If Quake 3 Arena and Alien Breed had a baby ... it would be named Daedalus - No Escape.
User reviews:
Very Positive (96 reviews) - 86% of the 96 user reviews for this game are positive.
Release Date: Oct 28, 2014

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“This game has everything going for it, graphics, it’s addictive, very immersive and action packed gameplay and even a great soundtrack ... hopefully it’s a masterpiece that people will eventually find. It has the potential to be huge ...”
7/10 – Brash Games

“If it’s fast-paced, brutal action you love, then Daedalus – No Escape is the game for you.”
8.5/10 – Bag Of Games

About This Game

Ever wanted to play Unreal tournament or Quake 3 Arena from a top down 2D perspective ? Daedalus - No Escape brings you exactly that, the same feel and control as in an arena FPS but from top down, in a dark sci-fi mood inspired by Alien Breed.

In control of a space marine, walk the arena and defeat your opponents using powerful weapons. No feelings, no mercy, only your gun does the talking.


  • single player, multi player
  • game modes: highscore, deathmatch, last man standing, team deathmatch, capture the flag
  • online leaderboard
  • different control schemes: FPS-like, fixed camera
  • 9 cool weapons
  • lots of maps
  • map editor
  • original soundtrack
  • windows, linux and mac support

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 - Windows 8
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compatible graphics card
    • Storage: 300 MB available space
    • OS: OSX 10.7 (Lion)
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compatible graphics card
    • Storage: 300 MB available space
    • Additional Notes: A mouse with 2 buttons and a wheel is highly recommended
    • OS: Linux (32 or 64bits)
    • Processor: dual core
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compatible graphics card
    • Storage: 300 MB available space
Customer reviews
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Very Positive (96 reviews)
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71 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
34 of 36 people (94%) found this review helpful
1 person found this review funny
1.5 hrs on record
Posted: March 22, 2015
It's a 2D top down adaptation of quake team arena basically and it's great. But like most of these indy multiplayer based games it needs more players. Failing that the single player isn't half bad and there are high score challenges that pit you vs ai bots and the better you perform the higher you score and compete in the global rankings.
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30 of 34 people (88%) found this review helpful
1 person found this review funny
86.6 hrs on record
Posted: November 10, 2014

Daedalus - No Escape is a top-down skill-based arena shooter. It's fast, brutal, very satisfying and addicting. If you played and enjoyed Quake, Unreal Tournament and to a lesser extent games like Alien Breed, Expendable, Take no Prisoners, MageSlayer, Loaded, Cyberdogs etc. you will feel right at home.

First of all this is a proper, well-made PC game, it has a decent options menu, keys are rebindable, it's very well optimized it runs at a constant 144fps on my aging system (i7 920, 560ti). Loading times are very short.

The game supports dedicated servers, listen servers and even LAN.

Controls are excellent, movement is fast and precise, strafe-jumping is possible. (Don't forget to disable mouse smoothing though.)

Visuals are nice, they're very sharp and clean, I like the abundant use of colored lights, the soft shadows and the TrueSight-esque fog of war (think NOX, Teleglitch).

Sound effects are good and the soundtrack is fantastic. There are two in-game announcers.

Most of the game's weapons are projectile based, all of the weapons -feel- right and are an absolute joy to use, there is also a Gauntlet melee attack.

Gibbing and Quad Damage I mean Power Boost are present. Some parts of the terrain are explosive. There is splash damage but you can't aim rockets at the floor.

There are 4 multiplayer game modes: Deathmatch, Team Deathmatch, Capture the Flag and Last Man Standing, these modes can all be played with bots, there is also a score attack single player mode called Highscore.

Bots are challenging even on the normal difficulty setting.

There are a lot of official arenas and the game comes with an easy to use editor, there are already some nice custom maps, these can be downloaded from within the game, there is no Steam Workshop support ATM.


Not a lot of players online (yet?).

There are a lot of maps but all of them seem to be of the "Base" and "Spaceship" variety. Some more environments would be great.

Some more player characters would be good. Dev patched in some nice new player characters.

Mutators would be very cool. Daedalus needs an Instagib mode. There are now Instagib and Dark mode mutators.

TLDR: If you like Quake and UT you will certainly like Daedalus, the game need more active online players but playing with bots is possible and very enjoyable. Hosting servers is a breeze.

I highly recommended this game.

PS you can find a playable demo on the game's official website, I have no idea why it's not available on Steam:

Demo is now available on Steam.
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32 of 43 people (74%) found this review helpful
20.5 hrs on record
Posted: October 28, 2014
Just brilliant

Daedalus is an awesome arena shooter : It's fast, it's nervous, it's thrilling!

All the game is very clean, very elaborate. Both graphics and musics are consistent with the gameplay and the whole thing is just perfect.

The game comes with a complete and user-friendly map editor which allows you to create fresh new and creative maps for all the different game modes.

I highly recommand this game !
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22 of 28 people (79%) found this review helpful
3.0 hrs on record
Posted: March 13, 2015
OMG - This is a must have - Pretty awesome game, like intersteller marines but top down and you find new guns with limited ammo, and shields / upgrades around the map .... There is limited visibility like you only see enemy players within a certain field of view around you. User made maps as well . Single player and multiplayer - Love it - with achievements to boot.
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16 of 20 people (80%) found this review helpful
26.9 hrs on record
Posted: October 29, 2014
A beautiful game from a passionate developer. A top down action shooter, plain and simple. 10/10

I followed the game since I first came across it in alpha and I must say that the developer has done a great job. It had been my most anticipated game for over a year and I must say that it hasn't dissapointed me.

One of the great things about this game in my opinion are the features that come with it, you can run your PC as a dedicated server, or just play host to some friends as you play with them. You can hop onto one of the official servers and try your luck against other players and the AI. You can even make your own maps in the map editor which comes with the game free of charge and share them with the community, or host a match using one of your own maps for your friends to enjoy.
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11 of 12 people (92%) found this review helpful
2.4 hrs on record
Posted: November 16, 2014
Below you'll find a video and written impression on the game.
Daedalus does a fantastic job at translating the visceral game play of twitch shooters such as Unreal Tournament or Quake, into a top town perspective. You'll find the same skill ceiling, frantic precision, and chaotic battlefields you would in the previously mentioned games. I would say Daedalus has room to be competitive, and is probably one of the deeper top down shooters I've played.

Daedalus does almost every thing right, but does have one glaring flaw from my experience. Spawn camping. This isn't an issue in many game modes, but particularly in death match, spawn camping is a huge issue. The spawns points aren't randomized, rather they are in set locations, and those points aren't even gated off in any way. Even bots spawn camp in certain game modes. Another thing to note is that Daedalus is a smaller game, and with many smaller games, it'll usually have a smaller community. There will most likely be times of the day where you won't find many, or any players online. Luckily the game comes with servers filled with bots to play with while waiting for human players to get online.

Overall Daedalus does an incredible job at emulating twitch based FPS game play in a top down shooter. Fast, deep, and competitive, if you are a UT or Quake fan, this game is a no brainer.

- Emulates frantic twitch FPS game play from a top down perspective perfectly
- Great visuals and audio
- High skill ceiling, perfect for it's target audience
- Easy to learn

- Spawn camping can be an issue with some game modes
- This game needs a larger community
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13 of 17 people (76%) found this review helpful
1 person found this review funny
19.9 hrs on record
Posted: October 30, 2014
Imagine Quake Live and Unreal Tournament having a baby, then imagine it being top-down 2D, that's when you get Daedalus - No Escape.

This game is, like the announcer often says in-game, wicked sick. It's an arena shooter played from top-down view, with great AI for single-player and also with multiplayer although I haven't really played with people yet so I can't say much about that. I was really enjoying myself playing the single-player challenges which pretty much consisted of beating high scores on maps with a fixed timer, made it to the first place on quite a few of them today!

Totally hooked, very addicting, so I'll just talk about some aspects of the game that I've explored so far and give feedback which will both be positive and negative. I will often refer to Unreal Tournament and Quake Live because I have quite some experience in those games, they will be abbreviated with respectively UT and Quake.


You spawn, run around picking up guns, and blast your opponents with them, like in every other arena shooter. There are health pickups, you can pick them up even if you have 100 HP, but it will only stack up to 125, where health rot will occur like in Quake (slowly drops to 100). There are also big power-ups, such as shield (can be compared to the shield belt in UT) and "Power Charge", which is basically the equivalent of the Amplifier/Quad-damage in UT and Quake. There's no ammo or armor, you get ammo from the weapon pickups themselves.

There is only one issue: no spawn-protection. This means that you will be ♥♥♥♥♥ if you get a bad spawn, which often happens in the harder maps. It makes the game rely more on randomness like this, which is something that should be addressed imo. This will definitely cause issues in multiplayer once people start playing in large quantities.

On the challenge maps, your scoring is determined by the damage you deal, the kills you make, the times you die, the damage you receive and the skillshots you make with the rocket launcher and the railgun. I think skillshots are shots you make either from a great distance (railgun), or one-shot kills with the rocket launcher while the enemy is still in the fog. I could not immediately understand how to make them, so I'll look that up some time. Would be cool if the game explained this somewhere before starting, or if it had hover-tooltips on the scoring screen!

EDIT: I found out that you can access the high scores via the little icon at the upper right of the map screenshots on the map selection menu, it will display all scores and stuff, very nice :)

Haven't tried multiplayer yet, so I can't tell much about the CTF mode that is in the game yet, will add to my review once I go through that :)


The game looks great for a 2D game, for me these type of games don't need to look better than this. Some of the environments tend to be a little bit too dark, where it becomes hard to distinguish other players/bots, but maybe this is intentional so I don't mind it, adds some difficulty. I love the occlusion, which is basically the equivalent of not being able to see enemies behind a wall in 3D - shooters, it looks and feels natural and even gives you hints when an enemy is nearby (you'll see some lighting changes).

Power-ups and weapons look clean and are clearly visible, health pick-ups strangely deviate a bit from this and can be hard to see on certain maps, maybe they need some glow or maybe they could be iconized like every other pick-up as far as I know.

Weapon FX are really awesome, and enemies gib as you frag them, definitely making the game very appealing to play.

The HUD and menus are very nice, clean and readable.. And I think that's about it. Great stuff!


There are nine guns in the game that are pretty well balanced in terms of ammo, damage, fire-rate and spread (one is a super-weapon). I only think that rocket splash damage could be decreased slightly, and railgun fire-rate could be increased. I also have trouble using the shotgun effectively, but I have this problem even in Quake and UT (with the flak cannon), so it's probably personal.

I think they could use even more variety though, I haven't seen anything like a grenade launcher or a mine-layer in the game yet, and a more powerful version of the machine gun would be also pretty cool to have.

On larger maps the weapons tend to become spammy, especially the "Hot Stuff" gun is powerful at both short and long range despite the spread, given that there's plenty of ammo for it on the map (which is thankfully not the case usually). The railgun becomes harder and harder to use on busy maps, to the point where it slowly becomes useless because it won't kill things as fast as the other guns anymore and with the punishing charge-time on the weapon it will only be good for very close range encounters while walking into new rooms (where it becomes the more powerful equivalent of melee), or for camping long hallways.


The bots seem slow and predictable at the start, but you'll discover that this is not true once you try the harder maps. They do however have some scaling issues. In the first duel map, bots are extremely good with the rocket launcher (the Disperser) and also are very annoying with that spread gun called "Hot Stuff", but they can't aim at all with the railgun. They also seem to have almost instant reflexes with the melee attack when you get in close range, and they seem to be very powerful with the shotgun as well (or maybe I just suck with it). Other than all this, these are some sneaky and smart bots that will definitely surprise you, great challenge!

Sound and music:

The game has solid sound effects, nothing mind-blowing but they definitely do the job and they do it well. The weapons sound punchy and satisfying, killing enemy players as well. There's positional sound, so you can predict where your enemy spawns on the map by listening to item pickups and footsteps, which is a huge plus in my book.

The music.. When I first heard it I knew immediately that it must've been a French composer because of the typical style! Turns out that the French dev himself indeed composed it. The music serves its purpose as background music that fits with the game, but is nothing too special or memorable like the music in the UT series.


The announcer sounds a bit weak-sauce, but I think this was done intentionally. I'd love to hear some voice-over of it with a more powerful sound. Also, for people coming from UT this game might confuse you a bit with the reward system. The announcer rewards you for making kills after each other without dying, so it doesn't depend on how quickly you kill, see it like a "killing-spree!" for every kill you make, different message for every number up to 20 or so I think. Once you die, it resets again.


The game has a good options menu with plenty of customizability. You can change graphical settings like resolution, quality, fog of war, occlusion, particles, etc. You can also change things related to your view and crosshair, gameplay settings and such. Sound settings are in there, and you can also adjust mouse settings, smoothing (I hate that so I turned it off immediately) and properly rebind everything the way you want in-case you're somebody that likes to play with convenient binds.


Fantastic game! Did I mention that it's made by one person? If you love arena shooters this will definitely be a refreshing experience. It might have less depth than full 3D shooters, but we've seen plenty of those by now. :)

I really hope the game will continue to receive updates even though it is out, maybe addressing some of the things I mentioned in this review.

Go buy it, especially at this price tag.
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8 of 8 people (100%) found this review helpful
8.6 hrs on record
Posted: August 15, 2015
If you ever wonder what Alien Breed would look like in multiplayer match or against bots, this game is your answer. Great settings, different mods including capture the flag, last mane stand or just mix of levels... and nice fast action... kill or be killed... I strongly recomend everyone who likes Alien Breed game to try it, you will not regret it.
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7 of 7 people (100%) found this review helpful
6.0 hrs on record
Posted: March 15, 2015
Very Fun Top down shooter. Reminds me of the good ol days of Glory shooters like UT and Quake with gloriously violent weapons and twitch play. Nice innovative style with music that feels appropriate. Bought the 4pack and shared it out.
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24 of 39 people (62%) found this review helpful
7.7 hrs on record
Posted: June 7, 2015
bought this game some time ago, installed but never got around to playing it yet.
other day i turned it on decideing to begin my crusade into this game, and i must say it was well worth the wait <3

if your a fan of arena shooters like unreal tournament, quake and the various other games of its style this game highly reminds me of them, it may be a top down arena shooter but it still brings back the feelings of playing those all the time <3

to put it simple if you like arena shooters, there is a few game modes.
deathmatch, team deathmatch, capture the flag, last man standing. wanna see more modes? suggest them to the developer.

guns wise you have all sorts of guns to pick from, from simple minigun to a rocket launcher or even a laser sniper rifle.
oh and lets not froget the flamethrower.

the bots wise have been tuned to were you will die ALOT if your not careful.
reccomend you try using a controler well playing this, twinstick shooter of course. or you can try toughening it out via mouse and keyboard.

the servers are online some PVE loaded with bots, some are players only. which u can also make your own servers.
which achivement wise flying thru the ranks isnt that tough you just need to play a bit.

overall id reccomend this game to anyone whos a fan of arena shooters, play it on off or marathon it playing 60 min matchs. which i myself ran a 60min match the fun didnt die off at all, as its just that addictive.

oh and for those who arent so good at arena shooters, he added handicaps you can set bot settings from easy to hard.
or even lower there speed , or lower your speed if ud like a handicap.

my advice, test out the demo if you like it buy it and bring friends for a crazy shootout <3

if i missed anything about this game please leave a comment. also i should note there is meetup groups on steam which you can find players via as usualy the servers dont have many playing. but that doesnt mean the players arent there.
there just waiting for the invite to play <3

player meetup groups join and help us grow the community <3

if this review is not helpful, please leave a comment as to why u feel that way so i may make changes if needed ^w^
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Recently Posted
0.2 hrs
Posted: September 17
Really nice game ! The multiplayer game is reviving the unreal tournament feelings !
Helpful? Yes No Funny
0.1 hrs
Posted: September 9
It wasn't what I was expecting. I was expecting a more polished Alien Swarm game and I knew this game had PvP but I didn't realize that's all it was. As far as the PvP; it's okay. Not the best thing in the world and [I don't like how when you turn your mouse it turns the entire screen]* and I think it's a weird choice that you can't move your cursor over what you want to shoot like in other top-down shooters, you just aim straight forward. I got it for cheap though so I can't really complain too much but yeah, it's okay but nothing too special I think.


* EDIT: The developer let me know you can change this in the settings. :)
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2.8 hrs
Posted: July 12
Fast and fun top down shooter, sadly empty servers

The game is great, the gameplay reminds me a lot of Teleglitch, but faster and with a bigger bang. Sadly I've never found anyone on a server, and playing solo grows old quick.

So, buy the game and log in, so I have someone to play with
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9.9 hrs
Posted: March 19
I hope more people played this game, its a really entretaining, simple and fun, totally worth the price.

Started playing on some servers until i was a higher rank than the bots, but sadly didnt see anyone else...

Still id recommend this game, i enjoyed playing it.
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Kal Zekdor
5.6 hrs
Posted: March 18
My friends and I have taken to calling this game "Tremor". Daedalus is Quake 3 Arena put through a blender and distilled to its core elements. It's great for quick bursts of action gaming, with games usually only lasting 5-10 minutes. Hence the moniker, as it's a mini-Quake.

It's a lot of fun, and has a map editor and various game modes to keep it interesting.

A recommendation for new players: The default control scheme is set to "FPS" mode, where the view rotates in the direction your character is facing. I found this control setup to be clunky and difficult to use. I recommend switching the control mode to "Classic" and checking the "Always face crosshair" option. This locks the view rotation, and the movement keys move you in an absolute direction, not a relative one. I.e., W will move towards the top of the screen, regardless of which way you're facing. It's much more intuitive for me. Always face crosshair allows you to more precisely control your character's facing, which is useful as you can fire faster, you move quickest when facing the same direction you are travelling in, and visibility is always a concern.

Another thing that's not made explicitly clear: Hit 'F' to turn on your flashlight. It's a bit of a double-edged sword, though. It'll illuminate darkened rooms and corridors, but it will also cause you to stand out to anybody else in the area. I recommend using it short bursts. Turn it on, survey the room, turn it off, and then immediately reposition.
Helpful? Yes No Funny
5.9 hrs
Posted: February 19
Eggselent game.
i r8 8/8
Helpful? Yes No Funny
0.6 hrs
Posted: November 29, 2015
Quake in Crimsonland style.

Some of my initial thoughts:
every weapon has its own feel and pros/cons
enemies are kinda hard to see
the fog of war is nice
comes with an map editor
nice and quick respawn
short levels
multiple game modes (last man standing, team deathmatch, capture the flag etc)
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0.1 hrs
Posted: September 24, 2015
The game is an interesting spin on the idea of arena shooters: 2D, with limited field of vision. On first glance this makes for a fun game, but my little time with it in singleplayer felt rather frustrating. Controls feel slow, while mouse controls are hard to get right (and it defaults to mouse acceleration, really?). On top of this, weapon balance seems to be quite bad, with heavy hitters like the "big mama" that fires slow, very large projectiles... and deals seemingly no damage, Compare this to rockets which are fast and one shot kill.

Other weapons seem to mimic other types of popular shooter weapons, like the plasma rifle that bounces around. Again, interesting spin to the idea but it seems that unless you spawn right near a good weapon spawn, you're dead and there's not much to do about it.
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Galexrt #PlayFair&HaveFun
1.3 hrs
Posted: September 12, 2015
A good 2D top down shooter, with multiplayer mode and map editor.
Play with friends or it will start to get fast boring.
If you love top down shooters, this is a perfect addition to your library.

Full review
As the store front page says in a few words
If Quake 3 Arena and Alien Breed had a baby ...
I have to totally agree to this statement, it really feels like a Quake 3 Arena turned head.

Working good, you can also easily create your own game to play with friends.
You can run dedicated servers, check out the guide How to run a dedicated server by deathpat

Bots aren't useless
They can kill you, even when you are good. ;)
The bot difficulty can be adapted to your current play.

Map Editor
Easy to create your own maps.
Only thing that I don't like about the editor, is that the maps aren't stored in steam workshop.
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0.4 hrs
Posted: August 16, 2015
Here's a video I made looking at this game:

An interesting twist on the FPS Arena Shooter genre.
Taking cues from games like Quake 3 Arena and Unreal Tournament, this game is all about shooting other people in a competitive environment.

The big difference here is that it isn't a 3D First Person Shooter.
Instead, it's a 2D game with a top-down perspective.

It has a decent range of weapons all of which feel very distinct and different from each other.
The usual game modes are there. Deathmatch, Last Man Standing, Team Deathmatch and Capture The Flag.

It comes with bots, so there's always someone to play against even if no one else is playing it in multiplayer.
Helpful? Yes No Funny