THE REVIEWER: I have followed the progress of the game’s development since its Kickstarter ended in April 2014. I've played numerous matches both before and after the game's Early Release on Steam. I enjoy this game immensely. This review summarizes some reasons why.
THE THEME: Magic was unleashed on Earth in the 14th century. Wizards arose. Too many Wizards. And they fought. Until the Earth shattered. The most powerful Wizards, who some called Gods, preserved fragments of the broken Earth. A magical refuge also was found in a place called Limbo. But the Wizards still fight. Even the Wizard Gods fight.
Chaos Reborn is a game about these endless Wizard battles.
THE DEVELOPER: Chaos Reborn is a rebirth and reimagining of
Chaos: The Battle of Wizards (1985) and
Lords of Chaos (1990) by their original creator, Julian Gollop. Mr. Gollop is more known for creating the original
X-COM: UFO Defense (1994), the widely acclaimed classic which inspired
XCOM: Enemy Unknown and many other games. The classic
Chaos and
X-COM games were rooted upon deep, tactical play.
Chaos Reborn is a true successor to both legacies.
GAMEPLAY: I cannot really do the gameplay experience justice in a short paragraph. It has too many tactical layers. But at essence, the game currently involves duels of up to 4 Wizards. Wizards can invoke flamboyantly magical spells and creatures. Yet Wizards themselves are fragile and must be protected. In other words, imagine a three dimensional, multi-layered game of Wizard chess with a variable numbers and types of pieces which can come and go, and where each attack has a very real chance of failure. But if you lose the Wizard, then you lose the game.
ONLINE MULTIPLAYER GAME MODES: The multiplayer Wizard duels can be played live or asynchronously with up to 4 players. The default live games give each player up to 3 minutes to complete each turn, and the game ends after 20 turns. Games generally go quickly. As for the asynchronous games, these are my favorites. You can have up to 20 asynchronous games going at any time. Each player has 20 days to complete up to 20 turns needed to finish a match. But these asynchronous games generally go much, much quicker than that, and can even be played out live if players are then available. (I love, love the asynchronous functionality.) Additionally, players can create custom, private matches of either type, changing the parameters of the game.
OFFLINE HOTSEAT AND SINGLEPLAYER GAME MODES: The developers recently introduced offline game modes which allow hotseat gameplay against any combination of human or AI-controlled opponents. The initial version of the AI is fairly basic, but it can provide a challenge if you choose to play with three AI-controlled Wizards at the same time. For right now, playing against the AI is probably the best way to learn the game before trying out the online multiplayer game modes.
GRAPHICS: The game uses the Unity game engine, which should be compatible with most computers. The art and animations are solid. And the game really does have its own, unique graphical theme. Don’t rely on me for too much input on this, as I was playing the game when wizards and creatures were represented by crude, unanimated placeholder graphics. But if you really care about graphics, the graphics are good.
THE FUTURE: As-is, the game is a gem. If you like tactical games, then spending $20 on
Chaos Reborn’s current alpha will get you one of the more fun games in your Steam inventory. But consider that this is merely Julian Gollop’s starting point for the game he is on track to complete by the end of Summer 2015. More creatures and spells will be added to the Wizard battle interface in the near future. (
E.g., I played with some of the forthcoming creatures in the pre-Steam prototype; they were removed from Steam’s Early Release because their animations weren’t completed in time.) After that, Mr. Gollop and his team will be focusing on developing an expansive single-player/co-op RPG game experience that allows for realm exploration and guilds.
IN SUM: If you’ve read this far and haven't yet made up your mind, then you should get the game. Jump right in, the water’s great!