Turn-based wizard combat with the tactical positioning of chess and the bluff of poker. Features wizard customization, 100s of gear items, single player realm adventures, online leagues and co-op play.
All Reviews:
Mostly Positive (689) - 76% of the 689 user reviews for this game are positive.
Release Date:
Oct 26, 2015

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Recent updates View all (31)

December 23, 2017

Chaos Reborn v1.13.2 Update, Dec 15th 2017

This update adds Brazilian Portuguese localization, and some bugfixes. We're continuing to work on new content for the game, but have nothing major to release yet.


Game is now translated into Brazilian Portuguese.
Added Discord web link button to profile screen.

Major Fixes:
Sometimes, if you spectated, played async games/realms while queuing for a live game, the live game would start without you.
Clicking enemy units during the enemy turn now displays damage bars in Law Mode again.

Can request allies now during realm-testing; invasions are still blocked.
Some of the talisman descriptions got swapped around as a result of localization - this is now fixed.
Wizard names were sometimes invisible in chat log in custom lobby - this is now fixed.

Minor Fixes:
Spectate panel was displaying placeholder "gameID" instead of actual game ID numbers.
Added space to event log between "X cast Y" and "and succeeded" (/"but failed" ).
Submitting a forged staff with a name that already exists as a bodygear in the equipment database will now unambiguously tell the player to change their staff name (previously, it said "that bodygear name is already taken". Similar fix for bodygear name.

Some Simplified Chinese text was not being displayed.
Activating a mana bind talisman now correctly displays +X mana above the wizard's head, rather than -0 mana (0 cost).
Typo in single player campaign "You also you find a mysterious amulet with with figure of a small dragon carved from sapphire."
English game-text typos:
"...creature combate is determined by a kill probability with not hit points."
1 comments Read more

August 23, 2017

Chaos Reborn Across the Globe

In the latest update to Chaos Reborn, we have localized all game text into Russian, Simplified Chinese and European Portuguese. We can now reach a wider audience than ever before. We would like to offer a special big thank you to our community translation team for volunteering their time.
Some other new features added in this update:

Guilds. Players with the demigod rank and above are now able to create guilds for ranked play. The success (or failure) of members of the guild affect the guild ranking. This is available in both duel and league play. All players can join guilds.

Custom Games. Demigod level players and above can create custom games with new rules and restrictions, special win-conditions and use optional procedurally generated maps. All players can participate in these matches.
In addition, weekly duel rankings have now been added for all players.

Chaos Reborn v1.13 - Guilds, custom rulesets, and localization.

This version sees the introduction of guilds, some new custom games options, and localization into Simplified Chinese, Russian and European Portuguese.

New features and major changes:
  • Demigods can now create guilds and invite players at any level to join them. Swear your eternal loyalty at http://www.forum.chaos-reborn.com/viewforum.php?f=14 or say hello in-game.
  • Duels now have a weekly ranking system, and the top 10 players with a rating of over 10 will get a medal.
  • Guilds can compete against each other in the weekly duels league, and in the existing monthly league system. Guilds will need to win enough stars to achieve "archguild" status before they appear in the monthly league table.
  • Demigods can now create new live games, which anyone can join, with custom per-player rules and victory conditions (e.g., "No Chaos Spells", "Kill enemy wizard with sword").
  • The game is now fully translated into Simplified Chinese, Russian and European Portuguese.

Chaos Reborn has a discord server: https://discordapp.com/invite/9EtqbdK

Full Patch Notes

Major Changes:
  • All game-text is now localized into Simplified Chinese, Russian and European Portuguese.
  • Demigods can form guilds; these are ranked in both duel and league play.
  • Demigods can create a new type of live custom game, with new rules and restrictions and optional procedural maps, which anyone can participate in.
  • Weekly duel rankings have been added for all players.

Minor Changes:
  • "Bellivent" talisman description clarified (no protection from Paralyse, Air Interception or Magic Bolt).
  • Bellivent talisman added to random AI loadout options.
  • You can now opt out of having an AI opponent assigned in duels.
  • New: Illusion/Real status is not shown in creature tooltip anymore for offline hot-seat games.
  • "Talismans" button on equipping screen now also displays the total number of available talismans.
  • Procedurally generated maps are available for custom games (1-4 players only).
  • New: "Preferences" option to display classic (instead of custom visuals) gear in classic games.
  • Duels now show mana-per-turn for AI (because AI gets more mana per turn depending on duel level).
  • Only online friends are shown in the realm "invite ally" list.
  • Talisman activation cost is now shown in the same way as picking up a mana sprite shows mana gained.
  • Players are now forced to choose between law and chaos mode in the tutorial, rather than being able to hit "OK" and default to law mode.
  • Players are now forced to choose between law and chaos mode upon entering multiplayer mode for the first time if they have not already chosen in the tutorial. Choice sets defaults for duel mode.

Balance Changes:
  • Cost for realm entry capped at 100.
  • New: Forge cost capped at 50 forge crystals.
  • Change: Realm construction requirements have been mostly abandoned: realms can be constructed much more freely.
  • Flux, Citadel, ruins upper limits removed.
  • "Construction point"-based checks (land requirements and buildings balance) removed.
    (You are still required to place at least 2 towns, 2 ruins, 6 lords, 6 encounters, and 4 villages.)
  • Change: Most realm outcome parameter caps have been effectively removed (gold and XP caps remain in place).
  • The following encounter outcome parameters will have the ranges widened to +/- 1000: Banish Spell, Reputation, Law Kudos, Chaos Kudos, Flux Mana.
  • Lost time will be 1-1000 days.
  • Gold and XP caps will remain in place.
  • Increased AsyncGamesSlotsPerPlayer to 101.

Bug Fixes
  • Fix: you can no longer clone dispelled creatures (AI was observed to rarely do this).
  • Friendly web no longer remains on the map after the subverted creature is dispelled.
  • Creatures created by transmutation talismans are now correctly damaged by "meteor strike".
  • Walled creatures are attacked by spiders instead of being webbed.
  • Fix: AI now recognises wizards in magic trees as a threat.
  • Fix: Sometimes "ghost" webs would visually remain on the battle-map for a turn after they had actually been destroyed.
  • Fix: In the mana-collection tutorial mission, the game was not reporting that the objective had failed when the enemy wizard collected too many of the sprites.
  • Fix: webs that remain on the battlefield after the controlling wizard dies can now be attacked.
  • Fix: Gooey blob spell card and spell-info screen now show blob stats (in the same way the tangle vine card works) rather than just range.
  • Fix: Medals screen no longer transposes medals for Equipped and Classic Chaos.
  • Fix: Switching between league and friendly match statistics now correctly updates the stats screen.
  • (CUI_Button_Radio_Friendly and CUI_Button_Radio_League had broken "OnValueChanged" function calls).
  • Fix: Law-mode retreat due to Bellivent was incorrectly reporting that a creature was taking damage.
  • Fix: Village totems no longer engage enemies.
  • Fix: A controller can now be used to skip intro movie instead of just mouse/keyboard.
  • Touch controls improved; twist-rotate implemented.
  • Fix: Spectate and Asynch games are available while waiting for a live match.
  • Fix: Larger zoom out available in realms editor.
  • Fix: Allies who surrender in realms no longer get gold/ karma/ rewards.
9 comments Read more


“Chaos Reborn is quite simply the best strategy game on PC this year.”

“Chaos Reborn is already a brilliant update of an absolute classic ... There's every reason to be excited about Chaos Reborn's future but, unlike too many other Early Access games, it's a game worth being excited about right now as well.”

“I like it a lot, and it’s barely begun. So far at least, Chaos is well under control.”
Rock, Paper, Shotgun

About This Game

From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a turn-based wizard combat game with single player Realm Quests and many online options. Between 2 and 6 players can challenge each other to magical duels in a variety of arenas using a spell deck of interesting spells and creatures - including the Gooey Blob, Shadow Wood, and more. There is a monthly league system and several game modes with live or asynchronous battles. You can explore the Realms of Chaos fighting Wizard Lords and Kings, and invite players to join you in co-op battles, or act as an invader in someone else's realm. These Realms can be designed by player Wizard Kings and rated by other players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: SSE2 instruction set support, or better
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3) or later
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Mac OS X 10.6+
    • Memory: 2 GB RAM
    • Graphics: Any card with shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Memory: 2 GB RAM
    • Graphics: Shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
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