Turn-based wizard combat with the tactical positioning of chess and the bluff of poker. Features wizard customization, 100s of gear items, single player realm adventures, online leagues and co-op play.
User reviews:
Very Positive (14 reviews) - 85% of the 14 user reviews in the last 30 days are positive.
Mostly Positive (759 reviews) - 78% of the 759 user reviews for this game are positive.
Release Date: Oct 26, 2015

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Recent updates View all (29)

September 26, 2016

Chaos Reborn v1.12 - Epic Gear is Here

This version sees a major interface revamp, epic gear, new social rank systems, email notifications and a new way to invade or ally.

New features and major changes:

  • Epic staff upgrades: You can upgrade a law, chaos or neutral staff for now (other staff upgrades will be added later). The upgrade is purely visual and you can customise the appearance.
  • Upgrades staffs have additional special effects when wielded.
  • Epic gear upgrades: There is an epic gear upgrade for any of your body gear. This is a purely visual upgrade. You can customise the appearance.
  • Chaos Mode battles added as an option for duels.
  • Ruins special objectives - When you fight a wizard lord in ruins you must collect the gold from chests before you slay the enemy. The amount of gold you can get from ruins is boosted.
  • You can set up email notification for asynchronous games.
  • New currency - Realm Karma. You earn Realm Karma for being an ally or invader, or for defeating invaders, and for players completing realms you have designed. Spend Realm Karma on social rank progression or Forge Crystals
  • Forge Crystals can now be purchased with Gold or Realm Karma.
  • You get a reward of 100 Gold and 1 Forge Crystal with each level increase
  • Social rank progression is now based on wizard level - 25 for Lord, 50 for King, 100 for Demigod and 200 for God. Alternatively Realm Karma can be used to directly purchase the next social rank.
  • There is a new system for joining realm battles as an ally or invader. Opportunities for invasion or allying now appear as buttons on the right of the screen when you are outside a realm. The game mode (law/chaos) and the rewards are identified.
  • The interface is reorganised with a tab system for the major game modes.
  • In Classic Chaos mode wizards are now shown with selected gear and equipment, although the stats are for generic staff and bodygear.
  • There is a special effect for when an invader joins a realm battle.

Other Changes and bug fixes.
  • There is a visual warning when the turn timer is about to expire.
  • League progression stars for each league level reduced by one, making it quicker to reach arch mage level.
  • Mana for burning first spell reduced from 9 to 8.
  • Bolt tower and air elemental defence increased by 10.
  • Talsiman buffs - "Mana Corruptus" (.8 mana per balance shift point, regardless of number of players) and "Mana Mortificum" (4 mana per death in a duel, rather than 3)
  • You can now dispel your own (or allied) blob around an enemy creature.
  • AI creatures and wizards now obey engagement rules correctly.
  • You can now see if your ally's creatures are real or illusion via the tooltip, just like you can with your own creatures.
  • There is now a confirmation dialog when dismounting a wizard.
  • Baculum Obligo talisman now ensures all spells matching staff start in hand (subject to hand-size constraint, and after Cantio Obligo), rather than just 3 spells.
  • Cantio Compositus talisman now adds one new random spell to deck before shuffle and redraw; activation cost increased.
  • Bellivent talisman (retreat to void ranged attack) now works while mounted, and is always successful.
  • Bestiae Secutus talisman no longer gives a range-bonus to Crystal Wall (Range is still boosted by Cantio Secutus).
  • Draws in duel mode no longer reset your duel level.
  • Fixed multiple empty or dot messages when activating talismans.

10 comments Read more

July 30, 2016

Chaos Reborn v1.11 Released

This release sees some bug fixes,balancing tweaks and some interface improvements.

Data tweaks

  • Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
  • Law mode starting mana reduced to 20 for first player, 28 for second player.
  • Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
  • Reduced Duel AI bonus mana awarded for Duel level.
  • Increased max wizard level to 9999 (in preparation for new social rank progression).
  • Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:
  • Fixed a bug causing a player in duel mode to be driven by an AI
  • Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
  • Fixed the potential damage on blobbed/webbed creature healthbars.
  • The game will no longer rewind when connect as spectator.
  • Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
  • Fixed a bug that caused the first win of the day not to give unique talismans.
    Improved layout of player info panel
  • Fixed a bug causing talisman info screen not to be shown in realms.
  • The forge activation confirmation dialog now does not show if you don't have enough force crystals.
  • You now get an error message when selecting a talisman slot while not having any talismans of this type
  • Added time stamp to global chat messages
  • Show 'MAP: ' infront of the map name
  • Wizard name change dialog fixed
  • Magic weapon spell cast shows the name of the target entity in the battle log
  • Sorted online players list

6 comments Read more


“Chaos Reborn is quite simply the best strategy game on PC this year.”

“Chaos Reborn is already a brilliant update of an absolute classic ... There's every reason to be excited about Chaos Reborn's future but, unlike too many other Early Access games, it's a game worth being excited about right now as well.”

“I like it a lot, and it’s barely begun. So far at least, Chaos is well under control.”
Rock, Paper, Shotgun

About This Game

From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a turn-based wizard combat game with single player Realm Quests and many online options. Between 2 and 6 players can challenge each other to magical duels in a variety of arenas using a spell deck of interesting spells and creatures - including the Gooey Blob, Shadow Wood, and more. There is a monthly league system and several game modes with live or asynchronous battles. You can explore the Realms of Chaos fighting Wizard Lords and Kings, and invite players to join you in co-op battles, or act as an invader in someone else's realm. These Realms can be designed by player Wizard Kings and rated by other players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: SSE2 instruction set support, or better
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3) or later
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Mac OS X 10.6+
    • Memory: 2 GB RAM
    • Graphics: Any card with shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Memory: 2 GB RAM
    • Graphics: Shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews Learn More
Very Positive (14 reviews)
Mostly Positive (759 reviews)
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