Space Hulk Ascension is a 3D, digital, turn based, strategy game, which re-interprets the classic board game experience, and adds new RPG style mechanics, new weapons and missions, new enemy types, 3 playable chapters and loads of other new features to the single player experience.
User reviews:
Overall:
Mostly Positive (475 reviews) - 74% of the 475 user reviews for this game are positive.
Release Date: Nov 12, 2014

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Recent updates View all (9)

January 24

1.4.1 Bugfix Incoming

We are currently working on a fix for all reported issues with SHA. A beta version is right now available in the public_test branch, and the public release is expected within days of this announcement.

Thanks for reporting and being patient!

22 comments Read more

Reviews

“...both the best Space Hulk title and one of the better turn-based strategy titles available right now.”
8.5 / 10 – Game Watcher

“This is one of the best turn based strategy games I have played in years”
82% – Mouse N Joypad

“The Verdict In short, this is a superb game.”
4.5 / 5 – Pixel Judge

About This Game

Space Hulk Ascension


Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.

The standalone sequel to Space Hulk brings an all new and improved single-player experience for the turn-based strategy game.

New Ultramarines Chapter
An all new Space Marine chapter, including a Terminator armed with Cyclone missile launcher.

Terminator Progression and Customisation
Earn XP during missions and level up attributes and skills, and give your Terminators a personal touch by customising their names, weapon loadout and appearance.

Campaigns and Missions
100+ missions spread out over 3 complete campaigns, and all new flash missions. These are opportunistic mini-missions encountered as you explore the deep unknowns of the Space Hulk that can yield a tactical advantage or be a deadly trap.

Exploration and Discovery
Terminators reveal the layout of the Space Hulk as they venture deep into the darkness.

Additional Weapons, Tactical Options and Game Rules
Game mechanics have been reworked to make Space Hulk Ascension a true video game experience. Combi-weapons (Combi-Melta, Combi-Plasma and a Combi-Flamer) have been added to the game as well different firing modes like aimed shots and alternate flamer patterns.

Genestealer Variations
Genestealers with Fleshhook, Feeder Tendril and Acid Maw biomorphs have been added to the game, each with their own special game mechanics. You can also encounter biomorphs with scythes that have multiple attacks or carapace for increased armor.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 400+, AMD Radeon 4000+
    • DirectX: Version 9.0
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    Recommended:
    • OS: Windows 7
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 500+, AMD Radeon 5000+
    • DirectX: Version 11
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    Minimum:
    • OS: OSX 10.6
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    Recommended:
    • OS: OSX 10.9
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    Minimum:
    • OS: Ubuntu 13.04
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: GeForce 400+, AMD Radeon 4000+
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
    Recommended:
    • OS: Ubuntu 13.04
    • Processor: 2.0 GHz Quad Core
    • Memory: 4 GB RAM
    • Graphics: GeForce 500+, AMD Radeon 5000+
    • Storage: 15 GB available space
    • Additional Notes: Dedicated graphics highly recommended
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (475 reviews)
Recently Posted
Argel Tal
( 10.8 hrs on record )
Posted: June 26
Have not come across any bugs so far, the game seems to run great for me. I really enjoy the tactical turn base gameplay. Missions are fun and are mostly challenging. The environment does not change, which creates bad repetition in atmosphere and setting. Overal a blast to play if this genre is for you.
Helpful? Yes No Funny
vesperand
( 35.2 hrs on record )
Posted: June 25
Gameplay is challenging but fun. The missions are a bit of a puzzle to work out and gives you an accomplished feeling to get through a mission without losing anyone.
Great atmosphere. Dark, moody lighting and creepy sound effects. The weapon effects are also good, especially the assault cannon. The Terminator voices are spot on. The Genestealers are a frighful enemy.
Recommended.
Helpful? Yes No Funny
DimensionHatross
( 15.9 hrs on record )
Posted: June 23
There was a time when I couldn't have steered people further from this game, but to the credit of the developers they have fixed it's issues and we're left with the game it always should have been.

It's a very solid tactical game, but what makes it stand out a little from other games in the genre is the almost puzzle-like aspect, at times, of it's missions. While it's claustrophobic and tense, you'll often find yourself tweaking your positioning or deploy/movement order, as you try to find a combination that works best for the mission/situation at hand. Unlike similar games which have wide open maps, in SHA you are almost always in a tight corridor or junction: the emphasis is placed on protecting your flanks while somehow forging ahead, deeper down those corridors, into genestealer territory.

With the fixes it's a recommend from me, doubly so while on special.
Helpful? Yes No Funny
CYBORG
( 83.3 hrs on record )
Posted: June 22
Cool game!
Helpful? Yes No Funny
Sarkoth
( 121.4 hrs on record )
Posted: June 19
Everything that Space Hulk did wrong, Ascension makes better. It has more RPG elements, less entirely random RNG, more depth, a better campaign, more choices, more roleplaying, a better story and better visuals.

It still remains a gruesomely deadly grim dark experience though.

11/10 would die against Xeno scum for several hundred times again.
Helpful? Yes No Funny
Grishanya
( 7.0 hrs on record )
Posted: June 12
Terminators, chaaarrge!!!
Helpful? Yes No Funny
GANKDALF THE IMBRED
( 13.5 hrs on record )
Posted: June 9
This game is good. But its one of those grab a mug of coffee, sit down, and pretty much be prepaired to spend about 5 hours each time you play it. I love stratagy games and i like warhammer 40k etc. Space hulk has a great concept. There isnt much story but the missions are pretty much your story. The game lets you write your own story of your battlebrothers inside the space hulk. Each mission is about 30 mins or so, its turn based so if youve played xcom you will love this. The terminators are very customizable from weapons to equipment to apearence. Overall this game is one of my favorites. Im a fanatic for stratagy games and this game is good. Its worth buying in my eyes.
Helpful? Yes No Funny
Absence of Faith
( 135.0 hrs on record )
Posted: June 4
This game was bugged for the longest time, but it is now fixed and very playable.

Space Hulk Ascension is vastly superior to Space Hulk 2013 with several improvements and a spectacular character customization element that is absolutely beautiful. You'll have plenty of fun purging Xenos filth with chapters from the Ultrasmurfs, Blood Angels, and Space Wolves.

Protip: Stick to shooting the Genestealers, or you're gonna have a terrible time.
Helpful? Yes No Funny
Herald_UK
( 132.4 hrs on record )
Posted: May 22
This was broken for such a long time. You could be forgiven if you had once shown interest, only to have this superb turn based strategy fall off your radar. The developer closed up shop leaving behind a host of bugs and crashes. With only a couple of volunteers to keep the lamp lit for this game and providing the much needed fixes. It has taken quite a while for Ascension to become note worthy. Even in its severely broken state this game had the potential to be a classic. But was always going to fall short due to the various unwinnable scenerios and other boken bits.

But NOW IT IS FIXED, 100% operational and stands out as a fantastic eulogy for developer, FULL CONTROL. With masses of content, fully customisable squads and some of the most brutal unforgiving gameplay that you're likely to come across. Mistakes can be costly and the constant use of the quick save feature is a sure fire certainty, if you want your team to make it out alive. If you don't like to think in your gaming, it is pretty much guaranteed that you are not going to have a good time. And you will find yourself fretting over every single individual action as the stress and tension slowly mounts with each turn.

As this is based off of a table top game, the level designs and layouts are quite basic. And unfortunately can appear a bit samey. Which is the first of two flaws (at least by my reckoning), that is present in SH:A. But much of this melts effortlessly away through the atmosphere that oozes from every action. The maps (although appearing small at first), will take some time to finish as progress can be quite slow. Especially if your Terminators find themselves cornered by hundreds of enemy units. This is definately not a game you can rush and does require a clear thought process, in order to move your squad and get them in to a safe defensive position before the end of the turn. With each squad member being allocated a certain number of Action Points depending on their skills (which can be upgraded). These points dictate how much a particular unit can move, shoot and perform other actions. Such as operating a switch or opening and closing a door. And the game can become almost puzzle like as you try and decide just how best to move and position the team in readyness for the enemy turn phase. Luckily when it comes your turn to defend. this operation is free. Providing you have spent the points in your turn to activate the Terminators defensive "Overwatch" function. Then your guys can just blast away merrily... At least until either the ammo runs out or the gun heats up so much that it becomes inoperable. Both situations are recoverable by either a reload or venting the heat from the weapon. Not an easy thing to calculate when being set upon by a horde of Gene Stealers.

And a horde they are. Your enemy is numerous, vicious and at times can appear seemingly unstoppable. Though there are only like 4 maybe 5 different types of enemy. Which is a bit of a let down as I am sure there were quite a few variations in the original table top. But despite this, what they lack in variety, the bad guys sure do make up for this in numbers. And it's a good thing that you have a nice array of ridiculously large and extremely violent weapons on hand to help keep them all at bay. Though the better / fun ones do have to be unlocked through levelling up your Marines. Which is done through aquiring experience through kills and only benefit your unit should they survive the level. So keeping them alive is really in the best interest all round. As this can take a while and even longer if you keep on losing your units in the field.

In closing, Space Hulk : Ascension is just really smart and snappy little title with bags of grit and atmos. And just the perfect title if you're wanting a bash at something a little slower paced or looking for something to exercise the brain matter with for a few hours.

Damn fine violent turn basey fun 10/10
Helpful? Yes No Funny
Nipple crit
( 7.2 hrs on record )
Posted: May 15
Oh no! A single genestealer, and I am but a space marine in Terminator armor! Remember me fondly, for I shall not see the sunrise!

I really wanted to like this game, but after watching space marines get exhausted from turning around, or just getting stabbed in the face like they're the black guy in an alien movie. I just can't. I know what you're thinking "But that's how the game works dumbass. AP, Overwatch, reload, it gets better later." Yes, I am aware that space marines in terminator armor cannot be as powerful as they are in the lore. I understand what this game is and how it is played. Iv'e played the board game version with my friends a bit. All im saying is that, ok, hang on, get this, *I don't think it's very fun* 3/10 just play dawn of war 2.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
12 of 13 people (92%) found this review helpful
Recommended
13.5 hrs on record
Posted: June 9
This game is good. But its one of those grab a mug of coffee, sit down, and pretty much be prepaired to spend about 5 hours each time you play it. I love stratagy games and i like warhammer 40k etc. Space hulk has a great concept. There isnt much story but the missions are pretty much your story. The game lets you write your own story of your battlebrothers inside the space hulk. Each mission is about 30 mins or so, its turn based so if youve played xcom you will love this. The terminators are very customizable from weapons to equipment to apearence. Overall this game is one of my favorites. Im a fanatic for stratagy games and this game is good. Its worth buying in my eyes.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
135.0 hrs on record
Posted: June 4
This game was bugged for the longest time, but it is now fixed and very playable.

Space Hulk Ascension is vastly superior to Space Hulk 2013 with several improvements and a spectacular character customization element that is absolutely beautiful. You'll have plenty of fun purging Xenos filth with chapters from the Ultrasmurfs, Blood Angels, and Space Wolves.

Protip: Stick to shooting the Genestealers, or you're gonna have a terrible time.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
15.9 hrs on record
Posted: June 23
There was a time when I couldn't have steered people further from this game, but to the credit of the developers they have fixed it's issues and we're left with the game it always should have been.

It's a very solid tactical game, but what makes it stand out a little from other games in the genre is the almost puzzle-like aspect, at times, of it's missions. While it's claustrophobic and tense, you'll often find yourself tweaking your positioning or deploy/movement order, as you try to find a combination that works best for the mission/situation at hand. Unlike similar games which have wide open maps, in SHA you are almost always in a tight corridor or junction: the emphasis is placed on protecting your flanks while somehow forging ahead, deeper down those corridors, into genestealer territory.

With the fixes it's a recommend from me, doubly so while on special.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
35.2 hrs on record
Posted: June 25
Gameplay is challenging but fun. The missions are a bit of a puzzle to work out and gives you an accomplished feeling to get through a mission without losing anyone.
Great atmosphere. Dark, moody lighting and creepy sound effects. The weapon effects are also good, especially the assault cannon. The Terminator voices are spot on. The Genestealers are a frighful enemy.
Recommended.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.8 hrs on record
Posted: June 26
Have not come across any bugs so far, the game seems to run great for me. I really enjoy the tactical turn base gameplay. Missions are fun and are mostly challenging. The environment does not change, which creates bad repetition in atmosphere and setting. Overal a blast to play if this genre is for you.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
444 of 459 people (97%) found this review helpful
14 people found this review funny
Recommended
41.0 hrs on record
Posted: November 13, 2014
This is an early review from a 40k fan that was very disappointed with the first Space Hulk game by these guys.
=======
I'm pretty early into Ascension right now (Blood Angels/Hard/Sin of Damnation), but based on my experience a few hours into the campaign -- THIS is the Space Hulk game I wanted, and here's why.

Graphics
The immediate obvious upgrade are the visuals. Everything looks remarkably better now. Especially glorious are some of the improved animations. My favorite being the new Genestealer finisher moves; fittingly brutal and memorable ends to our heroes of the Imperium.

Gameplay
Tactical options are similarly improved -- and vastly expanded. Think XCom/Jagged Alliance 2 style trade-offs between accuracy and AP, and fine-tuned % chance to hit instead of D6 rolls. Every mission completion will make you feel like a master of calculated risk, instead of a broken peasant berated by the shrieking laughter of the dice gods.

Weapons are way more interesting now. Bolters overheat during extended firefights ala Incubation. Melee is now way less of a near-certain death sentence, as it is possible to improve a Terminator's melee skill via leveling and perks. The heavy flamer now has template options which are *excellent* -- you can choose to shoot a long narrow stream of fire, a short wide one, or in-between. Squad customization and leveling is well implemented and a huge plus. With customization and leveling comes a much deeper feeling of ownership and attachment to your every success and disaster. On hard difficulty, I assure you, you will sacrifice your rookies in desperate moves to support and protect your veterans.

Campaign and RPG Elements
Did I mention the campaign? No more linear mission list. It's now a branching campaign with random flash missions on the side. Did I say campaign? I meant 3 campaigns. And now your squads can stick together through all 3 campaigns as a persistent force, leveling up and unlocking perks together the whole way through.

One last thing I need to mention is probably my favorite improvement --how much faster and fluid the enemy turn is. Now all of your Terminators fire as all of the Genestealers rush you simultaneously. It looks epic and delivers a much more intense payoff when you brace for an assault and hit the end turn button. It's about as far removed as possible from the tedious (and frankly boring to watch) combat resolution of the previous title. It actually feels like combat now.

Suggestions
I do have some suggestions for the developer. I want a hotkey for reloading. I want icons over unit cards so I can see who is out of ammo, or has an overheated or jammed weapon. I think the deployment process during mission start should be improved. I want music in the loadout screen. I posted these suggestions in the forum last night. Soon after, in my thread and many others, I saw the developers quickly respond and let us know that suggestions are very welcome, and will be used for internal discussions. That kind of customer interaction should be commended, and it's the main reason why I decided to spend a chunk of tonight writing this review, rather than just playing all night and keeping my excitement to myself.

Conclusion
Overall there are a ton of changes both big and small that elevate this game far above its predecessor. If you like combat-focused turn-based strategy games, and the idea of spraying alien guts all over the walls of a space derelict sounds like your kind of party, then all I can say is -- the xenos must be PURGED, brothers.
Was this review helpful? Yes No Funny
341 of 383 people (89%) found this review helpful
2 people found this review funny
Not Recommended
207.5 hrs on record
Posted: September 25, 2015
Update January 2015: Looks like at least the most game-breaking bugs have finally been fixed, after 5 months of absolute silence. Unfortunately they didn't release any patch notes so it's anyone's guess right now as to what they actually did and didn't fix.

------------------------------------------------------------------------

DO NOT BUY THIS IN ITS CURRENT STATE.

Although this game is enjoyable for what it is, the latest patch makes the game unplayable. A fix was promised 4 months ago and then all communication stopped. So far they have not delivered.

I will remove this review once (and if) they patch it, so if you're reading this it means it has not yet been fixed. If you recently bought it, try getting a Steam refund.
Was this review helpful? Yes No Funny
220 of 235 people (94%) found this review helpful
10 people found this review funny
Recommended
25.6 hrs on record
Posted: November 16, 2014
Total Control's last foray into Space Hulk was a faithful conversion of the board game, and subsequently lauded by existing fans while crushing new players underfoot due to the difficulty. Whichever side of the fence you found yourself on however, it was still a bit soulless. It put the board game on the screen, but beyond that, it didn't exactly push back the boundaries. It also suffered from unfair comparison to X-Com, and received generally middling scores in reviews. A success in my eyes, but a view that pushes me into the minority.

Ascension seems to be almost a slap in the face style challenge to those who made those comparisons and criticisms. More RPG elements? Fine. More of an arcade style play? Fine. You want percentages instead of digital dice? You got it. You want to name your marine Susan? Oh hell, if you must! Considering how much I liked the board-faithful game, I was fully prepared to dislike Ascension with all the fan-offence of a true alienated geek.

The result is, however ... surprisingly fun.

It's a different game - let's get that out of the way immediately. It looks vaguely similar, but plays very differently. So much so, the discount offered to owners of the first game surprises me slightly. It won't quench the angst of the self-entitled few who feel downtrodden by such evil injustice as FC not giving them a whole new game, but it's a welcome gesture.

So what's it like?

Whereas it does contain the board-game set missions, it cloaks them in much more theatricality, and offers many side-missions to flesh out the story behind each campaign. The missions seem much more connected now. The three campaigns are flavoured for the three Chapters included, the Space Wolves, Ultramarines, and the staple of Space Hulk, the Blood Angels, but you're free to play them with whichever Chapter you prefer.

Instead of an unlucky dice roll jamming your stormbolter, weapons now have a rising heat mechanic which prevents unlimited sustained fire, but which also means the first bolt out of your weapon won't result in a jam. It's a nice little touch which evens out the bumps in play and makes your imminent misfortune a touch more predictable, and subsequently allows you to plan for it.

There are now deployable items, sensors and the like that emit a revealing pulse, while using a very familiar sound. It adds another welcome level of tactics and evokes a smile at the aural homage.

Melee combat no longer seems like assured death. When it does come however, the marine no longer falls over as though someone unplugged his Terminator armour. There are more death animations now, thankfully. The animations all round seem more polished, as indeed does the rest of the game.

You'll be surprised to find upon teleporting in that you can't see a great deal. With some exceptions, the Hulk is very, very dark until explored by your marines. Some will complain about this, as it does add an additional level of difficulty to the game. However, it also does what it was most likely intended to do. The game feels much more claustrophobic and oppressive. You don't feel like rushing ahead, because frankly, you don't know what might be out there. Sure, you can see the 'ping' markers for movement, but until you can see exactly how the corridors are laid out, your decision of how to proceed must be a considered one. Now I know what Hicks and Drake felt like, creeping along one step at a time despite having enough firepower to level a small village.

The ability to rename and customise your marines adds that little bit of empathy, and makes their death all the more of an event to be avoided. No longer are they replaced by the faceless masses. When Percival the III, space marine sergeant extraordinaire goes down under a hail of genestealer claws, he leaves behind some considerable boots to fill. Hicks Jnr will just have to man-up.

There are skills now, allowing you to customise your marines further as they gain experience, assuming you don't get them slaughtered that is, which can still happen. Extra movement is always welcome, as is increased to-hit percentage, or do you want to make a melee powerhouse called Francine?

There are loads of nice touches, like the heavy flamer having different patterns, the thermal view through the shoulder-cam, which is generally an improvement over the first game in all ways, and even in-mission goodies to find and collect.

So that's some of the good stuff, but is it all worthy of the Emperor? Well ... no, not quite.

There are customisation options, certainly, but considering you can have ten marines in the game at once, the options are quickly exhausted. There are not many heads to choose from, so my marines all go with helmets, except the valiant sergeant of course. It stops them all looking like interbred cousins from space. There's a law somewhere that says if you're going to offer customisation options, make them many and varied. If not, there should be.

There are some performance issues, especially with framerate when all ten marines are deployed, although FC seem to be already tackling that. Likewise, there are some bugs that have been reported and seem to be receiving due attention.

No custom chapter: Other developers have set the bar on this, so high that we almost expect as standard now some type of interface to allow you to design your own chapter from the ground up in honour of the game origins, which was essentially about you tediously painting very expensive figurines and inventing your own chapter if you chose to do so. It's lacking here, which is a shame.

Bolter sounds: It's a minor quibble, sure, but in the first game, bolters sounded ferociously chunky as they unleashed a thunderous volley. They now spit and plink. This is likely a case of FC not being able to please everyone. They came under criticism the first time around for the bolters sounding so loud. Damned if you do ...

Voice actors: If there's more than one, I'll apologise. "Vengeance of the Blood Angels" from 1993 already showed how to do Space Hulk voice acting well. FC could do worse than buy an old Sega Saturn and copy of Vengeance off E-bay, fire it up and check it out. Instead of a load of very distinct voices giving a true sense of a squad in combat, we have the same monotone for all marine responses, and even the briefings. It's not a game-breaker by any means, but it is a missed chance for immersion. It's things like that which elevate a game from good to great.


On the whole, it's a fine game, or will be once some of the technical problems are fixed. Is it perfect? No, but my complaints are not deal-breakers, and some are not really complaints, but a list of wishes. It was perhaps released a touch early, but that can be dealt with. If you can live through a few teething problems, and if you're a fan of Space Hulk, or indeed 40k in general, then there is much to enjoy here, which is what I should be doing instead of writing ridiculously long reviews.

Back to the Hulk I go, in the Emperor's name, of course.
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151 of 173 people (87%) found this review helpful
12 people found this review funny
Not Recommended
165.4 hrs on record
Posted: September 13, 2015
I really like this game. I really do. But i can't recommend it in its current state. Or past state. The problem with Space Hulk Ascension, it is riddled with bugs. Yes alien bugs, but also game breaking bugs that make it impossible to advance in a chapter campaign. And there is no end in sight, no betterment, because the development studio (Full Control) was closed and there is only the janitor left who they condemned to fix it. At least this is the impression given by the fact that with every new build it gets even worse.

Do not buy this game! Especially not with this rediculous price tag on it. They want this much cash for a defective product, however support is practically not existent and there is no advisory whatsoever.
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218 of 265 people (82%) found this review helpful
1 person found this review funny
Recommended
175.0 hrs on record
Posted: November 12, 2014
Developer Full Control has returned with a vengeance. When Space Hulk released on August 15, 2013, there was much confusion as to what the game was suppose to be. A lot of people just didn’t understand it. The original game was a board game adaptation that was brought to PC and iPad, complete with multiplayer. However, a buggy launch with no multiplayer lobby, and backlash for being too much of a straight board game adaption and not enough of a “video game” plagued Space Hulk.

Instead of taking all that consumer feedback negatively, Full Control took a different approach. They set to work on a PC only launch. What they did was create the single player video game experience for which everyone had been crying out! Welcome to Space Hulk Ascension.


30 Second Review
+ RPG leveling system complete with stats, progression, skills, equipment, and customization

+ Improved AI

+ More missions, campaigns, chapters; basically more Space Hulk

– Game pacing may seem slow for people not experienced with Space Hulk

– No multiplayer

Click the link below to read the full review:
http://everydaygamers.com/2015/02/25/review-space-hulk-ascension/
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