First impression (not good):
No loot system.
No quest system, journal or really any form of a story in general.
Big buttons everywhere that don't require clicking directly on.
Oversized text/labels in general that glitch out, becoming unclickable.
No tooltips of any kind describing unlockable skills during leveling up.
Zoomed in (fixed)view that self rotates, causing you to feel sick.
Animations from the 90s.
'Swipe' gestures for casting spells.
Thus far one audio track that loops over and over and over..
Game runs on unity with graphic options of "PC".. (does support 1440p+)
Sorry devs, but this game is obviously developed with mobile users in mind.
Maybe you should have started with a launch on that platform first?
Quite disappointed so far.
Good luck with turning it into something better.
Will keep my eye on it considering I've spent the cash already.
Gameplay similar to HoMM(without a castle).
Buy units at vendor, kill badguys, collect gold, buy more units.
'Quests' involve talking to npcs standing in the way and fighting once you have enough units.