Yatagarasu Attack on Cataclysm is an original, traditional-style 2D fighting game with 11 playable characters and which focuses on delivering solid game play and high quality production values.
User reviews:
Overall:
Mostly Positive (223 reviews) - 72% of the 223 user reviews for this game are positive.
Release Date: Jul 7, 2015

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July 27

Recap Yatagarasu At Evo 2016

Hey Yata Fans,

We Had a great time at EVO 2016 as there was over 78 signups for our tournament at the gaming generation booth and were able to meet and play with many of our players.

For a full recap of the tournament with photos of the event and videos of the matches please check out our blog here:

http://yatagarasu-ftg.com/update/event-recap-yatagarasu-aoc-evo-2016/

6 comments Read more

July 13

Yatagarasu AoC Tournament @ Evo 2016

Hey, Yata Fans!


We are happy to announce that we will be hosting a Yatagarasu AoC tournament at Evo 2016, thanks to our gracious sponsors Gaming Generations!


Entry is free, and sign ups will start at the Gaming Generations booth from 10am on Saturday. We will also have some casuals running, so drop by and warm up anytime! The tournament starts at 5pm (8pm EST), and we will also be working with Gaming Generations to livestream the event - watch this space for more details!


This year's prize pool includes:

Limited edition Yatagarasu AoC Tournament Edition 2 Fightstick by Mad Catz (1 of only 5 made)
Hanzo banner stand
Yatagarasu AoC T-shirts
Arcade moves list panels


If you're at Evo this year, we'd love for you to join in! Drop by the Gaming Generations booth and sign up on Saturday!
Whether you can make it or not, please support Yatagarasu by spreading the word!


We'll even throw in an incentive! Retweet the post below to be in with a chance of winning the following:

Yatagarasu Attack on Cataclysm Steam Keys
Yatagarasu Attack on Cataclysm Custom Voice Packs
Yatagarasu Attack on Cataclysm Digital Art Pack
Yatagarasu Attack on Cataclysm Original Soundtrack

Thanks and hope to see you in person on Saturday!

Jay_Rab

Tweet to repost: https://twitter.com/nyumedia/status/753277435714560000

4 comments Read more

About This Game

Story
On Dec 25th 1925, a Japanese nationalist revolutionary group staged a coup d’etat. The revolutionaries acted swiftly, suppressing the prime minister, police, major corporations, and newspapers. Struggling to react, the old government faction sent the order to a secret information organization ‘Igasei’ to initiate an assassination program called ‘Yatagarasu’ and eliminate the leaders of the coup d’etat.

Overview
Yatagarasu Attack on Cataclysm is an original, traditional-style 2D fighting game with 11 playable characters that takes heavy inspiration from Street Fighter III, focusing on delivering solid game play and high quality production values.

The control mechanics are simple and readily accessible to anyone, but gameplay is based around reading your opponent, parrying and countering, and is deep enough to provide an enjoyable challenge for even seasoned fighting game veterans.

Dynamic Commentary
Yatagarasu AoC features a unique commentary system which provides tournament-style real-time commentary based on developments in the match. Both Japanese and English dynamic commentaries (audio and subtitles) are available and providing the English commentary are veteran commentators Jchensor, UltraDavid, and Maximilian.

Other Features
Other features include online play with rank matches, lobby matches, online leaderboards, tournament play, Twitter integration, a fully-featured training mode, and GGPO to follow in an upcoming update.

Creative Talent
★ Yatagarasu AoC features 2D pixel art by KOTANI:Tomoyuki AKA Styleos (King of Fighters, Mushihimesama, Ibara), and arresting character art by Miwa Shirow (Dogs, Black Mind) and Yasuda Suzuhito (Shin Megami Tensei: Devil Survivor).
★ Voice acting talent includes Kaji Yuki (Attack on Titan, Final Fantasy XIII, Genso Suikoden), Uchida Maaya (IDOLM@STER, Holy Knight), and TOUGEKI announcer Koori Masoi.
★ The Yatagarasu soundtrack is created by Raito (Melty Blood, Under Night In-birth) and performed by the renowned doujin songstress LIQU@.[/list]

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7
    • Processor: Pentium 4 3.0GHz or better
    • Memory: 512 MB RAM
    • Graphics: Must support 640x480 resolution. Certain laptops and onboard video cards may have compatibility issues.
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Sound Card: DirectSound-compatible Sound Card
    • Additional Notes: Windows 8 is not yet officially supported, but Yatagarasu Attack on Cataclysm has been tested without problems on Win 8 laptops and desktops.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (223 reviews)
Recently Posted
PurplePonyRobot
11.7 hrs
Posted: August 29
Yeah, it is pretty enjoyable.
Yatagarasu Attack on Cataclysm is a successor to an older project simply called Yatagarasu. Its more of an update to that than a sequel in all honesty and that is okay.
I backed this when it was having it's crowdfunding attempt and paying the bare minimum to get the game I did not expect future content beyond the alpha and was pleasantly surprised to be wrong.
The game itself is fun. It is a six button fighting game like some Capcom and similiar titles, but at heart it is more SNK feeling and considering it is a game from former SNK devs it is no surprise.
The 6 buttons consist of two punches, two kicks, and two parry buttons for high and low.
Right out of the gate there is one thing I really do not like about the game, but I will say that is just an issue I have with fighting games in general and that aside it is a solid game worth getting.
My issue with the parry buttons is mostly not liking button based parry mechanics in general and making it two whole buttons continues to bother me. All of the characters are well designed and fun, but they are mostly very basic. Besides a typical grappler, shoto, and so on they make little effort to innovate, but others are a bit more unique and even the ones who are not are chaming in their own right. Kotaro especially proved to be my favourite of the cast for this reason. Speaking of charming one of the more unique is the announcer system. Immediately after you pick a character you are expected to pick an announcer(or not if you are boring) from a selection of various Japanese and FGC figures or even the characters themeselves which is weird and funny to do and I enjoy it. You can even pick the mood of them between standard "peaceful" and "unlimited" which does not seem to hold too much of a difference but will get different lines from your preferred announcer at times.
The community is sadly not very active to my knowledge these days, but they are there and the game itself is still a good fighting game. The DLC might be a bit overpriced($30 for a couple of voices is insane) but its all extra stuff. None of the key content was cut from the game to make the DLC and the game itself is small, but very well made. Another recommended good fighting game for Steam!
Helpful? Yes No Funny
Eddy Bam
3.1 hrs
Posted: August 18
Maximilian Dood makes his dog lick peanut butter off his balls
Helpful? Yes No Funny
LI'LL HUBCAPS
0.2 hrs
Pre-Release Review
Posted: June 14
They promised GGPO and never delivered. The menus/interface are terrible
Helpful? Yes No Funny
busterbeast
1.0 hrs
Posted: June 9
i bought this game to play with my friends via local coop. we love fighting games and have a fast collection spanning from nes and dreamcast to ps4, but this was not what we expected. it is lacking the variaety of characters playstyles and moves that we have come to love in fighting games. and is so unappealing that we never play it and compleatly forgot about it. the menus that all look and work like ps1 debug modes are the first thing we are greeted wtih. in no hurry but knowing we will never want to play this game again i sadly must request a refund.

-the small amount of fighting that there actually is, was good. but only for a short time
-menus are hard to use and worse to look at
-chacters are forgettable and simaliar
-movesets seem very bare with only 2 special attacks for some characters i seem to remember
-pixel graphics are welcome but done so that everything seems blurry and somewhat unappleaing

Only pick up this game if you are STRONGLY into old streetfighter style 2d fighters. the kind with stiff movement and lack of move variaety with focus on learning the perfect combo. (sorry for my painful spelling errors)
Helpful? Yes No Funny
Waffles775
12.5 hrs
Posted: June 1
remains unfinished and buggy, amazing gameplay, but everything else is sloppy. this game should only be bought to be played offline but i cannot support buying unfinished games. online that REQUIRES port forwarding (not even fightcade requires port forwarding anymore).
Helpful? Yes No Funny
OrionKai
1.2 hrs
Posted: May 15
This game was in my wishlist for a while but I was impatient one day when I saw only 10% off original price so i thought "sod it, I'm buying it." Bought it and loved it. It's simple and fun. Has a very old school feel to it and the sprites are so well done. Theres a character playstyle for everyone who enjoys the popular fighting games and there's even the added bonus of in-game commentary from players and personalities who are a part of the fighting game community (FGC) today which is fun. The damage output is pretty high compared to other games which adds intensity during fights.

Some people say the online is bad others say it isn't; I personally haven't had trouble and it all depends on where you are in the world sometimes.

All in all, it's a good game that has a lot of potential to be great.
Helpful? Yes No Funny
Harmony
0.7 hrs
Posted: May 1
Dan Hibiki & Yuri Sakazaki approve this game. Who the hell is a movelist copycat anyway?!
Helpful? Yes No Funny
HereGoesNothing
8.1 hrs
Posted: April 26
online doesnt work, 10/10
Helpful? Yes No Funny
BlueNoiseZZ
12.1 hrs
Posted: April 17
Just got the update for Yatagarasu.

Pros: Single player is great with decent story, characters, movesets, and decent gameplay.

Cons: Online is mad garbage. I even downloaded the update for optinimzed online mode and I STILL cannot connect to lobbies. The game feels incomplete still, if Online mode is going to be added, then it needs to be ready and optimized before releasing the game. Otherwise I feel like I somewhat wasted my money on the game. Single player is great as I said, but online could have been way better at the start and would have kept me to continue playing this game rather than occasionally.

As of right now im half and half with this game. While the game is getting updates, single player modes are starting to get rather boring once you go through them for a good amount of time. And online mode is still not optimized as the developers say it is. If you're planning on getting this game, keep an eye out on the updates for GGPO and then buy the game..
Helpful? Yes No Funny
Chaghetti
10.0 hrs
Posted: March 28
i wish more people played this amazing fighting game. if you enjoyed third strike or any of the KOF games you will love this gem
Helpful? Yes No Funny
Most Helpful Reviews  Overall
239 of 258 people (93%) found this review helpful
8 people found this review funny
Recommended
266.9 hrs on record
Posted: July 7, 2015
Fighting game fans will appreciate Yatagarasu's classic presentation, simple-yet-rewarding gameplay, and highly stable/flexible netcode. A small game made by a small and dedicated team, Yatagarasu is a love letter to fighting games of a bygone era. If you like honest, deep, and stylish fighting games, don't pass this up.
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90 of 107 people (84%) found this review helpful
Recommended
36.9 hrs on record
Posted: July 7, 2015
Solid fighting game at it's core, although the menus and UI are very unpolished.
Was this review helpful? Yes No Funny
85 of 103 people (83%) found this review helpful
56 people found this review funny
Recommended
20.6 hrs on record
Posted: July 8, 2015
If you have no friends and/or bad net, don't bother. Yatagarasu thrives on multiplayer experience and is nothing without it.

If you have friends and/or awesome net, maybe you'll find a in-depth fighting game that can be alot of fun to learn.
Maybe.
I wouldn't know. I have bad net.
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56 of 61 people (92%) found this review helpful
Recommended
13.6 hrs on record
Posted: July 11, 2015
So, total disclosure - I've been working on this review since launch because it's quite a tough game to rate. In short, it's the weirdest blend of incomplete yet perfect that you can imagine. The fighting is razor sharp and, for a 24/7 fighter fan, that's all that matters.

A lot of gamers and reviewers are making the obvious comparisons between 98/2002 Kof and Street Fighter III: Third Strike, but I feel it's more like a combination between KoF's unspoken cousin, Garou:MotW and an early Samurai Shodown title. There is a lean towards big juggles and weapon-enhanced pokes that I haven't felt in a long time and the polar differences between L and H normals and specials means that the art of constructing a decent combo will literally keep you up at night.
The character selection is sparse, but mechanically the range features something for everyone, even mix-charge fans like myself. Furthermore, despite the complaints I've seen online, my cheap, fake, Chinese fightpad hooked up automatically, as did my notoriously PC-unfriendly RAP VX-SA fightstick - something that some fancier PC fighters have struggled with.

The hitboxes are tight and tidy, which again separates it from its KoF siblings, and it means that you'll often find yourself trading and, as a result, relearning trade-tactics, even at a low level. Other nice features include KD recovery and the much desired KoF hop options. There's 2 buttons dedicated to the game's Third Strike inspired parry system, which I feel would have been more valuable as a direct rip-off - utilizing the forward & aggressive crouch positions like its origin. As buttons, it just feels a little detached, but it's still an appreciated feature that forces you to bet on your reads.

Infact, with the ranged pokes, the parries and the KD recoveries, its fair to say that they've really captured that old-school "reads" mentality. Every throw, every hop, every meaty is a solid statement that you know the fight better than your opponent - something that's missing or diluted in modern fighters.

Next up, the online is pretty slick. Despite lacking its previously promised GGPO inclusion, I've been getting some pretty great, seamless fights in, with only the occasional "underwater" match occuring. Furthermore, you can view pings, adjust frame delays and mess around with a bunch of other stuff to customize your online experience for the better.

Another good sign of a thoughtful online mode is the ability to dip into practice mode without leaving a lobby, so you can work on those special cancels between bouts.

So, as an exercise in making a perfect fighting game, there you have it - Yatagarasu AoC is about as good as it gets. It takes inspiration from the greats, melds them together and comes out with something that's nostalgic yet new, punishing yet rewarding.

However, that's coming from the perspective of somebody who cut their adult fighting teeth on the alpha series and Third Strike and, as others have mentioned, this game is a bit of a love letter for fighter fans of that era.

Mechanically, it's all there, and that's all that matters to me, but if you put it up against almost any other fighter, the presentation of the entire thing is pretty jarring. From the minute you hit play it feels like you're in some kind of debug mode on an arcade cabinet, with a range of options and essentially dipswitch functions being the first thing you come into contact with.

The menus and in-game navigation is also pretty funky and learning your way around training mode options and the two different, but never explained, arcade modes may leave the casual fighter fans and the capital G gamers yearning for a more polished experience.

Personally, I like it and see it as another shoutout to the kind of player that knows the smell of burning silicone on a CPSII board, but it's not something for everyone.

Likewise, the characters are almost at a Mortal Kombat level of pallete swappy (and a little goofy), but their styles are unique, they match up nicely with their movements and the hitboxes and hurtboxes are all in the right places, so the game exercises as a great fighter, regardless of how creative the character design is.

There are some nice, thoughtful design features in amongst the rough bits like the assist commentary and the Samurai Shodown style hype-factory of an announcer, that will keep putting a smile on your face throughout with their comedy one liners and old school Akihabaran hatred towards throw tactics.

Jumping straight into this game, guns blazing, it took no time at all to find a few links and combos with some bite, with the standard KoF build of jump in heavy, crouchy-standy mix-up into a special/overhead. Specials can often beautifully cancel into other specials, but there's no meterburn or drive cancel cost to do it, which will undoubtedly lead to some awesome acrobatics when Yatagarasu picks up competitively.

My verdict here, despite its presentation, is that Yatagarasu is a top tier fighter. If you're begging for a new era of Third Strike and the like, this could be it. It keeps that old techy stuff alive, it's a future classic, it's both beauty and the beast. Just make sure to look for the diamond beyond all that mud.
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107 of 150 people (71%) found this review helpful
81 people found this review funny
Recommended
36.9 hrs on record
Posted: July 7, 2015
No Wake-up-Ultras
5/5
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26 of 30 people (87%) found this review helpful
Recommended
19.0 hrs on record
Posted: July 7, 2015
I for one was pretty unimpressed by the graphics of this one. But once you read into the game's history and the direction it is going for its a great nod to the classic fighting games on yesteryear. YTG is a great and simple fighting game but always fun. Matches are at a good pace and combos are a lot easier to pull off than your SF4 FADC tight links etc. Sure the game has tight links in places but they are not really required. Netcode is amazing with the ability to adjust the input delay at the character select screen with O and P. O = decrease delay (best at lower pings), P = increase delay (smoother gameplay at higher pings). This feature alone should be in every single fighting game.

Pros:
Cheap
Simplicity of combat with a added complexity of parrying to step your game up
Good cast of characters and commentators
Netcode adjustments are pretty amazing

Cons:
For a game released in 2015 can't it at least be in 16:9 with some trim on the sides like guilty gear for instance?
Can be hard to find matches online with such a small player base (accurate to early access)
Overall UI isn't great but then you are not in the menu's for much of the game so its not game breaking
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22 of 24 people (92%) found this review helpful
1 person found this review funny
Recommended
18.7 hrs on record
Posted: July 10, 2015
I've had more fun with this game in a few hours than in days of SFIV (on PS3).

It feels like a mix of Street Fighter: Third Strike with a little of KoF.

pros:
- Good, simple design that allows anyone to pick it up.
- Good net-code.

cons:
- Not many characters to choose from (i don't really care as long as they are balanced)
- low resolution (if you are expecting a hi res game, look elsewhere)

This is my new main fighting game, at least until SFV releases.
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19 of 20 people (95%) found this review helpful
2 people found this review funny
Recommended
24.1 hrs on record
Posted: July 17, 2015
Yatagarasu: AoC is a good game in a bad game's shell. The ui is clunky, audio mixing is broken, online play at the moment requires port forwarding, and lobbies require a lot of micromanagement. That being said, the game itself plays smoothly and feels like a fusion between Third Strike and King of Fighters--the latter isn't surprising since it was created by three former SnK developers. It's a 4 button fighter with a parry system--red parries included--guard crush, and the hop attack that third strike uses. Combos are generally designed around being fun to execute as well (I'm looking at you, Hina.) Beyond just combos the neutral game can feel really rewarding also. Good reads lead to real soviet damage while poor usage of super jumps and parries lead to counter hit states meaning momentum can swing pretty quickly.

Aesthetically, Yatagarasu borrows a lot from the era of vintage sprites and the creators do a very good job of bringing that style into a more modern setting. Unfortunately, the resolution is locked at 640 x 480 so it can, understandably, be hard to appreciate.

Cutting this short, Yatagarasu plays well but has some very clunky problems in the way it presents itself and if you hated Third Strike you're going to hate this game.

(Netcode is good by the way and it'll have ggpo soon so that'll be great.)

P.S. always do what your sister tells you.

P.P.S. Can you not add spacing in steam reviews...seriously?
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19 of 22 people (86%) found this review helpful
9 people found this review funny
Recommended
41.0 hrs on record
Posted: July 26, 2015
Its like food that looks terrible, but when you actually taste it its hella delicious. Great game in a bad shell.
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25 of 34 people (74%) found this review helpful
Recommended
4.3 hrs on record
Posted: July 7, 2015
Feels fresh with ultra, SUPER solid gameplay! Really feels like an older KOF game lovingly crafted with SF3 Third Strike systems. My favorite fighting game of the past generation.
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