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Velocibox is a twitch-heavy action game crafted for the hardcore audience.
Release Date: Sep 8
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Velocibox Has Officially Launched on Steam!

September 8

I'm excited to announce that Velocibox has finally launched on Steam! Do you think you've got what it takes to beat all the levels? Prove your gaming skills here once and for all!

I'll see you in the leaderboards ;)

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Velocibox Win & OSX Upcoming Release + Linux Future

September 1

I'm excited to announce that Velocibox will soon be available on Steam! Thank you to everyone who've supported the project during its Greenlight phase. Being on Steam presents heaps of benefits for you as players. Some features implemented in the Steam build are as follows:

  • Global Leaderboard
  • Friends Leaderboard
  • Stats & Achievements
  • Trading Cards

Velocibox will be available on September 8th 2014 for the Windows and OSX platform. A Linux version will be available in the near future once extensive testing can be done to ensure that the build is stable. Apologies for the delay.

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“Velocibox is one of a rare breed of games. Instead of trying to make itself more accessible, it challenges you from the get go—punishing those who aren’t good enough while rewarding those who master it with a supreme sense of satisfaction.”
9/10 – Games in Asia

“It’s the crown on the head of the genre and it sparkles as incandescently as the greats beside it”

“Advancing through the levels requires patience and a great amount of concentration – and despite the thousands of tries, the game still remains fun, entertaining and extremely challenging.”

About the Game

Velocibox is a twitch-heavy action game crafted for the hardcore audience.

  • Flip, spin and dodge your way through more than 70 deviously designed patterns.
  • Features an insanely difficult Super Velocibox mode for the uber-hardcore.
  • So addictive the developer has been called a drug dealer (I am not a drug dealer).

Popular YouTube Features

Featured in popular YouTube Let's Plays such as UberHaxorNova, jacksepticeye, Markiplier and more!

  • "One of the hardest ******* games I think I've ever played." - UberHaxorNova
  • "This is a whole 'nother realm of twisty-nipple-freshness!" - jackcepticeye
  • "Yoo-ba-do-bi. Ha-ba-da-bubu. Ha-ba-fu-biii! Haaa! Ha-ba-ja-foo-boo!" - Markiplier

PC System Requirements

    • OS: Windows 7
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Direct X10.0 Compatible Card
    • DirectX: Version 10
    • Hard Drive: 90 MB available space
    • Sound Card: Standard Audio

Mac System Requirements

    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 95 MB available space
    • Sound Card: Standard Audio
Helpful customer reviews
40 of 43 people (93%) found this review helpful
4.3 hrs on record
Great game with good immersion, you play as a cube that must ovoid oncoming obstacles, with the added post-processing effects this game looks great! – The Music is great and the concept is great.

The added touch of your Steam ID appearing and flickering on load screen adds to the great game, other integrations such as Trading Cards and Steam Leaderboards make this a fun and simple game to play!

Defiantly pick this game up!
Posted: September 9
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24 of 29 people (83%) found this review helpful
9.5 hrs on record
As a seasoned gamer, I usually approach games with a clear assumption and expectation that I can complete them somewhat straightforward. This illusion was completely shattered and humiliated after just one minute in the fast-paced and unforgiving world of Velocibox. The amount of deaths was nearly proportional with the amount of seconds played, and after just ten minutes I seriously questioned my abilities to even reach level two, let alone complete the game in level eight.

Though, while Velocibox share the same rouge-like elements (no pausing or resetting) as other endless-runners, then Velocibox is very unique due to the controls and graphics. You are allowed to utilize the ceiling and walls (in fact, you are more or less required to do so). This means that all obstacles may be completed in different ways – all depending on the next obstacle, certain approaches may be preferred. And with 70 different patterns there are a lot of options – and a lot of frustration when your plan fails miserably.

Additionally, the cubes needed to advance to the next level are rarely placed in line; thus forcing the player to hunt these while spinning and dodging obstacles. The player is required to collect six cubes to advance to the next level, though these may be collected when the player see fit – the level will continue to run until the player catches six cubes or dies. Your score, however, is depending on how fast and how many boxes are collected – the more cubes as fast as possible, the more points. The player is thus encouraged to take chances for a higher score.

Mastering the controls while comprehending the camera movement and constant speed is a strong indicator that Velocibox indeed is a skill-based game – somewhat similar to games like Super Hexagon. It requires fast reflexes and a seemingly impossible overview – though, with enough tries the player learns how to approach the individual obstacles and master the controls properly. However, once the player finally advances to the next level, the aforementioned colours turn out to be a real enemy; because while the controls are essentially the same, the drastic change in colours means a loss of the vague overview. Similar, each new level introduces new obstacles – something which ultimately means the player is forced to slowly progress as they master each level better and better. The better they master the first level, the easier they may approach the second, and so forth.

Velocibox is an extremely challenging and fast-paced game with minimalistic graphics and a very intriguing gameplay. Advancing through the levels requires patience and a great amount of concentration – and despite the thousands of tries, the game still remains fun, entertaining and extremely challenging. The key is undeniably to master your reflexes and understanding the art of re-orientation, and doing so successfully is highly rewarding. Don’t be put off by the first many failed attempts, but rather try and experience the satisfaction by reaching level two (and three, and four, and…).

Good luck!

Read my full review here: http://212fahrenheit.reviews/?p=283
Posted: September 8
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19 of 22 people (86%) found this review helpful
7.0 hrs on record
Every time a highly challenging arcade game with quick runs based upon dodging obstacles comes out, every journalist and pundit in the industry declares it a new incarnation of Super Hexagon—though sadly not, as far as I have seen, accompanied by the gruesome headline that we masochists so richly deserve: "Super Hexagain."

The reason why so many leap to this comparison is obvious: Terry Cavanagh's game represents the pinnacle of the genre. But while I enjoy seeing that fact so widely recognized, it's also led to a string of frustrating disappointments because few who remember it seem to actually understand why it is so good. I've put more than 150 hours into Super Hexagon and at one point was the 27th best player in the world. I consider it a perfect work of game design, and every time its name is invoked for the purpose of describing some newly announced this or that I can see within moments that the supposed successor is a mere pretender.

Velocibox fares far better than most. Like Super Hexagon, it is an addictive game of fast, involuntary pace and geometry avoidance with short runs and instantaneous retries. It is even thematically similar, concerning itself with cubes much like Super Hexagon celebrates its flatter six-sided shape. Is Velocibox as good as Super Hexagon? Well, no, it's not. Its design is a bit more convoluted due to the scoring system and, more importantly, the ramifications of its third dimension.

Firstly, instead of merely avoiding patterned sets of obstacles, the player must also guide the avatar to run across cube pickups both as a means to progress to the next level (which pops in after every six pickups) and in order to increase the score and its multiplier. Taking too long between cubes causes the score multiplier to be lost, and so it is vital when attacking the leaderboard to aggressively pursue them. Your interest is thus divided between maneuvering to survive and taking risks in order to pick up cubes more frequently for a better score, whereas in Super Hexagon survival time simply is the score. Objectively, the design is less pure; however, some players may prefer Velocibox's approach for generating tension and fostering a more active form of competitive play.

The more essential difference is that, because the three-dimensional field extends forward into the distance, the hazards are not uniformly visible like those of Super Hexagon. By itself, this is not necessarily a bad thing; the nature of the challenge is simply different. However, it is important to consider that perhaps the most clever thing about Super Hexagon is the fixed relationship between the disorienting field rotation, the player's rate of movement, and the visibility of forthcoming labyrinth at the edges of the screen. Brilliantly, each stage throughout the game ramps up these intertwined factors until the field rotation abruptly stops in the post-game stage, limiting visibility unevenly and suddenly making aspect ratio a key factor for gameplay. In that transformative moment, Super Hexagon reveals itself to be an entirely different game than previously assumed and requires a new layer of awareness and decision making from the player. In contrast, Velocibox offers a free range of evasive movement that is disconnected from the rate of forward motion and maze discovery, and both remain static from one level to the next. It makes no attempt to explore changes to field visibility—indeed, it probably cannot because it does not share the abstraction of Super Hexagon's 2D plane. It is, ironically, limited in scope by the lack of restrictions posed by its 3D environment.

Ultimately, though, despite not being as interesting or as beautiful a work of game design as Super Hexagon, what Velocibox does accomplish is to be quite a good game, and that is certainly enough. Not everything has to be a work of absolute genius, and it may well be impossible for anything to truly match Super Hexagon because it is so thorough in exploring the possibilities of the carefully limited space that it defines for itself. Despite the clear parallels between the two, Velocibox occupies a different space, and it is to our benefit that they can coexist.
Posted: September 9
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27 of 40 people (68%) found this review helpful
3.2 hrs on record
Super Hexagon 2.0

Posted: September 8
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12 of 13 people (92%) found this review helpful
11.0 hrs on record
The concept is pretty straightforward. You are a box, traveling at a high velocity. You slide around with left and right, flip from the floor to the ceiling, and then you die. And then you die again. 2 hours later you've finally gotten to level 3. The game gets harder and harder as the levels progress, and the points system rewards you for collecting the powerups as fast as possible.

- Fun
- Challenging
- Addictive

- May make you hate your life

"This game is like rubbing sandpaper on your ♥♥♥♥, and then lighting it on fire"
- Me

That's right, I'm quoting myself.
Posted: September 8
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