The game is really made by Diego Acevedo a cool uncle in his 20's who mainly is a ios app designer who designed this game by working off a 21 paged blue print of nonsensical cartoons penciled together by his two nephews 'Austine' and 'Palmer'. These paged manuscripts can be found within the game by finding various locked crates throughout the various levels. It is the comparison of the original concept thought up by two children and the working designed construction of the game which stays nearly true to the original premise which makes this idea and concept somewhat magical and interesting. You can see other games by this designer here... http://www.dijayko.com/
There are a number of mixed reviews mainly due to the fact that the controls of the keyboard suck and more often then not will have you hacking away at the opposite direction to the enemy. Also the game is EXTREMELY difficult and most people are somewhat forced to rage quit somewhere during it's duration. So why then do I give this game a massive THUMBS UP???
If you have a controller you will not experience any problems with controls not being precise and as for the level of difficulty, yes it is a very challenging game to master and get through on the hardest difficulty which is what is needed if you are to unlock Steam achievements. However I find this level of difficulty somewhat rewarding and satisfying knowing it is somewhat an accomplishment venturing forwards. In fact at the time of my writing this, only three people in this world have thus far ever completed this game 100%.
The game never takes itself to seriously and there is a number of snickering moments. The levels are somewhat cute and each level adds it's own difficulty needing to be mastered. There are a number of weapons which you will need to upgrade extensively if you are to master this. And the soundtrack which accompanies the game is truly magnificent. It'll sound like there is an orchestra playing in each one of your eardrums. The level designs are somewhat friendly when it comes to navigation and you won't need to waste large amounts of time travelling to that place needed.
Story is that monsters have spawned in and simply need to be stabbed a thousand times over to get the place of pen and paper back to looking how it use to look.
The game reminds me of other childlike looking games for the adult gamer like 'Neverhood' but even more challenging. From get go, the game does not like you and will want to poke you off a cliff every single second it can just to be done with you. Currently I myself am on the very last level of the game, perplexed with the jumping and hacking task which lays before me, but I keep reminding myself that's exactly how I felt when I was playing level 2, 3, 4, 5, 6 and so on. Maybe one day I too will have this 100% completed trophy shimmering away in my trophy case.
My only complaint about this game is I would love to have seen pictures of these two kids which made this game or maybe even an interview as an extra bonus at the end of the game for completing it. Alas the only bonus you do get, is the knowledge of the fact that you have done so...