Velocibox is a twitch-heavy action game crafted for the hardcore audience.
User reviews: Very Positive (184 reviews)
Release Date: Sep 8, 2014
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Recommended By Curators

"Think Super Hexagon but in a straight, 3D line, and you're sorta on the right track."
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Recent updates View all (3)

September 26, 2014

Velocibox on Linux

The long-awaited Linux support for Velocibox is finally live! More updates to come soon.

3 comments Read more

September 8, 2014

Velocibox Has Officially Launched on Steam!

I'm excited to announce that Velocibox has finally launched on Steam! Do you think you've got what it takes to beat all the levels? Prove your gaming skills here once and for all!

I'll see you in the leaderboards ;)

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“Velocibox is one of a rare breed of games. Instead of trying to make itself more accessible, it challenges you from the get go—punishing those who aren’t good enough while rewarding those who master it with a supreme sense of satisfaction.”
9/10 – Games in Asia

“Velocibox and Fotonica are brilliant reminders that there's still life in the endless runner”

“It’s the crown on the head of the genre and it sparkles as incandescently as the greats beside it”

About This Game

Velocibox is a twitch-heavy action game crafted for the hardcore audience.

  • Flip, spin and dodge your way through more than 70 deviously designed patterns.
  • Features an insanely difficult Super Velocibox mode for the uber-hardcore.
  • So addictive the developer has been called a drug dealer (I am not a drug dealer).

Popular YouTube Features

Featured in popular YouTube Let's Plays such as UberHaxorNova, jacksepticeye, Markiplier and more!

  • "One of the hardest ******* games I think I've ever played." - UberHaxorNova
  • "This is a whole 'nother realm of twisty-nipple-freshness!" - jackcepticeye
  • "Yoo-ba-do-bi. Ha-ba-da-bubu. Ha-ba-fu-biii! Haaa! Ha-ba-ja-foo-boo!" - Markiplier

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Direct X10.0 Compatible Card
    • DirectX: Version 10
    • Hard Drive: 90 MB available space
    • Sound Card: Standard Audio
    • OS: OSX 10.6
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 95 MB available space
    • Sound Card: Standard Audio
    • OS: Ubuntu 12.04
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Hard Drive: 95 MB available space
    • Sound Card: Standard Audio
Helpful customer reviews
109 of 127 people (86%) found this review helpful
3 people found this review funny
2.2 hrs on record
Posted: October 2, 2014
'Level One, Begin.'
'Level One, Begin.'
'Level One, Begin.'
'Level One, Begin.'
'Level One, Begin.'
'Level One, Begin.'
'Level One, Begin.'

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51 of 54 people (94%) found this review helpful
7.0 hrs on record
Posted: September 9, 2014
Every time a highly challenging arcade game with quick runs based upon dodging obstacles comes out, every journalist and pundit in the industry declares it a new incarnation of Super Hexagon—though sadly not, as far as I have seen, accompanied by the gruesome headline that we masochists so richly deserve: "Super Hexagain."

The reason why so many leap to this comparison is obvious: Terry Cavanagh's game represents the pinnacle of the genre. But while I enjoy seeing that fact so widely recognized, it's also led to a string of frustrating disappointments because few who remember it seem to actually understand why it is so good. I've put more than 150 hours into Super Hexagon and at one point was the 27th best player in the world. I consider it a perfect work of game design, and every time its name is invoked for the purpose of describing some newly announced this or that I can see within moments that the supposed successor is a mere pretender.

Velocibox fares far better than most. Like Super Hexagon, it is an addictive game of fast, involuntary pace and geometry avoidance with short runs and instantaneous retries. It is even thematically similar, concerning itself with cubes much like Super Hexagon celebrates its flatter six-sided shape. Is Velocibox as good as Super Hexagon? Well, no, it's not. Its design is a bit more convoluted due to the scoring system and, more importantly, the ramifications of its third dimension.

Firstly, instead of merely avoiding patterned sets of obstacles, the player must also guide the avatar to run across cube pickups both as a means to progress to the next level (which pops in after every six pickups) and in order to increase the score and its multiplier. Taking too long between cubes causes the score multiplier to be lost, and so it is vital when attacking the leaderboard to aggressively pursue them. Your interest is thus divided between maneuvering to survive and taking risks in order to pick up cubes more frequently for a better score, whereas in Super Hexagon survival time simply is the score. Objectively, the design is less pure; however, some players may prefer Velocibox's approach for generating tension and fostering a more active form of competitive play.

The more essential difference is that, because the three-dimensional field extends forward into the distance, the hazards are not uniformly visible like those of Super Hexagon. By itself, this is not necessarily a bad thing; the nature of the challenge is simply different. However, it is important to consider that perhaps the most clever thing about Super Hexagon is the fixed relationship between the disorienting field rotation, the player's rate of movement, and the visibility of forthcoming labyrinth at the edges of the screen. Brilliantly, each stage throughout the game ramps up these intertwined factors until the field rotation abruptly stops in the post-game stage, limiting visibility unevenly and suddenly making aspect ratio a key factor for gameplay. In that transformative moment, Super Hexagon reveals itself to be an entirely different game than previously assumed and requires a new layer of awareness and decision making from the player. In contrast, Velocibox offers a free range of evasive movement that is disconnected from the rate of forward motion and maze discovery, and both remain static from one level to the next. It makes no attempt to explore changes to field visibility—indeed, it probably cannot because it does not share the abstraction of Super Hexagon's 2D plane. It is, ironically, limited in scope by the lack of restrictions posed by its 3D environment.

Ultimately, though, despite not being as interesting or as beautiful a work of game design as Super Hexagon, what Velocibox does accomplish is to be quite a good game, and that is certainly enough. Not everything has to be a work of absolute genius, and it may well be impossible for anything to truly match Super Hexagon because it is so thorough in exploring the possibilities of the carefully limited space that it defines for itself. Despite the clear parallels between the two, Velocibox occupies a different space, and it is to our benefit that they can coexist.
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65 of 78 people (83%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: September 9, 2014
Great game with good immersion, you play as a cube that must ovoid oncoming obstacles, with the added post-processing effects this game looks great! – The Music is great and the concept is great.

The added touch of your Steam ID appearing and flickering on load screen adds to the great game, other integrations such as Trading Cards and Steam Leaderboards make this a fun and simple game to play!

Defiantly pick this game up!
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33 of 37 people (89%) found this review helpful
19.2 hrs on record
Posted: September 20, 2014
Frustration is a feeling that when applied correctly can keep the player determined, and Velocibox is certainly a frustrating game. As frustrating as it is, why do I keep coming back for more? Despite my initial hundreds of deaths on the first level, despite hearing "Level 1, begin!" ring through my ears and haunting me in my sleep, I still keep loading up this punishing game every chance I get to push onwards. It's probably because every time I play I learn something new and get a little further with the end of my current best stage always just out reach. Patience is clearly a virtue as you take baby steps learning to surf along the four deadly sides of this flashy and minimal Velocibox.

Velocibox originated as a Ludum Dare game jam, and after high demand comes to Steam as the newest and hardest offering in the endless runner genre. This is the definition of "one more try!" gameplay, like some kind of super addictive fusion of Super Hexagon and the usual avoid-em-up action of an endless runner, the gameplay is super easy to get into but quickly ramps up into pure chaos making mastering the game a serious challenge.

Levels are generally short but that depends mostly on how fast you're picking up each of the floating cubes along the way, as you can drift along endlessly until the correct amount are obtained. Each of the sections all have a random factor to their composition and placement on any fresh start but always feature the same general patterns, requiring a bit of muscle memory to fully master each one. You'll die an innumerable amount of times learning these layouts and the lack of checkpoints will punish your every mistake dooming you to start anew with each failure.

Getting into the groove is a slow affair for newcomers as the player takes their time figuring out how to navigate the fast-paced walls and its obstacles. Once you've got a handle on how to flip the stage and grind along the sides with ease the game opens up a lot more, going from frustrating to outright addictive.

The player will apply these newly developed skills flipping and coasting across walls with finesse and elegance picking up the important orange cubes with diligence. As skills improve and orange cubes are picked up faster, your multiplier ascends at an alarming rate and you'll be burning right through each of the stages in a minimalistic Super Hexagon-esque blissout.

Velocibox requires persistence and a bit of patience, that's for damn sure, but if you're willing to dedicate a high level of focus you'll be rewarded with one of the most intense and refreshing pick-up-and-play experiences. This is a must for fans of quick and colorful arcade action who aren't discouraged by a fierce challenge.
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37 of 44 people (84%) found this review helpful
9.5 hrs on record
Posted: September 8, 2014
Pre-Release Review
As a seasoned gamer, I usually approach games with a clear assumption and expectation that I can complete them somewhat straightforward. This illusion was completely shattered and humiliated after just one minute in the fast-paced and unforgiving world of Velocibox. The amount of deaths was nearly proportional with the amount of seconds played, and after just ten minutes I seriously questioned my abilities to even reach level two, let alone complete the game in level eight.

Though, while Velocibox share the same rouge-like elements (no pausing or resetting) as other endless-runners, then Velocibox is very unique due to the controls and graphics. You are allowed to utilize the ceiling and walls (in fact, you are more or less required to do so). This means that all obstacles may be completed in different ways – all depending on the next obstacle, certain approaches may be preferred. And with 70 different patterns there are a lot of options – and a lot of frustration when your plan fails miserably.

Additionally, the cubes needed to advance to the next level are rarely placed in line; thus forcing the player to hunt these while spinning and dodging obstacles. The player is required to collect six cubes to advance to the next level, though these may be collected when the player see fit – the level will continue to run until the player catches six cubes or dies. Your score, however, is depending on how fast and how many boxes are collected – the more cubes as fast as possible, the more points. The player is thus encouraged to take chances for a higher score.

Mastering the controls while comprehending the camera movement and constant speed is a strong indicator that Velocibox indeed is a skill-based game – somewhat similar to games like Super Hexagon. It requires fast reflexes and a seemingly impossible overview – though, with enough tries the player learns how to approach the individual obstacles and master the controls properly. However, once the player finally advances to the next level, the aforementioned colours turn out to be a real enemy; because while the controls are essentially the same, the drastic change in colours means a loss of the vague overview. Similar, each new level introduces new obstacles – something which ultimately means the player is forced to slowly progress as they master each level better and better. The better they master the first level, the easier they may approach the second, and so forth.

Velocibox is an extremely challenging and fast-paced game with minimalistic graphics and a very intriguing gameplay. Advancing through the levels requires patience and a great amount of concentration – and despite the thousands of tries, the game still remains fun, entertaining and extremely challenging. The key is undeniably to master your reflexes and understanding the art of re-orientation, and doing so successfully is highly rewarding. Don’t be put off by the first many failed attempts, but rather try and experience the satisfaction by reaching level two (and three, and four, and…).

Good luck!

Read my full review here:
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24 of 25 people (96%) found this review helpful
52.4 hrs on record
Posted: October 30, 2014
Took me 4552 attempts and far to many hours of my life but I completed it.
Great Game!
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20 of 21 people (95%) found this review helpful
11.0 hrs on record
Posted: September 8, 2014
The concept is pretty straightforward. You are a box, traveling at a high velocity. You slide around with left and right, flip from the floor to the ceiling, and then you die. And then you die again. 2 hours later you've finally gotten to level 3. The game gets harder and harder as the levels progress, and the points system rewards you for collecting the powerups as fast as possible.

- Fun
- Challenging
- Addictive

- May make you hate your life

"This game is like rubbing sandpaper on your ♥♥♥♥, and then lighting it on fire"
- Me

That's right, I'm quoting myself.
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24 of 28 people (86%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: November 5, 2014
Game Over. Level One: Begin. Game Ove-evel one: Begin. Game vel one: Begin.
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45 of 67 people (67%) found this review helpful
3.3 hrs on record
Posted: September 8, 2014
Super Hexagon 2.0

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15 of 16 people (94%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: January 17
Level 1 Begin .... Game Over
Level 1 Begin .... Game Over
Level 1 Begin .... Game Over
Level 1 Begin .... Game Over

Level 2 ....

In the spirit of Super Hexagon will keep Alzheimers from creeping in. Velocibox looks great. Has a professional veneer and supports various resolutions, AA etc...

Level 1 Begin ....
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14 of 15 people (93%) found this review helpful
4.9 hrs on record
Posted: November 3, 2014
Have you ever repeatedly slammed your face into the dirt in hopes of striking gold? Have you ever picked up a spoon and started wacking the asphalt in an attempt to make a tunnel to china?
If you have, this game is for you. This game completely and utterly manages to recreate that feeling of hopelessness and complete frustration we all feel when we desperately try to solve at least one equation on the final math test... Bravo. I can do nothing but reccomend this game most wholeheartedly to everyone who feel they deserve a good whipping. In fact, i hereby vote that instead of penal labor, instead of grounding your kids, instead of invading terrorist countries, we enforce this game on all that has been naughty. Now that's something for santa to consider. Have a miserable experience. (After finally reaching level 2, i died within about 0.0001 seconds and realized i'm back to level one. Good luck!)
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14 of 15 people (93%) found this review helpful
2.4 hrs on record
Posted: September 13, 2014
Velocibox is advertised as a game for the hardcore players out there and I can confirm that this is one of the most intense and hard games ever released. And although I think it’s a little too hardcore, there’s still a lot of fun to be had by regular and casual players. Just give it some time.

Your objective is simple: collect as many cubes as you can while navigating through different environments with randomly generated objects. That doesn’t sound so difficult, I admit, but the game immediately starts at a high speed, so the first time you’re going to play this you’ll probably die within mere seconds. Fortunately for us restarting the game takes about a second or so, so frustration is kept to a minimum.
The fact that the game loads so fast is also one of the factors why it’s so damn addictive. I kept thinking ‘just one more game’ after I died at some point and when I looked at the clock I already played over 10 minutes extra (which is a lot for this game, since one attempt usually doesn’t last longer than 30-60 seconds).
There’s one action button, really. And that button is to jump to the opposite side; so if you’re down you’ll go up and if you’re left you’ll go right. And vice versa, of course. This action button can be a fire button or you can move the control stick up or down. The control stick can also be used to move your character left and right and by combining these two controls you have to carefully manoeuvre your cube between all kinds of crazy objects.
So, you’ll first start off with some simple objects. That’s just an illusion, however, because your cube moves at such a high speed that you probably don’t know what’s happening to begin with. And then you die. And restart again. After a little while you’ll learn to move between objects relatively easily and after collecting enough cubes (which fills up a little meter) you’ll move on to the next level. The current level will morph into the next one so there’s no pause; a different setting is instantly created and generates entirely new objects on-the-fly. The second level has more and bigger objects in it and you also have to pay attention that you’re not hitting the colored floors.
Most of us will only reach the third level after an hour or so (and countless attempts), and the third level will have moving scenery in it. I haven’t been able to get past 3 yet, so it’ll probably take me at least a couple of hours more before I even get there, but I can only imagine what those levels will introduce. It must be horrifying.
What I enjoyed and admired about this game is that, somehow, you only get better given enough time. That’s usually the case, I know, but you make visual progress after just half an hour; it gets (or seems to get) much easier to get to the second level. It’s now less difficult for me to get to the second level. Sure, I still die a lot, even in the first level, but I can now get to the second level with less trouble. It’s very rewarding to see and witness this yourself.

The game looks very stylish with sharp, colorful, graphics. It has a bit of a minimalist feel, which I usually appreciate. The game runs at 60fps without ever dropping a frame and it warps and moves at very high speeds. It looks gorgeous in action but you won’t notice because you’re too focused on getting as far as you can.
The music is very up tempo and has a great beat and it’s the kind of music that motivates you to keep going. It truly completes the game. There’s not much else to hear besides the music, though.

Velocibox is a great and rewarding game. If you get hooked on games quickly then you simply must play this. It’s like digital crack and trust me when I say that that’s a huge compliment. It’s a game for anyone and it’s one that can be played for a couple of minutes or a couple of hours. Simply put: it’s awesome. So do not forget to buy this little gem because it is absolutely worth the price.

[Rating: 82/100]
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11 of 11 people (100%) found this review helpful
1.2 hrs on record
Posted: September 11, 2014
When you break down twitch games to their base elements, they tend to revolve around the same basic concepts: fast gameplay, and dodging things at high speeds. Some excel in their simplicity, like the classic flash game Vector Runner or the more recent Super Hexagon, while others add more complexity, such as Pivvot, Wave Wave, and Duet. Point is, that since the core elements are generally similar, it takes something more, something exceptional for games in the genre to stand out. Velocibox is one of those games, and it's perhaps the most addictive twitch game I've played since Super Hexagon.

Expanded and improved from an entry for the current "Connected Worlds" Ludum Dare, Velocibox is unforgiving. In fact there aren't any checkpoints, when you fail (and you will), you start over from the first stage. Initially, I disliked this lack of checkpoints, but once I played more, I came to appreciate how the game was set up. Success relies on practice, learning the quirks and obstacles of each stage and surmounting them. It's more than twitch reflex but also adaption and gradual improvement, not just "one more go" but "I know these obstacles. I can do better". It's incredibly satisfying to race through stages that had defeated you countless times before.

But what makes Velocibox exceptional, because that's a pretty strong word? Well, it's more that all the game's aspects merge into a excellent whole rather than any individual element. It's the sense of speed, the feeling of racing forward at some extreme velocity, blasting off from stage one without a moment to catch your breath. It's the gravity-defying gameplay, as you flip between floor and ceiling and ride the walls. It's how the gravity flip mechanic opens the door for a wide variety of obstacles that wouldn't be possible in other twitch games, forcing you to deftly maneuver around and across all sides of these corridors. It's the vibrant visuals and effects, the great music, the no-frills presentation that lets you jump into the action in seconds.

I've only reached stage four out of nine, and beating the initial nine stages unlocks an even more insane Super Velocibox mode, so there's a hefty amount of content here. Velocibox is an easy recommendation for fans of the genre.
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12 of 14 people (86%) found this review helpful
15.8 hrs on record
Posted: September 8, 2014
I've been following velocibox since it's alpha/beta stages and it's really grown on me. The premise of the game is really simple, collect 6 cubes per level to advance to the next level. There are 9 levels for normal mode, each with their own different challenges and obstacles. Losing in any levels causes you to restart the game from level 1 as the game does not have any checkpoints or saves.

While that may sound rather unfair, each level is finely tuned and well balanced. There are multiple ways to overcome obstacles in your path, and each challenge often teach players new ways to overcome previous obstacles. Velocibox gives you a very strong sense of achivement and progression when you're finally able to deal with the levels you've previously cursed and raged at.

It is by no means an easy game, but it's definitely a rewarding game that you'll come to enjoy playing after hundreds of attempts. Velocibox is the game that'll get you saying "Just one more try! I can do this!" over and over. Good luck with this game, you're gonna need it in Super Velocibox mode. Get ready to meet your new best friend: Level 1.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: January 20
Very much like gaben, this game makes you question if there exists a number past (level) 2.

10/10 would level one begin again.
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10 of 11 people (91%) found this review helpful
13.2 hrs on record
Posted: September 9, 2014
Velocibox is pure, undiluted twitch gameplay released in an era as to remind newer gamers how easy they have it nowadays, and to remind older ones that, if they ever possessed worthwhile gaming reflexes, they’ve long since eroded. It's what Temple Runner might have been had it hated you more.

Full review //
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7 of 7 people (100%) found this review helpful
2.7 hrs on record
Posted: January 9
Game Ov--Level one, Begin.

This game is fun, hard as balls but fun. I refuse to accept that there are nine levels.

You play as a box collecting other boxes and avoiding everything else. You navigate another box and a constantly propelled forward at ridiculous speed, you can stick to any side of the box and jump to the opposite side. If you collect enough boxes you proceed to the next level, if you hit something you start all over again on the first level. Everything is executed perfectly, the music and sound effects are fitting and don’t get repetitive, the graphics are great: you always feel like your going stupidly fast and everything is clearly defined, the controls are precise: every time you 'die' its your fault. Everything fits together nicely for a really fun experience, and the skill curve makes you want to keep coming back for more.
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7 of 8 people (88%) found this review helpful
28.7 hrs on record
Posted: September 14, 2014
This game does a great job of making you want more of it. Not just in gameplay, but in score. As you play as a cube that avoids the plethora of obstacles that the different stages throw at you, you earn a score. You earn MORE score and progress through different levels as you pick up miniature cubes that float about the stage. The faster you pick up the cubes, the higher you score. See where this is going? As you constantly put yourself in danger for the sake of these cubes, you die. Repeatedly. Just when you think you're about to enter another stage, you die. This adds a very effective method of addiction. Just for that, this game has done its job well 10/10.

But that's not all. The game also adds a couple rewarding steam achievements as you continue to progress through the levels, which is a nice touch. Most indie games like this don't have any achievements, so that aspect really adds to the game. On top of that, you get steam trading cards which add another awesome touch. You can collect them all and craft badges, or sell them at quite a high price ($0.40 a piece? 11/10 overachiever).

The only downside is the controller support. The controller could have been configured better, such as moving slow which you push a tiny bit on the joystick, and fast when you jerk it. As of right now, it moves at a set speed no matter where the joystick is.

Other than that, the game is great. Pick it up, and be one of the first to enjoy it. Just make sure to put it on super settings, because it ran the smoothest and had the best sensitivity, and have no homework to do, because once you're in the game, all you'll think is...

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5 of 5 people (100%) found this review helpful
18.1 hrs on record
Posted: September 9, 2014
Damn Freaking Hard but Addicted game!!
It blow me everytimes when i dead and restart from level 1 but I LOVE IT!

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5 of 5 people (100%) found this review helpful
0.8 hrs on record
Posted: January 19
For those who enjoy fast paced indie games I would recommend adding this to your collection. You are a cube dodging, using walls, and flipping (inverting the play field) to avoid obstacles all the while trying to obtain the goal of capturing the prerequisite number of boxes to achieve the next level. It was a game I found very difficult at first, and still do so, however I quite enjoy it nonetheless. It will definately take practice.

I found out two things while playing this game for those who might find it overly difficult. One going with the fullscreen option will help immensely. I would say this added a second to my reflex time. I also thought the controls were too sensitive. I would hit things I swore I had dodged. Upon changing to fullscreen and lowering quality and resolution a notch each this ceased to happen.
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