You are Sarah, princess of the peaceful realm of Kaleiya. The quiet life of your kingdom was lost the day your father was seduced and then kidnapped by Lilith, a demon mistress. Travel through ice castles, cold dungeons, lava caves and much more! Bring your father and king back home!
User reviews: Mostly Positive (67 reviews)
Release Date: Aug 18, 2014

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“Loving every minute of it”
4/5 –

“I highly recommend Amazing Princess Sarah and eagerly await the anything else by Haruneko Games.”
4/5 –

“One of the best Castlevania-inspired titles”
7/10 –

About This Game

You are Sarah, princess of the peaceful realm of Kaleiya. The quiet life of your kingdom was lost the day your father was seduced and then kidnapped by Lilith, a demon mistress. Her only desire is to dominate your empire and kill you. Use your powerful sword to kill all Lilith's minions, then quickly throw the dead body on the next enemy to perform amazing combos! Travel through ice castles, cold dungeons, lava caves and much more - straight to the castle where Lilith hides! Bring your father and king back home!

- Highly detailed pixel-art graphics
- Smooth action @60 frame per second
- Lift and throw thousands of enemies!
- 5 castles
- 6 dangerous bosses
- 7 crazy newgame+ modes

System Requirements

    • OS: Windows Xp
    • Processor: 1.6 Ghz
    • Memory: 1 GB RAM
    • Graphics: DX 10 compatible graphic card
    • DirectX: Version 10
Helpful customer reviews
1 of 1 people (100%) found this review helpful
4.2 hrs on record
A very fun and somewhat fanservicey platformer. It's very reminiscient of old NES and SNES games, especially Super Mario Bros. 2, due to the picking up and throwing mechanic. It gets very hard near the end, and the game is a little short, but the various New Game Plus modes offer some variation and you may just find yourself coming back to this one again and again. Good fun and a definite reccomendation for people who like simple platformers.
Posted: September 28
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1 of 2 people (50%) found this review helpful
0.2 hrs on record
Judging by the first 20 minutes of this game the best bit was the boobs at the start. Maybe one day i'll get past the most boring first stage ever.... Maybe.
Posted: October 2
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4.1 hrs on record
Decent at best.
Posted: October 9
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5.1 hrs on record
Pretty fun game, the breasts' jiggle is pretty hilarious
Posted: October 17
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64 of 72 people (89%) found this review helpful
4.9 hrs on record
Amazing Princess Sarah takes us back (if only a couple of months) to old school platformers. The goal is simple; save your dad, the King. And to do this you’ll have to get past castle levels with icy floors, spikes and water streams that slow you down, among a bunch of other environmental hazards, and all of this while fighting off enemies.

The thing that makes this platformer stand out from other platformers is the fact that you, besides using a sword to eliminate enemies, can kill enemies by throwing them into one another and that way create combos. But both methods can be used to do this.
The higher the combos the higher the XP you receive. Don’t think this is yet another game with RPG elements in them, because it’s really basic and you could hardly call it an RPG element if you know what it’s precisely used for. You see, the XP you receive will level up your character but instead of gaining extra strength, more stamina or I don’t know what, your character will just gain 2 extra health points every time she levels up. Health is one of the key factors of the game, because there are a lot of enemies and, with a few exceptions, they all have their own moves. So you have to take into consideration that an enemy standing on a platform above you could easily hit you with an arrow or that another creature could send a wave of flames your way while you’re standing on a small ledge. The enemies get tougher as you progress so it’s only natural that you grow ‘stronger’ too. Later on you might think 2 health points is really too little and I’d have to agree with you. It’s practically nothing because all of the enemies inflict more damage than that. Still, things shouldn’t be too simple and replaying certain parts of a level is part of the game’s design. Completing a single level will allow you to level up quite a few times mind you.
There are several checkpoints to be found in every level and you’ll continue the game from the last checkpoint should you choose to quit the game. No need to replay the entire level again, which is a big plus.
But around level 3 or 4 the game will also rely on some trial and error aspects that I’m not a fan of (dropping down and hoping you’ll fall where you’re supposed to go). Thankfully you’re usually near a checkpoint when that happens so it should only take a couple of tries, but it’s a cheap gameplay tactic that this game doesn’t really need.

Amazing Princess Sarah takes a lot of time getting used to control wise. No, the controls aren’t hard at all. But if you’re going to play this with a controller the analog stick is best avoided because it’s highly inaccurate. Instead of using the stick use the D-Pad instead, it works so much better, especially for sections where you have to jump from tiny platform to tiny platform (sometimes even with enemies on them). You wouldn’t believe how many times I fell off or slipped off a ledge because the game didn’t respond to my key presses quickly enough. Rage Quitters, beware.

Graphically it’s nothing amazing. It has pixel graphics which look alright, but I’ve seen many other games with better graphics than this. They do, however, fit the game, like many other games in this genre. Pixel graphics just seem like a popular choice among platform games in general. The bosses, on the other hand, seem to use a different kind of art, and it’s noticeable and even a little bit distracting.
The quality of the sounds is also fairly basic. Your character will make a sound when hit or when she dies and then there’s the game over sound and the sound you make when throwing stuff. That’s about it I think. Then again, this is pretty usual stuff for games with visuals like this.
The music is, unfortunately, also nothing to write home about and feels generic. Well, to me at least.

This is not a big game. It has just 5 levels, each one ends with a boss fights, and each level will take about 30-45 minutes to complete. So in total it has 3-4 hours of playtime. I personally think this is the ideal length for a game like this. Any longer and the game would’ve lost its charm (i.e. the game mechanic of throwing around enemies would’ve worn thin by then).
Fortunately, for those that can’t get enough it the developer has integrated New Game+ into the game which should give you a better ending (that is what’s being implied) while also throwing some new stuff your way, like adding a chasing ghost of Sarah (which you have to avoid) or giving you the ability to double jump, at the cost of having enemies with more health and/or that you can’t use your sword.

The Amazing Princess Sarah doesn’t do anything to reinvigorate the genre, but it’s a fun game nevertheless and short enough so that anyone can pretty much finish it. I enjoyed it for what is was, but just remember to play this with a controller and, most important of all, with the D-Pad. It will save you a lot of frustration, trust me.

[Rating: 71/100]
Posted: August 18
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31 of 41 people (76%) found this review helpful
7.0 hrs on record
The opinion of a Dad on a budget.

Who here loved Super Mario 2? Did you love playing as Peach?
If you answered yes to those questions then this game is for you. If you have never played those games or if you are too young to know what I am talking about then this game is still for you.

Amazing Princess Sarah is a retro platformer with a modern soundtrack that pays homage to the much underrated Super Mario Brothers 2. The level design is tough but not impossible and the bosses are fun a quirky. There is also a surprising variety of baddies with cool powers.

My criteria for a good budget game is 1 hour of fun for every $1 I paid. This is a $5 game and I am pretty sure I will get at least 10 of fun out of this one. So if you are looking for a super fun game pick this one you will thank me.

Please check out my gameplay video

I cover cheap games on my podcast Steam on the Cheap fell free to subscribe to find out what budget games are worth your time. I waste my money so you don't have to.

Thanks and game on.
Posted: August 18
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16 of 22 people (73%) found this review helpful
4.2 hrs on record
I've played this game for two hours so far and made it to the third of five castles. It's pretty good.
- It's has a simple concept, aside from being able to hurl fallen enemies it's a very basic platformer
- Platforming is challenging, I died a lot, sometimes it was frustrating but it's reasonably fair and it didn't make me want to quit
Aside from throwing bodies you can jump and use a basic sword attack. There is a good variety of enemies from the very beginning and throughout the game. This helped to make it more interesting.
-----Platforming was hard. You have to avoid and deal with various enemies while you are jumping around, which made things complicated. There were several sections which I had difficulty with, at each one I died at at least 10-15 times. In the first castle there is room in which you must scale a series of small moving platforms. I constantly fell off them back to the bottom, just touching the stick on my gamepad slightly would often send my character dashing off these surfaces. This is the reason I say platforming in this game is *reasonably* fair not simply fair. I felt that the in that section the platforms might need to be a little bit bigger. But aside from that, yes I do think the platforming is fair. I enjoyed platforming in later sections more.
-----Okay there is one thing that I think the needs to be changed, the bats. I spent 15 minutes trying to do another one of those moving platform sections and was failing over and over again. The bats that fly at you make it very difficult. Unlike other enemies they continually respawn. They move up and down so it’s really hard to time your attacks to hit them sometimes. It is especially difficult to kill bats when you are standing on a platform. If you turn around to face the right direction you will fall into a pit of spike and have to start the section again. So I think they should at least not respawn.
-----There are checkpoints which are reasonably frequent. You have unlimited lives so you can return to them as many times as you need. Sometimes the game is a bit cruel though. For example I was caught unawares by some bottomless pits at the end of a long section before I reached the checkpoint so I had to start that bit over again. And after another particularly difficult section it is possible to miss the checkpoint at the end if you jump the wrong way. You can't actually see what's at the bottom of some falls. I think I would have cried if I jumped the wrong way after that lol. That definitely would have been unfair!
-----Your character actually earns experience points by killing enemies to gain levels. At higher levels you have more health points and I think you might do more damage. I felt that this balanced out the difficulty because it meant the more you died the stronger you became. This is because during every attempt you make at a section you are killing monsters and leveling up. So each time you level up the game get's a little bit easier. I had trouble surviving sections with 80 health at around level 30. I would have had an extremely hard time if I only had the 20 health you start the game with.
-----Surprisingly the boss battles were actually a relief from the difficulty of the platforming. I fought two of the bosses and I found them quite easy. I only died once at each one and was able to figure out how to beat them quickly. I don't know if they are intentionally easy. But it was a nice change of pace for me.

I liked how the game looked. It reminded of a lot of various old titles, such as Dangerous Dave. It was pretty good nostalgic experience.

I recommend trying this game out. It was fun and challenging. At the rate I was going I think you should be able to get your money's worth out of it in terms of hours of entertainment.

Click here for my YouTube gaming channel
Posted: August 18
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17 of 25 people (68%) found this review helpful
5.1 hrs on record
Amazing princess Sarah is an amazing game especially for the price for the opening week it is £3.39 that is a brilliant price fo this game I ahve beaten the first 3 levels of this so far and am looking forward to the 4th. The game is hard let me tell you that now, you will die but if you like a game that challeneges you then this game is for you. I can't recomend this game enough. BUY IT you will not regret it
Posted: August 18
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9 of 13 people (69%) found this review helpful
3.5 hrs on record
Do you even lift?

Lift things and throw them as you try to avoid being hit by 15 spooky skeletons, 8 zombies, and 4 harpies while jumping from moving platform to moving platform suspended over spikes and bottomless pits as you slowly get annoyed.

Pretty much your standard 2d platformer with the added lifting mechcanic and mild RPG stuff as you level up, but good for a goof for a few hours.
Posted: August 19
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8 of 13 people (62%) found this review helpful
3.5 hrs on record
Hey, if you wanted another game in the vein of Akane the Kunoichi*, this title is for you. Otherwise, it's a rather slow-paced beat-em-up with low end RPG mechanics tacked on. You lift things and throw them to do damage, because your sword attack will always do minimum amounts. A clever mechanic: enemy corpses can be lifted and thrown, and each tends to have a special effect. (Archers explode in a spray of arrows, fireball enemies launch old-Castlevania Holy Water style projectiles, etc.) The problem is this is a neat trick in an unfun game. I can't recommend it.

* You don't.
Posted: September 23
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2 of 2 people (100%) found this review helpful
14.2 hrs on record
Fans of 2D platformers ought to enjoy this, as you take the role of pixelated busty Princess Sarah to stab c*nts and throw their corpses at other c*nts, all in the hopes of rescuing her father the King who seems to have taken a liking to assorted busty demonettes.

Puzzles are easy enough, but the platforming can get a bit tricky, with plenty of traps to get in your way, as well as c*nts who will love knocking you around. The first stage was pleasantly nostalgic of Castlevania, as well as some of the boss designs. Also, those damn bats are almost as pesky as those Medusa Head c*nts whose purpose seems to be making the player scream and curse.

The music in Amazing Princess Sarah is charming enough, with ambiant tunes playing while you explore various environments, and the soundtrack kicks it up to more rockin' tunes when battling it out with a boss.

Definitely a recommended purchase, particularly for those who enjoy 2D platformers where stabbing and slashing annoying demon b*stards is a must.
Posted: September 5
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5 of 8 people (63%) found this review helpful
1.8 hrs on record
>Great solid retro feel.
>Controller scheme responds well.
>Refreshing sidescroller with interesting level design.

The pricing justify's the great refreshing experience.
Posted: August 23
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7 of 12 people (58%) found this review helpful
2.6 hrs on record
Any game that lets you use Grandfather clocks and closets as weapons deserves attention.
Posted: August 20
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1 of 1 people (100%) found this review helpful
2.9 hrs on record
Your girl sarah kicking some booty picking things up and throwing them gg
Posted: September 13
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1 of 1 people (100%) found this review helpful
2.2 hrs on record
Despite the game's completely blatant fanservice (which I do not consider a bad thing as it does not get in the way of the game itself), this is a fun little RPG platformer that comes with a few twists and turns which are daunting at best and cheap at worst.

There are enough levels, achievements, options, and challenges to keep you occupied for a while. All in all, for any fans of platformer RPGs such as Metroid and Castlevania, I'd recommend giving this a shot.

Be warned though, things do get tough almost immediately after the first level.
Posted: September 6
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1 of 1 people (100%) found this review helpful
3.4 hrs on record
I liked it, but I did find it a little difficult do to getting use to the jumping machanics in the game. I still like the whole thowing enemies to other enemies.
Posted: September 5
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3 of 5 people (60%) found this review helpful
3.5 hrs on record
At first glance Amazing Princess Sarah looks like a promising platformer with some interesting elements to keep you going.
This all stops at level two and all of a sudden the game starts to show elements that become grating.

Enemy placement goes from thought out to stuff the room and just call it hard.
Speaking of enemies many won't even do that much damage, but are exceedingly frustrating because each hit causes knockback and causes you to drop whatever you're carrying which is a real problem when you can't reach important enemies with your tiny melee attack.

Enviromental hazards often match the color of the background and are difficult to see, and sometimes they'll be at the bottom of blind drops.

The first few times you see the level up prompt there's a bit of excitement, when you realize it's just a small scaling to your health and damage being stopped for a few seconds becomes more of a hassle when moving through a tough patch.

I hate to burn a game that is supposed to be a fun 5 dollar fix but when you give up on fun for frustrating mechanics and being only stubborn enough to finish it I can't reccomend this.
Posted: September 7
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8 of 15 people (53%) found this review helpful
2.0 hrs on record
Ater arriving in the third castle, I have lost interest. Clunky controls which is absolutely frustrating for a Platformer. Also, whenever Sarah takes damage, it sounds like a porn track. But, with giant breasts on the cover, I suppose I shouldn't be surprised.

And bats. ♥♥♥♥ Bats.
Posted: August 22
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2 of 4 people (50%) found this review helpful
3.0 hrs on record
First, the good. The game has a solid game mechanic with being able to lift and throw defeated enemies that each have their own unique properties. The game's controls were initially a little difficult to work with (around?), but have since been patched so no worries there. At the heart of the game is some mildly fun platforming. The game's graphics are reminiscent of the SNES, although the control are perhaps more out of the NES era. The game has a leveling system that grants you greater strength and more life and possibly a higher chance to crit (can't confirm this). If you start a new game, you can go back with your level and kick some serious butt just for the fun of it. And perhaps most important of all is that this game is only $5. And for $5, I can understand limitations on content.

Unfortunately, the game feels like it has a laundry list of lost potential and areas lacking in refinement.

When throwing enemies, they often hit walls or ceilings due to level design. A good example is having to throw enemies in corridors that are as tall as the character. The big fat guys pack a wallop when you throw them, but they're often placed in areas where you have to kill them last, and since you're not allowed to jump with them, you're just kinda stuck in between two walls/ledges until you throw them at a random bat spawn, which is a waste, or nothing just so you can jump out. Often times, enemies exist just outside the game screen, and in areas where you have to drop down, it's not uncommon to land on enemies that you can not see before you get hit. Similarly, there are areas in the game (like stage 3) where the game has you blindly drop down on one brick to another, but then suddenly there's no more dropping. Instead, the next drop is to your death. Apparently, before you started dropping down the sequence of bricks, you were to understand to wait for each next brick to appear because at the very bottom only death awaited you. The game does nothing to convey this message (like maybe a sign pointed downwards with the words danger written so they know to proceed with caution?). In another part of the game (I believe also level 3), I hit a lever, and a fat Abobo-type guy spawns on me and hits me while the camera is focused on the wall that was destroyed by me pulling the lever.

Princess Sarah's main attack has a very poor hitbox. In tight areas, enemies crowd near you, and can get on top of your character after a first hit. At this point, when you most need to hit an enemy before your invincibility runs out, you can't because her attack doesn't strike within her own sprite (or hardly at all if it does). This means you often have to gain range on your target to hit it. While this might sound like a mechanism allowing for tactical depth of gameplay, it simply makes most fights or even striking of torches a tedious chore. I'm quite sure even Simon Belmont could strike candles that he was standing over in the original Castlevania.

Similarly, the lifting mechanic seems to be underwhelming as once you pick an enemy up, all you can do is either jump or throw the enemy, not attack. So the game is reduced to picking up a corpse/item, and then throwing it at the next bad guy. You do have to occasionally attack enemies, but often throwing does significantly more damage so you're incentivized to do the same thing: lift, throw, lift, throw. It often matters very little which corpse you pick up or which enemy you throw it at. You just pick up and throw, rinse, repeat.

You can't set enemies down, at least not of your own will. But the game let's you put enemies down inadvertently if you let yourself get hit. So why can't the player set what they're carrying down? Perhaps in that case the despawn timer on the enemy could be much longer allowing for more strategic gameplay. Alternatively, why not let the player carry one lifted item in an inventory for later use? Or what about having some control of the arc on throws? If the defense for why these things don't exist is some blind faithfulnes to retro platformers, I'm not sure I agree in this day and age where we've seen many great platformers like Mark of the Ninja, Guacamelee, and even the 20-year-old Super Metroid.

Enemies start showing up pallette-swapped pretty quickly and by chapter 4 it felt like I had seen just about all the enemies I as going to see. I may be wrong, but I didn't feel like trying exploring the game any further to determine if that was the case. This recycling of characters also means a recycling of the same throw abilities as those are derived from character type. Thus the limiting of enemies is also a limiting of gameplay depth.

And finally, one big complaint I still have about the movement/platforming is that this seems to violate the one fairly consistent rule of platforming that if any part of your character is on a ledge, your character won't fall off. This means you often see your character standing like normal, but with a foot over the edge. In this game, your character seems to fall if any part of her is off the ledge which creates an awkward required timing for jumps.

I want to like this game, I really do. It has a lot of potential, but it just seems to be half done. This would be amazing for an alpha or beta release. But as it is, I begrudgingly trudged through stage 3 only to get an idea of the content presented by the fourth stage. When seeing it was just more of the same, I decided to turn it off.

In the end though, there are other platformers out there that may cost a little more, but you get far more bang for your buck. Out of the 3 hours I spent on it, nearly hafl were just so I could rewrite this review after the patch, and most of those were spent wishing I were playing a different platformer.
Posted: August 21
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6 of 12 people (50%) found this review helpful
2.1 hrs on record
This game is Turbo Grafix as ♥♥♥♥

EDIT: oh my god the first NG+ mode has you running away from your own ghost who's mad at you for getting yourself killed so often.
Posted: August 20
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