Fast paced wizard combat with the tactical positioning of chess and the bluff of poker. Features wizard customization, 100s of gear items, single player realm adventures, online leagues and co-op play.
User reviews:
Very Positive (45 reviews) - 91% of the 45 user reviews in the last 30 days are positive.
Mostly Positive (730 reviews) - 78% of the 730 user reviews for this game are positive.
Release Date: Oct 26, 2015

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Recent updates View all (28)

July 30

Chaos Reborn v1.11 Released

This release sees some bug fixes,balancing tweaks and some interface improvements.

Data tweaks

  • Mega-spell base costs increased slightly. This is to compensate a little for the fact that casting chance/cost of many mega-spells have been improved.
  • Law mode starting mana reduced to 20 for first player, 28 for second player.
  • Alignment shift values for many spells reduced by around 25-40%. This is designed to benefit neutral spells, and make extreme balance shifts less likely.
  • Reduced Duel AI bonus mana awarded for Duel level.
  • Increased max wizard level to 9999 (in preparation for new social rank progression).
  • Increased re-activation cost increase for megas in law mode from 20% to 25%.

Bug fixes:
  • Fixed a bug causing a player in duel mode to be driven by an AI
  • Fixed a bug that caused the law mode tutorial to be unable to progress due to insufficient mana.
  • Fixed the potential damage on blobbed/webbed creature healthbars.
  • The game will no longer rewind when connect as spectator.
  • Handled an error case when selecting a talisman slot and you don't have any more talismans of this type.
  • Fixed a bug that caused the first win of the day not to give unique talismans.
    Improved layout of player info panel
  • Fixed a bug causing talisman info screen not to be shown in realms.
  • The forge activation confirmation dialog now does not show if you don't have enough force crystals.
  • You now get an error message when selecting a talisman slot while not having any talismans of this type
  • Added time stamp to global chat messages
  • Show 'MAP: ' infront of the map name
  • Wizard name change dialog fixed
  • Magic weapon spell cast shows the name of the target entity in the battle log
  • Sorted online players list

6 comments Read more

July 26

Chaos Reborn v1.10 - Dueling and Forging

Welcome to version 1.10 with duelling and forging! Here’s how it works:

  • The new Duel mode pits you against another player, or if none is available an AI controlled wizard.
  • Duels are currently fought with Equipped Law mode, but other modes will be added in the near future.
  • If you win a duel you get gold and forge crystals, which you can use to unlock the forge to make your own custom gear.
  • Each victory increases your reward level, but as soon as you lose a duel the reward level is reset.
  • AI controlled wizards get mana bonuses according to your current duel level - so expect them to get tougher!
  • There is a special bonus reward for your first Duel victory of the day - a talisman which is guaranteed to be one you don’t yet possess, and some bonus gold and forge crystals
  • The cost of unlocking the forge starts at 5 crystals, but this will increase by 5 with each use.

There is compensation for kickstarter backers at forgemaster level or higher. You will be given enough crystals to use the forge 4 times, minus the number of times you have already used it. The forge cost and number of crystals are altered to reflect the number of uses so far.

As extra compensation for forgemaster backers, they will be awarded the noble creatures skins and noble wizard aura (but not noble rank - this still has to be earned).

Major changes and improvements:
  • Reduce Magic Power of Hellhound and zombies by 10
  • Increased mega-spell cost of Rattle of Skeletons
  • Convocation of Eagles now quantity 4
  • Increased casting chance of many mega-spells, and some activation costs
  • Bolt tower Defence increased from 50 to 60
  • Increased power of single magical attack spells by 10, increase casting chance of triple magic attacks by 10
  • Removed the activation cost increase for Chaos mode
  • Raise Hell mega-spell added to a number of staffs, including neutral
  • Staffs - all hand sizes reduced by 1 (to compensate for removal of dispel spell)
  • Air, speed and creatures staffs have improved stats.
  • Bodygear - vigilant deck size -1
  • A number of talisman activation costs tweaked a little bit
  • Paralyse spell range to 4, mega to 6
  • Meteor cascade reduced to 2 hits
  • Improved law mode AI

Talisman changes in detail:
  • Cantio secutus spell range cost 50 to 40
  • Gobelinus cost 25 to 20
  • Volaticus Duplus cost 45 to 40
  • Garivano cost 22 to 20
  • Draugar cost 30 to 25
  • Televortis cost 15 to 20
  • Exemplum Funus cost 8 to 12
  • Megacarmen cost 40 to 45
  • Retrigarum cost 40 to 45
  • Volaticus Duplus cost 40 to 35

4 comments Read more


“Chaos Reborn is quite simply the best strategy game on PC this year.”

“Chaos Reborn is already a brilliant update of an absolute classic ... There's every reason to be excited about Chaos Reborn's future but, unlike too many other Early Access games, it's a game worth being excited about right now as well.”

“I like it a lot, and it’s barely begun. So far at least, Chaos is well under control.”
Rock, Paper, Shotgun

About This Game

From Julian Gollop, the designer of the original, award-winning XCOM game comes Chaos Reborn - a fast paced, turn-based wizard combat game with strategic Realm Quests. Between 2 and 4 players can challenge each other to magical duels in a variety of arenas using a spell deck of interesting spells and creatures - including the Gooey Blob, Shadow Wood, and more. There is a monthly league system and several game modes with live or asynchronous battles. You can explore the Realms of Chaos fighting Wizard Lords and Kings, and invite players to join you in co-op battles, or act as an invader in someone else's realm. These Realms can be designed by player Wizard Kings and rated by other players.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: SSE2 instruction set support, or better
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 3) or later
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Mac OS X 10.6+
    • Memory: 2 GB RAM
    • Graphics: Any card with shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Memory: 2 GB RAM
    • Graphics: Shader model 3
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Very Positive (45 reviews)
Mostly Positive (730 reviews)
Recently Posted
89.6 hrs on record
Posted: August 21
If you like turn-based strategy games like chess, Chaos Reborn would be a 100% hit. The game is exactly what the developers claim it to be: chess with spiced flavor of poker. It is a perfect fit if you are looking for a game to play with friends.
  • only knowing the rules is required (and there is a tutorial for the purpose). There is no "pay for win" and no advantages achieved by many hours of playing;
  • rich set of options for multiplayer;
  • the community is friendly and amiable (morning, Dota 2);
  • sound and graphic design is clear and beautiful.
Summing it up, the game is a gem, totally worth its price. Give it a shot.
Helpful? Yes No Funny
1.8 hrs on record
Posted: August 21
So far everything is clearly laid out for even noobs like me, I am very much liking this battle system, and hope to write a more descriptive review in the future.

It has everything it needs for a stellar and spectacular game, but I hope more players will get on as I see a several handful atm.
Helpful? Yes No Funny
1.1 hrs on record
Posted: August 16
This game isn't even worth $6. Though ostensibly a game of "strategy," every single bout really has one and ONLY one path to success, and the sheer amount of frustration in trying to figure that out makes this game about as much fun as throwing gobs of cowshit at a wall just to see which ones stick.
Helpful? Yes No Funny
13.4 hrs on record
Posted: August 15
Julian Gollop is a revered name in the industry, and this game shows why. The game is designed quite well, fun and unique, but what I appreciate the most is the willingness to adapt that design to fan requests. The original, RNG-heavy "chaos mode" was indeed frustrating and not really my cup of tea (I still played it, and this is a testment to the quality of the game): then much fairer, much more strategic and much more enjoyable "law mode" was added, and Chaos went from a solid 7.5 to a resounding 9. I hope more developers will follow this example.
Helpful? Yes No Funny
72.5 hrs on record
Posted: August 15
Splendid game. This far I´we played it for about a week and I really enjoy playing against other players.

In short you are a wizard that would like to kill another wizard in a turn based game by summoning monsters to do the dirty work.

In every game you draw a random hand of cards and can play these as creatures (or spells) to help you defeat the opponents mage. There is a big variety of monsters and cards and they cost mana (an amount regenerates every turn) to summon. However you can bluff and cast the monster anyway. If your bluff is called the monster vanishes, but if you were to disbelieve a real monster you would lose your turn. That gives the game a nice portion of poker, that really makes for interesting games.

The game also have about 100 different talismans to enchant your staff and armor with, but there is only room for three on each. Different talismans make up for very different game-play. They can allow you to shoot further, turn trees to sticky goo, bind certain cards to your deck to ensure that they are in it (and 105 more things...). This gives the game much depth, as you can change your own talismans to test different play styles, and encounter other wizards with sets that challenge you in a new way.

On the downside you start to outsmart the AI as soon as you learn the game, but that´s really ok for me. The big value is playing different kinds of PvP and in tinkering with different sets of staffs, talismans and armor to make for that splendid combo effect that just might work.
Helpful? Yes No Funny
22.9 hrs on record
Posted: August 14
excellent ggamne!
Helpful? Yes No Funny
4.0 hrs on record
Posted: August 13
great game
Helpful? Yes No Funny
12.4 hrs on record
Posted: August 13
favorite tbs. quality. well supported.
Helpful? Yes No Funny
32.2 hrs on record
Posted: August 12
Purchased on a $6 sale and liked it so much I later paid $20 to gift a friend. Excellent amount of content, really fun multiplayer, and enough variety to keep the game interesting. The spells are a little limited -- but with how balanced the sets are, how the maps are varied, and how you gain additional variety by the way decks are pseudo-randomized (random, but weighted by what gear you have equipped) each time you enter a new game, there is plenty of room for interesting and varied replay.

As for matchmaking itself, there are a couple of matches where I am matched against much higher level players, but even then, it's generally a coin flip on the winner, unless they are running a particularly cheesy setup to which I am not blessed with the correct cards to counter (windwalker + bolt + turn undead talisman come to mind). Still, even then, the game is built in such a way that a discerning wizard can simply mouse over his opponent to check for cheesey builds, and so is allowed to change his strategy accordingly, going into a match.

Overall, Chaos Reborn just has tons of well balanced and well though out features, and I'm extremely impressed with the multiplayer. Also, based on the nuanced depth of the game, I have plenty of faith that the developers will have plenty of room to continue to build out excellent quality content, and that I will have all the reason, going forward, to log in regularly to enjoy the quickmatch.

Ultimately if they released the exact same core game, but with a new variety of spell themes and a new set of clever mechanics, I would pay the full price again in a heartbeat. If that's not a testimate to how much I enjoy the game -- I don't know what else to say. I'm really glad I found Chaos Reborn, and I will continue to check in on any game these guys put out in the future.

game is werf it
Helpful? Yes No Funny
376.9 hrs on record
Posted: August 12
Just want to say I've really enjoyed playing this game. The developers continue to be active and have been creative in introducing new elements to the game. Gameplay has enough complexity to be interesting, yet is reasonably easy to learn. I highly recommend the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
49 of 51 people (96%) found this review helpful
1 person found this review funny
933.1 hrs on record
Posted: July 25
Note: I deleted my old review because with so many updates since last Octobers release, it was simply too out of date to warrant an edit. So here is a new one, reviewing the game as of V1.10, released today!

Chaos Reborn is a hex based, turn based, card based strategy game where you are a wizard and you have to kill the other wizards. This is done by casting spells which can either summon creatures to attack other creatures and wizards, cast magic attack spells to kill almost anything, or create growth spells that hinders mobility. You'll soon learn that different creatures have different strengths and weaknesses, far too many to list here but you'll learn them.

You have a choice of what kind of game you want to play - if you love managing risk and playing with lots of RNG, there is Chaos Mode. This is the mode that was not only the only way to play the original, but was the only mode when the game was in development, so it has a strong following from many of the core players. It's also my favourite. Basically, every spell has a % chance of being cast, and there are many factors that can affect what that % is going to be. Stronger spells have a lower chance of being cast than the weaker ones. Killing creatures also has % chance, based again on many factors but the main one being attack + defence of the creatures in combat.

In v1.8, a new mode was introduced called Law Mode. Law Mode is a more standard affair, a lot of the RNG is stripped away for players who are not comfortable with playing with a lot of RNG. So, instead of % chance of being cast, spells have a mana cost to being cast. The more powerful ones are more expensive than the less powerful ones. Combat is also very different - everything now has Health Points, and the amount of damage dealt is influenced by attack + defence of the creatures in combat.

In amongst Law and Chaos Mode, you have two ways of playing (so much choice!) - Classic or Equipped. Classic gives all wizards the same bodygear and staff with equal stats for a truly level playing field. Equipped mode however gives you the chance to be creative, allows for customisation and creates far more exciting games - you get staffs and bodygears that have special features and particular alignments to certain spells, and so allows you to customise your wizard based on your play style.

But wait, there's more! There is an Offline Mode where you can play offline games and a single player campaign. There are also some tutorials. Use these to familiarise yourself with the game first before jumping into Multiplayer.

Multiplayer offers up to 4 different ways of playing - PvP Matchmaker (Friendlies and Ranked), PvP Private Games with your mates, Online Realms (with ally and invading options, where you can help your friends or fight them), and the all new Duels mode - jump into a 1v1 match to win Forge crystals so you can build your own staffs and bodygear.

But wait, there is EVEN MORE. There are social ranks - so at the end of each month, if you've met certain criteria, you level up to a new rank. Apprentice is your base rank - which goes up to Lord, where you can offer yourself up as a Lord defender for a King and his realm - which goes up to King, where you can make your own Realm, and then up to Demi God and God, which I understand that in the future, you can create guilds and tournaments, but no details on this as of yet, which has disappointed some, certainly those who participated in the Kickstarter, but hasn't bothered most (at least, that is the impression I get).

So is the game any good? In a word, yes absolutely. It looks gorgeous, it sounds good - it's easy to play but difficult to master. Lots of stats to learn, lots of spells to choose from, great community, and above all a lot of fun. I highly recommend Chaos Mode as that is the most exciting, but if you don't like its outcome dependancy on RNG, there is Law mode that may be more to your taste.

However, the game does suffer from minor balance issues here and there. Also, the tutorials don't do a fantastic job in selling the game as well as it could. Plus, personally, I think the offline campaign is boring as hell. However, Julian and the Snapshot team do their best to address the most serious issues with regular updates, which now and again come with new features. And yes, there are still issues.

But overall, yes I sing the praises much of this game, but 900+ hours and still enjoying it everytime I login, I have much to praise. Great game, highly recommended.
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9 of 9 people (100%) found this review helpful
31.7 hrs on record
Posted: August 1
This is my favorite game in my library... I didn't think much of it when I first saw it on sale, or when I read the mixed reviews (at the time), but after each session I still yearn for more. Everyone I have chatted with in the community (which is the nicest one I have came across) all said the same thing more or less- that this game is enjoyeable enough to keep you continually interested in the game.
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8 of 8 people (100%) found this review helpful
22.1 hrs on record
Posted: August 7
This game oozes maturity, class and strategy. You can tell it was designed by oldschool seasoned developers. I took the next day off work after i bought it, so thats the review in itself i guess.

The online play is seamless and sports a very helpful community. It begins with a tough fun tutorial training session to get you summoning, zapping, and using your sneaky wizard brain, then you jump straight into your online character, duels, RPG mode, co-op, xp and LOOT. Did i mention loot?

The game feels fully polished already, rare for a newish steam game. Its a bit of a hidden gem right now, get on it.

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6 of 6 people (100%) found this review helpful
1,355.4 hrs on record
Posted: August 3
- Friendly, active, and a fast growing community.
- Developers work with the community.
- Wicked graphics.
- Balanced meta.
- A lot of customization, and tons of possible wizard setups / builds.
- 2 way, 3 way, 4 way, 5 way, 6 way, 2v2, 2v2v2, 3v3 battles.
- Ability to create your own armor and staffs in the forge.
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5 of 5 people (100%) found this review helpful
2 people found this review funny
81.6 hrs on record
Posted: July 26
This game is awesome, guys! It has many options.
The base situation is simple. You have cards and you can summon or enhance summons, yourself even. There are two sides. Law and Chaos. If the scales tip to one side, those spells become easier to cast and the opposite remains the same. There is Law and Chaos mode. In Law mode, you work strongly with mana and outcomes are much more predictable. In Chaos Mode however, which was earlier in the game, you have chance to summon, chance to hit and chance to die! (Or be victorious.)
There is duel mode, where you can play equipped, so that you have a Bodygear and a Staff and Talismans to enhance them. The talismans range from casting an extra "spell" having in the random deck of yours certain cards and buffing the summons too! Or yourself, I always add this, because you can be a badass mage, who kills a dragon!
These are the rules, no complication, just pure fun! I wouldn't add more, hoping that more of you read it.
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5 of 6 people (83%) found this review helpful
3.4 hrs on record
Posted: July 30
This is a gem. The gameplay is great and tactical. The art direction is amazing. I bought it on sale but it is worth the normal asking price.
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3 of 3 people (100%) found this review helpful
73.2 hrs on record
Posted: August 3
I've been waiting for this game all my life. If you like turn-based strategy, you will love this.

Play the tutorial, but skip the single-player campaign. Jump straight into multiplayer, duels (short) or realm (long). The community is great, and will help you out with anything you need.

Absolutely worth buying at full price.

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3 of 3 people (100%) found this review helpful
2.9 hrs on record
Posted: July 27
I have only been playing the game a short time, but I can tell already it's going to be a keeper because it's just so addictive! The gameplay is so strategic and usually I have the attention span of a goldfish and give up playing these kinds of games, but Chaos Reborn really grabs me and keeps me coming back for me. The tutorial is thorough, there is a single player campaign and a multiplayer one and they have just added duels and the forge for crafting your own weapons and equipment. The community are really friendly and helpful too. Highly recommended!
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3 of 3 people (100%) found this review helpful
5.3 hrs on record
Posted: August 6
The game recieved a rework after the initial release. Many things was changed, most importantly RNG is now manageble.
Visuals and audio are still very nice, community is friendly (cause it's small). If you had a bad impression about the game in the past - give it another try now.
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3 of 3 people (100%) found this review helpful
1 person found this review funny
232.6 hrs on record
Posted: August 5
best game for playing with buddies. a modern chess, much better than card games.
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