Tiestru offers a new perspective to strategy games. The player has control all over the map and defines his strategy with the structures that he builds. Each structure, each connection, each location offer new and enhanced powers. In this deep and complex game everything is up to you! Define your strategy!
User reviews: Mostly Negative (20 reviews)
Release Date: Aug 20, 2014
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About This Game

The world was surrounded by darkness. Too much suffering was endured by human in the fight for freedom. Freedom was the light, the light to absorb Tiestru. It was believed that, if light was brought to the tower of Tiestru, Evil would fail.

In Tiestru, where you are in control of everything, you will test your warlock skills through cities and deep dungeons.


Build the structure of your choice with cubic crystals & Define your battle line.


Block, Frost, Prism, Lightning, Generator & Different levels of power, health and damage.


  • Create new spells by building different structures
  • Increase your powers
  • Build new structures for enhanced powers
  • Generate resources & Find special locations
  • Control the enemy & Shape their path
  • Make special connections & Activate new spells


Increase your power, transport energy from the core, on the ground or up in the air.


Everything is up to you, define your strategy.


Gain extra resources.


New enemies & New maps. Each new level is another experience.

System Requirements

    • OS: XP, Windows 7, Windows 8.x
    • Processor: Intel Dual Core 2.2Ghz
    • Memory: 1024 MB RAM
    • Graphics: Intel HD 3000
    • DirectX: Version 9.0
    • Hard Drive: 2048 MB available space
    • OS: Windows 7, Windows 8.x
    • Processor: Intel Quad Core 2.4Ghz
    • Memory: 4096 MB RAM
    • Graphics: 3D Accelerated with Dedicated with 2GB Graphics Memory
    • DirectX: Version 10
    • Hard Drive: 2048 MB available space
Helpful customer reviews
8 of 15 people (53%) found this review helpful
5.9 hrs on record
Posted: December 19, 2014
This game is cute, not great, but promising. As the developer keeps updating, this game will be a good one. AI needs to be worked on, and we want more different levels. But the ideas are nice, keep improving! Definetely worth my money. Buy this game, if you want to try out sth new. But do not expect too much.
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9 of 17 people (53%) found this review helpful
1.0 hrs on record
Posted: December 10, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

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44 of 57 people (77%) found this review helpful
16.8 hrs on record
Posted: August 21, 2014
I've been following this game for some time, and there are some nice original concepts in this one which I have never heard of in a tower defense genre.

The graphics in this game is pretty nice, I like the environments and every level is different. The environment is not just for the sight seeing, it plays a role in your strategy and the paths taken by the AI is modified by it. You will need to adapt quickly and devise an optimal route in which you want attackers to take.

In the game, you will be creating a path for the AI to take, but unlike most tower defense games, you can block the path. However, AI will start to attack if there is no other way, and you will lose towers or crystals as the game calls them - which could be part of your strategy.

While planning your maze, be advised that it is not always the best plan to put your core to the furthest possible corner. Your crystals will need power and the source is your core. You might start dropping random crystals around, but those would be ineffective compared to the powered ones. Also note that only the same type of crystals can carry or transmit the power between each other, i.e. if you want to place some powered red crystal towards the gate, you will need to create a path of such crystals starting from your core.

Luckily you can stack crystals on top of each other, so it is not a 2D maze you are trying to construct but a 3D one. If you place a crystal on top of another one, it will drop and replace if the bottommost one is destroyed. This gives you some buffer before attackers can breach if you are busy somewhere else. If you want you can also construct crystals above the ground, but they should be touching to an existing crystal on the same level.

There are 5-6 different types of crystals, each with different abilities, as most tower defense games you have some attacker crystals, some slowing down crystals, some AOE crytals. The interesting ones I could call a "tank" crystal, which has high health but has no attack, so that it can guard other crystals behind it. There is also a teleporter crystal, which can charge and teleport attackers further away. One other type of crystal is used to gain more resources, if you can find a ray of light in the level, and place those there they can generate resources for you.

While working with all these, you will struggle to look around for hidden chests, that might appear from time to time. Those will give you some extra resources which you will definitely need. I remember a point in game trying to find a chest where I had no remaining resources and an orc was trying to destroy my last green crystal before the core.

This game will not hand you the success in a golden platter, you will need to work hard for a strategy and the weakest point in your defense will fail you, easily. And I'm talking about the "normal" difficulty mode, the game also has "hard" and "hell" modes for the hardcore gamers.

I agree that I had to spend some time to get used to the controls, however you won't have any problems once you are familiar with the game. And actually they are not that complicated, you can play the whole game with just mouse if you want.

I believe the game has high replay value, as placing core to a different position can change your game experience altogether, or changing your strategy in terms of maze planning will change everything. Considering the different difficulty settings, if you need to spend more time, you will find a level for your needs.

In my opinion game has a nice price point, considering the amount of time one can spend on this. I believe Tiestru brings a nice touch to all those tower defense fans.
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54 of 87 people (62%) found this review helpful
0.6 hrs on record
Posted: August 20, 2014
Avoid this game. I should have known better from looking at the screenshots and video. Camera controls are horrible. Graphics are unpleasant to look at. My enjoyment of tower defense games, curiosity, and $8 price tag (20% off) are why I purchased it. This one looked like you could even maze in it, which is lacking from most TD games. There are also no sound controls and the music is irritatingly bad. Crystals of lightning look exactly like crystals of fire. Very lazy and half-♥♥♥♥♥ design.
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27 of 39 people (69%) found this review helpful
5.9 hrs on record
Posted: August 20, 2014
the game is a mix between tower defense and strategy.
there are some similar elements to tower defense games; like a core, and some crystals instead of towers. but there are indeed some major differences: you can place the core where you want, build structures with crystals and the enemy follows a different path depending on where you ve placed your core and crystals.. there are also some nice tricks: if your crystals don't touch the ground they can not be hit... if you connect your crystals to the core, their power increase.
there is nop with the controls if you use the mouse. I like it, I recommend it
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20 of 37 people (54%) found this review helpful
0.9 hrs on record
Posted: August 21, 2014
I don't recommend this game to anyone looking for something refreshing. This game is so simple it hurts. Level designs are nice and shows a great promise, but it's a lost cause because of the game mechanics. Destructable towers make sense, but it's just annoying to see a huge map, with lots of possibilities, and being able to raise only a few towers before the game ends(pretty much the same problem like in Sanctum 2, but in here it's not because of the tower limit). The other issue is the variety of enemies and towers. Enemies are too repetitive and all towers look the same. It gets boring surprisingly quickly.

This game would be even 6/10 if they'd changed the towers/enemies designs and made the game longer(more enemies and waves) and more strategy-like(large maps, full of opportunities, are begging for huge "towers&walls" mazes like in the rest of tower defense games). For now, it's only 4/10, mostly because of nice graphics.
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6 of 14 people (43%) found this review helpful
0.5 hrs on record
Posted: December 23, 2014
Simply, brilliant. Different viewpoint for tower- defense genre. Graphics are cool. The enviroment attracts and keep you playing. You won't regret a few dollars for such a game!
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1 of 6 people (17%) found this review helpful
0.6 hrs on record
Posted: February 15
It's got a surprising deficit of strategy for a tower defense game. And those orcs are completely devoid of character. Why are they bashing my towers? Why are they all identical except the color of their armors? Why do they take so many damn lasers to kill?
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6 of 24 people (25%) found this review helpful
0.6 hrs on record
Posted: August 30, 2014
Interesting premise, but poor execution, lacking polish (really, rather a lot), and just not that fun to play.
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5 of 25 people (20%) found this review helpful
0.2 hrs on record
Posted: September 6, 2014
Total wate of money and time. Looked good in promo video. Controls suck. a complete bag of garbage!
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4 of 33 people (12%) found this review helpful
0.1 hrs on record
Posted: November 21, 2014
Sorry. No. I resigned after 5 minutes of playing. Let's this be a review... Go away. Just go somewhere else...
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4 of 33 people (12%) found this review helpful
0.1 hrs on record
Posted: November 20, 2014
crappy tower defense variation.
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3 of 32 people (9%) found this review helpful
1.3 hrs on record
Posted: August 25, 2014
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