Massive Update just released (Jan 2016)! Trainz: A New Era has just received a massive update - after more than six months development, and many thousands of hours Beta Testing by our core Trainz community, the new "Service Pack 1" update delivers improved performance and stability and plenty of bug fixes and enhancements...
User reviews:
Recent:
Mixed (12 reviews) - 50% of the 12 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (796 reviews) - 78% of the 796 user reviews for this game are positive.
Release Date: May 14, 2015

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Packages that include this game

Buy Trainz: A New Era Deluxe

Includes 5 items: TANE DLC Route: Bidye Traction Railroad, TANE DLC Route: Milwaukee Road - Avery Drexel, TANE DLC Route: Season Town, TANE DLC Route: Warwick to Wallangarra, Trainz: A New Era

SUMMER SALE! Offer ends July 4

Downloadable Content For This Game

 

Recent updates View all (28)

June 22

Latest Update for Trainz A New Era now Live

In our quest for continual improvement to Trainz A New Era, we have just released the latest version (known elsewhere as Service Pack 1 Hotfix 3).

This update has a range of enhancements including:

  • Dynamic Shadow updates
  • Speedtreee leaf shadow updates
  • New Picklist feature in Content Manager and Surveyor
  • You can now toggle Nav Point visibility
  • External Camera now remembers last zoom length, direction and FOV setting
  • Increased the polygon detail of the skybox (no seams showing)
  • Save in Surveyor no longer stops sounds from playing
  • Rulers now follow terrain when it is modified
  • Crossing labels now have their own toggle on minimap
  • Can now zoom in much closer in dedicated minimap mode
  • Routes Menu now correctly scrolls to selected route in long lists
  • All engine specs can now be replaced using Surveyor Properties
  • Previously selected item in Surveyor now remembered for each object listing
  • Disabled content will not show in the routes or sessions menu
  • Unknown Assets in CM now have "Copy" command enabled
  • Game no longer resets AI train priority on game save
  • List Asset versions now available for 'unknown' assets
  • Keyboard hotkeys updated in Content Manager
  • Shadows on meshes which are attached to "non-cabs" disabled by default

    For new users, please note that you will need a DX11 capable graphics card, and that upon first start-up there is a delay of 5-10 minutes while various game elements are built.

7 comments Read more

May 18

TANE SP1 HF3 Beta Now Available

As part of our ongoing updates to "TANE" we have released a new Beta version for our Steam users with a range of changes including Speedtree leaf shadows, a new Picklist feature, several sounds issue fixes and much more.

If you would like to take a look at the latest update, follow these steps:

* Right Click on Trainz A New Era
* Select Properties
* Select the Beta Tab
* Enter the access code: TANESP1HF3Beta
* Click Check Code
* In the drop down box above, select TANE SP1 HF3 Beta
* Your build will now update (50MB patch only)

If you have any bugs you would like to report, please visit our support page at:
https://support.trainzportal.com/index.php?/Troubleshooter/List

2 comments Read more

About This Game


Massive Update just released (Jan 2016)!

Trainz: A New Era has just received a massive update - after more than six months development, and many thousands of hours Beta Testing by our core Trainz community, the new "Service Pack 1" update delivers improved performance and stability and plenty of bug fixes and enhancements across the board.

Trainz: A New Era completely revamps the Trainz series, and takes the train simulation genre to new heights. The all-new graphics engine brings historic and modern routes to life in eye-watering realism. Operate famous locomotives, explore fascinating routes and unleash your creative side designing and building your own routes and Driver Sessions!

Trainz: A New Era provides train-fans with hundreds of hours gameplay in single and multiplayer as well as countless hours creating your own rail masterpiece using the world-renowned "Surveyor" editing tools.

Share and enjoy your creations with our huge community or use the Download Station to access 250.000+ DLC items created by other Trainz fans worldwide.

Key Features

All-new graphics engine with full world shadows and per-pixel lighting

Multiplayer



Share your enthusiasm with other rail fans and combine your efforts with others to operate a working rail line!

Our most accurate simulation yet with real time world physics and editing tools!



Calculated at 30 times a second, our physics use a variety of configurable inputs such as engine powers, train weight and rolling resistance whilst taking into account factors like track gradient, curve resistance and track adhesion for each train car when accelerating or decelerating. The brand new real time physics editing tools allow players to tune physics 'on-the-fly' to take their simulation's performance even further.

Brand-new Real-time Physics Editing tools enable users to enter known specifications to accurately monitor all the forces at work. Things like tractive effort, drawbar pull or brake pipe pressure can be monitored at a specific point along the train and input values adjusted "on-the-fly". By analysing and tuning performance without leaving the simulation, real-world train characteristics can be matched perfectly. (It's a bit like running a virtual dynamometer car).

If physics aren't your thing, don't worry. You can leave the fine-tuning of your favourite locomotive's performance to the experts whilst still having the choice between 'Realistic Mode' or 'Easy Mode' driving options.

Procedurally animated spline junctions



An updated set of track laying tools are provided in Surveyor to automatically adds frogs/vee, blades, and checkrails in the correct place on the tracks when making a switch, turnout or junction. The blades then animate as the junction direction is changed.

Realistic cab sway and external train motion



Using a new suspension modelling system and additional track and traincar parameters, cab sway and "car rocking" from both internal and external perspective provide more realistic train motion visuals. When running on rough track, cars will wobble and shake independently.

Smoke and weather affected by world objects



New particle effects and collision systems will prevent rain penetrating a tunnel, smoke will billow out from the underside of a bridge or the top of a tunnel and all particle effects will change velocity, direction and flow more naturally.

Tons of Extra Content



  • Access to over 250,000+ free DLC items via The Download Station
  • In-game downloadable content system for both payware and freeware options
  • Create your own routes with powerful in-game level editing tools
  • Configurable control schemes
  • Our most expansive soundtrack yet
  • Never lose your way with the in-game navigation system
  • Open multiple windows to view and compare items in Preview Mode while creating your world in another window
  • Incl. 250 page digital user manual - a digital PDF providing detailed information on every aspect of Trainz

Brand new Routes and Sessions



Trainz: A New Era provides a variety of high quality routes - both built-in to the core edition or available as Downloadable Content.

Kickstarter County


Based upon the famous Highland Valley route from the early days of Trainz, Kickstarter County has received a huge upgrade with new content, new track, new industries, and new high definition assets.

Chesapeake & Ohio RR, Hinton Division - (United States, 1950)


Hinton Division, one of the major coal producing areas for the C&O, starts just west of Thurmond, WV through to Hinton, WV and includes 4 subdivisions. Laurel Creek, Piney Creek, Rend, and Loup Creek.

ECML Kings Cross - Edinburgh (UK, 1976)


This edition delivers the full route from London Kings Cross Station all the way to Edinburgh in Scotland - a 393 mile drive! With significant updates to almost every feature, this route will transport you back in time to 1976.

Healesville - (Australia, 1910's)


A faithful recreation of the towns, stations, bridges and rural countryside of 1915 Australia. The line includes several notable features, including the 1.6 mile long timber trestle bridge over the Yarra River and flood plains between Yering and Yarra Glen and one of the very few tunnels on the Victorian Railways.

Avery - Drexel - (United States, 1970's) - Deluxe Edition


The Milwaukee Road route runs from the end of the electrification in Avery, across the Bitterroot Mountains via the St Paul Pass, and through to the crew-change point in Alberton. It features Little Joe EF4 electrics and a huge range of seasonal rolling stock.

Warwick to Wallangarra - (Australia 1990's) - Deluxe Edition


Follow the QR Southern railway line through the Darling Downs and into Granite country, right to the border with New South Wales.

Season Town Northern Rail Road – (East or Middle West USA) - Deluxe Edition


The Season Town Northern Rail Road (STNRR) is based in fictional 'Season Town' situated somewhere in the East or Middle West of the USA. The aptly named Season Town supports season change functionality. Control the weather and see how the route responds to the snow! The layout provides a short mainline section as well as a 6 mile branch line connecting a limestone mine with a cement plant, as well as a streetcar network consisting of four branches.

The BiDye Traction Railroad – (Someone's Garage) - Deluxe Edition


The BiDye Traction Railroad shows off the versatility of Trainz: A New Era by creating a virtual model railroad for you to explore. Built in a large virtual garage in much less time and a fraction of the costs of a traditional model railroad, BiDye highlights how Trainz can be used by model train fans as well as prototypical fans alike.

Set up as a short line electric traction railroad serving several inter-dependent industries, the industries served by the railroad include lumber mill, furniture factory, grain mill, commercial bakery, paint and solvent factory, metal can and container factory, and a coal fired electricity plant.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 64bit
    • Processor: Intel 'i' series/AMD K10 series introduced 2009 onwards. 2 physical cores, 2Ghz 64 bit
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GT 430 or better/ AMD ATI 5550 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    Recommended:
    • OS: Windows 8.1 64bit
    • Processor: Intel i5 3330/AMD FX 8350 or better, Quad physical core, 64 bit, 2.3Ghz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 660 or better/ AMD HD 6950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    Minimum:
    • OS: 10.9
    • Processor: i5 2 Ghz
    • Memory: 6 GB RAM
    • Graphics: Intel Iris Pro with 1GB VRAM supporting OpenGL 3.3
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Yes
    Recommended:
    • OS: 10.9
    • Processor: i5 2.3 Ghz
    • Memory: 8 GB RAM
    • Graphics: Dedicated Graphics card with 1 GB VRAM supporting OpenGL 3.3
    • Network: Broadband Internet connection
    • Storage: 30 GB available space
    • Sound Card: Yes
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mostly Positive (796 reviews)
Recently Posted
CSI Mater
( 1.5 hrs on record )
Posted: June 25
yeah , i bought this game thinking it would be great. . i was wrong on all accounts.
even though i read bad reviews i thought that , "Meh , it cannot be that bad" , well , the graphics look like 2005 , the sounds are great. and the frame-rate kinda blows.

My computer is beefy , it can handle just about anything on steam game wise , but this game needs work , Optimizing .

I rate this game 3/10

Reason :
Pros
- Great sounds
- nice cabin shake
- Buttons and levers work
- Windows open , and sun shades move

Cons :
- Needs more optimizing
- Frame rate blows
- Needs more trains / routes ( Unless you pay a fortune )
- Cameras suck
- Fuzzy textures (2005-ish feel)

All in all the game is nice , but the bads way outweigh the goods and to me , that means the game is NOT WORTH THE BUY.

I Do not recommend this game.
Helpful? Yes No Funny
TrainMaster13
( 130.5 hrs on record )
Posted: June 25
Great game but dont do the beta when it goes live
Helpful? Yes No Funny
b.moiz
( 0.5 hrs on record )
Posted: June 23
very bad game enough said. dont belive on visual it can be played only (on high settings) if you have very powerfull computer
Helpful? Yes No Funny
( 17.2 hrs on record )
Posted: June 18
I'm on an older Dell Inspiron laptop:

Intel Core @2.40 Hz
8 Gigs of RAM
Win 8.1

I don't have a lot of time in with TANE, but here's some early thoughts.

Trainz 12 played ok, but was laggy (I'd get a screen freeze for a few seconds every few minutes.)

Trainz 2016 (TANE) is 100 percent better. No lags at all. And it switches views quickly, including coming in and out of the map. The physics engine (how the trains react) just feels better too.

There are new navigation aids that keep you from being surprised by a station stop when you don't know the route very well. And with the sliders in the default positions the scenery is much better than the previous version and gone seems to be those funny looking wiggling trees. However, now and again when moving the view around with the mouse I'll get a few trees and such popping up out of nowhere, but again not as much, or as bad, as with T-12.

You could easily go broke buying DLC for this sim but there's more than enough right out of the box to keep you busy. And although I haven't tried it much the route builder (Surveyor) works better according to what I've read.

One thing that's gone from the previous T-12 (at least for me) is when looking ahead there's a point (like a horizontal line) where the track's wooden ties are rendered but passed that line they aren't. And I found that really annoying. But that's gone now in TANE.

One thing about sims like this is you have to be really into the subject matter to get the most out of it. I can't tell you how much time and money I've put into flight simming over the last 30 years or so and I know I'll never get that deep with TANE, or any train sim, but it has that kind of depth if you go that route.

I would have liked to see a way to “free move” around the engine cabs like you can in most flight sims, and I think I've heard of a mod for that but haven't taken the time to look into it. However, I've read in the TANE manual there's a way to customize the various view points so that's somewhat of a improvement.

The passengers on the platforms are still the same lifeless souls (that could have certainly used some improvement.) And while some down-board say there's no new sounds I'm pretty sure I've heard a few new engine and track noises right off the bat.

IMHO, If you put a lot of time into Trainz-12 even with all the lags and flaws you deserve to get TANE!






Helpful? Yes No Funny
General Hagan
( 17.1 hrs on record )
Posted: June 2
When i bought this game i enjoyed it but now everytime i try to play it it freezes or tells me i have to purchase routes that came with the game anyone who knows how to help please respond.
Helpful? Yes No Funny
[PDAF Cmdr] skyroamers_boy
( 49.3 hrs on record )
Posted: June 1
The game is actually quite good, even though it\'s a bit laggy on my computer, the game takes like 5 mins tops to load in maps and things, there is new DLS content coming out that works with the game, and I commonly see a mod for multiplayer in the map \'Kickstarter County\' that has improved things that even the developers didn\'t have working for the base game in quick drive, sessions, and even multiplayer. The bad reviews are mostly because of the recycled content and sounds in the game, and that the author\'s computer can\'t really handle the game well. I fully recommend this game for people who want to go right in, also, it has good tutorials that are not confusing, as where Trainz 12 had very confusing tutorials. The only thing I don\'t like is how the Kanawha doesn\'t use the whistle from the trailers, it uses the big boy whistle from previous titles. Most whistles and bells are recycled even for the new content in this game.
Helpful? Yes No Funny
jdguil
( 31.3 hrs on record )
Posted: May 30
I have played trainz 2006, 9, 10 and 12. When it works, the game is great fun. But this company has a history of producing buggy products, and I spent as much time fixing the game as playing it.

So when I saw the advertisments for Trains A New Era, I took a chance that the devs had finally gotten their act together, and bought this in January 2015 when it was in pre-release.

It was terrible. Every route was broken, it crashed constantly, and it was almost impossible to install updates to broken assets. I waited several months and tried again. It worked slightly better, but was still almost uplayable. i waited till fall of 2015 and tried again. I was able to build several small routes in surveyor, and some of the original routes were useable (but not all). So now I come back in May 2016, the game crashes. Eighteen months after purchase it is still a total mess. And now they are releasing pay DLC, when the main game still doesn't work? Steam shows I have 31 hours on this game. I bet no more than 5 of those were spent actually playing the game. the rest were spent installing, patching, crashing, uninstalling, reinstalling, patching,crashing. Buyer beware.
Helpful? Yes No Funny
userswh159
( 13.3 hrs on record )
Posted: May 30
I play Trainz and Train Simulaotr. Train Simulator has better detail and graphics but I play Trainz more. I just like it better but I would still always want both. The Rail Driver is also another nice addition that works well and greatly enhances the overall experience.
Helpful? Yes No Funny
hankpresecan
( 4.0 hrs on record )
Posted: May 24
When I first saw this game on greenlight, I was extremely exited. However, this game is not what it promises to be. The title "a new era" is misleading, as the dovetail simulator has better graphics and gameplay. The price is also misleading. Now, I understand that this is a small company, and needs to generate enough money to survive, but this game is worth a lot less (in my mind) than I paid. To list an overview:

. UI is user freindly
. MOST of promised content is available
. physics is as promised
. gameplay is as expected

Specific Pros:
. Large sound library
. Coustom and realistic physics engin
. Interesting routes and content
. powerful route builder
Specific cons
. Bugs
. session UI sometimes fails to fully load
. spawning of incomplete consists
. missing textures/assets
. Crashes
. Not all of promised content is included
. test tracks not included
. Relatively low amount of content
. Graphics quality is okay, but could be better
. Interiors on most trains are very poorly made

Although this game is not what one would call the company's greatest acheivment, they have done better. Including more content, the same to higher graphics, and fewer bugs, Trainz Simulator 12 is the better alternative. I highly suggest that game over this one. (you will not see ie in my library, as I got it befor I had steam)

Please keep in mind that I am not trying to offend the developers in any way. If any of you dissagree with me or think I could do better, please let me know for future reviews.

EDIT: It is because of these factors that I have decided to refund the game.
Helpful? Yes No Funny
Flamingsniper394
( 25.4 hrs on record )
Posted: May 19
Product received for free
I Like it
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
1 person found this review funny
Recommended
49.3 hrs on record
Posted: June 1
The game is actually quite good, even though it\'s a bit laggy on my computer, the game takes like 5 mins tops to load in maps and things, there is new DLS content coming out that works with the game, and I commonly see a mod for multiplayer in the map \'Kickstarter County\' that has improved things that even the developers didn\'t have working for the base game in quick drive, sessions, and even multiplayer. The bad reviews are mostly because of the recycled content and sounds in the game, and that the author\'s computer can\'t really handle the game well. I fully recommend this game for people who want to go right in, also, it has good tutorials that are not confusing, as where Trainz 12 had very confusing tutorials. The only thing I don\'t like is how the Kanawha doesn\'t use the whistle from the trailers, it uses the big boy whistle from previous titles. Most whistles and bells are recycled even for the new content in this game.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
17.2 hrs on record
Posted: June 18
I'm on an older Dell Inspiron laptop:

Intel Core @2.40 Hz
8 Gigs of RAM
Win 8.1

I don't have a lot of time in with TANE, but here's some early thoughts.

Trainz 12 played ok, but was laggy (I'd get a screen freeze for a few seconds every few minutes.)

Trainz 2016 (TANE) is 100 percent better. No lags at all. And it switches views quickly, including coming in and out of the map. The physics engine (how the trains react) just feels better too.

There are new navigation aids that keep you from being surprised by a station stop when you don't know the route very well. And with the sliders in the default positions the scenery is much better than the previous version and gone seems to be those funny looking wiggling trees. However, now and again when moving the view around with the mouse I'll get a few trees and such popping up out of nowhere, but again not as much, or as bad, as with T-12.

You could easily go broke buying DLC for this sim but there's more than enough right out of the box to keep you busy. And although I haven't tried it much the route builder (Surveyor) works better according to what I've read.

One thing that's gone from the previous T-12 (at least for me) is when looking ahead there's a point (like a horizontal line) where the track's wooden ties are rendered but passed that line they aren't. And I found that really annoying. But that's gone now in TANE.

One thing about sims like this is you have to be really into the subject matter to get the most out of it. I can't tell you how much time and money I've put into flight simming over the last 30 years or so and I know I'll never get that deep with TANE, or any train sim, but it has that kind of depth if you go that route.

I would have liked to see a way to “free move” around the engine cabs like you can in most flight sims, and I think I've heard of a mod for that but haven't taken the time to look into it. However, I've read in the TANE manual there's a way to customize the various view points so that's somewhat of a improvement.

The passengers on the platforms are still the same lifeless souls (that could have certainly used some improvement.) And while some down-board say there's no new sounds I'm pretty sure I've heard a few new engine and track noises right off the bat.

IMHO, If you put a lot of time into Trainz-12 even with all the lags and flaws you deserve to get TANE!






Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
164 of 182 people (90%) found this review helpful
13 people found this review funny
Not Recommended
21.1 hrs on record
Posted: December 27, 2015
Be sure you have a higher-end computer that can run this simulator

This is a pretty decent train simulation program but...I DO NOT LIKE their modding community structure. If you like to download mods, you will have to PAY for a 1st class ticket to remove the download caps from their proprietary Download Station (subscription is $10 for 1 month, $15 for 3 month, or $35 for 1 year). Bloody Blokes! And I'm pretty certain the modders are not receiving any of those funds. If you do not have a 1st class ticket, your number of downloads are limited each month and the download speed is HEAVILY capped (my speed is around 4.80 KB/sec; that's slower than dial-up speed folks; you'll have babies, watch them graduate from college, and have children of their own before anything downloads via the Trainz content manager). Also, as long as the Trainz content manager is downloading something, Steam says you are in-game. As a result, you will not be able to play any other game in your Steam library while Trainz is taking 3 hours to download a tiny file. Both the Trainz Download Station and Content Manager are absolutely horrible in comparison to the Steam Workshop. I will change my review to a thumbs up if they remove the capped download speeds without paying for a subscription. Aside from that, this simulator is great and a must have for anyone who loves trains and doesn't care about mods.
Was this review helpful? Yes No Funny
163 of 197 people (83%) found this review helpful
8 people found this review funny
Not Recommended
3.1 hrs on record
Posted: May 15, 2015
Like many others I bought this game for a few reasons:

First, I enjoyed Trainz 12, it was the best train simulator I had ever played.
Second, Trainz: A New Era was tested by thousands of players for a full year.
Third, I ignored all of the bad reviews about this game before I bought it.

The third was a huge mistake. I am not going to repeat the hundreds of bad comments people made about the game, but I will say that I agree with almost all of them. At the very least, to avoid wasting your money, wait until the game is fixed and optimizable.
Was this review helpful? Yes No Funny
104 of 121 people (86%) found this review helpful
4 people found this review funny
Not Recommended
34.7 hrs on record
Posted: May 17, 2015
Conclusion: Loads of features but only glimpses of a game to be seen.

For all of you who have not played any Trainz version before, be aware you are buying a pre-BETA train sim engine that is just declared 'release ready'. This must be developer speak for 'most feature we wanted to put in at this time and mostly working'. Don't be fooled, you are not buying a complete game with content. It's more like a game engine + some demo levels in various states of completion.

Also, do not buy unless you have a good internet connection.. every new iteration comes in at 8Gb or so and I am expecting a few to come. There's no smart updating.

Further, be aware that the Trainz developers are seemingly not interested in any element of normal convention in games. Easy to learn, hard to master... proper feedback (you'll get points added or deducted without explanation).. gentle on mistakes: you will find non of that.

Pass a red signal by a hair and after having played for 3 hours... the session will end - a subtle fade to black and that's it. Sorry you should have saved... which deducts points from your session, so you can't get to that 5 star rating. But don't worry there's a DLC coming with proper sessions!!!

I found the same attitude in buying a first class ticket. You pay and you will not get an email to say we will activate this in 5 minutes or 10 hours... just give the money and they'll do their best... presumably.

For those that know Trainz like myself off and on since TRS2004.. This is no new era... it's same old, same old. You'll know what you're in for, except I think community development has slowed down.On the positive, it looks a bit better and I like the new guidance for sessions and what to do, where to stop, .. but it needs refining. I got completely stuck a couple of times, with no chance of recovery.

The best bit I found is the enormously impressive 400 or something miles London - Edinburgh line... which wasn't really done by the dev team anyway. It lacks a bit in sessions and rolling stock through it.. but if the game was finished, had a bit more gentle gameplay and more play-tested content .. it could be a massive showcase. It also basks England in an almost Queensland (Australia) like spring-summer hot weather haze that is just beautiful. It runs very decent on my GTX970 at 2560x1024.

The trains also seem to break and accelerate very realistically and it's pretty cool to moderate your speed so you loose the least amount of time being behind a slower train in front. However issues with such as the AWS not always switching off and many niggles throw dirt on this feast. Zoom in map does not work when coming from cabin view, floating repeating houses in scenarios. the cabin and HUD disappearing / restarting... and lots of irritating ALPHA-BETA kind of stuff. A letdown and a really I think just unwise communication of the team to declare the game release ready. The engine may now be getting there, the game is certainly far from being a game.

In the end, I think this team is mostly let down by poor setting of expectations (Look at Dirt Rally to see what BETA means!!), lack of content, and a lack of focus on gameplay... with as a result that I think it misses the mark for many. This is disappointing for all of us wanting a great realistic train sim that we can actually ENJOY. The reactions surely will also be a disappointing lack of love for all the effort put in by the devs. Features just don't make a great game. Let's hope we'll see lot's of improvement in polish, gameplay and a dose of realism in the team's communication.
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161 of 206 people (78%) found this review helpful
15 people found this review funny
Not Recommended
93.7 hrs on record
Posted: May 15, 2015
Hey, are you kidding me ? A "New Era" was promised, but what you get is million miles away from the standard, which is TS 2015 setting. Yes, i am one of the backpackers who financed this project, but it is a big disappointment not to say disaster. First look at the whole design, the menus - nothing new. Is the whole thing made for children only? it looks like. ex. how could you choose a train from the free driver menu. the display is simply awful. No change compared to the app. the drivers cabins are looking still terrible a.s.o
Guess, the whole thing needs a complete makeover, which I expected while announcing in big words "A NEW ERA".
Even the game graphics are still worse and buckling and are not to compare with TS 2015, which I discovered in the meantime. This is the real deal !!!
If I coudl I would claim my money back for this so called "NEW ERA".
Very disappointed!!!!!!
Was this review helpful? Yes No Funny
66 of 78 people (85%) found this review helpful
5 people found this review funny
Not Recommended
1.6 hrs on record
Posted: January 18
After getting a refund on the game before SP1 update, and repurchasing it again after SP1 update thinking they fixed the issues.

Problems still continue to exist.
Startup takes ages, Sometimes doesn't even work/run
Random Crashes
Wierd menu screen issues

When i manage to actually get into the game, the performance issues still haven't changed, Poor FPS on Low to Ultra Settings, Poor Optimization, even with features switched off the performance was still bad.

I cant recommend the game due to other factors like content in the game is also massivly less then Trainz 12.

If you have Train Simulator or / and Trainz 12 just play those games, this isnt worth it.

I'm Currently waiting on my refund
Was this review helpful? Yes No Funny
65 of 79 people (82%) found this review helpful
4 people found this review funny
Not Recommended
310.8 hrs on record
Posted: May 16, 2015
This is one of the poorest versions of Trainz ever released. Despite the much hyped new graphics engine it's necessary to turn off virtually all shadows and water effects to get even a half decent performance (and then it's still sluggish). Without the extra effects it looks no better than its prececessor (TS12) but manages to run worse.

Under the hood it's still just the same old Trainz with a few enhancements, such as track which draws points with proper switches and frogs (MSTS had those in 2001) plus superelevation (Railworks-TS20xx had that some years ago). Buy the standard version and you get a route which is virtually unplayable (Hinton) due to lag, a reasonable Aussie route, the behemoth Kings Cross to Edinburgh which despite the scope of the venture came ten years too late and looks state of the art for 2004 (but still runs like a slug on the N3V graphics engine). That leaves Kickstarter County, effectively a small demo layout but compared to the plethora of routes from previous versions is very paltry selection. Word is, N3V didn't want to pay content builders to supply routes or assets and it shows.

Although there is supposed to be advance despatcher functions in the pipeline, operations are pretty much as in all previous versions. Except for pre-scripted scenarios which seem to be in the purview of a select few who now how to script them, you just plonk your train down and do glorified free roam. Nothing approximating the MSTS activity editor or RW-TS scenario tools.

Don't even think about trying to run this on a laptop. I just had mine perform a thermal shut down while working on a small test route. Okay it's only an I3 but it can run the RW-TS editor (or MSTS) for an extended period and nothing like that has ever happened - heck even TS12 didn't nearly set it on fire.

A disappointing end to what promised to be a genuine breath of fresh air on the train sim scene. The Dovetail TS20xx has nothing to worry about from this competition unless N3V can set to over the next few months, get some new coding talent in and turn this poorly optimised mess into something resembling what they promised and for which many KS backers (not me, I was a bit more savvy and saw this coming) many AUS$1000's. If the Dovies can push on and release their UE4 sim in a couple of years, Trainz will be dead and buried.
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41 of 46 people (89%) found this review helpful
3 people found this review funny
Not Recommended
17.3 hrs on record
Posted: May 29, 2015
Wow. Talk about lipstick on a pig. This "New era" they're talking about is identical to the old era, with a tiny improvement in graphics and a huge decrease in performance. Pretty scammy, if you ask me.

The cab sway (finally!) is nice, as are the other physics improvements. That's pretty much the only good thing I can say. But I won't be playing this. Even the somewhat lacking Dovetail TS2015 is miles ahead of this poor sim. The only reason I had Trainz 12 still installed was for some bit of community-created content I liked (the moscow metro lines, mostly), and that doesn't work with this version anymore.

If you were hoping for a ground-up overhaul, like I was, save your money. This isn't it.

P.S - For full disclosure I will state that I did not play the game for 17 hous, like steam says. It's just that this stupid thing took forever to download and install content so I left it overnight... and it counted it as hours played. I spent at most three or four hours on it... yes, it is that bad.
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50 of 63 people (79%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: January 13
***Disappointing*** - I expected a lot when I heard that the SP1 patch had been released, game fails to live up to expectations

- Graphics are frankly awful, flat, bright colours with very basic lighting and poor 3d modelling, routes are sparsely populated with objects, textures are bright and basic-looking.

- Included content is pretty barebones, I was looking forward to driving the full ECML route London - Edinburgh but find tehre are only a couple of scenarios available, if I want an all stops (or more than one stop!) scenario I have to go about creating it myself, time consuming when all I want to do is drive a train in a sim, not become a game developer!

- Content management is ridiculously convoluted, the download station doesn't work in the Trainz portal for the Steam version of the game, and searching from within the T:ENA launcher is time-consuming. God help you should you want to import resources from previous versions!

Very disappointing, if you have a few hours to learn how to edit routes and create new scenarios then possibly the game might liven up, as it is it promises a lot but fails to deliver to those of us who just want to drive a train and follow a scenario.
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