to give this game a 4 out of 5 for its enjoyable story and game play.”
8 –

“I’d highly recommend the title to nearly anyone. Gorgeous lands to explore, artful storytelling, and well-designed controls come together to forge a great experience.”
8 –

About This Game

Red Goddess is a nonlinear side-scroller platformer with combat situations in an adventure to explore the inner-mind of a young goddess with the objective of remembering and recovering her own powers.

-Explore the mind of a young goddess.
-Fight against the “dark thoughts” and an invisible enemy “The Narrator”.
-Possess and move elements of the planet to uncover the mysteries from the past of the main character.
-Combination of brawl and platform action in an epic and compelling story.

Control 3 playable characters with their own unique skills and abilities in a non-linear platform/adventure game.
You can play the game with Divine, the main character, to jump, double jump, talk and interact, and also some psyche power like telekinesis.
You can also select and play as a “mask” of the main character (either Rage or Fear persona).
Once you play as a mask, you can unleash deadly melee combos, useful for combat situations. But the other mask appears following you everywhere in the game, and could turn against if you activate certain traps.
Unlock Powers. You will have to find and collect pieces of an ancient armor to unlock new skills and enter new zones.
Possess and move elements of the planet to uncover mysteries from the past of the main character. You also can possess the minds of enemies to use them in combat.

What’s Red Goddess’s Story?
The story resolves around a young goddess named Divine who is haunted by her own subconscious. Something unknown is tearing her apart from the inside out, destroying her mind and her soul. Deciding to right this wrong, she enters into her own subconscious and discovers a planet within her own mind. Filled with trees, mountains, and caves, she will journey this world and discover what her true connection to it is. And more importantly, who she is.

…..but soon you will realize that there is more to this adventure than what we first thought. Explore a mysterious Planet driven by the subconscious mind of the main character: Divine.

Who are the main characters?
Divine: The primary playable character and a goddess as young as the world she watches over. She is very useful to jump, double jump, speak, and interract with elements of the planet. But her main skill is to move objects with her telekinesis power to reach new zones. With these unique skills, she will be able to discover her connection with the world she loves.

Rage: The first mask of Divine is a being of anger and muscle. Able to overpower red enemies with brute strength alone

Fear: The second mask of Divine is a being of almost ghostly fright. Swift and cold she is perfect against blue enemies.

Narrator: A nameless narrator that lurks the world of the young Divine. Though unsure of his true form, he can’t hide his malicious intent to Divine. He’s responsible for provoking the “Dark Thoughts”, blocking Divine from other zones of the world, and even make the world itself go against her. He can also make Divine and her sides dought themselves and attack each other. Can a monster truly be above a god?

Negative Thoughts: The primary enemies of Divine as she explores her world. With every zone infested with these things, they have adapted with the land to go against Divine. Leaving them alone will only cause the world to corrupt.

The dark tunnels hide horrible creatures, followers of Divine´s negative thoughts. Little by little, they are corrupting every part of the planet.
And many more dangerous creatures lie in wait for Divine...

What is the Genre and Inspirations?
Yanim Studio Team is fan of Action/Adventure/Exploration, our inspirations are some of the great non-linear Side-Scroller games as: Guacamelee, Outland, SuperMetroid, Dust: An Elysian Tail.

System Requirements

    • OS: Windows 7
    • Processor: Intel i5 2x 2.6 GHz, or AMD equivalent
    • Memory: 3 GB RAM
    • Graphics: Nvidia GT 640, AMD Radeon HD 6870/7750
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Don't use the highest settings on a lower-end machine
    • OS: Windows 7
    • Processor: Intel i5, 2x 3.2 GHz, or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 660/750, AMD Radeon HD 6970/7850
    • DirectX: Version 9.0
    • Storage: 3 GB available space
Customer reviews
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Mixed (32 reviews)
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18 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
23 of 26 people (88%) found this review helpful
2 people found this review funny
Not Recommended
2.9 hrs on record
Posted: September 6, 2015
As an early backer of this game, I'm sadened that I cannot recommend this game in its current state. The idea and execution had a lot of potential, and while it delivers some of it, this is by no means a finished game.

First and foremost the game is extremely buggy. This barely even feels like an alpha. How can you release a game so full of bugs is beyond me. In the first 70min of game time I have had the game crash 2 times, get stuck once and hang once. I deleted the first save slot in order to restart the game and the intro just hanged while the audio went on, the application was unresponsive and had to be killed. Another go this time it worked, but literally 10min into the game, once in the shaman house, the shaman did not spawn on the platform to be raised up so the game got stuck, since I could not exit or continue in any way. Close and reload from last save point had me redo last 5min of play time. Then it crashed on a load of crystal cave area. Another reload, and I made some good progress until I got to 9 crystals required area. I jumped as divine and tried to possess, guess no one tried that before. Instant crash. All this in just an hour of play time.

The gaphics looks good, cartoony blocky feel to it which I liked. Audio is fairly lacking, the dialogs are all text, and seem very unpolished, forced and unimaginative. Not to be confused with the narator, who is exactly the opposite and has been done well.

Divine's movement and combat feels bit clunky in every aspect. While the movement is smooth on its own, jumping is not very precise. The combat system at least in the beginning since I haven't had a chance to progress later into the game is very simplistic in combat forms, punch and uppercut that's it. The focus seems to be on switching forms and evasion which forces you to evaluate your tactic and it certainly adds to the experience. Divine can also possess/detonate other creatures which is instant kill and when used properly can give you huge advantage. You are vulnerable while switching forms so some planning is required.

There is no pointer telling you in which direction to go for your next quest location, you have to open a map every single time. The map is functional, but looking pretty crappy due to graphics scaling. The menu system seems to have been done hastily and as an after thought. Hit boxes are unclear or just down right wrong when it comes to enemies and environment. Case in point is spikes on platforms that turn around. It's clear if you duck under them they shouldn't be able to hit you, but they do anyway.

Please finish this game, I'd love to see it shine for all the potential it has, but as it stands right now I can't recommend this to anyone.

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20 of 29 people (69%) found this review helpful
5.1 hrs on record
Pre-Release Review
Posted: September 1, 2015
Before going through the actual review, let me say that the official Metacritic reviews for this game (PS4 version) is a depressing 49. Honestly no one believes in Metacritic anymore but in case you do simply check the USERS reviews and see that people seems to like this game (and I've read some of the official reviews and they're COMPLETELY WRONG in what they say). So don't missjudge the game by the number 'cause once again they might not be reliable at all.

As someone who has been following this game almost from the scratch, I'll try to write a review as accurate as possible, pointing out stuff from the game and from its background.

First of all, I took this game seriously since I don't see many interesting games coming out from my native country, so it's always a cool feeling. I could also get access to the beta (as this review might feature as soon as it becomes public) trying to see what aspects of the game can be polished, and what stays catchy. So I'll try to gather both pros and cons.

Red Goddess: Inner World is a 2.5D side-scroller exploration metroidvania made by a 6-people team, where you take control of Divine, a young girl who lost her memories and mainly spends the whole game trying to figure out what happened to her and her godly family. During her journey Divine will find people who were relevant in her past life and that will help her recovering her memories.


+ A game beautifully made, with more than a decent artwork and interesting exploring areas.
+ Relaxing soundtrack; not that memorable, but does its job.
+ As a metroidvania, in terms of platforming, it's a surprisingly consistent title. It starts being a bit plane and simple but becomes much more interesting as soon as you keep getting new movement skills.
+ Collectibles based on new skins.
+ 3 forms for the main character: one based on movement, and the other ones based on combat. Enemies will have the same color as one of those transformations, and you will have to take it down with the proper one. This adds more interest into the battles.
+ A detailed map denying any confusion about where you are and where you have to go.
+ The game takes from 5-10h to beat, mainly depending on user's skills. Which is more than enough for a side-scroller.
+ Interesting story that keeps you entertained and waiting for more.
+ In terms of difficulty, the game grows pretty fast, being completely fearless in the first hours but challenging in the second half unless you're used to those kind of platformers.
+ Chilling achievements, mainly based on combat stuff and storyline. No achievements based on collectibles which is definately positive.


- Even though the game features enough skills to play with, combat is not as soft as the platforming thing. Not a con really, I enjoyed the battles, but I felt like there was no real difference between enemies (excluding bosses), and specially in the way I play to kill them.
- More linear than it intends to be. No sidequests.
- Very few upgrade options, only based on HP and MP.
- I wish there was more voice acting.
- Minor bugs that probably won't affect your gameplay but are there.

Overall, I'm happy this industry is also spreading into my country, and more and more consistent games are coming from here. I won't support this game for being spanish though; I support it because I enjoyed Red Goddess. This is my type of game and I had a good experience with it. And the further you go into the game, the better it becomes. It's a good title and hopefully you will ignore stupid, senseless reviews giving this game a mild 10/100.
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18 of 27 people (67%) found this review helpful
4 people found this review funny
0.5 hrs on record
Posted: September 7, 2015
Red Goddess: Inner World is a metroidvania game that puts you in the shoes of Divine, a goddess suffering from amnesia and who has to recover her memories. Like other metroidvania games, you unlock skills and powerups throughout the game to access other areas of the game world. One thing I found interesting was that there is an omniscient narrator that follows your every move during the game. So far in my gameplay, the game features a lot of forests, mountains, and other nature settings. The game's graphics are very beautiful, you get the feeling that you are in a hand drawn painting the entire time, and that along with the narrator gives you a very immersive gaming experience. I will update this review as I play more of the game but I feel that this game offers a unique take on the metroidvania genre and is something fans of games like Dust: An Elysian Tail or Ori and the Blind Forest should pick up immediately!
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6 of 8 people (75%) found this review helpful
2 people found this review funny
7.9 hrs on record
Posted: September 4, 2015
I have to say, this is a neat little game. Animation is superb, music is atmospheric, and the controls are tight. Unfortunatly, it has crashed for me at the 44 minute mark both times I've run it. I'm going to reccomend it based on the notion that I think it has a lot to offer, and I don't expect much from a game under 10 bucks, but I'm also going to keep my fingers crossed that my crashing has been some sort of freak coincidence, and that I won't have to spend my future sessions with a timer running in the background.
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9 of 14 people (64%) found this review helpful
3 people found this review funny
1.9 hrs on record
Posted: September 3, 2015
Let's see what makes this platformer so Special:

About mechanic
1) You can penetrate slim platforms up and down- because you are a goddess...
2) During the game you unlock a lot skills to pass areas and destroying enemies

About Story and the Rest
1) The main center of this world is a small town, where you can for coins upgrade your life/mana (in Shop).
A further gates are opening through accumulate an adequate number of crystals to continue the adventure.
You have a Map for this all.
2) To say that the world reminds "Little Big Planet" it would be a little offensive. It looks just nicely.

This is not a "Outland"-clone. This is the adventure from Red Goddess Divine .
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3 of 4 people (75%) found this review helpful
10.2 hrs on record
Posted: December 30, 2015
Does the thought of helping a young goddess regain all her former power and wisdom appeal to you? Then this might just be the game for you.

Enter the mind of Devine, a troubled young goddess with a lot of burdens to bear. Starting off as weak and powerless she searches a forgotten realm for the memories of a life long lost and gradually gains the strength to take on her unknown enemy.

The characters in this game are great; I wanted to learn so much more about them and the world in which they inhabit. The story was very intriguing as well; although it is somewhat easy to figure out I was still very happy to see its conclusion. The game is not overly long but its long enough to get your money’s worth in my opinion, especially if you plan on collecting coins and character skins.

The art style was very pretty too, I loved the bright vivid colours and cartoonish design of everything. The exploding light effects when slaying an enemy are particularly impressive. The environments themselves are pretty and have diversity about them, from deepest caves to sweet happy little villages this game covers a lot in a short amount of time. The soundtrack is catchy too; I really liked it and found myself humming along to a couple of the songs a few times.

This game is a ton of fun, the powers and abilities we are given add a subtle depth to the combat and exploration that whilst having been done before is very well implemented in this title. The ability to switch the characters mask at will was a nice feature and stopped the combat from becoming stale. But fair warning the controls on the other hand were lacking and imprecise, in my opinion it added to the charm of the title I can see some becoming annoyed with them. Also towards the end there is a huge difficulty spike that drove me insane, but it felt so great when I finally overcame it.

At full price I would be really - hard pressed to recommend this due to its simplicity, a couple crashes and sometimes frustrating controls, but when on sale or if you are metroidvania fan then this is a buy, it’s still a nice adventure through a wonderful world and I am looking forward to any other titles in the series.

Have Fun ^_^
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5 of 8 people (63%) found this review helpful
7.6 hrs on record
Posted: September 12, 2015
Things I like:
1.Story is really interesting to read.
2.The Creatures are amzing.
3.I like how the Divine get her abilities during the game,for example:Double jump.
4.Transformation is very good idea.
5.The kind of music in this game is rare for me (it might be the first time in my life to hear it).
6.Animations and movment are too smooth.
7.The graphics are pretty.
8.The game is easy and simple to understand.
Things I dont like:
1.The combo system is weak,I mean its need for more moves and skills to have more fun in the battles.
2.The resurrection is annoying,because the lack of checkpoints is some places and sometimes the thorns kill you with one hit,so you need to restart from the beginning.
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5 of 8 people (63%) found this review helpful
1 person found this review funny
5.9 hrs on record
Posted: September 4, 2015
The first thing that sticks out when you play Red Goddess: Inner World are the visuals. While hard to describe the visuals in Red Goddess: Inner World are great. I think the visuals are the best part of the game.

Red Goddess: Inner World is more than just the visuals. The game plays like a Metroidvania game. Most of the game involves platforming and fighting. The platforming is not highly original but it is enjoyable. Like a Metroidvania game you will end up revisiting several areas of the game world that you already visited once you have gained new abilities that let you access new areas you couldn't reach before.

While the combat is fine, I was a little disappointed with it. While I like that you need to switch between forms in order to hurt the different types of enemies, at times you just end up mashing buttons. I wish there was a little more variety to the combat. Generally you just keep hitting the punch button with an occasional dodge thrown in.

I also kind of found the game to be a little on the easy side. The difficulty reaches a medium difficulty towards the end but a majority of the game is quite easy and doesn't provide a lot of challenge.

Overall I thought Red Goddess: Inner World was a good game. I had fun with the game. If you like these type of games I think you would like Red Goddess: Inner World.

Note: I received a free review copy of the game. Other than receiving the free review copy I received no other compensation for this review and the free review copy had no influence on what is written in this review.

Read My Full Review
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5 of 8 people (63%) found this review helpful
Not Recommended
4.3 hrs on record
Posted: September 9, 2015
I can't recommend this to anyone unfortunately, i was excited about it, but it just feels a bit too bland. It doesn't do anything terribly wrong, but there's not enough that it does to make itself worthy of a recommendation.

The story: Its a bit convoluted as its all apparently taking place inside of your soul or your inner being, the world is actually you? Something metaphysical and quite honestly maybe some people will appreciate the uniqueness of it, it comes across to me as bland and uninteresting. I don't usually mind stories that are a bit out there, I loved transistor, but that story worked well because of all the great personalities within it, this game doesnt have that. Its a lot of restore your memories and remember the past events, and the enemies are manifestations of your anger and fear but they're also golems which are being sent by the king to kill you so... which is it game? I always thought trying to be a bit out there doesn't work for this style of mainly combat and platformer focused gameplay. But again, this is more personal, some people may enjoy where i just kinda feel eh about it.

Visuals: The background art is pretty good, but the actual character models, enemies, and townfolk are all pretty bland or lifeless as far as animation ect is concerned. It looks pretty good in screen shots, but as for certain story sequences, the lack of appealing visually interesting story characters makes it seem very generic. Although this is party due to the writing helping it feel so very cliche, villagers say "i am very busy i don't have time to talk to you" but literally stand there lifeless without any animation at all. I have to give them credit though, for a team of 6 people that made this, it is an amazing amount of work, but its just such a shame that it feels incomplete, like they just didn't have the time to finish giving the game that final polish it needs to come to life.

Music and sound: Music is decent, nothing amazing so far but not terrible, suits the backgrounds pretty well but nothing memorable so far. Unfortunately, the narrator doesn't exactly make the story interesting. The narrator is ok, a bit monotone mostly, and everyonce in a while seems to be evil and against you, its very odd. But since its basically the only voice in the game there's not much too it, I suppose I'm not overly enthused about him tho partly due to my disinterest in the storyline.

Gameplay: While it does have the metroidvania's nonlinear worlds, everything is very linear as far as exploration. Area's are locked off until you collect x amount of crystals, they're not hard to find, and really doesn't leave any optional exploration beyond this. There hasn't been any side power ups to find on the side (minus skins which are hidden), no destructible walls, and while there are upgrades, so far they are mostly unlocking basic mechanics for the game. There are a few interesting movement mechanics like levitation that come in much later, but a case of too little too late. The game moves smoothly and controls are responsive and feel good for platforming. However the action is very basic. There are red and blue enemies, so once you have the red and blue forms unlocked, you simply turn the color of the enemy and punch them to kill. You have a regular punch, an uppercut, and a special punch which uses mana. There is a roll to dodge while in your rage or fear forms, and in your regular form you get a few extra platforming abilities. Again, its not bad and it works at a basic level, but it fails to be interesting enough to really get excited over. In your regular form you get a special to posess enemies, but it doesn't really amount to anything interesting since the only thing you can make them do is self destruct. I thought the concept would have been cool to possess enemies and use specific mobs to solve puzzles but it never gets that complex

Final thoughts: For a game made by an small indie studio I can recognize the huge amount of work that went into this, but I think a stronger focus on unique interesting mechanics would have made the game better overall. If you're really urging for a metroidvania this one might rub the itch, but definately will leave you wanting something with a bit more to it.

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4 of 8 people (50%) found this review helpful
Not Recommended
4.7 hrs on record
Posted: September 7, 2015
I had been waiting a long time for the release of this and was hoping it would be a great game but when it did finally get my hands on it my hopes were shattered.

The games looks nice and colourfull and for the first 10 minuts or so things seemed to play nice and smooth but then it happened the game started to stutter and big frame rate drops soon began to show. On certain parts when going up to a higher point instead of it being nice and smooth the whole screen seems to flip to the next screen this also happens on when you try to drop down also.

The other thing is I found myself getting bored with the going backwards and forwards meeting the same old but few but far between bad guys who don't really do anything other than move towards you. Boss fights are another drawn out borefest and seem to take an age and by the time you have finished them off you start to think what was the point and when you get to the next one it is more of the same thing.

There is also a problem with collision detection I found myself falling through many a ledge when I should of been able to land perfect.

The game just feels unfinished and needs a lot of work doing to make this run nice and smooth but even then there just isn't enough to keep you interested in finishing the game.

For me I can't see myself going back to try and complete this unless something really changes.

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Recently Posted
0.3 hrs
Posted: January 19
mostly very good.
Aer sstyle is cool, story is starting to get interesting but the text/dialogue is rambling and doesn't make a whole lot of sense to me.
The jumping is a little tricky as it's very hard to tell what I can jump on or not, platforms blend into the background many times.
I'll keep playing, I got it on sale so if it comes up for $5 or under I'd say it's an 8 out of 10, at $10 it's a 6/10
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4.6 hrs
Posted: January 2
NOTE: As with all my reviews im not saying dont buy the game, im just giving my opinion of the game in its current state and how i feel about it after playing it as it is now.

Cant recommend this game due to constant crashing. Also and this is not a reason not to buy the game but it is rediculously hard in some spots there are lots of things in the game that can one shot kill you at which the narrator constantly drones on when you die the same three or four phrasese over and over then a loading screen.Then you may have to play through a large area again with no checkpoint. After about the 900th time dieing this becomes a little maddening.

There is at least three different areas that the game crashes constantly ive came across so far that need to be patched. Which is why i cant recommend the game at present. If this gets fixed even though its insanely hard id still recommend it because im sure some people enjoy that sort of challenge. Apparently as ive gotten older i am NOT one of them lol.

The game itself is not that bad and the artstyle looks really great the game is actually fun but theres some frustrating portions in it. One is where if you die in this area where the ceiling is falling down on you, you have to watch a cutscene over each time until you get through the area. Theres also quite a few other areas that its like the game is not that hard but it becomes hard when youre having to play through a whole area again because theres not a checkpoint there. The story is pretty interesting, the controls are decent, still not exactly "spot on" but theyre tight enough that you can do most of the jumps with no problems. The main thing im talking about is when you go to jump in the air and trying to guide yourself back down to get coins etc it feels a little wonky. Hard to explain like theyre almost too tight if that makes sense. I feel like there should be a little bit more of a dead zone when in the air. I was playing this with a controller btw. Also theres skins in the game you pick up i had no idea how to even apply or what they were for, i found no information on this.
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2.4 hrs
Posted: December 28, 2015
I have attempted to play this game twice, and twice is has angered me beyond tolerance.

Get Fear power, checkpoint, telekinesis rock out of the way, fight, dialog (unskippable), tougher fight. Lose the fight, and you get to enjoy the sequence again. Win the fight and take the wrong path, and you're weakened for the next fight which will kill you. Enjoy sequence again. The game crashes. Rage quit.

Delete game.

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2.2 hrs
Posted: December 18, 2015
The game is awesome. It looks brilliant and is nice to play. But now i must go deeper into the caves and a bug lets me glitch through the floor and the camera freezes. can anybody help me?
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2.0 hrs
Posted: November 20, 2015
Very charming, Not only the visuals. Sound with good earphones is awesome. And intuitive controls.
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2.2 hrs
Posted: October 30, 2015
It's a very pretty game, but it's glitchy* and kind of boring**, when you get right down to it. Also, the english translation leaves something to be desired.

*Possessing enemies often causes a problem where Divine becomes unable to move, or the game crashes entirely.
** Walk as far as you can go to the left, get an item that lets you walk all the way to the right, get another item that lets you walk further to the left than before... there's no real sense of exploration here, mostly just repetition.
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The Great Leveller
0.7 hrs
Posted: September 30, 2015
Definetly didnt enjoy what i played of the game. combat was bad. so much waiting on platforms it hurt.
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