Rescue your fellow Hunters, and with their help locate and destroy Dracula!
User reviews:
Mixed (118 reviews) - 63% of the 118 user reviews for this game are positive.
Release Date: Sep 4, 2014

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“This is an interesting game, and there's a lot there that will have you coming back”
7.4/10 – Altered Confusion

About This Game

“Hunters of the Dead” is a survival/roguelike tower defense game with some micro management elements. You have to rescue your fellow Hunters and with their help locate and destroy Dracula. Dracula has raised an army of undead and has taken the whole city. You must defend your base while in the meantime you have to explore the buildings around and salvage what you can. However, better stay close to your base because as you get further and further you will be finding harder and more frequent battles.

You can send your hunters to get healed in the hospitals or trained in the graveyards, but you won’t be able to use them in the battle. That means that you will have fewer units to defend your base in case a battle occurs! So you should manage your Hunters with caution. In case your base gets destroyed, you shouldn’t be discouraged. You will be able to use what resources you have acquired to make upgrades and restart stronger.
Happy Hunting!

• Permadeath
• Randomly generated city, quests, weapons, hunters…. Pretty much everything
• Dozens of different quests
• 16 upgrades
• 2 unlockable difficulty levels
• Battle and map micromanagement of your Hunters
• 5 hunter classes

System Requirements

    • OS: Windows XP / Vista / 7
    • Processor: 2 GHz
    • Memory: 1 GB RAM
    • Graphics: 960x720 minimum resolution, graphics card with 128 MB of RAM
    • Storage: 250 MB available space
    • Additional Notes: Will not display correctly on 5:4 screen ratios
Customer reviews
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Mixed (118 reviews)
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Most Helpful Reviews  Overall
53 of 68 people (78%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: January 11, 2015
Intolerable balance makes it impossible to enjoy anything else there is.

-Nice art
-Variety of weapon types.
-Heal/AP/upgrade mechanics nicely implemented

-"Upgrade" system is poorly designed and an unbearable chore to grind out.

The game is balanced as if you have all the upgrades already unlocked....which makes playing at first nearly impossible. You will spend your first 50-100+ matches just reloading to hope you start with a bunch of houses that don't have enemies so that you can get enough men to fight back. You start with 1 level 1 hunter and the first fight is usually 4 zombies in 3 lanes. If you have all the pregame upgrades though, you start with 5 level 5 hunters which completely changes things.

-Pregame upgrade costs are way too high given their necessity.

Many games use this method of unlock as a means to introduce the player slowly to game mechanics (intentionally balancing around all unlocks being obtained). This is a fine method when the time it takes is mild and just enough to learn game mechanics....but in "Hunters of the Dead" its a pathetic means to extend the game life by making you bang your head against the RNG wall until you have grinded enough coins to get the unlocks so you can "actually" play the game.

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25 of 29 people (86%) found this review helpful
1 person found this review funny
Not Recommended
3.2 hrs on record
Posted: January 24, 2015
Hunters of the Dead is a lane defense game featuring an overhead map in which you decide which buildings to capture. No idea why its tagged as a tower defense game. It is set in a steampunk universe in which you are tasked with destroying Dracula and various undead creatures. You will need to build a squad of Hunters to accomplish this and you acquire them by rescuing them from their homes. They can not continue fighting indefinitely, they will need to rest after too many battles. It is a neat feature but also a double edged sword. It keeps the game from being too easy but it is also frustrating when you lose the game because half of your troops couldn't be bothered to fight the undead that are about to destroy humanity because they have one more day off work. It doesn't help that each day only goes by once you occupy a building but there is no way of knowing the chances of a random encounter so a lot of the times you will end up having to futilely throw your inexperienced rookies to the slaughter. You are expected to lose time and time again since this game doesn't really have balancing, requiring you to gather up money and upgrade your units and troops for the next play-through.

Gameplay consists of trying to keep your Hunters rested and healthy while capturing buildings surrounding your base. Not even sure why they bothered with a base, it doesn't matter if you are fighting on the far edge of the map, if a enemy reaches the end of a lane your base will somehow take damage so it may as well just be called a health bar. The actual fighting is rather simple you defend 5 lanes with the very small variety of Hunter with certain weapons including a Sniper, Machinegun, Shotgun, Sword and the basic handgun unit. Those are all the units in this game excluding a certain powerful Swordsman you unlock by gathering enough gold through consecutive deaths. You can use abilities during battles like healing units or destroying enemies but these cost gold you use to be stronger in future playthroughs. Each unit has its own use on the battlefield and none felt useless and they will level up after killing enough enemies gaining extra life and AP points. Action Points are used every time you send a unit to battle and every time you move them between lanes.

The town is randomly generated every time you play but it doesn't matter much since there are only 6 buildings and the bland gray background never changes. It also only has one very dull map for all the battles which further worsen the feeling of repetition and tedium. Dracula himself shows up randomly and is a very powerful foe but will not take to great a chunk of health if he reaches the end of a lane so it may be wiser to build up your forces more instead of confronting him right away. You should also keep a very close eye on your units AP or you may run into a situation where most of your units are resting and lose the game from a random encounter. Healing a unit doesn't rest his fatigue and resting doesn't heal the unit so if a unit is out of AP and heavily injured he will be out of action for quite some time. Other than that there is not much strategy and mostly consists of dumb luck and how much you have upgraded stuff through previous attempts.

Visuals are not awful or good, they simply do the job and do nothing to stand out. Though all that gray is rather unappealing to look at after a time. Same with music and sound effects, they are just there. User Interface is pretty decent and makes it easy to see how your units are doing and simply clicking on a portfolio of a character lets you make him rest, heal him or equip him all on the same screen. There is one nasty thing about the UI that the devs overlooked, you can't see a section of the health and AP of your unit on the bottom lane due to the healing ability button covering the bottom part of your unit's bar. That means you don't know how close he is the death and if he has any AP to move before he dies. Animations are all right but if an enemy dies mid attack he continues attacking but does no damage to your unit thankfully, it is a small nitpick but I found it fairly annoying since it can distract you from enemies that are still a threat.

Yes, even after all that I still had some fun with it. It is not a bad game but it is seriously lacking in content and quickly grows tedious. Play it for 5 minutes and you will see all it has to offer. All that is left then is to lose time and time again in an effort to upgrade and get a bit further each playthrough. So pretty much the whole game is one huge grindfest to finally have a chance at winning. That in itself wouldn't be so bad if it wasn't so bare-bone and repetitive. I would not recommend this game to anybody unless it receives a significant content update in the future or those that got it as a gift and don't want to seem rude by not playing it.
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25 of 29 people (86%) found this review helpful
3.3 hrs on record
Posted: December 10, 2015
3 hours is all you need to play this game..

You start at the center of the map..
The 8 house around your starting point is tier 1 building..
Then the house surrounding that 8 house are tier 2 building..
so on and so forth.. each tier the monster get stronger and each different building give you different bonus.
Each building have around 1/3 of chance that you will get into a fight with the undead and there are object that you can try to achieve to get extra gold..

Starting from tier 3 you will have chance of meeting dracula which is a really tough end boss...
Though some gold management and a few restart.. you should quickly unlock everything...

Then play a game with extra gold for ablity and with some luck you will be able to beat the boss and win the game...

Battle feels kinda like plants vs zombies but there are not too many different kinda of troop for you to use..
As long as you don't get too greedy.. learn each of the different enemy and your solider you should be able to beat this game quite easily...

Graphic is decent for indie.. The Sound is okish but nothing too great. A simple easy Indie game that you can kill a few hours until you kill the final boss.. Enjoy!

7.5/10 would be my rating.. play this when you are bored and have a few hours to kill!
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56 of 84 people (67%) found this review helpful
2 people found this review funny
3.3 hrs on record
Posted: September 4, 2014
My Video Review on Youtube:

Fun little game, and most definitely a challenge. The randomness in the game pretty much guarantees that no two games will be exactly the same. Graphics are good enough and very much resemble the ever popular Plants Vs Zombies style.

You basic goal is to assemble a big and well enough equipped group of warriors to defeat Dracula when you find him, as he is one tough hombre. Find him by accident too early in the game, and you best stay out of his way, and hope you have enough defense built up to survive his attack.

The game begins with your base tower in the middle of a dark town that will expand as you explore it. This town is completely random every time you play the game. You can click on any building to explore it, and each time take a chance on a "battle" scenario explained below. There are several different types of buildings that give you different benefits when explored. For example exploring a house will light it up and give you a new companion to your team, always seeming to start at level 1. Opening a hospital gives you the ability to heal wounded warriors from battles by sending that warrior "away" for 1-5 turns, each turn being one more click of a building to explore. Other buildings give you additial defense that you are trying to protect against the undead in the battles, while still other buildings such as gun shops can give your warriors better weapons to fight with.

Any time you click any building, you have what seems to be about a 15% chance of entering a battle against a random number and type of undead creatures, and if lucky (or unlucky enough) you will also find Dracula himself attacking your defenses. Your goal here on these screens is to prevent the undead zombies, liches, skeletons, and more from beating down your defenses to 0. This happens in a gameplay style that very much resembles that of Plants Vs Zombies with the baddies coming at you from the right side and you placing your warrior(s) on the left to try and take them down before they reach your wooden spiked fence behind you on the left side of the screen. Should they get past you, they will die on the spiked fence, but not before taking down your defense total which starts at 200 each game. They also might kill or wound your warriors you place in the battlefield. Die, and say so long for good to them. Wounds can be healed by sending them away for 1 to 5 turns at a hospital, assuming you have uncovered one.

All in all, a fun little single player challenge that is worth the $5 asking price IMO. Watch my video above for a better demonstration of how the game plays.

Hope this helps you, and good luck should you find Dracula early on! You'll need it! ;-)
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34 of 49 people (69%) found this review helpful
11.1 hrs on record
Posted: September 6, 2014
Do you love Plants VS Zombies?
Do you love Rogue Legacy?
Have you ever wondered what would happen if they were mashed together?
Bam here is a video of it.
This really is a fun game and at $5 bucks more than worth it.

I review all games through the eyes of a Dad on a budget. I feel like a game needs to have at least $1 per hour of fun and this game accomplishes that.

This game introduces permadeath, gold/upgrade carry over, and procedurally generated everything into the Plants VS Zombie gameplay.

There is no story to speak of, Van Helsing say hey go kill Dracula. That is the story. But we don’t need no stinking story. This game will keep you entertained for many many hours and is well worth the money go buy it and enjoy it as I have been.

If you want to know what other cheap games are worth the money check out my Podcast Steam on the Cheap where I review Cheap Steam games and let you know which ones are worth your time and hard earned money.
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27 of 43 people (63%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: December 1, 2014
Rebuild meets Ironclad Tactics meets Plants vs Zombies. And the result gameplay is actually pretty fun. I REALLY like the mesh of genres behind this game, and what they've set out to do here. The problem is in the execution:

- Tips pop up at the wrong times, and sometimes can't be closed.
- Actual tooltips are non-existant, as in appearing when something is hovered - and they could really be used here. Which tells me that this was probably a mobile port.
- Lack of information about your existing bonuses and effects.
- Fixed resolution

Overall, I think the gameplay behind this is pretty solid, but the execution flaws are just too many in order for me to feel compelled to play more, and thus I have to give this one a No, even tho I like what it wants to do. If this were an Early Access game, I'd be excited to see the end result. Unfortunately it isn't.
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8 of 8 people (100%) found this review helpful
4.8 hrs on record
Posted: November 14, 2015
This game is worth its price. As another reviewer said, this game does not deserve the hate it's getting. It's an interesting concept of making Plants vs Zombies a rogue-lite. I think the game needs a bit better style of tutorial, it attempts to teach you really important things with popup boxes and if you skip it, you have to learn the hard way. You really need to read everything the game tells you. It's super duper important you realize that houses closer to your base have easier fights. I think a good strategy is never spend your gold on actual fights, just spend it on the upgrades that carry over. I heard another gripe about having to "grind" out the upgrades but I was able to get every upgrade within 3.3 hours of playtime. I honestly think my biggest complaint is that the actual combat characters' models and animations look goofy. Also, I haven't beaten Dracula yet but there may be a replayability issue after I do.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
Not Recommended
0.9 hrs on record
Posted: March 10, 2015
No. The balance imposed by the progression system feels like an immediate "f**k you" to the player.

In a rogue-like you fail because you lack the knowledge and skill required, and learning new things and making better progress next time is usually fun.
Here your progression has nothing to do with your skill, you're required to fail games quickly and repeatedly in order to earn points to spend on unlocking the permanent power increasing upgrades.
Maybe if you grind to get all the upgrades, you can then play based on your skill. I'm not prepared to make the grind to find out.

It feels like this progression has been designed for a mobile game, where you can pay to get the upgrades faster, and it compromises the balance.
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5 of 5 people (100%) found this review helpful
8.8 hrs on record
Posted: November 1, 2015
This is an enjoyable and unique lane defense game. You will die at first and many times thereafter, but the clicking on buildings to power yourself up (or face a potentially deadly attack) is a creative idea.

Could one say that the game makes itself seem longer than it is by forcing you to replay it too many times to build up enough money to buy the upgrades for each run? Yes, but for me it never became frustratingly obnoxious because I enjoyed the gameplay enough to continue. Eventually you buy up all the skills and beat the game, but probably not much before then. I also beat the game on hard mode.

I hope this game gets a sequel since I think this type of building off the familiar with a new concept deserves to be encouraged and expanded upon. A sequel with a more elaborate upgrade tree, more character classes, and a slightly less tedious start to the game would be awesome. But even in its flawed form it is still fun to play, and I enjoyed this more than Plants vs. Zombies 2.
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6 of 7 people (86%) found this review helpful
7.6 hrs on record
Posted: July 7, 2015
I feel this game is getting unfair review. I quite enjoyed it. Each game should take you between 30 mins to 1 hour to complete, perfect for lunch hour entertainment.
You will fail for your first 10 games or so while you learn and earn points to upgrade your team for your next playthrough. Everytime you play, your starting team gets a little better and eventually your are capable of killing Dracula.
It is well worth the price.
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Recently Posted
Mc stewbie
8.6 hrs
Posted: August 11
very repetative and i feel once you get the upgrades it loses its appeal. to bad.
Helpful? Yes No Funny
Dark Raven
5.9 hrs
Posted: July 9
Now, I rarely write reviews, but I feel that I have to do this for Hunters of the Dead.

This game is surprisingly good, surprisingly fun. The tactical and strategic decisions you have to make is surprisingly deep.

Am I the only one who wishes for a sequel? If they could improve this game in every way and include more stuff, this franchise could rule!
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VG Purist
10.3 hrs
Posted: May 8
At first this is a fairly fun game, However to beat this game Dracula is much too elusive and the RNG is mitigated somewhat only after a bunch of failed tries in which you purchase upgrades that carry over into the game. Quickly you realize however that it's simply all about unlocking "Razor" and all of the other stuff is basically useless until you can confront Dracula with him.
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2.9 hrs
Posted: January 26
5 euros? for this? No..
Helpful? Yes No Funny
4.4 hrs
Posted: January 3
A really simple, good and challenging tower defense game. Pick it up if it's on sale and have a good hunting!
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5.7 hrs
Posted: December 29, 2015
I liked this game. A simple little row based tower defense (like plants vs Zombies), you explore to get new guys, guns, and buildings to help your guys recover and train. Light RPG elements.

one important note: someone in a review wrote that the first ring was the 8 zones around your start base, and that's wrong. it's the 12 zones. each difficulty of area is exactly a square. Game became so much easier once I learned this
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5.9 hrs
Posted: December 25, 2015
Great game to pass time, as the RPG system feels nice and there is some strategy (although it's a bit luck based) on it. As it is a very short game, it isn't worth the full price.

Its main problem is the battling system, which is the same as the one used on the Plants vs Zombies franchise. The game would be way better with a turn based RPG battle system.

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3.5 hrs
Posted: December 18, 2015
Even though this is a pretty cheap game, I cant recommend it. The concept of this game is quite easy.
Find hunters. Find Weapons. Survive attacks. Die. Do upgrades for next try. Rinse and repeat.
This game is basically designed in a way that you have to restart it about 10 times before it is possible to kill Dracula.
Tsk. Why?!?! Why do I have to replay the same stuff over and over to complete the game?!? The developers were just too lazy to create actual content.
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