Karmaflow: The Rock Opera Videogame is a puzzle platformer. You play as the Karmakeeper and it's your task to restore the balance in various mysterious worlds. Through an adaptive music system and sung narrative you will experience a truly unique rock opera.
User reviews:
Mixed (136 reviews) - 69% of the 136 user reviews for this game are positive.
Release Date: May 6, 2015

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“Its use of music mixed with gameplay is something truly unexplored in games today.”

“I dig the hell out of this. This is chocolate meets peanut butter for me.”

“Karmaflow is the most glorious, ostentatious guitar-epic ever played. I don’t think I’m overstating this.”

Digital Deluxe Edition

All versions of Karmaflow: The Rock Opera Videogame include:

(available now)
Karmaflow: The Rock Opera Videogame - Act I
Karmaflow: The Rock Opera Videogame - Act II
Karmaflow: The Original Soundtrack

If you purchase the Deluxe Edition, you will receive the following:

(available now)
Karmaflow: The Rock Opera Videogame - Act I
Karmaflow: The Rock Opera Videogame - Act II
Karmaflow: Concept Art (five hi-res PDF files)
(available at the end of May 2015)
Karmaflow: The Original Soundtrack - Extended Edition (including bonus tracks)
Karmaflow: The Making of (including footage from Karmaflow in Concert: The Rock Opera)

About This Game

Karmaflow: The Rock Opera Videogame Act II and the digital OST will be available to you for free upon release when you purchase Act I.
Karmaflow: The Rock Opera Videogame is a puzzle platforming game. It is a unique spin on the traditional gaming experience. In Karmaflow, the game’s story is presented entirely in the form of a rock opera, sung by some of the world’s most talented rock voices.

Karmaflow tells the story of the Karmakeeper, and his journey through several worlds. Each world is protected by a Guardian. These Guardians are burdened by a heavy conflict, which rages in each world. The Karmakeeper learns what happened in each world by hearing each Guardian out, but also listening to their counterparts. In the end, he decides what happens to the world and its inhabitants.

Play as the Karmakeeper and actively decide the way the rock opera and its story progresses in Karmaflow: The Rock Opera Videogame. Puzzle and explore your way through five different worlds. Change the environment, change the music...

Key features:
- A unique blend of musical narrative and gameplay experience
- Extract from and infuse Karma to objects and beings to change their behaviour.
- An adaptive music system: your actions control the tone of the music.
- Music performed by international artists like:
Simone Simons (Epica)
Dani Filth (Cradle of Filth)
Marc Hudson (Dragonforce)
Tony Kakko (Sonata Arctica)
Alissa White-Gluz (Arch Enemy)
Metropole Orkest (the world’s biggest – Grammy-award winning – professional pop and jazz orchestra)
- Explore five different mysterious worlds. Meet all the characters. Learn about their conflicts. Your actions determine the fate of each world.

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: Intel Core 2 Duo 2,4 GHz or AMD Athlon X2 4800+
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 3850 512 MB or NVIDIA GeForce 8800 GT 512 MB
    • DirectX: Version 9.0
    • Storage: 4 GB available space
Customer reviews
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Mixed (136 reviews)
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Most Helpful Reviews  Overall
165 of 185 people (89%) found this review helpful
5 people found this review funny
8.5 hrs on record
Posted: January 19, 2015
Before making this review, I kept a few things in consideration:

1. It's a completely crowdfunded game. They did NOT make full fuding, yet they DID finish working on the game.
2. It's not a big company with 100 people working on one game. This means that if there are bugs, I don't expect them to be patched out twenty times a week.

- Artstyle
- Music
- Story seems interesting
- Native controller support
- Rather unique game in the whole "music based" games
- No "go here now" kind of hints! Look around, jump. Maybe you CAN make that jump. Maybe you CAN'T make that jump. Maybe you shouldn't even go that way in the first place. Where am I? Am I supposed to be here?
You play the game, rather than the game plays you (quicktime events, aarg)

- Bugs. It's day one, what do you expect? Even bigger games come out completely bugged nowadays (skyrim or asscreed anyone?)
- *** PATCHED *** (Subtitles would be nice, as some of the grunting lines were unclear to me, making me feel less involved in what's going on in the game)
- Pausing during a "cutscene" (characters are singing the story to you), pauses the game but not the audio. Hence, after unpausing, lipsync is off.

Who should buy this game:
- People who like metal music
- People who like platform puzzle games, like Papo & Yo, Ico, Fez, The Swapper, Giani Sisters, etc.
- People who visited the karmaflow rock opera in Den Bosch
- Parents who want their children to play something without shooting, violence, etc.

Who should not buy this game:
- People expecting a finished game
- People who are looking for a game to put 50+ hours in & replay the same game over & over.

Recommended: YES, taking all things said above in consideration.
It's a small studio, it's day one, they decided to release without having all the funds, give them some time :)

EDIT 1: Removed a con: subtitles have been added in today's update
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66 of 80 people (83%) found this review helpful
4 people found this review funny
2.9 hrs on record
Posted: January 19, 2015
Note: Still busy with the game

I'll just start with the bad things to get it out of the way. The first release of this game was clearly rushed. Music tends to get out of sync when you pause the game, the menus are very bland and when you use the controller in the menus it works as a mouse pointer.
To top it off, I had to use "continue" to start the game instead of "New Game" which would take me right back to the menu. This is made even stranger when I finished the first part of Act 1, because after a long loading time I was put back into the main menu and had to choose "Continue".
Collision detection in the game is a bit shabby now and then as well. As a last minor point it would've been nice if the game had subtitles for the vocals, eventhough they are pretty clear. So far none of it has been gamebreaking though.

So much for the bad stuff, onwards to the good stuff!
The game looks great! The art design is beautiful and the choice of colours is perfect, giving the areas either a very 'warm' or 'cold' look. The music is pretty awesome as well, but since there is a lot of metal it has to be your kind of thing to enjoy. Especially when you've got some growling vocals.
Every once in a while you'll have a scene where people sing, making it feel like you're playing a Disney movie. And it is great.
The gameplay is pretty simple and intuitive. You get a few pointers on what to do and then you'll figure out most of it yourself. So far the puzzles haven't been too hard, but then again I don't play it for the challenge, I play it for the great music and superb visuals.

Bottomline; the game needs some more polishing up, but since none of it was gamebreaking I really enjoyed playing through the interesting world. It looks great and it sounds great and movement is pretty fun.
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36 of 42 people (86%) found this review helpful
Not Recommended
11.1 hrs on record
Posted: May 7, 2015
This review is based on a full playthrough of the game (Act 1 + Act 2).

First let me say that reviewing this game is difficult for various reasons.
I really appreciate the effort the developer put into this game, combining a Musical like experience with video games.
It's absolutely unique in its presentation and all of the cutscenes are great, yet as a whole it could be so much better.

See, the game around which these scenes are built is not that good honestly.
It's basically a 3D Jump n Run without any real enemies and clunky puzzle elements.
The pacing in my opinion is where this game is suffering the most.
The levels are large, and while visually pleasing there is almost nothing to collect or to discover inside these vast worlds.
A few shards which contain some backstory are scattered throughout the maps, but you can count them on one hand.
The game would be much better and rewarding if they would have simply cut the playtime in half and instead added more scenes with staged music, which is the true highlight of this game and the only reason why anyone would want to replay this again.

But now, after finishing it once, I'd wish I could simply skip to these scenes or at least be able to keep manual saves to have access to them anytime I want. It's not possible to watch them twice without replaying the game. And since the levels are large and mostly uneventful and these scenes are few and far between it's simply annoying the way it is.

Also there is no sense of progression or any kind of reward for the player except for the finale of each stage. You really only keep playing to reach the music (at least I did). There are some nice touches in art design though. Some nice views are to be found, but just as much bland stuff that could have been drastically shortened to improve the overall experience. Added length is not always better if it feels like a drag. A game like Journey for reference, which was obviously an inspiration for this game but A LOT more fun to play, was very short but infinitely replayable due to it's pacing. Pacing is important in games like these, and the developers didn't get it right here.

Especially world 2 seems to drag on forever. It surprises you with 4(!!) long, mandatory escort missions after the point where I was already tired of the map. Escort missions have always been more misses than hits, even in other, better games. It's beyond my comprehension how this was considered to be a good idea at the time of planning.
But also chapters 3 and 4 are way too long for their own good, with more of the same stuff you'll become tired of halfway through world 2. Sure, they sometimes try to mix things up with a rail-sufring minigame similar to the modern Sonic games, but without the pace and sense of speed. You will want these stages to end long before they do, the journey is not the destination in this game.

Actually if the whole game was paced like the really great final stage, this would have been a hit.
Finally gameplay and music go hand in hand almost right from the start in nicely mixed up sections which are actually fun when presented in this way. You'd wish the whole game was presented like this. Sure, it would have been a much shorter game, but way more entertaining in the long run. I'd rather play a 1-2 hour game filled with stuff like this, and always come back to it like to a good CD/movie, than traversing through these empty and out of scope landscapes that stand between me and the good parts. Especially not for a second time. It's unfortunate really, because it's an indication of where the real talent of this new developer lies.

Also for a game that heavily relies on sound and music, the environmental sound effects are somewhat underwhelming. Sometimes there are no sound effects at all. You miss the oomph when being hit by something. It doesn't happen often, but it bothered me anyway.

Yet, while the gamplay is not a winner even when working as intended, the game is still ridden with bugs and other issues. The sound might disappear randomly, it's possible to fall through some walls (Act 2), the camera is unfavorable in many situations (to put it mildly), jumping button may not register input now and then. A lot more can be added, but you get my point.

So, taking the actual game aside, let's get to the good part.
As mentioned before, the musical score is outstanding and a joy to listen to.
Each chapter ends with a bang, a big scripted musical number, which gives you choices inbetween for how you want each scene to play out. There is no real consequence other than a different variation in the song, but it's nicely done anyway. Like I said, the game would have been so good if this was the main focus. Had the stages been cut in half and the musical scenes been doubled, this would be a metal fans dream come true.

The soundtrack is also included, and although some of my favorite parts from the choices I made are not there (apparently it must be the other choice), it's well worth a listen for fans of epic metal.

Let me sum up my thoughts with simple pros and cons:


- Art design
- All that has to do with music
- Scripded cutscenes with choices inbetween


- Stages overstay their welcome by far (especially 2!!)
- Not much to do, to collect, to actually play except jumping around and extracting/infusing karma
- Boss "battles"
- Musical cutscenes few and far between
- Bugs, glitches, general lack of polish
- WAY too long/artificially lengthened, badly paced

Suggested improvements:

- Either drastically shortened stages...
- ...or maps filled with more to do, to collect, to discover, to reward players
- More musical cutscenes with choices throughout the game
- MANUAL SAVE OPTION! Let players use the Checkpoints as manual save spots at least!
- Chapter select option, or separate autosave before each stage finale.
- Movie mode with all musical scenes
- More sound effects for environment

I really would like to recommend this game to anyone who likes Metal, or simply a good, innovative game, but as it is, I can't do that whithout fooling anyone. I really appreciate what the developer tried to do, even with non sufficient funding at their disposal, but since this is 95% game and only 5% (or less) great stuff, and gameplay is what matters for most people, this game is only recommendable for the most patient and forgiving gamers out there.
Anyone else is better off with one of the many other great games that are available these days.
Maybe in the future after some seriously needed updates to enhance the flow of the game (*badum tss*) I'll reconsider, but for now I'll have to keep the thumbs down.
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26 of 29 people (90%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: January 21, 2015
Karmaflow is a masterful blend of music, art, and gameplay. It's had a bit of a bumpy launch, but team Karmaflow rallied together and patched most of the issues by the end of Day 1. Very rarely have I seen a team work that fast at fixing bugs. This is even more impressive when you consider this is a new studio who crowdfunded the game on Indiegogo (they didn't reach their full goal) and are new to the game development world.

Seeing all the complaints of bugs on Steam, I waited until the first wave of patches before playing the game. I am happy to report that I ran into ZERO game breaking bugs and I really enjoyed my time with the game (played with a controller). NOTE: There are still some minor bugs being worked on, but what game doesn't have those?

This game is all about the music. If you don't like symphonic metal then you're probably not going to like the game, but what did you expect out of a game calling itself a Rock Opera? If you do like the genre, then you are in for a real treat. The orchestral performances of some of Metal's most recognized icons (seriously, look at the cast for this game) was spot-on and combined with the game's unique visual style, created a deep atmosphere that really drew me in.

Without going into too many details, the story follows the Karma Keeper as it travels from world to world restoring balance after the mysterious "Dissonance" has wreaked havoc. It is presented, as you would expect, in rock opera fashion by having the characters sing/scream their parts to tell their tales. There are shards scattered around the worlds that present Karmaflow's backstory, and really solidify the atmosphere of the game. The addition of subtitles (see! They were listening to the community and added this in the first string of patches!) really helped me keep track of Karmaflow's story.

While the designers are new, they did a fantastic job of using subtle visual cues to keep players on the right path. There are no direct hints to solving the puzzles, meaning if you get stuck, you will have to look around the environment and experiment with different approaches to find your way out. I love this approach because it keeps you in the game instead of constantly waiting for a hint.

The ambient sounds in the game could be better. Like when a boulder hits the ground, it would be nice to hear a solid crash instead of an odd crunching sound. I wasn't too fond of the thudding sound the Karma Keeper made when it landed after jumping, but that's just personal preference. There lots of little instances like these where I wished the ambient sounds were a bit better, but hey, this was a crowdfunded game from Indiegogo with a killer soundtrack and vocal cast, I'm not complaining too much.

Lastly, while I really enjoyed the puzzles within the game, there were no consequences for failing or dying. If the Karma Keeper dies in the game, you respawn close by and continue where you left off. There's no reset or anything. This isn't necessarily a bad thing, but it does remove any sense of urgency or fear from the boss "fights"/"puzzles" (I'm honestly not sure what to call them). But again, this game is all about delivering a killer Rock Opera experience, and it does that with gusto.

Overall, I would give Karmaflow a 4 out of 5 as I sit and wait for Act 2 to be released later this year!

- Soundtrack
- Music
- Epic musical solos (noticing a trend)
- Solid puzzle mechanics
- Atmosphere
- Solid Rock Opera style story and presentation
- Game includes soundtrack (To be released with Act 2 later this year)

- Ambient sounds could be improved
- No consequences for failing
- Act 1 is very short (roughly 3 - 3.5 hours)
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21 of 23 people (91%) found this review helpful
4 people found this review funny
2.3 hrs on record
Pre-Release Review
Posted: February 10, 2015
Better than i expected. There are some minor bugs, but the developers are constantly patching the game.
If you like rock opera's or symphonic metal, you probably already bought the game.
Simply put it's a story driven, music, puzzle, platformer :)
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25 of 33 people (76%) found this review helpful
1 person found this review funny
0.5 hrs on record
Pre-Release Review
Posted: January 21, 2015
Before I will share my view on this game I'm inclined to state where I got my information from. All you will read below has been gathered from the Karmaflow website, Facebook, Twitter, contact with the developer, bugtesting sessions and the game itself.

I am quite puzzled to see some people denounce this game in the way they do. Let's be real here: Basecamp Games is a studio that started out as a student graduation project, they are new to all this. Anyone expecting a fledgling studio selling a 15 euro game to deliver a flawless experience should get their heads out of their pretentious asses.

Had the game cost 4 times the amount, or if the developer created a plethora of games before this, then I might have reconsidered as well. It surprises me how dedicated Basecamp is as a studio, as they have patched some major problems out already and are (probably) doing so as we speak.

Now then, onto the game. What is Karmaflow?

In short, Karmaflow is a 3d platformer that let's you play as the Karmakeeper, a little guy who travels across the lands to try and fix an imbalance that is tearing these lands apart. There's more to it but I don't want to spoil anything for you. Much of the narrative is brought to you in song and acted out in cutscenes. The gameplay itself is fairly straightforward, and should not be too challenging for too many.

This game stands on it's graphical style and stellar music. It's not hard to find a list of all the talented musicians that helped to compose this beautiful soundtrack, and it can be seen that the creative director is in fact a composer. During the game itself, you can find instruments that will add their sounds to the ambiant music, enahncing your experience.

Now, I do have some smallgripes with this game. The camera can be a bit weird at times, which is detrimental to your jumping & gliding abilities. The camera moves when it wishes to show you something, but it can really mess up your jumps or your sense of direction. I did not yet encounter a problem with checkpoints, but I see others have. Karmaflow runs fine on my average PC, but it stutters for a slight second every time you reach a checkpoint (as a statue of you is suddenly spawned from various shards) this game also does not tell you where to go at every point, so make sure to get your bearings when you can. I tend to get lost at times, poor me.

If you see other reviews stating there are no subtitles and the music goes out of sync if you pause during cutscenes, that has all been taken care of. Basecamp is a developer that evidently listens and strives to give you the best.

The game is rather short at this time of writing, but anyone who purchases Act 1 will receive Act 2 later free of charge as an update to the game.

Bottom line:

Buy This --> If you like games that are more about the experience and easthetic than actual gameplay, and you like the style (both music and on-screen)

Don't buy this --> If you only want gameplay, or a game that just tells you what to do at every turn, and you get easily annoyed if some things work less than perfect sometimes. If you have a MAC, wait until you are sure it works (watch the updates)

I am enjoying this experience very much, I hope you will too!
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41 of 62 people (66%) found this review helpful
2 people found this review funny
Not Recommended
1.4 hrs on record
Pre-Release Review
Posted: January 19, 2015
EDIT: The game is being fixed very quickly! Once all the performance errors are fixed, I'll happily change this to YES! :D As of right now, subtitles and most errors are fixed along with it being made more balanced!

Original Review:
I'm going to be blunt, I'm running a decent rig with a 780ti and i5 4670k and was unable to run this at a stable fps on ANY graphic settings which makes me super sad because there was so much hype for this game, at least from me who LOVES this genre of music. That being said, the game play I did experience was a bit buggy with some sounds being unnaturally loud and the lack of subtitles but besides that, this a beautiful game and VERY fun to play!

Overally, I'm saying No until the game is optimized a little more to the point of 100% enjoyable play. Hopefully we can see a nice update before Act II drops in April! :D
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14 of 14 people (100%) found this review helpful
29.1 hrs on record
Posted: September 8, 2015
For a first game of an independent developer this is a great game! A lot of effort has been put in crafting the soundtrack, and to make sure that the singers' voices match the characters portrayed. It is amazing how they've got so many talented and well know artists on board with such a small budget. The soundtrack works really well. Also the graphics of Karmaflow are really nice for an indie game. The game runs really smooth on the highest settings on my PC. The game is not particulary difficult and seems to be targeted at the casual gamer. I have been enjoying Karmaflow a lot though. There have been some problems short after the release, but most bugs and optimization issues have been ironed out by the patches. Sometimes the periods between interesting points in the game take a bit too long, but I really like how the entire story comes together in the 5th and last world.

Highly recommended for anyone who likes a casual platformer game and enjoys symphonic metal. I am not even into metal myself, but can really relate to the soundtrack due to the story that unfolds.
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28 of 40 people (70%) found this review helpful
4 people found this review funny
Not Recommended
2.6 hrs on record
Pre-Release Review
Posted: February 26, 2015
Never before have I wanted to like a game so much, actually liked the game, and had to write a negative review anyway.

First, the basic idea is fantastic. However, "Rock Opera" means what would normally be voice acting is sung. There is far too much lull in between to string it together as an opera.

The atmosphere and the surrealism is fantastic, and obviously required a lot of imagination. However, it's perhaps *too* surreal...The story and bizarre characters aren't explained worth a ♥♥♥♥.

Evidently "Dissonance" is probably a character or the overall evil, but if I had to hear it one mor time in the first 5 minutes, I'm sure I would hurt somebody.

The reason this review is negative is because there are just too many problems with this game, no matter how great the idea. Don't believe me? Read the announcements about all the bug fixes and what they are. Including recommendations such as deleting your save and starting over. Then consider even with these fixes, there are still too many problems to enjoy the game.

The game didn't crash, I'll give it that. But the controls are clunky, and it becomes a problem when the level design requires precison. The mechanics overall just plain suck. There is a lot of clipping, camera fighting (mostly when there's wind), and the there are clear design flaws. At one point I couldn't proceed because the game was clearly intending for you to do one thing, but you are unable to do it if you have to much "karma" (powerup) which you can't get rid of.

*Sadly*, I was actually able to pass this area by going UNDER that portion of the level. Yes, you heard me right. I went across an area that was clearly never intended ito be traversed in order to pass an impassable spot. Used a bug to workaround a bug. Nice.

At one point, I fell (it's to the death, like many games)...I fell for almost a MINUTE before I actually died.

But the final straw was the complete lack of direction. I got to a "boss fight" and it was pretty clear what to do...there were dangling thing to hit. BUT, you can't hit them. You just can't. I spent half an hour trying eveything I could think of, and finally turned it off.

I wanted to like it, I really did. I don't call it quits easily, but this game left me no choice.

I give it a 5/10 just because the art and surrealism and idea are great. If the GLARING problems were fixed I'd be happy with this game and give it a solid 8/10.

That said, in hindsight, I wouldn't pay $5 for this game (75% off), because it still wouldn't be fair...bcause you won't even get to play through more than 25% of the game.

Go ahead, buy it anyway. When you get stuck double jumping for half an hour trying to hit dangling purple tentacles, and you're ready to break your controller, come back here and admit I told you so.
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12 of 12 people (100%) found this review helpful
1 person found this review funny
26.4 hrs on record
Posted: October 19, 2015
I want to be honest. First I was a little annoyed by the bugs and saving problems this game had, but this was fixed pretty quickly - plus, the support team was very helpfull too (And being rather nice while helping, which is actually pretty uncommon, when you try to ask for help in the support section - cause you mostly get generated answers.)
So +10 Points for that.

This game, is simply AMAZING.
I adore the designs of the characters, the environment and aspecially the story line.
The music is amazingly done and is filled with so much emotions and energy, that I
love to listen to it, even when I'm not ingame (Rather inspiring when I draw XD)
The characters are fun to watch, because the designes are unique though they all have
something in common (the dissonance or harmony glow - which gives them a special touch).
I love the fact that you're actually able to choose, if you want to spread harmony or dissonance,
and that the characters involved with this decision always have a good and bad reasoning for
their behaviour and actions. The decisions are "hard" to make, if you actually try to relate to the
characters and think about what happened to them so far. But thats what makes the game so very
enjoyable for me - The characters are amazingly done and written.

All in all, I really enjoy it. I played it three times so far, and I still have fun exploring every corner of
the Karmaflow world and the characters, the songs and the Storyline and the different outcomes
of the decisions you make.
I love it.

So all in all:
+ 10 Points for Character Design
+ 10 Points for the Music
+ 10 Points for Environment
+ 10 Points for Storyline
+ 10 Points for Decisions and Outcome
+ 10 Bonus for the amazingly friendly Support-Staff :D
so 60 Points for the game~ Which is a solid 5/5 Stars from me (plus one Bonus xD)

Keep up the amazing work!
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Recently Posted
7.7 hrs
Posted: September 21
Here is my review in watchable form: https://youtu.be/9OCg4zB6xlw

This game is excellent in my opinion for the price as long as you know you are not going to be getting anything with super hard puzzles. Really what you are getting is a good game to play through while listening to excellent music.

That is this games strength by far, the music and to an extent the story telling and at the price of $5.50 Canadian you really can't go wrong.

The only cons I have are that the worlds are very linear and the puzzles for the most part are relatively simple.

It would be nice to have your character voiced but then again that could break the immersion for players.

Excellent music to go along with a good game.
Helpful? Yes No Funny
27.2 hrs
Posted: August 31
My opinion: I like this game.
Mostly because of the music - and that was the reason why I bought Karmaflow. I am a very big fan of symphonic metal, so I just couldn't get rid of that desire to buy a game, where my favourite singers participated for voice acting. However, as a person, who just can't call himself a real "gamer", I liked the gameplay and worlds' design as well. Karmaflow can look kind of like an old-school game, and for me this is plus, not minus. Because it makes Karmaflow look like a fairytale with a deep sense. Again, for me, it is so.
I was reading some negative reviews down here, and actually I can understand some people written them. I, too, was finding some bugs or just "moments" that were driving me mad. But hey, I wanted the atmosphere of this rock fairytale - I got it. And so I even walked it through by the second time and drew some (fan) arts. I guess this shows quite well how (personally) I like it and why (personally) I press "Like" for this game. But Karmaflow is not for everyone, it's true.
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[x] lainverse
12.0 hrs
Posted: August 15
It is an art no matter how you look at it. The fantastic music with mesmerizing songs and beautiful picture. Add there a multiple stories wrapped into a bigger one to witness and that already would be enough for a good rock opera, but there are also a couple of puzzles to solve, platforms to jump, secrets to find and two different endings for each story based on your actions with the hiddent one in the very end. Most likely you will miss it first time, but it totally worth to see them all.

I absolutely can not recommend to pass by and leave this game on the shelf. It's indeed short and most likely you will finish it in one evening, but you won't regret your choice... unless you hate Rock and Heavy Metal. Poor thing. -_-
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23.7 hrs
Posted: August 1
Honestly: this game was an utter ♥♥♥♥♥how at release, poorly optimized and running terribly. Now, after an amazing amount of patches, the game runs smooth like butter. Amazing music, great level design, and arguably the best character design I've ever seen in any video game. This game left a massive impact on me, especially through the great music, and has been one of the very few games I've actually played through more than once.

And at €5, it's a steal. There's genuinely no reason not to get this game.
Helpful? Yes No Funny
3.2 hrs
Posted: July 4
I tried. I tried really hard. I loved the concept, the love given from the studio, the outstanding OST, and everything that game represents in an abstract way.
But playing it is too painful.
I was waiting for some singer appearance, but I gave up before.
Consider it more like a music album, with a mini-game as a bonus.
Helpful? Yes No Funny
29.6 hrs
Posted: July 2
The platforming is rough, the camera is impossible sometimes, and it's glitchy as all get out. BUT, it is one of the best games I've played this year!
The music and visuals make it more than worth it to look past the bugs and get to see the ending (the TRUE ending).
The music is where this game shines, many talented singers and musicians bring to life a story that is as unique as the look of the game.
The Keeper has one of the most original designs that I have have ever seen for a player character, a bizarre kind of mix of adorable and badass.
But the game play might make you rage quit.
8/10 points knocked off for the bugs and occasional bad platforming, points added for music and visuals.
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7.8 hrs
Posted: June 11
Overall I give this game a recommendation, but that is based on me being right in the middle of their target audience and having a lot of patience with the gameplay because everything else in the game was doing something new and innovative. Overall the story and world are very cool, the development team seem to have taken a page from Journey for gameplay, Brutal legend's 'every screenshot a metal album cover' visual aesthetic, and assembled an awesome cast for the rock operatic musical pieces that are sprinkled through the world.

Having said that the movement is nowhere near the quality of Journey, the collision mesh isn’t perfect and the physics can have unpredictable results at times, which is frustrating when in the middle of life or death sections of the game. Like many of the other reviews on here I am left really wanting to like the game and show it to all of my friends, but I feel like the game does not play to its strengths a lot of the time and some of the mechanics, puzzles, and challenges even go so far as to often highlight a lot of the weakness.

I don’t normally write reviews for games (or finish them, as I don’t have much time) but I so strongly WANT this game to be good that I felt I had to give the development team my thoughts on it.

SPOILERS: Here are some things that I found frustrating, and my ideas to improve them. Maybe my suggestions are not the best course of action but the underlying problems detract from the game and need some kind of attention IMO.

Menus: I played with a controller and the menus using the cursor was pretty annoying, seems like a basic fix but it’s not really a priority like some of the gameplay problems.

Cutscenes: Should always have a skip button, I can’t tell you how many times I saw some cutscenes, which only made it worse when I was already frustrated.

The Guide Battle: the Arkham scarecrow battle format of the boss was pretty cool overall, but the fact that the camera was taken from it’s usual position and put into a cinematic position made the controls harder. Coupling that with the need for good timing and movement made the whole fight very frustrating. This was the point where I seriously considered quitting the game for good, as I would sometimes die to what I perceived to be bad collision mesh, or having to move off camera and not end up in the right place and have to start the whole thing again. I would give the player a few seconds to correct a mistake before triggering the bosses sight, or go through and slow down the animations to make it require less precise timing.

The Rail Riding: I was often unsure about when two rails were able to be jumped between which sometimes caused the death of the karmakeeper and the loss of a lot of progress. I’d love to see some kind of visual indicator for when you can move between them, maybe changing the colour of the rail when you can transfer between the two or having a particle system that goes between the rails to show when they are connected and when they are not.

The Heart’s Swarm: The section where you run towards the camera away from a swarm made me think back to my crash bandicoot days. The cutscene at the beginning playing each time you attempt it gets old pretty quickly and the lack of checkpoints made it a pretty annoying challenge. I also wish that the camera would show a little more in front of the player, as you often have to jump blindly and hope you are correct or remember by rote for the next attempt. The combination of the instant death areas as well as the swarm behind you also seemed like a strange choice, and I would swap them out for something that slows you down so players aren't frustrated when an otherwise perfect run is cut short by a single badly timed jump.

Datashards: Were a cool pickup and something I actively sought out. I just wish they didn’t almost pause the game every time. I also often saw a bit of orange glow in the distance only to try and fail to get there and later find out that it was a save point or part of the level mesh. Having them be a different colour or somehow otherwise distinct from a distance would have helped me to know when I should go of the path for the game and seek something out, and when doing so would just lead to a waste of my time.
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Lord Covenant
4.8 hrs
Posted: June 7
Short review here... The ideia is great, the implementation is some of the worst I've ever seen...
Bugs everyone, bad collision detection, gameplay that's monotonous and is made hard only because you have to navigate the bugs, not because of the design decisions...
I couldn't even finish it, got fed up with the game on the Guardian boss because I kept getting stuck in rocks and flying over the air (without pressing jump), only to fall in front of the boss and having to restart...

All in all, I'd say it would be a good idea for these guys to go into animation movies (I like the concept and the music), but leave game development alone...
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1.4 hrs
Posted: April 23
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2.3 hrs
Posted: April 16
The music is just fabulous. <3 <3 <3 Just wish there was more of it.
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