Command: Modern Air/Naval Operations is the ultimate military simulator for modern military conflicts. Designed with a huge emphasis on detail, realism, accuracy and flexibility, Command allows you to simulate and direct any historical or hypothetical air or naval engagement from 1945, at any scale, including strategic nuclear war.
User reviews:
Overall:
Very Positive (178 reviews) - 88% of the 178 user reviews for this game are positive.
Release Date: 26 Sep, 2014

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73,99€

Packages that include this game

Buy Command: Modern Air / Naval Operations + Northern Inferno

Includes 2 items: Command: Modern Air / Naval Operations WOTY, Command: Northern Inferno

 

Recent updates View all (56)

4 August

Command LIVE: You Brexit, You Fix it! - New screenshots released!

Hello everyone! We are releasing a few new screenshots showing the new exclusive DLC for Command: Modern Naval Air Operations, You Brexit, You Fix it!

The expansion is the second episode of the innovative series Command Live, which goal is to represent contemporary events as they happen as well as what-if scenarios.

In You Brexit, you Fix it! Russia takes advantage of turmoil in Europe following the Brexit to make a move on the Baltic states. Will Putin's gamble be successful? Or will NATO manage to answer in a decisive manner?







3 comments Read more

27 July

CMANO v1.11 SR3 Patchnotes

Hi all,

Command: Modern Air / Naval Operations has been updated!
Version 1.11 SR3 fixes a number of issues with the previous patch plus with the Old Grudges scenario!

V1.11 SR3 patchnotes

• Fixed: Minimum size on main window
• Fixed: Main map zoom/pan performance issues
• Performance tweak: Force no scaling when using 100% DPI setting
• Fixed: "Unit Sensors" window needs to update unit name when a new unit is selected
• Fixed: Aircraft without flightplan and altitude override edge-case
• Fixed: Nasty concurrency issue causing dead units to linger on

3 comments Read more

Reviews

“If you have even mild interest in the underlying subject matter (Modern Air/Naval Warfare), I can just about guarantee that you’ll be captivated by”
9.5/10 – SimHQ

“A seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value.”
9.5/10 – Armchair General

“If it is not named “Game of the Year” in its genre, then that accolade is meaningless.”
The Wargamer

About This Game

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle.

RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

THE MEN AT THE CONTROLS
Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

AIR/NAVAL WARFARE AROUND THE WORLD
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON’T MICROMANAGE
Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.

HUNDREDS OF SCENARIOS

Command MANO includes 42 scenarios (3 tutorials) and hundreds of community scenarios available online

FEATURES

  • Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers
  • Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users
  • Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal
  • Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit
  • More then 40 included scenarios covering multiple historic and hypothetical conflicts.
  • Integrated scenario editor - make and share your own battles or modify existing scenarios
  • Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game
  • Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
  • Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
  • Focused modeling of land-based forces relevant to air/naval/space operations
  • Mine and mine-countermeasure operations
  • Nuclear operations and other special-weapon categories
  • Recorder & replay ability

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • Storage: 10 GB available space
    • Sound Card: Compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (178 reviews)
Recently Posted
Richard Helms, DCI
( 57.0 hrs on record )
Posted: 21 July
Amazing game. Unparalled in its realism and accuracy. No other game like it on the market.
Helpful? Yes No Funny
13 Foxtrot
( 89.2 hrs on record )
Posted: 14 July
CMANO is not for the faint of heart or someone who wants to play a quick easy game. If you want to learn about real world militaries and weapon systems (and don't mind putting in a little micromanagement work) this game is right up your alley.

I like this game because it makes you want to learn about military weapon systems. You can't simply play a scenario without knowing and understanding your OOB. There are plenty of resources on the web to help you thru the game, and you will need them. Don't expect the game to hold your hand.

There are several smaller scenarios that you can do before your graduate into micromanagement nirvana.

When you play the scenarios, and are managing your units, you will get a great sense of accomplishment when you take out enemies. You will also get an appreciation for just how difficult war is and the logistics that go into it.

After seriously playing this game you will know a lot more about war and weapons systems than before you played it.

If the price seems steep there is a easier path with Northern Inferno. This will give you the best intro to the game at a less expensive price.

Helpful? Yes No Funny
-2222-
( 7.3 hrs on record )
Posted: 14 July
Excellent well thought out game! Brilliant TRS game. (I have played many, many hours despite the indicated 4.9 hours played, for almost 2 years now 99% in Beta - Aparadox) and Kudos to the Devs who continuously strive to make
a better game!! No request in Beta was ever too small to be overlooked.
Well done and well worth the money!!
Helpful? Yes No Funny
ali.ismail.sc
( 200.3 hrs on record )
Posted: 13 July
This is one of the best if not the best air and naval simulation out there. Very challenging and rewarding to learn
Helpful? Yes No Funny
GREEn_t
( 19.3 hrs on record )
Posted: 9 July
***WARNING! This is not a sit-down, left-click walk in the park. I highly recommend that you first go through the tutorials. The initial tutorials will explain almost everything you need to know. You'll need a good full day to learn the basic controls.

***NO MULTIPLAYER (yet)

***WHO MIGHT LIKE THIS
The type of people who purchase this game are highly military minded, geopolitical enthusiasts, and/or people who work for think-tanks in Washington, who want to play out simulated real-world scenarios of any size or scope imaginable. Surgical strikes in Saudi Arabia via US strikes against militants? You bet. A naval blockade by NATO forces of the Baltic Sea against Russia? Let's go. All out war between the US Pacific Fleet, including allies such as the Phillippines against the Chinese Navy? Bring it on.

***GOOGLE EARTH IS THE WHOLE MAP
Basically, they've taken Google Earth, and allowed you to have free reign to setup naval and air operations ANYWHERE on the map. And unlike Jane's Fleet Command that limited you to a certain section of the globe, the entire world is open on this game all the time. You could launch a B2 Spirit bomber from Colorado, and send it on a sorty to the Middle East (midflight refueling points setup as well) and all the way back. The game hosts 35 scenarios in total, with conflict dates ranging from the 1950s to modern day. But there are many more scenarios that users have uploaded

***JANE'S FLEET COMMAND
If you liked Jane's Fleet Command, you'll probably like this one too, however this game is MUCH more detailed and technical than Fleet Command ever was. Personally, I like that it's more detailed. Fleet Command meant you had to micro-manage all of your units, and this could get really hectic the more air assets you put into action. In Command: Modern Air/Naval Operations, you're able to assign specific mission sets and other RoE factors for your squadrons before they ever take off and for your ships as well. Rather than micro-managing on the fly (which you can still do, if necessary) you do all of the preparation heavy at the beginning of any operation.

***VAST LIBRARY OF MILITARY EQUIPMENT, WEAPONS, EXPLANATIONS
ALSO, the game comes with an absolutely amazing library of every single military piece of equipment currently declassified. It not only lists the ships, and aircraft, but it goes down into the types of weaponry they possess and then what those weapons themselves are capable of, and what they're used for. This library alone is worth the price. Sure, a lot of this information may be on Google, but it hasn't been fact checked, nor is it as consilidated into one place like it is in this game.


Personally, I really love this game. It's allowed me to play out one fictional scenario I've written about in my geopolitical book, which was amazing. It's hard for me to have any cons with the game. It's very technical, but that's just the way it is and I'm okay with that.
Helpful? Yes No Funny
Admiral Sam Locklear
( 51.0 hrs on record )
Posted: 8 July
is it worth $80? yes. heres why

>Conducting a covert intelligence-gathering Mission by electronic means(ELINT) operation off the coast of ukraine with an ohio class submarine in 2016.
>i recieve a radar ping from an unknown enemy contact(SKUNK)
>i immediatedly start sending out Sonar pings and radar emissions in a frantic state of panic
>russian sub nowhere to be found
>2 torpedos located headed straight for me
>hardcore manouver to borderline crush depth and evade torpedos
>get a SKUNK contact
>say to myself "♥♥♥♥ IT, I HAVE YOU KNOW YOU SLAV ♥♥♥♥♥♥"
>fire 6 torpedos from all tubes
>SKUNK contact dissapears as my torpedos impacted the target

>manouver to investigate to find out i killed a blue whale.......
>recieve 1 torpedo contact just before i get struck
>my submarine is now an artificial reef off the coast of Kiev.


10/10 would go whaling again.
Helpful? Yes No Funny
flarg
( 59.6 hrs on record )
Posted: 7 July
It's a lot like a top down counter strike
Helpful? Yes No Funny
garythewhale
( 28.7 hrs on record )
Posted: 3 July
worth every penny !!!
Helpful? Yes No Funny
Half life Expert
( 86.7 hrs on record )
Posted: 30 June
NOTE: When i indicate that i got this for free, i mean that i got the boxed matrix store version as a Christmas gift, and used my code from that to get a free steam code, which anyone can do. I was planning to save up and buy it anyway, so o just got lucky. This is also why i bought Northern Inferno without hesitation when it was released.

Warning: long review ahead, i won't touch on everything, as a lot of the steam reviews do a good job as well.

I would definitely have to recommend Command:Modern Air/Naval Operations, if you are up to the challenge and have enough interest and patience to enjoy it.

Yes, $80 USD is a lot of money for one game. But this is actually acceptable for a number of reasons:
-Steam Refunds make it a safer purchase if you are unsure.
-Command:Northern Inferno is a reasonably priced way of trying out the game without committing to the full price.
-What you get out of $80 USD in CMANO is completely worth it, ill go into this is more detail in a little bit.

And of course if you can get it on sale, that is definetly a bonus!

CMANO definitely requires, above all else, patience. You are not going to get the hang of this in one sitting. I highly recommend doing what i have done: Downloading the printer-friendly version of the manual, print it out, along with the various manual addendums on the website and buy a three ring binder to put it all in and have the manual available for reading in your spare time as well as during the game. I have only logged about 74 hours into this (plus probably an additional 3-4 hours when steam was in offline mode), and i am by no means confident enough to take on alot of the scenarios. But i am learning.

To put it bluntly, CMANO is a wargame/simulation of Naval and Aerial warfare all over the world from 1945 until the present day and the near future (i've seen scenarios going as far as the 2030s). That by itself inherently gives you a lot to work with. But that is a massive understatement.

"What do you get in CMANO?" You should really be asking: "What don't you get in CMANO?", well not a whole lot.

Well one thing you don't get is fancy graphics that you see in other naval wargames like Jane's Fleet Command or Naval War Arctic Circle. But to be honest, those don't really add alot to the games and are really just eye candy. I have never played any version of Harpoon, so i really cannot draw any comparisons there.

As of right now, CMANO contains i think around 40 standalone scenarios, plus seven or so tutorial scenarios. If you also get Northern Inferno that is an additional 14 scenarios, which can be played individually or as a campaign.

HOWEVER, there is the Community Scenario Pack, available on the developer's website, that contains close to 300 scenarios, most of which are made by the community. This is a free download, and every once in awhile it is updated as more players submit their creations. This is absolutely a must-have, think of it as free DLC, as the scenarios go through some peer review before being put in the pack.

Also the most recent patch (v1.10) added steam workshop support, just be mindful that as of this writing (March 11 2016) many of the scenarios on there are already in the Community Scenario pack, So if you already have the pack, just check that before downloading from the workshop so that you don't have unnecessary copies of the same scenario.

As the above clearly implies, you can very much create your own scenarios. The possibilities are massive, as you have the entire planet earth to work with, as the whole program uses a Google Earth style globe.

Basically, the meat of what CMANO contains is in the two databases. These contain all the units, buildings etc (referred to as platforms) and weapons and sensors in the entire program. All put together, there are literally thousands of entries in the database. There are so many that there are actually two separate databases:

-"Cold War Database" AKA CWDB (stuff from 1945/6 through 1979)
-"Database 3000 AKA DB3k (stuff from 1980 until the present day and near future)

Some players on the forum have admitted to spending more time just browsing through the databases than actually playing. It is that huge and extensive. Much of it is available to look at for free on Baloogan's Campaign Wiki, there should be a link in the steam community discussions.

One snag is that you cannot have stuff from both databases in a single scenario, you have to use one or the other.

The sheer size of the databases means that as long as you keep within the Post-WWII timeframe, your options are, for all practical purposes, unlimited. The information in the databases is also incredibly detailed, basically all of the military hardware is portrayed in the most accurate way possible using publically available information. Obviously some stuff has some guesses about the capabilities, as the much of the details about things like the F-22 Raptor or the Virginia class Submarine are classified. There are also quite a bit of speculative and prototype units, such as the planned but never built aircraft carrier version of the F-117 stealth fighter, i think even the long suspected "Aurora" spy plane is modelled, obviously in a guessing way. One update recently added anti-torpedo torpedoes.

You cannot, however, make your own units from scratch. I think this is fine for two reasons:

1. the Devs clearly put a lot of effort into modeling such a huge amount of units, weapons, and sensors, and i think it is not unreasonable for them to want people to enjoy all their hard work.

2. most of what you would need is already there, unless you are going for something totally science fiction, i think you will find just about anything you want within the game's timeframe.

You can however, make modifications to existing units, to use an example from the dev's website, you can put the modern advanced Aegis radar on an Iowa Class Battleship.

Perhaps the best part about all of this is the developer support. They give great help, as does the community, and their free updates add a lot. It is worth it to create an account on the forums.

CMANO is still very much being built. Each major patch usually adds new features for free, For example, the latest patch added the ability to give waypoint targeting to cruise missiles. In the next one they are improving mid air refueling and air strike planning.

Perhaps there is no better testament to the quality of CMANO than the fact that it is starting to have real world applications in the defense industry. Not that long ago the devs signed a deal with BAE Systems, the second largest defense contractor in the world, to use this program professionally. This wargame definitely has the potential to become one of the go to programs for Naval and Air Force academies around the world, especially since customers of the professional edition that you and me cannot buy have the freedom to add in more realistic information (classified stuff) for their own private purposes.


Bottom Line, if you are willing to put down the money (save up for a while if you want), have an interest in the subject matter, and enough patience to accept the learning curve, you will not regret purchasing CMANO. I swear it is worth every penny, in fact it is worth much more than $80 USD, you really are getting quite a deal given how much work went into this, and the fact that the devs keep on adding to it for free, save for the Northern Inferno addon.
Helpful? Yes No Funny
Sanpaku
( 283.6 hrs on record )
Posted: 15 June
This game – an excellent Sim really – is truly splendid, but it’s not for everyone.

Command is the best Naval/Air simulator for 1945 through the near term future that you’re going to see without a security clearance (And some of the secured Sims aren’t as good either). It’s long and fact and zero on trying to engage the user, which is as a good sim should be.

Thousands of hours and reams of accurate, expensive data have been accumulated here. The result is something you can use to accurately sandbox real-life events in the news, and see deeply into a situation you otherwise aren’t going to see without joining the military and ramping up into Staff School. Want to see the actual likely effects of the North Korean nuclear proliferation? Check out why Russia feels they needed to invade Sevastopol? See how a nuclear Iran would really look? This is one of the best places for civilians to see this. This sim can change your geopolitical awareness, if you use it well.

On the other hand, there are no dramatic first person graphics, no embedded plots, no immersive story lines. And if you need these, look elsewhere.

The learning curve is steep, but the community support is excellent. This game also continues to evolve, so you aren’t going to wind up with a white elephant that sits on your disk with no fixes, changes or upkeep.

Bottom line: If you enjoy sims of this nature, this is by far the best I’ve ever seen. And if you want something like WoW, you’re not going to find it here.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
21 of 24 people (88%) found this review helpful
Recommended
19.3 hrs on record
Posted: 9 July
***WARNING! This is not a sit-down, left-click walk in the park. I highly recommend that you first go through the tutorials. The initial tutorials will explain almost everything you need to know. You'll need a good full day to learn the basic controls.

***NO MULTIPLAYER (yet)

***WHO MIGHT LIKE THIS
The type of people who purchase this game are highly military minded, geopolitical enthusiasts, and/or people who work for think-tanks in Washington, who want to play out simulated real-world scenarios of any size or scope imaginable. Surgical strikes in Saudi Arabia via US strikes against militants? You bet. A naval blockade by NATO forces of the Baltic Sea against Russia? Let's go. All out war between the US Pacific Fleet, including allies such as the Phillippines against the Chinese Navy? Bring it on.

***GOOGLE EARTH IS THE WHOLE MAP
Basically, they've taken Google Earth, and allowed you to have free reign to setup naval and air operations ANYWHERE on the map. And unlike Jane's Fleet Command that limited you to a certain section of the globe, the entire world is open on this game all the time. You could launch a B2 Spirit bomber from Colorado, and send it on a sorty to the Middle East (midflight refueling points setup as well) and all the way back. The game hosts 35 scenarios in total, with conflict dates ranging from the 1950s to modern day. But there are many more scenarios that users have uploaded

***JANE'S FLEET COMMAND
If you liked Jane's Fleet Command, you'll probably like this one too, however this game is MUCH more detailed and technical than Fleet Command ever was. Personally, I like that it's more detailed. Fleet Command meant you had to micro-manage all of your units, and this could get really hectic the more air assets you put into action. In Command: Modern Air/Naval Operations, you're able to assign specific mission sets and other RoE factors for your squadrons before they ever take off and for your ships as well. Rather than micro-managing on the fly (which you can still do, if necessary) you do all of the preparation heavy at the beginning of any operation.

***VAST LIBRARY OF MILITARY EQUIPMENT, WEAPONS, EXPLANATIONS
ALSO, the game comes with an absolutely amazing library of every single military piece of equipment currently declassified. It not only lists the ships, and aircraft, but it goes down into the types of weaponry they possess and then what those weapons themselves are capable of, and what they're used for. This library alone is worth the price. Sure, a lot of this information may be on Google, but it hasn't been fact checked, nor is it as consilidated into one place like it is in this game.


Personally, I really love this game. It's allowed me to play out one fictional scenario I've written about in my geopolitical book, which was amazing. It's hard for me to have any cons with the game. It's very technical, but that's just the way it is and I'm okay with that.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
89.2 hrs on record
Posted: 14 July
CMANO is not for the faint of heart or someone who wants to play a quick easy game. If you want to learn about real world militaries and weapon systems (and don't mind putting in a little micromanagement work) this game is right up your alley.

I like this game because it makes you want to learn about military weapon systems. You can't simply play a scenario without knowing and understanding your OOB. There are plenty of resources on the web to help you thru the game, and you will need them. Don't expect the game to hold your hand.

There are several smaller scenarios that you can do before your graduate into micromanagement nirvana.

When you play the scenarios, and are managing your units, you will get a great sense of accomplishment when you take out enemies. You will also get an appreciation for just how difficult war is and the logistics that go into it.

After seriously playing this game you will know a lot more about war and weapons systems than before you played it.

If the price seems steep there is a easier path with Northern Inferno. This will give you the best intro to the game at a less expensive price.

Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
Recommended
7.3 hrs on record
Posted: 14 July
Excellent well thought out game! Brilliant TRS game. (I have played many, many hours despite the indicated 4.9 hours played, for almost 2 years now 99% in Beta - Aparadox) and Kudos to the Devs who continuously strive to make
a better game!! No request in Beta was ever too small to be overlooked.
Well done and well worth the money!!
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
57.0 hrs on record
Posted: 21 July
Amazing game. Unparalled in its realism and accuracy. No other game like it on the market.
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
200.3 hrs on record
Posted: 13 July
This is one of the best if not the best air and naval simulation out there. Very challenging and rewarding to learn
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
168 of 182 people (92%) found this review helpful
47 people found this review funny
Recommended
120.1 hrs on record
Posted: 12 May, 2015
+ Insane complexity.
+ Size of the database.
+ Gameplay.
+ LOTS of automated processes, no need for micro-management.
+ Relatively easy to 'jump in' if you have played Harpoon series before.
+ Excellent support by developpers (last patch had changelog of 40+ A4 pages).
+ Watching map full of half circles fighting rombs.

- Hard to explain to your girlfriend what you are doing in the middle of the night.
- Sometimes unintuitive UI (due to complexity and large variety of possibilities).
- Larger scenarios can need quite a powerful computer.
- NOT FOR EVERYONE. You need to find some military geek in you to play this.



First of all, take a look at the screenshots. This is all you will see. No fancy graphics, but a map full of symbols...

I bet you get excited, didn't you?

This is not a game, it's a simulation. Very complex. Difficult. With steep learning curve.
But once you get into it, you will LOVE IT.

UI is good, but _sometimes_ unintuitive and you need to get used to it.

Complexity is mind blowing. Well, for example - algorithm that calculates radar reflectivity, besides many other factors, takes into an account speed of rotation of aircraft's jet engine fans plus angle of reflection from it. And everything is happening on your desktop computer. In real time.

No words can describe the emotions when you try to hunt down this bloody Sovremenny-class destroyer with your Kobben class submarines. Then, your girlfriend comes in and asks what you are doing. Well... how can you explain to her, in simple words, that you are ambushing Baltic Fleet with 4 Kobben-class submarines? (This is probably the biggest flaw of the game)

I spent most of my time in the scenario editor. And it is not what you think. You can turn on time flow and play the scenario against yourself within the editor, switching sides from time to time. This is more like your sandbox and playground.

I researched military power in my region, replicated all squadrons and units. Read dozens of wiki pages, followed twitter and facebook accounts of military units. And had lots of fun checking out my 'what if' scenario.

I payed full price for this game and I would pay for it again.
Was this review helpful? Yes No Funny
191 of 217 people (88%) found this review helpful
8 people found this review funny
Recommended
1,149.1 hrs on record
Posted: 15 July, 2015
*Updated to November 2015.*

The most advanced videogame , simulator ever conceived off by the human mind.

Who is this simulator meant for?

  • Active or retired naval or aviation military personnel. (Especially commissioned officers)
  • Active or retired military intelligence officers.
  • Active or retired military think-tank analysts.
  • Active or retired employees of major defense contractors.
  • Individuals that are intellectually curious and possess a great deal of specific knowledge about modern military tactics/strategies and technologies. (Knowing how to play ARMA or Battlefield does not qualify!) You should at the very least, have a fairly detailed understanding of the modern fixed-wing combat aircraft utilized by the USAF, USN and the VVS along with their constituent weapon systems. TRUST ME, the more specific knowledge you have, the better
Every prospective player must have a keen attention for detail, in terms of being intellectually curious about and willing to understand very arcane data.

Pricing

Money means different things to different people. If you are one of these people that has a hectic work life, with at most, one hour of free time every day, then I would recommend waiting several months for a sale. If you know that you can afford to spend several hours a day playing this game, don't mind spending close to 90 USD, know a lot about its incipient material and salivate at the prospect of playing it, then I think you might want to consider getting it sooner rather than later.

If you find yourself intrigued by this product, but don't have the highly detailed knowledge necessary to competently understand it, then I would recommend you do the following: spend the next few weeks or months reading up on as many fixed-wing combat aircraft, naval surface combatant warships and Soviet/Russian SAM systems as possible on the Internet or your local library. I would recommend that you use this research to better understand the game in the interim so that you can then purchase it at a later date when it goes on sale.

Gameplay Dynamics

This game is 90% planning and 10% doing. You will in all likelihood, spend an inordinate amount of time looking at very minute data (ex - the maximum range of your aircraft's Fire Control Radar, the differences in your warship’s fuel consumption at Cruise as opposed to Flank speed, or the height of a mountain range’s slope at a point that is near a Mission Objective) in order to develop a proper attack plan. Once you’ve sent out your aircraft/ships/submarines, the suspense you will experience is unlike anything you will ever imagine. (This might seem counterintuitive judging by how simple the map icons look) Be prepared to feel drama, frustration, relief and suspense as the engagement of your forces vis-à-vis enemy combatant forces take abrupt twists and turns that will go either in your favor, or against you!

Learning how to play this game is one thing, learning how to master it, is quite another. The amount of tactics one could devise by making minute changes to your force’s plotted course, speed, altitude/depth and the effect that will have on the outcome of a battle, are almost infinite. It is not an exaggeration to suggest that you could spend hours trying out different tactics on just one engagement alone.

**The oft-mentioned database has arguably the most extensive non-governmental repository of data on almost every conceivable weapon of war designed by man since the conclusion of the Second World War.** Enough said.

Interface

Important Update - The developers either: a) Do not think there is anything wrong with the UI and/or b) Make constant excuses for these self-evidant shortcomings! Do not expect any attempt on their part to fix them.

This is where most of the simulator's weaknesses lie. To put it succinctly, you will spend a lot of time 'clicking, clicking, clicking'. Allow me to give you an example. The Weapon Allocation Window is used to fire weapons at hostile targets, but it is absolutely useless… Once inside the window, you have to click on a top right tab entitled 'To anyone' just to get a sense of which plane/ship/sub your selected unit is shooting at and then click on the bottom right tab entitled 'By anyone' just to get a sense of how many weapons all of your forces are using on a particular hostile unit. You have to repeat this process EVERY single time on EVERY enemy missile, plane, ship or sub just to get a sense of what your using against them. Couldn't they have found a more efficient way of delivering this info to me? Trying to manage massive battles using this process, becomes tedious and ultimately frustrating.

At no point are the shortcomings of this game made more obvious than when one considers its lack of streamlining. When you launch a naval or air attack, there is no way of pulling up a 'master display' that aggregates activity data from all of your forces. (Where are my forces going? What is their speed or altitude/depth? What radar(s) have they activated?) The end result is, that you are quite literally forced to either remember all of this information 'off the top of your head' or manually click on each of your ships/aircraft and ascertain this information yourself. This becomes almost impossible if you have dozens of units in a scenario.

Final Thoughts

All things considered, even with its flaws, I believe this game will give its very small target audience (service members and hardcore military enthusiasts) hours of enjoyment and learning. I would therefore be happy to recommend it.
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221 of 258 people (86%) found this review helpful
4 people found this review funny
Recommended
46.4 hrs on record
Posted: 27 September, 2014
Firstly, let's get the elephant in the room dealt with, this game is expensive. If you have any doubt as to whether this is your sort of game, don't moan about the price, watch some of the Baloogan Campaign videos to decide whether it's for you or just don't buy it. In context, it's less than the price of two new AAA games (or one AAA game plus DLC), and unlike AAA games you won't be done with them in 15 hours apiece, you could happily sink a thousand hours into this and never run out of things to do.

CMANO is the spiritual successor to the Harpoon series, the grand daddy of modern naval command sims. That means while the graphics are limited to maps and NATO symbology, the breadth and detail of units and capabilities represented is second to none, CMANO is capable of simulating pretty much any naval conflict from 1945 to near future hypothetical flashpoints. This is at heart a serious minded simulation toolbox, rather than a balanced and scripted game. If that appeals to you, then there is no finer product available, period.

I bought this shortly after the first patch (1.01) about a year ago and since release there has been ongoing support from the devs, who seem to be in this for the long haul and it hs come on in leaps and bounds. The long term future for this game is looking bright!

What I like
-Breadth of units, every post-WW2 unit I can think of is in the game, or will be
-Global coverage, simulate any naval conflict post WW2 in any location
-Community created scenarios pop up regularly
-Ongoing dev support

What I hope is improved
-Beginners are somewhat left to their own devices, small scale scenarios are limited
-Air combat is less well developed than naval combat (though this is improving)
-Interface is definitely an acquired taste!
-Sound is glitchy
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97 of 111 people (87%) found this review helpful
5 people found this review funny
Recommended
515.3 hrs on record
Posted: 24 October, 2015
BLUF: This is not a "game" in so much as it is the best simulator of modern air and naval combat I've ever come across.

You may want this game if:

you seek the highest realism and detail possible in a warfare simulation.
you enjoy commanding huge forces and using them in complex actions.
you enjoyed reading Janes encyclopedias as a kid (or adult).

Do your research before buying this. This is not for anyone that is a casual gamer, or thinks they can easily transition from an RTS or grand strategy game to this. This may as well be running on a pentagon computer as a simulation to game out attack strategies for the next major war. There is no "gameyness" here. Everything is modelled to the Nth degree. Radars, radar signiature, electronic countermeasures, nukes, weapon systems, sonar and sound propogation including CZ's, effects of weather... literally untold effort over years was poured into this, and not a minute was wasted on 3D modeling and lighting effects. The end result: You are the commander. You know what your ships and planes look like, you've spent decades around them. You've spent years training for a war you hoped would never come. Now, it is time to put the forces of your nation into action. This is the command center, and it looks like one.

I can't reccommend this program enough.

This is the one game I cannot live without. I played the harpoon series since I was a teenager and this definately is better by a landslide.
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105 of 126 people (83%) found this review helpful
Recommended
41.8 hrs on record
Posted: 1 January, 2015
This game is fun! Really fun! Right off the bat, after downloading the game, CMANO has monopolized most of my game time.

This game though is probably not for everyone.

It's for people who love simulations and RTS games. Those who are into action games, platformers, and shoot-em-ups would probably want to avoid this. If you enjoyed Warcraft, Starcraft, the Total War games, Civilization, Warhammer, the Wargame series (EE, ALB and Red Dragon), then this game would be worth considering.

AND, if you are an old geezer like me and have sneakily played Harpoon on the office PC during the late 80s/early 90s then this one is a no brainer.

Watch Baloogan's YouTube videos on this game. I have spent hours watching his games and have learned a lot from it. His videos are what gave me the final push to get this game.

For some reason, Steam has a problem tracking my game time. My guess is that the initial loading screen is what it tracks (that screen stays on after loading the game screen which I turn off the first few times) and not the game screen itself.

The learning curve is a bit high but not too high that it becomes frustrating. For me, the difference between frustrating and challenging is that frustrating is when you just want to get it over with in order to move on and challenging is doing it again and again until you are satisfied while enjoying it each time.

This game is challenging.

Graphics are basically limited to the unit symbols and the terrain map.. basically its your imagination (best to dl the image mods to have a mental picture of the units) that drives what you're seeing on screen. Reminds me of old Infocom ads in the 80s, how the brain is the best graphical processor around.

There are a lot of mission scenarios. The page says 40 but after downloading the community pack, I have another 177 (!!!) scenarios that cover engagements all around the world! And there is an editor where you can even make up your own scenario.

To give you an idea of the missions, the first tutorial mission was to bomb a couple of land targets that are protected by SAM installations. I launched a couple of F14s to patrol the area, set up Prowlers and Hawkeyes to monitor the area and jam enemy radar, then set up my strike force.

I still haven't got a major victory (only a minor one; ran out of ordinance and had one bldg still standing). But I'll get back to this mission later. Going back to this mission and repeating it didn't feel like a chore to me.

In the second tutorial, I had to micromanage one submarine through 4 stages sub v sub, sub v boat, sub v boat with a helicopter patrolling the area seeking you out, and finally sub v land target.

Units are intelligent. Just send out the mission order, define the conditions and send them off. You can have them do the mission automatically or manually control and guide them.

Much has been talked about the price. I got it on sale but still it was a bit high for me that I really had to think five times whether I should or should not. I'm glad I did.

I think about it this way, I have spent much more on games I haven't played yet and some that I never will play again.

Just to set expectations:

1. The first thing you'll notice is that the game rests above Windows UI (similar to how Excel or Word launches). This took me by surprise since I initially thought that it was a subpar game because of it. But don't let it fool you, the game is top notch regardless. Plus using dual monitors is easy because of this.
2. The graphics. Much has been talked about it but to quote Cypher from the movie The Matrix, "But there's way too much information to decode the Matrix. You get used to it. I...I don't even see the code. All I see is blonde, brunette, red-head"
3. Sound. There is none to talk about. It's really basic that I just play it without my headphones on.
4. The pacing closely resembles how the pacing would be in real life. Missiles takes minutes to hit targets. Your planes need time to be loaded up, taxi to the runway, and launch.
5. Planning and strategy. When a scenario loads up, a pop up with mission details come up. It's best to read it and familiarize with the scenario. The overall strategy is laid out with some helpful tips but you must still have to plan out how to execute it
6. The Database. Much has been written about its extensive database and boy, it really is. It's like a big technical manual of every weapon, vehicle, and even installations around; complete with its history, and the different versions and iterations around.
7. No multiplayer. I really can't comment on this because I'm happy already with the way its set up but some would want to try this out in MP but sadly it isn't an option.
8. UI comes out clunky and there's no immediate accessible keyboard control guide. After awhile though like most games you'll get the hang of it. But if I have to complain, it's the UI really.

Command: Modern Air / Naval Operations is 100% really about the gameplay.

Anyway, not sure if this review makes much sense but I wholeheartedly recommend this for people who love the genre and are deciding whether to get it or not.
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