Command: Modern Air/Naval Operations is the ultimate military simulator for modern military conflicts. Designed with a huge emphasis on detail, realism, accuracy and flexibility, Command allows you to simulate and direct any historical or hypothetical air or naval engagement from 1945, at any scale, including strategic nuclear war.
All Reviews:
Very Positive (264) - 84% of the 264 user reviews for this game are positive.
Release Date:
Sep 26, 2014

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September 22

Arrows, Lightnings, Little Green Men and WW3: Twenty new Command scenarios

Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a breathtaking twenty new scenarios:


Northern Fury #13.4 - Hammer (1994): Bart Gauvin's WW3 epic continues. You are commanding the USAF’s 336th Fighter Squadron – The Rocketeers, and your mission is to sever the only ground link through central Norway – the E6 Highway. Several elements of 25th Air Force will be supporting you, in particular SEAD and OCA support from 81st Tactical Fighter Wing and some of the heavies from Scotland, but this is your time to show what your F-15Es can do.

Northern Fury #12.4 - Sneak & Peek (1994): As the Soviet ground and air campaign moves south, consuming massive amounts of supplies and resources, the Rear Services group for Archangel Corps struggles to keep pace. For much of Norway’s coastline there is a single two-lane road connecting from the Arctic border near Murmansk all the way to Trondheim, over 2000 Km including an 8Km ferry SW of Narvik. In order to speed the delivery of supplies, coastal shipping is in fairly heavy usage. But that is vulnerable – and your job is to prove just how vulnerable that is.

One Ship, One Country (2017): The capabilities of the F-35 and LHA as a light carrier are to be put to the test in this wargame where a single amphibious ship is quickly diverted to attack a fictional nation comprised of highly skilled Aggressors. For many of the newly trained pilots, it will be their first big "battle". The hypothetical AEW-Osprey joins the Lightning II in the scenario. For the commander, it will also be a big battle-of how to deal with the 'rationing' of limited ammunition and many targets.

Confrontation near Tartus (2017): This scenario assumes the attack on Syria by U.S. forces in 2017 was quickly followed by another strike. By this time, however, Russia has a surface action group (SAG) in the area and it is not clear how they will respond.

Baltic Ballet (2019): The "Gotland Independence Front", a group suspiciously similar to Ukraine's "Little Green Men", has occupied the island of Gotland and its rich natural resources. How will the Swedish government respond?

Deter, Detect, Defend - CF-105 variant (1962): Chris Comars' already-classic nuclear air defence scenario gets spiced up with the addition of Canada's interceptor that never was, the mighty CF-105 Arrow. (And you thought TSR.2 buffs were bad)

Desperate Measures (2016): Bolivia and Chile are at war, and the Bolivian Air Force plots a desperation mission with its remaining strength.

String of Pearls - Lance the Boil (2020): Following months of negotiations, the Chinese military base in Sri Lanka is to be eliminated before it can be further developed. The USN Combined Task Force 151 (CTF-151) is ordered to destroy the facilities located at Port Hambantota on the southern coast. The attack must be a lean quick strike to send a firm message that any moves toward the Diego Garcia US base will not be tolerated.

Yankee Team (1966): Operation Rolling Thunder continues apace for the US Navy. For the next 24 hours, you will be overseeing air operations for Task Force 77, on station at Yankee Point and conducting strikes on North Vietnam. The targets for today, located in the USN's area of air operations at Route Packages 2, 3, 4 and 6B, have just been assigned with direct oversight from the White House. It is sure to be a long day.

Korean Crisis (1994): The Korean crisis of 1994 is a seldom studied incident the in timeline of US efforts to halt North Korea’s nuclear and ballistic missile programs. Realistically, the ’94 crisis was the starting point. In June of that year the United States found itself dangerously close to war with North Korea. It was becoming evident that North Korea was committed to developing nuclear weapons. The primary concern in Washington at the time was that any action the US might take could result in war on the Korean peninsula. The North Korean government had made it clear that even an act such as the implementation of sanctions would be regarded as an act of war. Tensions were rising and the possibility of war was quite real.

Duke of York Never Gives Up (1950): During the early days of the Korean crisis, the United Kingdom decided to send two large warships into the Sea of Okhtosk as an intelligence-gathering and show-of-force mission. They did not expect the Soviet Union to respond with open hostilities.

Khasab Helicopter Strike (2017): The turmoil of Middle Eastern politics has turned to Oman, and the UAE attempts a daring helicopter hop across the mountains to seize Khasab.

Cocos Islands (1978): The Cocos (Keeling) Islands in the Indian ocean occupy an important strategic location, allowing extension of regional force projection, surveillance and secure lines of communication. They are also located close to IO and South China Sea shipping lanes. This strategic importance is further boosted by the airfield that was constructed there in WWII. In 1978, due to the very poor treatment of the islanders and the feudal system of governance by the then owners, the Clunies-Ross family, the Australian government forced the islands owners to sell the island to them using the threat of compulsory acquisition. This scenario explores what may have happened if the disgruntled Clunies-Ross family instead sold the island to India.

Northern Fury #13.5 - Anvil (1994): Strike Fleet Atlantic (STRIKFLTLANT) is now in the second phase of its counter attack in the Atlantic. Fighting on Iceland continues but 2 MEF believes that they will have the island clear within the week. A massive NATO attack three days ago halted Soviet plans to seize Oslo but with Berlin and Copenhagen in Russian hands, the situation is not yet assured. Commander STRIKFLTLANT has set in motion a series of attacks designed set up the conditions for upcoming amphibious operations in central Norway – Operation Thor’s Lightning. This is one of those actions.

Arctic Tsunami (2019): Following a massive cyber attack, "Little Green Men" units feature prominently in erupting riots accross all three Baltic states. At the same time the Russian Northern fleet is performing a major sortie centered around its strategic missile submarines and the upgraded flagship Admiral Nakhimov. To counter this, the RN carrier Queen Elizabeth embarks with a squadron of F-35Bs and the shut-down airbase at Keflavik in Iceland is hastily reactivated.

Indian Fury #2 - Mozambique Madness (1994): The chaos of WW3 fought in Europe (as chronicled in the "Northern Fury" series) now spills over into the Indian Ocean. A depleted battle group steaming into the IO after a visit to Cape Town is caught in the emerging maelstrom. Indian Fury #3 – Socotra Scramble (1994): Commanding the USS Nimitz CVBG, you have been tasked to steam at maximum possible speed north to join the 6th Fleet in the Mediterranean. Things are "interesting" in the Indian Ocean but positively frantic in the Med. You will need to assemble your Battle Group, neutralize several layers of enemy defences, and proceed through restricted, hazard-laden waters to enter the Red Sea on your journey to the main theater of operations.

Blood Diamonds (2018): On August 2018 an alleged coup d'état was attempted in Angola against state institutions, including (but not limited to) the government and President Jose Eduardo dos Santos. The attempt was carried out by a faction within the Angolan Armed Forces that organized themselves as the FNLA (Frente Nacional de Libertação de Angola). On August 5th, the ruling MPLA party, considering its strong economic relations with China (Angola is China's second biggest trading partner in Africa), appealed to the Chinese government with the request to help stabilize the situation in country.

Between Ascension and San Carlos (1982): Argentina's navy was quite powerful by South America standards, but never tried to attack the British lines of communication in the Atlantic between Ascension Islands and the Falklands. This hypothetical scenario depicts an aggressive Argentine blue water navy formation trying to attack escorted Royal Navy replenishment ships, carrying much needed fuel and spares to the British task force to the South.

Between Ascension and San Carlos - The carrier duel (1982): This hypothetical scenario depicts aggressive moves by Argentinian task forces, including the Venticinco de Mayo carrier, trying to attack escorted Royal Navy replenishment ships, carrying much needed fuel and spares to the British task force to the South. The Royal Navy, discovering the plan, calls the Invincible carrier with escorts and a SSN for help from the south, trying to stop the Argentine formation and save the replenishment ships.


As always, the community scenario pack is available for download from the Command downloads page: . Most of the scenarios are also available for individual download on the Command workshop on Steam.
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July 27

Command LIVE: Pole Positions is released!

The militarization of the Arctic is in today's lead stories, as the region is playing an important but underrated role in the fragile post Cold-War balance between Washington and Moscow. The access to areas previously hard to reach has convinced most coastal states to increase their claims in the region.

The United States, in particular, are worried by news of the great progress made by the Russians in the deployment of the SHELF’ underwater Sound Surveillance System (SOSUS), and experts say that we might expect a reaction to this threat.
Can this reaction trigger an open conflict?
Pole Positions, the sixth instalment in the Command LIVE series, has been released! This new episode explores a scenario in which the United States have to conduct a dangerous operation against Russian infrastructure without being detected!

Grab the game now!

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“If you have even mild interest in the underlying subject matter (Modern Air/Naval Warfare), I can just about guarantee that you’ll be captivated by”
9.5/10 – SimHQ

“A seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value.”
9.5/10 – Armchair General

“If it is not named “Game of the Year” in its genre, then that accolade is meaningless.”
The Wargamer

New DLC Available

About This Game

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle.

Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.


Command MANO includes 42 scenarios (3 tutorials) and hundreds of community scenarios available


  • Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers
  • Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users
  • Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal
  • Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit
  • More then 40 included scenarios covering multiple historic and hypothetical conflicts.
  • Integrated scenario editor - make and share your own battles or modify existing scenarios
  • Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game
  • Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
  • Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
  • Focused modeling of land-based forces relevant to air/naval/space operations
  • Mine and mine-countermeasure operations
  • Nuclear operations and other special-weapon categories
  • Recorder & replay ability

System Requirements

    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • Storage: 10 GB available space
    • Sound Card: Compatible sound card
    • Additional Notes: Requires Windows Media Player
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