Stained takes the player (who looks much like Death) through a seemingly abandoned castle and kingdom. As you work through the levels, the story unfolds, and you learn more about what brought ruin to the once-thriving fortress.
User reviews: Mixed (17 reviews)
Release Date: Oct 5, 2015
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About This Game

Stained is a side-scrolling, platforming and combat action game set in an ancient, mysterious castle featuring detailed 3D environments with a continually changing game world. Events in Stained are triggered by breaking objects placed in and around the castle, and outcomes are determined by the combination of glass pieces that litter the ground, leading to a variety of experiences. Novel ways to break objects have to be thought of at times, which will keep the player guessing what the next puzzle will be. In any fight in the game victory is usually temporary, as defeated foes may form again, or reassemble to form entirely new ones. The gameplay is fully interactive and physics based – each character’s uncanny abilities have to be kept in mind to think of innovative ways to proceed through the game!
Helpful customer reviews
14 of 23 people (61%) found this review helpful
0.2 hrs on record
Posted: September 3, 2014
Although I do recommend this title for those who are into action platformers, there are a few things that bug me. The Control scheme for Keyboard is wonky, and I feel that shatter would be better placed on either Z or C by deafault. However, the soundtrack for the demo is nice, and the environments are gorgeous.
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Posted: September 20, 2014
First of all, I have respect for indie games as I have tried myself to make games and it is very difficult. That being said, I enjoyed the atmosphere of the game and I liked the integration of the puzzles to help you get abilities. I feel a quick tutorial or display of controls on the first level would have been helpful as well as maybe telling the player how to use the chandeliers. The combat system needs a bit of work as it feels like all you do is just hit things until they die but maybe in a full game the enemies would be more difficult and you actually have to be creative to defeat them. Overall, the game needs a bit of work but this is a good start I feel.
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2 of 3 people (67%) found this review helpful
0.2 hrs on record
Posted: September 20, 2014
Slow, glitchy, then crashed with exception error. Uninstall!
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6 of 15 people (40%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: September 5, 2014
I can't get past the first puzzle on the demo, as the pieces are all missing! It's difficult to recommend something that only lasts 20 seconds before breaking. :(
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0 of 3 people (0%) found this review helpful
0.7 hrs on record
Posted: September 8, 2014
Negatives
As a platformer it's a little clunky, both in the stained glass puzzles in the Inventory and in its jumping (lots of buttons to take into consideration and they're all in weird spots) and none of the controls for the keyboard are very intuitive. Additionally, it would really solve a lot of problems if the demo mentioned that the button for Shatter (the key to even starting the first puzzle) was Ctrl, as it's not exactly a button I'd think of using in this sort of game. Finally, the last demo level glitched on my first run through--not allowing me to get the final glass piece and not allowing me out the final door.

Positives
The soundtrack is excellent, the journal entries are both helpful and intriguing, and the visual are gorgeous. Death himself isn't much to look at, but the stained glass monsters are almost a shame to break. Also, the combat itself is a bit of a puzzle since Death doesn't start with enough health to just hack and slash without thinking. Over all, I think that the pros outweigh the cons, and I'll probably buy the full game soon.
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0 of 3 people (0%) found this review helpful
0.3 hrs on record
Posted: September 10, 2014
Like others I can't get past the first puzzle as there doesn't seem like there is enough information in order to complete. Maybe the game is over my head.
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8 of 20 people (40%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: September 3, 2014
Very glitchy. when exiting inventory it goes to blank screen until you press esc. Couldnt even get past first part of game there was nothing telling me how to get the chandelier out of the way. Graphics were not that impressive either.
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2 of 32 people (6%) found this review helpful
0.1 hrs on record
Posted: September 3, 2014
ebin
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0.2 hrs on record
Posted: January 12
I have to say, this is not what I expected. Most of the reviews state that the jump is floaty, and the first puzzle is impossible, and while the former is certainly true, the latter is definitely not.
You're given three buttons, basically, obviously one of them has to help solve the puzzle...
Game's not for me, but if you can get used to the floaty jump and you map the keys to buttons that make a little more sense than the defaults, then this could be a real gem.
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1.0 hrs on record
Posted: September 12, 2014
Controlling character was unresponsive for jumping-horrid!!! Graphics are just bland. Character aspect is fine but puzzles seem to lack any real meaning except for it's purpose.
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0.3 hrs on record
Posted: November 28, 2014
This is the first game, or demo I guess, I've played since getting my account.

I can agree with the other reviewers: the controls are really wonky and I hope there's an option to customize them when the full game is released. The lack of a tutorial isn't the greatest thing either and if I didn't look at the controls on the main screen I would have been so lost.

The visuals themselves are beautiful and the concept of defeating stained glass monsters is really unique and leaves a lot of room for what will be added when the full game is released.



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0.2 hrs on record
Posted: September 16, 2014
Wooow. I got through the first level and quit basically at the start of the second because, well, there's just no explanations given for anything. There's a button to break the glass, and there's an attack button, but no tutorial, only a list of controls available on the main menu.
Even if that hadn't been the case (maybe the full game has a tutorial?), the game controls miserably. When you jump and turn around, you keep all of your momentum, and it's literally impossible to stop moving horizontally in midair. Turning the glass pieces in the puzzle bits is a pain, doesn't function very well. When you run, you jump lower than when standing still, which is entirely the opposite of how a platformer should behave. I legitimately can't see a game that gets this much wrong over the span of a tiny level could possibly be an enjoyable game as a whole.
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0.2 hrs on record
Posted: April 16
The game was too confusing to play or enjoy. It looked interesting. The story looked interesting. I looked at the controls before playing, and couldn't get out of the controls screen. I had to close out the game and reload it. I still have no idea what the "inventory" thing was all about. Was that a puzzle? There was a hint button. I really have no idea. After playing this demo for a few minutes, I've decided that the game won't be worth buying.
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