Wave of Darkness invites you to a huge dark and gritty fantasy world which can be explored the way you want and whenever you want. The world of Narr is corrupted by the mysterious and bloodthirsty cults, and you will have to do your best to free land from this malicious deviance.
User reviews:
Mixed (45 reviews) - 55% of the 45 user reviews for this game are positive.
Release Date: Nov 5, 2015

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About This Game

Wave of Darkness invites you to a huge dark and gritty fantasy world which can be explored the way you want and whenever you want. Tired of killing monsters and solving quests on the east? You can go north and explore the region of Klesabia, Macabon or Ealonia, slay northern monsters ... generally do whatever you desire.

Wave of Darkness is not your average casual action RPG. It is tailored for fans of hardcore old-school RPG titles, offering massive dark and gritty fantasy world which will challenge you at every step. The world of Narr is corrupted by the Dark Magic, and you will have to do your best to free land from this malicious deviance.

While most RPG titles offer very limited area for you to explore, restricting it by invisible walls, or simply with various design solutions, Wave of Darkness enables you to wander everywhere, and whenever you wish to do so. Of course, you can follow the strict path of the plot, and complete quests until you finish the game, or you can explore every bit and corner of Narr, meet various NPCs, complete side quests for them, and fight dangerous monsters. WOD offers 70+ hours of gameplay.

So you decided to start the game by creating a sword wielding character, but after a while you realize swords aren't really your thing. Wave of Darkness enables you to combine and experiment different character classes, which means you can have a powerful melee/ranged or ranged/magic character, even if you made a mistake by choosing a character class that doesn't fit your RPG affinities, without the need to start the game all over again. WoD enables you to combine, explore and experiment with character classes however you want, without limitations. But it's still recommended to keep in mind the basics of RPG, so try to create solid and meaningful characters because the game will definitely challenge you.

System Requirements

    • OS: WinXP 64-bit / Win Vista 64-bit / Win7 64-bit / Win 8 64-bit
    • Processor: Intel Core 2 Duo 2.2 Ghz or AMD Athlon 64 X2 5000+
    • Memory: 2 GB RAM
    • Graphics: 512 Mb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce 8800 or ATI Radeon HD3850)
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
    • OS: WinXP 64-bit / Win Vista 64-bit / Win7 64-bit / Win 8 64-bit
    • Processor: Intel Core 2 Quad or AMD Phenom X4
    • Memory: 4 GB RAM
    • Graphics: 1 Gb RAM, supporting Pixel Shader 3.0 (Nvidia GeForce GTX260 or ATI Radeon HD4850)
    • DirectX: Version 9.0c
    • Storage: 7 GB available space
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Mixed (45 reviews)
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Most Helpful Reviews  Overall
195 of 273 people (71%) found this review helpful
24 people found this review funny
Not Recommended
1.2 hrs on record
Posted: November 5, 2015
After researching for weeks for a game I think I would really like I get to this. I played for an hour and requested a refund. The tutorial island is terrible, the 'helpful' messages get in the way of your view, all inventories are unintuitive, what is clickable on the screen is impossible to tell without mousing over it.

The very first quest had improper info. Talk to the quest giver then open a door elsewhere. Get to the door, says talk to the quest giver. Go to quest giver, says open the door. Have to Google to find out there was a key in a box that I didn't click on. No need to talk to quest giver. This is the opening tutorial. If these mistakes are here, who knows what else is wrong.

On the opening island there is only 1 enemy. So far the game seemed to be trying to explain how things work, but no tutorial for fighting. So I figure out how to draw my weapon and begin fighting...which involves holding down left click on the enemy. Seems fine, just like Diablo. Figure I will get more moves later. Nope, not fine. Enemy doesn't die. It's not like I have any skill I can use here, all I can do is melee at point blank range. Enemy kills me with 2/3rds of it's life. I respawn and attack again (Happily enemy doesn't go back to full HP). 2 more deaths and 5 mins later and it's dead.

Perhaps it had something to do with the Cursed Weapon I was holding. I found this weapon lying around, looked better than mine so I equiped it. It's the tutorial, so what could go wrong? Totally cursed. Can't un-equip. I couldn't even figure out why I couldn't un-equip until I saw a small icon in the top right of my screen saying I was holding a cursed item. It should have said something across my screen when I tried to switch it out.

Then looting is terrible. Want to mine? No animation. Just opens up a window with some ore. EVERYTHING is like this. Can't even shift click to put it in your inventory. Drag and drop. Or click a picture of a hand to get it all at once.

Map is fairly bad as well. It's huge, as advertised, but ugly and hard to understand. For instance, I wanted to un-curse my weapon. I had to look up what a Shrine looked like on the map since it's not listed under the rest of the large icons that signify areas of importance. Saw this complained about in another thread since I had to look this up to. Got to the Shrine that would supposedly uncurse my weapon, but I saw no option to do so. Accidently fell in the water next to it and died. Submitted a request for a refund.

I don't doubt that it gets better as I go, but I'm not going to waste time here. I found Dwarf Fortress to have a nicer UI.
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A developer has responded on Nov 9, 2015 @ 6:03am
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26 of 28 people (93%) found this review helpful
2 people found this review funny
Not Recommended
4.7 hrs on record
Posted: April 26
Still seems to be a broken, clunky mess...and the crafting is ridiculous- you'll find your inventory quickly filling up with a massive number of crafting materials and recipes, but none you can actually make because you're missing one or two bits (some of which show up on vendors, but they have randomised inventories, so..yeah..may not even have simple stuff, not to mention it's often pricey as hell).
Plus on the point of inventory, there's an odd system of bags..where you buy a bag and can upgrade it's size by adding more bags (up to a limit), which is a cool idea..except a) a lot of the bags look the same ( I don't mean similar, I mean the exact same icon), and they no longer show their name once you've equipped them so it gets confusing which is which. They also don't list anywhere on them the maximum number of upgrades (total slots) they can have, which can lead to you buying too many of a bag and essentially wasting gold.
Despite what seems like a massive world, the whole place really is rather linear, and still confusing at the same time.
A lot of the quest texts are unclearly written, which can lead you to attempt the wrong thing (or go the wrong place) which gets frustrating fast.
You don't really get many skills in the game, you (mostly) get Spells. Spells are odd too- you'll combine Runes (which, sadly enough is the name for both an item to unlock certain chests, and the items to make spells) to craft a spell, but that doesn't teach you the spell..you still have to carry the spell around in your bags, taking up inventory slots. Some spell combinations are ridiculous (both good and bad), and a lot of it really, really doesn't make sense.
Honestly, I wouldn't recommend getting this game unless you're prepared for a lot of frustration
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38 of 53 people (72%) found this review helpful
3 people found this review funny
4.9 hrs on record
Posted: November 7, 2015

Wave of Darkness was developed and published by Dreamatrix and released on November 5th, 2015. The game was a Kickstarter campaign that successfully funded at over $20,000.

Dreamatrix provided a review copy to The Hidden Levels and we thank them greatly for that.

Ammendment: I have played through the fixed tutorial and learned how to craft spells and use runes for them. This aspect of the game is very unique and fun, crating spells using the faith can lead to some interesting combinations. I put together a ward with acid damage and armor reduction and enemies melted. I can see this having substantial potential but again certain aspects of the game simply need polish.

I am ammending my review from not recomennded to recommended for those who want a custom character and spell building game, which needs more work to be fully finished. I state again, I ONLY recommend this to players looking for something a bit more challenging than a run of the mill experience. Below is my Original review for the sake of fairness. 11/8/15

Original full review:
I was pretty hyped to start this game after watching the trailer and in game intro video. Then we got to the character creation and the graphics seemed to take a massive jump down in terms of quality. I had trouble with that but pressing on we made a character and ventured into the tutorial. The tutorial is bugged, and this is something that I'd suggest needs to be fixed immediately. Once you get to a certain point there is a door that will not open, and essentially the tutorial dies there.

Into the game I traveled into town and found a quest to go gather in a swamp. I finally found a small gap i a tree that was completely black, moused over it to see it light up, and it "zoned me" into a swamp area. I fought a few things and instantly noticed that some mobs appear and disappear, the aggro distance for each mob is tied to another, and that mobs could get stuck in the goemetry and become invincible. This all mkaes for a relatively difficult combat experience.

I tried my hardest to find some of the herbs or flowers from my 2 quests, but they seemed to not exist. Was the bug in the tutorial placed there to prepare me for the bugs in the game? I pressed on and killed mobs for another 20 minutes or so, and after a half hour of just swinging the sword I headed back to town.

The map displays a vast and huge world with loads to do, so if fixed I think this game has some serious potential. The amount of loot you get and the unique crafting system are hampered by the bugs but still set this apart from some other ARPG type games. I can't reccomend it in it's current state but would suggest that I update this review after some potential updates and polishing has been done. I think this game could be great, it's just not finished yet.

Thanks for reading and taking the time to like our review!
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A developer has responded on Nov 9, 2015 @ 6:16am
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49 of 81 people (60%) found this review helpful
4 people found this review funny
7.4 hrs on record
Early Access Review
Posted: June 28, 2015
Wave of Darkness was something I wasn't expecting. I love all types of RPG games and Wave of Darkness is another one to add to the list.To me it came across of Diablo 2 mix with Sacred 2. For an early access title, there is plenty of game contents to keep you going for hours. At the time of writing this, I only put in almost 5 hours but had no major game crashes or game breaking bugs to warrant any reason to stop playing the game. With my GTX 960 I can run the game on max with some minor frame drop every now and then.

The combat can be a bit chunky but overall not to bad. The spell creating in great. After you created your spell, each time you cast it, it levels as well. There not to much in the way of skills as I can see yet but you do get attribute points in both character leveling and skills leaving. There are fast travel way points with in most locations. There are some areas in the game that look like it can be easily swim across but don't temp this, as your character can't swim and will die.

The Good : -

* Loot, loot and more loot
* Plenty of Bag space on your character
* Spell Creation - Create your own spell and level them
* Open World

The Bad : -

* Quests need to be easier to Identified in both receiving and handing in.
* Combat can be chunky
* Way to many keys
* Can't Swim

The Neutral : -

* Curse items

Overall a great game but can be a heavy in the pocket for the cost for early access game.

7/10 for me.
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19 of 27 people (70%) found this review helpful
2 people found this review funny
29.4 hrs on record
Posted: November 10, 2015
I have 5 hours in the game and just finished the tutorial island plus the next area after that. I'm loving this game! It reminds me a lot of Gothic (my favorite game) or Risen. Don't expect cutting edge graphics or animations. The focus of the game is on story and exploration. The world is packed with stuff to interact with and to find and using your map is essential. Yes, you can make bookmarks on the map. The voice acting is great. Combat is OK; don't expect Grim Dawn style action combat. You don't actively block or dodge; combat is stat dependent. It can be a bit confusing getting started, just like Gothic was, but if you explore, everything is explained pretty well. I also recommed watching the 3 tutorial vids and reading the manual. Quests unlock areas of the game, so if you can't do somethng or somethng is blocked/locked, there's a reason. You can go do something else and things will work themselves out. There's minimal "hand-holding" in the game, ala Gothic. Quest givers don't have ! over their heads; you have to talk to people. And there's no "Ta-Da" when you complete a quest. You have to figure that out yourself. Did a merchant send you out to find a camp that was overrun by enemies and to recover a lost message? Well, when you come on a bunch of ruined wagons and dead people, and you pick a message up off the ground, you can assume you solved the quest. I can see spending very many hours in this game. The game really simulates exploring a new land pretty well. You have to annotate your map, you have to find stuff yourself and you have to figure out your route and your methods of accomplishing goals. To me, that's real immersion. The game is running well on my machine. I've found only one annoying glitch, but Iggy is working on that and it didn't stop my progress in the game. What game doesn't have a few glitches, at first? If this is the type of game you like, I recommend this game to you.
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11 of 13 people (85%) found this review helpful
Not Recommended
9.5 hrs on record
Posted: June 11
This game runs poorly in any machine... The graphics are not the same compared to the screenshots of the store page!!!!

A lot of bugs, spell dynamics in this game are horrible and the spellcasting makes your character freezes until the spell is casted, I don't think that was intended so anyway the spell animation is the same no matter what you choose.

A lot of items on your inventory that can be crafted but it is necessary so many items that you keep need to hold them until crafting.

The biggest issue for me was the optimization. In addition, the devs gave up on this game (the same as the last one) and I feel sorry for the people who kickstarter them twice and got scammed twice.
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16 of 23 people (70%) found this review helpful
2 people found this review funny
5.9 hrs on record
Posted: November 10, 2015
Right of the bat some classics like Diablo or Titan Quest come to mind, however, this one is a bit different. Quite hardcore as RPGs go, with elaborate crafting and creating recipes for all sorts of stuff from spells ans potions all the way to weapons, gear and equipment, loads of ingredients as well. The world is more or less open, plenty of lootto go around and stuff to slay, feels oldschool with its own twists, also challenging as well.

Hardware specs are not ludicrous so it should run just fine on dated machines. Still could use some polish at this state, but it's still being developed so I believe the devs can only improve it from here.
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24 of 38 people (63%) found this review helpful
8 people found this review funny
Not Recommended
9.5 hrs on record
Posted: June 2
hope u guys are still working on this i paid for your game and no updates since november last year
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59 of 108 people (55%) found this review helpful
6 people found this review funny
24.9 hrs on record
Early Access Review
Posted: June 24, 2015
As a Kickstarter backer of this game, I was able to play in its pre-release, and I have to say I'm impressed with Dreamatrix more and more, and am glad that I backed this game.

Not only is Wave of Darkness an improvement over Legends of Dawn, but a whole new roleplaying experience, and the team has seemingly fixed all the problems that folks had with the first one. For example, while the game still does not hold your hand or put exclamation marks over the important NPCs (or even more insulting was Neverwinter's trail of "bread crumbs" which lead you right to the quest), Wave of Darkness makes you think. This time, there is an optional tutorial at the beginning to learn the basics before releasing you into the world. In Dawn, players were assumed to have read the manual old school-style, but gawd forbid anyone wanting to read these days.

There are lots more spells and items to craft now, and my favorite thing about weapons and armor: cursed items! This alone made me very happy.

They have tackled all of the bugs that I noticed, and even did some tweaks and improvements on the engine, which I have liked since Dawn, and I have not experienced any crashes or glitches during my play through (I am running Windows 7 Home x64).

All-in-all, I greatly enjoyed Legends of Dawn, and loved Wave of Darkness so far. If you're a fan of old school roleplaying games, and want to craft your own spells, potions, weapons, and armor, then this game is for you. While playingLegends of Dawn is not a requirement, it greatly adds to the fun, as this is the middle of a trilogy, and the story is worth it.

I love this game, and can't wait to see what's next. Thank you, Dreamatrix!
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14 of 24 people (58%) found this review helpful
2 people found this review funny
15.4 hrs on record
Posted: November 7, 2015
I recommend it if you want to try a new RPG/diablo clone-clone, and are fine with that. Again, its not a diablo clone....its maybe not even a Path'-clone-clone.

I don't recommend it if you are looking for a ground breaking experience. You won't, unless this is the first RPG you ever played. All of it...I do mean ALL of it, has been done before. They did put a lot of work into it, so I will enjoy seeing what they did as far as I can take the quest-linear-story, not a fan of the quest clues.

Would I buy it again if Doc Brown sent me back to saturday when I bought it?
Maybe...but I doubt I would tell a friend about it.
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Recently Posted
2.7 hrs
Posted: October 20
Personal Rating: 3 of 10

This game is a fine example of what happens when a developer has a huge ambition to create a game but disregard the design and needs from the players point of view; complete disaster.

The game started on a tutorial island and already you can see there are actually plenty of features and contents. The rune mechanic is also fresh as unlocking chests require some kind of puzzle. The weapon system goes so deep there are binded cursed weapons already in the tutorial.

However, this game lacks in presenting these features to the players and interaction between players and the game is kept at minimal. Example, I spent minutes looking for the captain as presented in the hint box but he was just right beside me where I started because hovering my mouse over NPCs does not glow nor have any hint that they can be interact with. The example is just a small insight of how vague the game can be.

If you are a hardcore patient gamer who are really into RPG perhaps this would be nice. I don't know how the story goes but dialogue are voiced over so that is pretty awesome.

Every other things such as graphics, character creation and customization, inventory, minimap, camera controls and etc are mediocre. Nothing to shout about but its there, plain and simple and ready to be utilized.
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Moon Man
5.7 hrs
Posted: September 24
A fairly fun IRPG. Love the world and the setting. The combat could use a little work but it's not bad
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Apparently Kid
2.9 hrs
Posted: August 18
This is a terrible ARPG. While it looks fine, that's where the positives end. Theres a ton of confusing different parts about runes, as well as tons of other systems, which the tutorial doesn't explain at all. There's no objective markers, and the map has symbols above things, but they aren't labeled. Guys that it said had quests had nothing to give me. The quest directions are usually pretty terrible and wrong. Tutorial mission had me get a key, which I got, but it didn't work on the door, and there were no other keys around. Then on main island I'm left wandering around not sure what the main quest line is. Half of the stuff in the inventory I had no idea what to do with. Interacting is terrible, and instead of your movement key, it is L mouse which controls camera. This means clicking on an object to move to it and interact doesn't work. You need to walk up next to it then interact. Pathing is terrible. Your guy gets stuck on objects and won't go around. Other time he just stops in the middle of moving for no reason. L/R clicking on objects in chests doesn't put it into your inventory. You have to manually drag EVERY SINGLE item into your backpack. Somehow you use bags through a confusing system to have more space. Using runes on this object to open it like it told me to do just didn't work. Finally after wandering around with no clue what to do, where to go, and every path blocked off I gave up on this turd. Apparently other people have this problem too as quests are given to wrong location, some items are missing and quests are bugged, and it's just not worth it. Apparently this is just a straight ripoff old their old game with everything basically the same.

Play basically any other ARPG (besides Loki) and it's better than this. Also devs gave up on this immediately with nothing more than like 2 small patches and nothing for last 1.5 years even with all the bugs and problems people have been complaining about.

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3.2 hrs
Posted: July 7
Wave of Darkness is an open world ARPG that reminds me a lot of an MMORPG. As others have said, its reminiscent of Diablo 2, Titan Quest, Sacred 2 and Torchlight. It has decent enough graphics, game mechanics seem pretty solid except for the fighting being a little clunky now and then. It runs smooth for me on max settings with little to no frame drop. There are 3 different races to chose from for your character, which can be male or female, along with some other minimal customizations.There's plenty of loot to find, large inventory, crafting and spell creation. There is a lot to do in this game, its fun and if you like ARPGs I would recommend Wave of Darkness.
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0.5 hrs
Posted: April 3
Engage your sanity and RPG experience, some wisdom would be advisable, and the tolerance, too. Wave of Darkness is a bold step into entry-level aRPG experience from the bold indie team, from the RPG spirited people that devote and invest their efforts to give us such a candy. Don't be childish and give the game a chance. Wait for updates and enjoy the world far away from Tolkienesque century-old patterns, enjoy mostly Slavic-oriented mythic characters and appearances *goosebumps*, a breeze of some originality today. I highly recommend at least 5 to 10 hours of Wave of Darkness experience and immersion!
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5.7 hrs
Posted: February 10
Definitely not a Diablo style game, whick makes it a great old style, single player, save anywhere RPG. Good work Dreamatrix!!
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2.5 hrs
Posted: January 10
I do not recommend this game. Main reason are technical issues, which made the game unplayable for me.
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