Space Hulk Ascension is a 3D, digital, turn based, strategy game, which re-interprets the classic board game experience, and adds new RPG style mechanics, new weapons and missions, new enemy types, 3 playable chapters and loads of other new features to the single player experience.
User reviews:
Mostly Positive (499 reviews) - 73% of the 499 user reviews for this game are positive.
Release Date: Nov 12, 2014

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Includes 5 items: Space Hulk Ascension, Space Hulk Ascension - Dark Angels, Space Hulk Ascension - Imperial Fist, Space Hulk Ascension - Salamanders, Space Hulk Ascension - Successor Chapter Pack



“...both the best Space Hulk title and one of the better turn-based strategy titles available right now.”
8.5 / 10 – Game Watcher

“This is one of the best turn based strategy games I have played in years”
82% – Mouse N Joypad

“The Verdict In short, this is a superb game.”
4.5 / 5 – Pixel Judge

About This Game

Space Hulk Ascension

Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.

The standalone sequel to Space Hulk brings an all new and improved single-player experience for the turn-based strategy game.

New Ultramarines Chapter
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.

Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. Combi-weapons (Combi-Melta, Combi-Plasma and a Combi-Flamer) have been added to the game as well different firing modes like aimed shots and alternate flamer patterns.

Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics. You can also encounter biomorphs with scythes that have multiple attacks or carapace for increased armor.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 400+, AMD Radeon 4000+
    • DirectX: Version 9.0
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    • OS: Windows 7
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 500+, AMD Radeon 5000+
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    • OS: OSX 10.6
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    • OS: OSX 10.9
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    • OS: Ubuntu 13.04
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 400+, AMD Radeon 4000+
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 500+, AMD Radeon 5000+
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (499 reviews)
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371 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 2 people (100%) found this review helpful
29.3 hrs on record
Posted: October 4
A good Space Hulk PC adaptation with some notable improvements over the prequel and its pretty basic rules based on a boardgame.

There are 3 Space Marine chapters for you to pick from (and 3 additional ones in DLC plus 4 more cosmetic successor chapters). Chapters differ in various ways (as per lore) and they all have campaigns designed for a specific chapter, however all campaigns are available to be completed by any chapter.

You upgrade your squads as they survive through missions with various skills, weapons and items with librarians now being fulltime party members, offering squads some psyker support. Dead marines can be replaced either with one of an equal level, to make the game a little bit easier, or complete a rookie - depending on a difficulty setting.

Combat itself was improved with several fire modes for ranged weapons, which themselves now have chance-to-hit mechanics instead of dice rolls. Overheating is gained by firing weapons and will require action points or time to cool down. In addition various obstacle and trap items are available that can hinder Genestealers and win some time.

Terminators are made more survivable in melee via upgrades and with the right ones it is possible to make a good close combat fighter (especially when it comes to Space Wolves), however avoiding getting close and personal with Genestealers is still a much less hazardous choice.

Genestealers themselves now have their own different classes to pose new challenges for the player.

In addition the game also features a "rogue mode" where your already premade (or randomly generated) squad can take part in a randomly generated campaign. Sadly your squad gains no XP for this, only points for high-score ladder.

Overall it's a pretty fine party dungeon-crawler in itself.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
21.8 hrs on record
Posted: October 1
Good game, but here are the two problems that really bother me:
1. Low FPS (could be my Integrated Graphics card, through)
2. You deploy blind, and have a limited scanning range.

Things that I like:
1. You can customize the Terminators (for a time, I named my Terminators after Hurricanes in the Atlantic ocean)
2. Your chances of survival in Close Combat have been increased to some degree from the first Space Hulk Video Game (A righteous kill!)
3. If a terminator dies, he is replaced by another terminator at the same level (You will pay dearly for my brother's life!)
4. The terminators talk some (*insert Terminator quote here*)
5. You can play as the Ultramarines (The greatest chapter of them all)

And just for the record--I played as Space Wolves on 10-1-16, got a Heavy Terminator named Vladmar, so I renamed him "Vladimir Putin".

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1 of 1 people (100%) found this review helpful
145.3 hrs on record
Posted: October 2
Tense, and at times frustrating, turn based squad tactical game with RPG elements.

Tons of missions to do. At 145 hours I'm about 3/4 through all the missions.

Complaint is hard seems too hard - but after your squad gets to level7+ on normal the game becaome too easy and doesn't scale with squad level. You can't change the difficulty after starting either.

Get on sale.
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2 of 6 people (33%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Posted: October 7
First Mission. turn two, Genestealer movement. One Genestealer runs down a corridor, three Terminators miss their shots a total of nine times, Genestealer kills four Terminators. Can anyone explain why?
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Most Helpful Reviews  Overall
444 of 460 people (97%) found this review helpful
15 people found this review funny
41.0 hrs on record
Posted: November 13, 2014
This is an early review from a 40k fan that was very disappointed with the first Space Hulk game by these guys.
I'm pretty early into Ascension right now (Blood Angels/Hard/Sin of Damnation), but based on my experience a few hours into the campaign -- THIS is the Space Hulk game I wanted, and here's why.

The immediate obvious upgrade are the visuals. Everything looks remarkably better now. Especially glorious are some of the improved animations. My favorite being the new Genestealer finisher moves; fittingly brutal and memorable ends to our heroes of the Imperium.

Tactical options are similarly improved -- and vastly expanded. Think XCom/Jagged Alliance 2 style trade-offs between accuracy and AP, and fine-tuned % chance to hit instead of D6 rolls. Every mission completion will make you feel like a master of calculated risk, instead of a broken peasant berated by the shrieking laughter of the dice gods.

Weapons are way more interesting now. Bolters overheat during extended firefights ala Incubation. Melee is now way less of a near-certain death sentence, as it is possible to improve a Terminator's melee skill via leveling and perks. The heavy flamer now has template options which are *excellent* -- you can choose to shoot a long narrow stream of fire, a short wide one, or in-between. Squad customization and leveling is well implemented and a huge plus. With customization and leveling comes a much deeper feeling of ownership and attachment to your every success and disaster. On hard difficulty, I assure you, you will sacrifice your rookies in desperate moves to support and protect your veterans.

Campaign and RPG Elements
Did I mention the campaign? No more linear mission list. It's now a branching campaign with random flash missions on the side. Did I say campaign? I meant 3 campaigns. And now your squads can stick together through all 3 campaigns as a persistent force, leveling up and unlocking perks together the whole way through.

One last thing I need to mention is probably my favorite improvement --how much faster and fluid the enemy turn is. Now all of your Terminators fire as all of the Genestealers rush you simultaneously. It looks epic and delivers a much more intense payoff when you brace for an assault and hit the end turn button. It's about as far removed as possible from the tedious (and frankly boring to watch) combat resolution of the previous title. It actually feels like combat now.

I do have some suggestions for the developer. I want a hotkey for reloading. I want icons over unit cards so I can see who is out of ammo, or has an overheated or jammed weapon. I think the deployment process during mission start should be improved. I want music in the loadout screen. I posted these suggestions in the forum last night. Soon after, in my thread and many others, I saw the developers quickly respond and let us know that suggestions are very welcome, and will be used for internal discussions. That kind of customer interaction should be commended, and it's the main reason why I decided to spend a chunk of tonight writing this review, rather than just playing all night and keeping my excitement to myself.

Overall there are a ton of changes both big and small that elevate this game far above its predecessor. If you like combat-focused turn-based strategy games, and the idea of spraying alien guts all over the walls of a space derelict sounds like your kind of party, then all I can say is -- the xenos must be PURGED, brothers.
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343 of 389 people (88%) found this review helpful
2 people found this review funny
Not Recommended
244.7 hrs on record
Posted: September 25, 2015
Update January 2016: Looks like at least the most game-breaking bugs have finally been fixed, after 5 months of absolute silence. Unfortunately they didn't release any patch notes so it's anyone's guess right now as to what they actually did and didn't fix.

Original review:


Although this game is enjoyable for what it is, the latest patch makes the game unplayable. A fix was promised 4 months ago and then all communication stopped. So far they have not delivered.

I will remove this review once (and if) they patch it, so if you're reading this it means it has not yet been fixed. If you recently bought it, try getting a Steam refund.
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214 of 229 people (93%) found this review helpful
10 people found this review funny
25.6 hrs on record
Posted: November 16, 2014
Total Control's last foray into Space Hulk was a faithful conversion of the board game, and subsequently lauded by existing fans while crushing new players underfoot due to the difficulty. Whichever side of the fence you found yourself on however, it was still a bit soulless. It put the board game on the screen, but beyond that, it didn't exactly push back the boundaries. It also suffered from unfair comparison to X-Com, and received generally middling scores in reviews. A success in my eyes, but a view that pushes me into the minority.

Ascension seems to be almost a slap in the face style challenge to those who made those comparisons and criticisms. More RPG elements? Fine. More of an arcade style play? Fine. You want percentages instead of digital dice? You got it. You want to name your marine Susan? Oh hell, if you must! Considering how much I liked the board-faithful game, I was fully prepared to dislike Ascension with all the fan-offence of a true alienated geek.

The result is, however ... surprisingly fun.

It's a different game - let's get that out of the way immediately. It looks vaguely similar, but plays very differently. So much so, the discount offered to owners of the first game surprises me slightly. It won't quench the angst of the self-entitled few who feel downtrodden by such evil injustice as FC not giving them a whole new game, but it's a welcome gesture.

So what's it like?

Whereas it does contain the board-game set missions, it cloaks them in much more theatricality, and offers many side-missions to flesh out the story behind each campaign. The missions seem much more connected now. The three campaigns are flavoured for the three Chapters included, the Space Wolves, Ultramarines, and the staple of Space Hulk, the Blood Angels, but you're free to play them with whichever Chapter you prefer.

Instead of an unlucky dice roll jamming your stormbolter, weapons now have a rising heat mechanic which prevents unlimited sustained fire, but which also means the first bolt out of your weapon won't result in a jam. It's a nice little touch which evens out the bumps in play and makes your imminent misfortune a touch more predictable, and subsequently allows you to plan for it.

There are now deployable items, sensors and the like that emit a revealing pulse, while using a very familiar sound. It adds another welcome level of tactics and evokes a smile at the aural homage.

Melee combat no longer seems like assured death. When it does come however, the marine no longer falls over as though someone unplugged his Terminator armour. There are more death animations now, thankfully. The animations all round seem more polished, as indeed does the rest of the game.

You'll be surprised to find upon teleporting in that you can't see a great deal. With some exceptions, the Hulk is very, very dark until explored by your marines. Some will complain about this, as it does add an additional level of difficulty to the game. However, it also does what it was most likely intended to do. The game feels much more claustrophobic and oppressive. You don't feel like rushing ahead, because frankly, you don't know what might be out there. Sure, you can see the 'ping' markers for movement, but until you can see exactly how the corridors are laid out, your decision of how to proceed must be a considered one. Now I know what Hicks and Drake felt like, creeping along one step at a time despite having enough firepower to level a small village.

The ability to rename and customise your marines adds that little bit of empathy, and makes their death all the more of an event to be avoided. No longer are they replaced by the faceless masses. When Percival the III, space marine sergeant extraordinaire goes down under a hail of genestealer claws, he leaves behind some considerable boots to fill. Hicks Jnr will just have to man-up.

There are skills now, allowing you to customise your marines further as they gain experience, assuming you don't get them slaughtered that is, which can still happen. Extra movement is always welcome, as is increased to-hit percentage, or do you want to make a melee powerhouse called Francine?

There are loads of nice touches, like the heavy flamer having different patterns, the thermal view through the shoulder-cam, which is generally an improvement over the first game in all ways, and even in-mission goodies to find and collect.

So that's some of the good stuff, but is it all worthy of the Emperor? Well ... no, not quite.

There are customisation options, certainly, but considering you can have ten marines in the game at once, the options are quickly exhausted. There are not many heads to choose from, so my marines all go with helmets, except the valiant sergeant of course. It stops them all looking like interbred cousins from space. There's a law somewhere that says if you're going to offer customisation options, make them many and varied. If not, there should be.

There are some performance issues, especially with framerate when all ten marines are deployed, although FC seem to be already tackling that. Likewise, there are some bugs that have been reported and seem to be receiving due attention.

No custom chapter: Other developers have set the bar on this, so high that we almost expect as standard now some type of interface to allow you to design your own chapter from the ground up in honour of the game origins, which was essentially about you tediously painting very expensive figurines and inventing your own chapter if you chose to do so. It's lacking here, which is a shame.

Bolter sounds: It's a minor quibble, sure, but in the first game, bolters sounded ferociously chunky as they unleashed a thunderous volley. They now spit and plink. This is likely a case of FC not being able to please everyone. They came under criticism the first time around for the bolters sounding so loud. Damned if you do ...

Voice actors: If there's more than one, I'll apologise. "Vengeance of the Blood Angels" from 1993 already showed how to do Space Hulk voice acting well. FC could do worse than buy an old Sega Saturn and copy of Vengeance off E-bay, fire it up and check it out. Instead of a load of very distinct voices giving a true sense of a squad in combat, we have the same monotone for all marine responses, and even the briefings. It's not a game-breaker by any means, but it is a missed chance for immersion. It's things like that which elevate a game from good to great.

On the whole, it's a fine game, or will be once some of the technical problems are fixed. Is it perfect? No, but my complaints are not deal-breakers, and some are not really complaints, but a list of wishes. It was perhaps released a touch early, but that can be dealt with. If you can live through a few teething problems, and if you're a fan of Space Hulk, or indeed 40k in general, then there is much to enjoy here, which is what I should be doing instead of writing ridiculously long reviews.

Back to the Hulk I go, in the Emperor's name, of course.
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219 of 266 people (82%) found this review helpful
1 person found this review funny
175.0 hrs on record
Posted: November 12, 2014
Developer Full Control has returned with a vengeance. When Space Hulk released on August 15, 2013, there was much confusion as to what the game was suppose to be. A lot of people just didn’t understand it. The original game was a board game adaptation that was brought to PC and iPad, complete with multiplayer. However, a buggy launch with no multiplayer lobby, and backlash for being too much of a straight board game adaption and not enough of a “video game” plagued Space Hulk.

Instead of taking all that consumer feedback negatively, Full Control took a different approach. They set to work on a PC only launch. What they did was create the single player video game experience for which everyone had been crying out! Welcome to Space Hulk Ascension.

30 Second Review
+ RPG leveling system complete with stats, progression, skills, equipment, and customization

+ Improved AI

+ More missions, campaigns, chapters; basically more Space Hulk

– Game pacing may seem slow for people not experienced with Space Hulk

– No multiplayer

Click the link below to read the full review:
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145 of 169 people (86%) found this review helpful
12 people found this review funny
Not Recommended
168.2 hrs on record
Posted: September 13, 2015
I really like this game. I really do. But i can't recommend it in its current state. Or past state. The problem with Space Hulk Ascension, it is riddled with bugs. Yes alien bugs, but also game breaking bugs that make it impossible to advance in a chapter campaign. And there is no end in sight, no betterment, because the development studio (Full Control) was closed and there is only the janitor left who they condemned to fix it. At least this is the impression given by the fact that with every new build it gets even worse.

Do not buy this game! Especially not with this rediculous price tag on it. They want this much cash for a defective product, however support is practically not existent and there is no advisory whatsoever.
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130 of 156 people (83%) found this review helpful
2 people found this review funny
424.4 hrs on record
Posted: November 12, 2014
This review is for those of you who aren't certain what this game is. There is a great deal of confusion surrounding the two Space Hulk games Full Control have released here on Steam. Hopefully, what I have to say here will dispel some of the inaccuracies and misinformation. I also intend to justify why I recommend this game during the course of the review.

Space Hulk: Ascension Edition is a squad-size Turn-based Tactical Strategy game based upon Games Workshop's Warhammer 40,000 tabletop miniatures game and the spin-off boardgame, Space Hulk. In this specific case, that means the central focus of game play will be to command a unit of five to ten individual characters, Space Marine Terminators to be exact, as they progress through a confined map and encounter enemy characters while attempting to meet certain Mission goals. The enemies encountered will be the classic Genestealers and Broodlords that fans of the Warhammer 40,000 game line might be familiar with. As with many TTS games, controlling the environment in Space Hulk: Ascension is just as much a key to victory as killing the enemies that get in your way.

Game play is executed by the use of an "Action Point" system. Terminators are alloted a certain number of points in a pool(typically 4 to start), and the pool grows larger as characters progress in experience levels based on the influence of special Sergeant characters, skills and each character's Agility Attribute. At the start of each Player Turn, all Action Point pools refill, but in each turn it is key to use this finite resource wisely as Action Points are the means to doing everything, including moving through map squares, using a piece of equipment, reloading a weapon or setting Overwatch to defend a killzone from Genestealer advances.

Combat in the game is very straightforward, but has provisions for a number of tactical considerations. During a Player's turn, they can choose from a variety of Ranged attacks which can be as simple as taking a potshot at an enemy, or as complicated as causing a movement debuff or removing Action Points from the targetted enemy's Action Point pool. There are also Melee weapons, but melee combat is much more straightforward and simplified; you either attack, or you defend against an attack. Resolution of combat is based on a Percentile check against a random number generator. Your Terminators will start with a base percentage chance to hit the target, and the base chance will be modified by factors such as skills, type of weapon used, the range (in squares) away from the target and even which Chapter of Space Marine you chose to play the game with. Typically, if you plan appropriately and select your attacks wisely, your characters will be quite successful in destroying their enemies, but as this is a squad-based game, planning appropriately usually means maneuvering multiple units into positions to support one another.So as far as combat is concerned, you decide how complex it becomes for yourself.You can make it as simple as spamming Overwatch and Aimed Shots, or as complicated as using a series of Killzones with Suppression fire and melee Terminators. The key to success is in using the right Terminator for the job, and learning where each of these tactics will be most useful.

Included in this game is an individual Character Advancement system which uses a basic experience point reward system. Meeting Mission goals, killing Genestealers, and ultimately just surviving the very deadly environment of the Space Hulk nets each terminator xp rewards, that can increase the level of the character and allow them to upgrade their Attributes and gain access to new Skills that buff combat performance and Weapon Loadouts. This allows for some rudimentary character customization, and is sufficiently streamlined that there are no wasted points while upgrading. The system is simplified, but still provides tactical advantages for the player.

Changing gears now, the Graphics of Space Hulk: Ascension are clean and solid. Low-end machines can still play the game and enjoy all of the game play features, but will miss out on the detailed textures of the maps and models, as well as the massive assortment of dynamic lighting effects. Higher-end machines and true Gaming Beast-Rigs will find the game has some very good lighting and special effects which add to the claustrophobic feel of hunting Xenos in the dark, confining, Gothic-based corridors of a Space Hulk. Terminators models themselves can be quite detailed, and even customized prior to entering a Mission with various extra chains, skulls and other bits attached to their armor for aesthetic purposes. This gives a unique feeling of investment to many players, which even further adds to the tension of fighting in the Hulk.

Sound quality is good as well, with ambient effects being highly stressed. The roars of distant Genestealers, furtive rustling and the creaking of the Hulk are just some of the small details which enhance the quality of the experience. Add to this the combat sounds of crashing metal against chitin, Bolter-fire roaring across a corridor and the clattering of Terminator armor and you have a very dynamic feel. The only thing missing is a quality music soundtrack to go with it, but as this is written on Release day, it is highly possible that the developer may be adding one in with a patch at some point.

Overall, I recommend Space Hulk: Ascension Edition for gamers of any skill level who enjoy a variety of strategy games. The gameplay experience can be tailored to a Casual environment where you play 30 minutes a day, or to a Hardcore Completionist's need to get their Achievement Hardcore-Mode fix. Although some aspects of play can become repetetive, the ability to customize your units and the branching Campaign paths allow for some unique changes of pace that keep the game from going stale. With good graphics and sound, a decent amount of polish at Release (no game is ever bug-free on Launch day), Space Hulk: Ascension is well-worth the investment of $30US.
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Recently Posted
0.8 hrs
Posted: October 24
nope nope nope nope nope nope nope
Helpful? Yes No Funny
11.8 hrs
Posted: October 15
This is the best version of Space Hulk I've played. If you like X-COM, then it's like that, but perhaps even more unforgiving. It's the kind of game where 1 or 2 bad moves can lead to a mission failure. Every mission you complete is a definite achievement. Walk in the Emperor's Light, and beware the terrors of the dark.
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THC** FIREston
40.6 hrs
Posted: September 18
Being a fan of Turn Based Strategy and the Warhammer 40k universve, I purchased this game as I eagerly await SpaceHulk Deathwing.

I am very glad I did, This game is amazing, gives off a great feeling of dread and claustrophobic vibes as you progress from SpaceHulk to Spacehulk exterminating Xenos!

The Ultimate Pack is where its at: All dlcs under one roof, and you will want all those different space marine chapters as well as their interplayable campaigns( no need to be an ultramarine to do an ultramarine campaign. Why not be a Crimson Fist!)

Loving it!

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1.9 hrs
Posted: September 8
totally like xcom.
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Typical Zeon Pilot
7.6 hrs
Posted: September 8
A short experience of the game.

Ive played the tabletop board game and it was awesome.

This game brings it to the new level...except for one thing.


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32.3 hrs
Posted: September 1
Completion: Played all three campaigns (no DLC) each with one of the three chapters available.

I'm not new to this boardgame (note my username) so I found some nice solo playing with this video translation. The game is true to the boardgame, which for me, was both good and bad. I did find that the game began to get quite stale as it was limited to the boardgame complexity. In a video game there is much greater scope for complexity as the computer can keep track of many elements. Consequently, after 32 hours I've had my fill and have no desire to pick up the missed achievements or get the DLC. The chapters available are all fairly similar and in honesty, play pretty much the same with some minor variations. I found the space wolves the most difficult, but the Blood Angel campaign was the most challenging with a couple really tight and scary missions.

All in all, I had quite a bit of fun, but I'm also more than ready to uninstall.

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