Ever wanted to shoot poisonous lightning lasers? Freezing fireballs? Turrets that fire waves of miniature suns? How about lasers that shoot exploding black holes that suck out your enemies' life force? You can do that all in Magicmaker, the spellcrafting-focused platformer dungeon-crawler!
User reviews:
Very Positive (302 reviews) - 88% of the 302 user reviews for this game are positive.
Release Date: Sep 22, 2014

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August 20

August 20th Game Update

Greetings, wizards and witches! We've just pushed a small update to Magicmaker which should be available immediately. If you are having issues receiving the update, exit steam and relaunch. A big thanks to our community for helping us identify these issues!

Aug 20 2016 - Patch Notes

  • Adjusted material tooltips for clarity and consistency
  • One-Sided Coin's explosion radius now scales with material grade and multiple copies of it.
  • One-Sided Coin's explosion damage now scales stronger with spellpower
  • Added options to adjust screen shake
  • When loading recipes containing an unavailable material grade, the next highest available grade will be slotted
  • Added secrets

  • Fixed a bug where Explosive Powder laser spells were doing 10x their intended damage
  • Fixed an issue where the Forest Boss's Pollen Laser would scale into negative values in NG+
  • Magic Boomerang robe effect will no longer knock back objects that are intended to be knockback immune
  • Fixed an issue that caused the Final Boss to despawn if is knocked off screen
  • Bazel's Hourglass of Regret no longer warps the player through anti-teleport walls
  • Fixed a crash caused by charming goblin wizards using Illusion Dust
  • Fixed a bug where Extract of Monday's robe effect's damage was being multiplied in the Super Murderfest challenge
  • Fixed a crash on WINE on OS X
  • Fixed a typo in the Halloween Quest

12 comments Read more

About This Game


Magicmaker is a spellcrafting-focused platformer dungeon-crawler where you can be the wizard you've always wanted to be!

Literally 2 Million Different Spells to Craft

Magicmaker is powered by an amazing Spellcrafting system that can make nearly anything. Have you ever wanted to shoot poisonous lightning lasers? Throw freezing fireballs? Build turrets that fire waves of miniature suns? Or summon hordes of adorable jelly minions? How about firing lasers that shoot exploding black holes that suck out your enemies' life force? You can totally do that in Magicmaker.

How Do I Make Exploding Laser Black Holes That Steal Souls?

Or any of that other sweet stuff?!

Its super easy.
  • During your adventure you'll find materials.
  • Each material has a specific effect, like lifesteal, bouncing off walls, or lighting stuff on fire.
  • Combine materials to make spells and robes!
  • 40 different materials means there's all kinds of fun interactions and combinations to make.

What kind of wizard will you be? Probably a really cool one, I bet.

The Greatest Adventure of All: Steady Employment

Listen: you're unemployed, you're three months late with the 8999 magic-dollar rent on your wizard apartment, and your highest qualification is a certificate from a 3 week cheesemaking course. If you can't find a job soon, your landlord's gonna kick you out and you'll probably have to go live in a tree or something. But don't worry too much! The World of Magic presents all kinds of opportunities, as long as you're willing to journey to the local temp agency and take whatever career the job placement spell picks for you. And you lucky soul, the job placement spell has decided you'll make an excellent Security Guard!

"A Security Guard??"

That's right! A Security Guard for the illustrious Dörwall Community College, the preeminent wizarding school of the greater Dörwall metropolitan area! Now you can enjoy the many luxuries of employment, such as a magical adventures, the quiet disdain of your co-workers, and a semi-regular paycheck!


Ya'll love bulletpoints, don't ya? Well feast your eyes on these:
  • Spellcrafting System that can create over 2 million combinations! I know I said that earlier, but hot dang, that's a huge number.
  • Robecrafting System for passive effects! That's right, there's 2 million unique combinations here too.
  • Equip special artifacts with unique powers! Check out these totes ancient and mystical relics.
  • Total Wizard Customization! Just go ahead and customize the heck out of your wizard. Totally.
  • Randomly Generated Levels! I mean, this is an indie game in 2014. Isn't that kind of required now?
  • Charming, colorful paper-craftesque art! There are at least 6 different colors. I counted.

. . .

Okay, I lied. There's actually 2,193,360 different combinations.

System Requirements

    • OS: Windows 7 (Works on some XP, Vista, and 8 machines. Try the demo if you're not sure)
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card (Does not support integrated graphics)
    • Storage: 300 MB available space
    • Sound Card: Any, but there are currently some issues with Audigy sound cards. Try the demo if you're not sure
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (302 reviews)
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244 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
95 of 110 people (86%) found this review helpful
4 people found this review funny
8.9 hrs on record
Posted: September 22, 2014
Disclaimer: I’ve been provided a key of this game for free. My comments are my own.

This game gets customizing magic down to a science. Granted this game does have limitations on what you can make but as long as you can imagine something gameplay-wise chances are there's some combination to make it. Whether you want a vacuum laser wand to suck up all that delicious loot so you don't have to run around and get it all or a fireball that has ice effects as well.

The graphics is beautiful. Visually it's all paper but well made with that design.

I wholeheartedly reccomend this game.

Not convinced? Check out the demo or watch my video: http://youtu.be/UCg6BCjTg9Y
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84 of 111 people (76%) found this review helpful
1 person found this review funny
27.6 hrs on record
Posted: September 1, 2014
I really feel bad about reviewing this game. It's a wonderful little passtime, but to stack it up against the big-name titles, it just doesn't stand a chance. Anyways, Magicmaker is a fun little game that combines platforming and bullet-hell gameplay very well. Most interesting is the ability to customize your own spells in a multitude of ways with a wide variety of combinations and effects such as making a spell that can pass through walls before splitting into multiple shots and explode fire onto everything. Sadly, the game is very short and a bit lacking in the story department, but I found the game to be a fun little distraction on the whole. Worth playing when you just need to kill some time. I'd suggest $5-10 bucks.
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44 of 51 people (86%) found this review helpful
23 people found this review funny
13.2 hrs on record
Posted: September 27, 2014

...c'mon, someone had to do it. TLDR summary at the bottom!

Anyway, Magicmaker is a great game for anyone who ever wanted to custom-build the wizard of their dreams. A lot of games over the years have taken a stab at the idea of a customizable magic system, but so far, I've not seen it done better than Magicmaker.

The idea is you are a wizard, hired by a temp agency to be a security guard. As you play, you'll collect elements, colors, and other bits that can be combined to make whatever sorts of spell you can imagine. Want to throw fireballs? Easily done. What about black hole beams that suck out someone's life? Easily done. Magic pets (or even turrets) that attack any who challenge your rule? Walk up walls, jump off the air, or just straight-up teleport? Done, done, and done. With approximately 2 MILLION possible combinations, you might be at this awhile, just experimenting with all the neat stuff you can think up!

I can say without a doubt that I've found one of my favorite time-killers in Magicmaker. The art style is charming, the game mechanics are loads of fun, and there's all sorts of humorous nods throughout the game that will brighten your day.

Some people will wonder about the development team, "Tasty Stewdios", since the interaction and passion of game developers is important. It's easy to see how they are by looking around the forum community: they love their fans, and love their game, and want to see the two happy together. Very responsive and passionate about their game, TS is quick to address problems with the game, consider suggestions, and speak to players like people, not numbers.



Create custom spells, rack up kills, loads of fun. I made a spell that shot a magenta beam at people so hard, it ricocheted between 15 different monsters and blew them all to ash, then sucked out their soul energy to power my horrible rampage through the desert.

10/10 would wizard again.
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18 of 22 people (82%) found this review helpful
8.6 hrs on record
Posted: September 29, 2014
This game is an absolute MUST PLAY for anyone who loves any Action, SHMUP, or RPG games. It's a fantastic lampoon on fantasy tropes whilst maintaining a rather robust magic system and randomly generated levels.

I can't stress enough how good this game is. The things you can do with the magic maker system is intense:

-Fill a level with a massive horde of minions.
-Fire a laser that forks a bunch of times, setting everything on fire.
-Wield a magic weapon that drains the health of the enemies you kill.
-Fire a rock drill that that throws your enemies and poisons them...

And so. much. more. Play this game. Now. Get it. It'd be a steal at twice the price.
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16 of 19 people (84%) found this review helpful
18.9 hrs on record
Posted: September 29, 2014
This game is, in essence, a spell-building sandbox. The magic system is fantastic. There are forty materials to use in spells, each of which applies a different effect like poisoning, lifesteal, faster fire rate, exploding, splitting, gravitation, and LAZORS. The system works very well and it is fun to make lots of interesting spells.

Obviously no system is perfect. There are some bugs, like piercing not seemingly enhancing lasers and other things. There are literally millions of combinations, so this is to be expected.

The area where this game really suffers is actual gameplay. Aside from the ability to create millions of different spells, there is nothing in the game that hasn't been seen in every other side-scrolling dungeon crawler. The enemies are not very varied, and can all be defeated fairly easily with a powerful spell or two. There are five zones, each with four or five missions, so the game does not last very long. You can go back to freeplay previous zones, but the only point is to get more materials.

However, the game is still in active development, and the developers comment on most of the threads in the steam discussions, so it can only get better. The spell-building system alone has tons of replay value. Making new spells and asking, "what happens when I put AoE on my turret with lasers?" is enough to play this game for a good 5-10 hours alone.

Overall, if you like customizing and experimenting, this is a great game, but if you are looking for a solid dungeoncrawler platformer, look elsewhere.
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17 of 22 people (77%) found this review helpful
1 person found this review funny
25.2 hrs on record
Posted: November 8, 2014
Recommended for creative players who enjoy putting things together to see how they will react. It's a very experimental game that will surely please people who enjoy sandbox type games. Not recommended for hardcore players.
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24 of 36 people (67%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: September 22, 2014
A simple aesthetically pleasing 2D platformer with an extremely elaborate spellcrafting system. 40 different items combine to make endless combinations of spell options, and experimentation is a lot of fun. Reuses the same levels a lot, there are only 5 areas and the missions use procedurally generated maps with a same general layout. Somewhat also has balance issues as some spells can end up ridiculously overpowered even early on.
Full first impressions after 4-5 hours gameplay are in the following video:

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10 of 11 people (91%) found this review helpful
37.3 hrs on record
Posted: February 17, 2015
An awesome, 2D-platformer magic-based game that can sometimes make you want to think outside the box on how to defeat enemies, whether its making your spells travel differently, apply different effects, or even how you move around. The game has a New Game+ mode for replayability as well as allowing for even more creativity. If you've ever felt limited being a mage in other games, this game will finally set you free.

Important Note: For some, you may have to turn off VSync on your graphics card. This may take a while to figure out for some, but it is worth it :)
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21 of 33 people (64%) found this review helpful
1 person found this review funny
Not Recommended
21.1 hrs on record
Posted: February 28, 2015
For everything the game has in its favor concerning style and mechanics, it lacks in polish and replayablilty.

Yeah mathematically there's over 2.5 million combos, but 99% of them are pointless. There's is very little, if any balance applied to the spell system, the damage your spells produce outpaces the enemies by such a degree the game has absolutely ZERO dificulty factor to it. Like none, at all, what so ever.

Yeah it has an endless mode adding Game+++ modes where enemies get harder each time, but it doesnt matter because they dont scale fast enough to keep you playing- their buff increase isnt even noticeable. Im not going to spend 20 more hours playing thru mindlessly just with the hope that "maybe" by Game+++++++++++++++++++++++++++++++++++++++++++++ the enemies might actually get a chance to attack me this time rather than being instantly vaporized.

.. I dont know, its feels more like a tech demo or proof of concept rather than a complete game. That said I dont regret buying it, and i definitely got my moneys' worth- its just a "Well that was neat *uninstall*"
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9 of 11 people (82%) found this review helpful
50.0 hrs on record
Posted: December 15, 2015
This is one of my all-time favorite PC games. This game is like playing Bubble Bobble and Shoot Many Robots with a spellcrafting/modding component, where each spell element does only one thing. You want a spell that burns things AND does extra crit damage? Then you use Fire and Artichoke. Seriously. Artichoke. This game is hilarious and devoid of esoteric combinations or synergies. And it's so great, casual and simple but with such freedom to customize that it should appeal to anyone who enjoys platformers, crafting and/or kid-friendly pictures and colors.
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Recently Posted
2.4 hrs
Posted: October 13
Hey! It's pretty good!

That is if you're okay with some repetition. This is a solid little game that allows you to tinker with spells and perfect them to your desire. The problem being, from my limited experience with it, the areas get a little boring.

I'll admit it, I got pretty bored a little past two hours of playing. That's a shame because this game seems like it has a lot of potential. I love the idea of tinkering with spells endlessly to see how I inevitably come up with the omega ray of death that will tear asunder all of my enemies. Problem being? This ARPG personally doesn't make me care about doing that.

The story is fun, but not driven. From my perspective, that's this game's most prominent problem aside from slightly flighty controls. You play the role of an unexpectedly badass security guard sent to deal small problems surrounding a wizarding school. The story has a real tongue-in-cheek flair to its writing. That's great and all, but I tend to prefer my RPGs to have a little gravitas.

The gameplay is pretty fun! I enjoyed the time I spent spellcrafting. Essentially, you go around collecting cards that enemies drop. These cards range in quality, but also in how they affect your spell. For example, you can have a standard fire spell, but you can also make it bounce around like a bouncy ball and blow up after a short while. That's a pretty simple spell for this game, too. Your spells are only as limited as your imagination. You get a lot of neat little tidbits that you string together to make a spell. In my humble opinion, the game's system is somewhere in-between Lichdom Battlemage and Morrowind in both complexity and fun in spell making. Overall, that's this game's strong suit, and it uses it well.

From my experience with it, the armor system, which is an extension of the spell crafting system, is also pretty fun. Basically, you get a static, defensive buff that you get to play around with and make fit your playstyle. You can add on things like double jumps or permanent shields that you can adapt to fit your playstyle. These come in the same form as the cards as described above.

Aside from the kind of bland and silly story, the areas could use a little work. There are four levels, and while you tend to have different objectives whenever you go back to them, it really isn't fun or exciting to do so. It kind of felt like a slog after a bit, which is why I stopped playing.

TL;DR: If you don't mind a silly story, recycled areas, and flighty controls, this is a solid little ARPG. I only touched the surface of the intricate spell system in this review. My suggestion is to buy it, but probably when it is discounted.

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The One Chronicler
12.7 hrs
Posted: October 6
This game has millions of combinations for its spells- which means you'll probably find one that's super exploitable and only use that for the entire game. For me, that spell was one that created a chain of mines that set enemies on fire before exploding and could burrow through walls. Very fun, but made the game extremely easy. If you're an avid completionist, you'll probably get a lot more out of this game than I did, it has a plethora of extra challenges that require you to modify your spells in creative new ways that you'd never think of before. Some people will get what they need out of this game in 5 minutes, others will play it for years, but everyone will find something to enjoy.
Helpful? Yes No Funny
2.2 hrs
Posted: September 29
It's dull. While technically you can make tons of spells they wont really be different enough to be worth it. You just end up using the same spell most of the time. And there is no strategy you overpower the enemies by such a degree that the challange is almost zero. The thought behind it is good, really good. Maybe a 3 or 4 year old would like it, because they dont understand what they're doing most of the time.
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7.4 hrs
Posted: September 25
I actually really enjoyed this but it has some VERY major issues which near ruined it for me and would stop me from recommending it.

Firstly the good points:
+ Great, simple gameplay. Handles well.
+ Making spells is a lot of fun. It's the main attraction, mixing aspects together to make ridiculous magic.
+ Cute visuals and character customization.
+ Humour

But now the negatives:
- Game has absolutely horrible pacing and doesn't make it clear how you should progress.
-- The end of the game can come very quickly and very abruptly due to this poor pacing.
- Several levels require specific spell to be equipped. End up wasting time not knowing you need to go back and make a new spell
- Very unclear instructions for a lot of aspects of the game.
- Can only equip 2 spells (and a wand). What's the point of making all these silly spells if you can only bring just two.
- Platforming is fiddly at times.
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9.5 hrs
Posted: September 23
Expensive for the content offered. The game doesn't bring much for the 10$ asked.
Only 4 small levels that you replay in different difficulty over and over. The differents spells come from mixing artefact found in the levels not really interessting or deep.
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Aztec Shmaztec
5.4 hrs
Posted: September 18
This is how Lichdom should have played.
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33.9 hrs
Posted: September 17
10 outa 10 homingsilkbutterfly mages
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14.0 hrs
Posted: September 14
Do you wanna be great at magic?

Do you want a spell that can cast a small homing pellet that leaves a homing trail of itself, then splits into four with three more trails and continues to home in on enemies?

Do you want to work as a minimum wage guard at a magic academy?

Play MagicMaker.
Helpful? Yes No Funny
27.8 hrs
Posted: September 14
If you enjoy playing as mages, wizards, sorcerers, etc. and you also like high levels of customization, You'll really like this game.

As mentioned before, there is a LOT of customization. You want to shoot wavy, poisonous lasers? You can do that! You wanna be like a certain plumber and shoot bouncing fireballs? Nobody's gonna stop you! You want a fire AND poison trail wherever you go? Go right ahead!
Not only is there a lot of customization in spells, you can also customize your character. You can look like a demon, an npc from this game, another video game character, or whatever suits you. You don't even have to have a robe or hat!
There is a good amount of replayability for those who like challenges or those who want to play previous levels just to mess around. You can go achievement hunting or you can try out a completely random spell. There are also secrets to find to help you get materials for spells.

I recommend this game to anyone who is even the slightest bit interested in any of the stuff that I have mentioned in this review.
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41.1 hrs
Posted: September 13
I love this magic game because some games you have to choose a selected few magic other ones are like you spin and you win a magic but this one allows you with creativity with your magic
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